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gblro001
gblro001 @ X3 Covenant Conflict

Hi all, to answer a few of the questions asked,
Yes there are various types of pelican in the works other than just the normal dropship, of which I will go into another time,
Cloaking, unfortunately is a difficult situation as I would very much like one for use, not only on various prowler types ships, but also covenant stealth vessels too. But as I have looked into this before, and found that the x3 engine is quite limited in this sort of modding, not saying that its impossible, just difficult and not quite have the desired effect that would suit the halo universe. To my knowledge no such mod has been created that renders the ship invisible, or stealth to the radar (which I was once told was impossible).

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gblro001
gblro001 @ X3 Covenant Conflict

This. You can change the cargo bay to your desired size. For the actual mod, there won't necessarily be any need for such a large cargo bay as it may not be needed unless its a tp/ts/tl class ship

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gblro001
gblro001 @ X3 Covenant Conflict

Actually have got a role for it, so will get round to it at some point

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gblro001
gblro001 @ X3 Covenant Conflict

for now you may have to cheat the covenant ships in and set them to an enemy race.
mantles approach? ill let you decide for yourself ;)

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gblro001
gblro001 @ X3 Covenant Conflict

im aware of the cockpit problem, this has nothing to do with the cockpit mod, its a problem with the ship itself, which will be fixed at some point

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gblro001
gblro001 @ X3 Covenant Conflict

At some point, yes, check out the video section, theres a flood concept there

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gblro001
gblro001 @ X3 Covenant Conflict

It should do but be careful which mods you run them with, it's currently unknown what mods they work with

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gblro001
gblro001 @ X3 Covenant Conflict

thanks, much appreciated feedback! glad you like the ships and they work in AP

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gblro001
gblro001 @ X3 Covenant Conflict

which weapons wont work for you?

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gblro001
gblro001 @ Possible UNSC capital shipyards

thats what i was thinking, so the two independant sides could move to suit the size of the ship, if that makes sense :s

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gblro001
gblro001 @ X3 Covenant Conflict

Hiring a part time modeller and texturer for covenant ships and stations, because i suck a modelling covenant ships lol.
If any one is interested or wants more info, just send me a message

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gblro001
gblro001 @ X3 Covenant Conflict

Read the news update, explains everything

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gblro001
gblro001 @ X3 Covenant Conflict

I'll look into the texture problem, sounds like a simple wrong directory ,ie file in the wrong folder when plugin manager installs the ship, try using the xsp converter tool that comes with the plugin manager and save the ship for Albion prelude.
As for the ships changing I have no idea! I've never come across anything like that before, or even heard of anything like that happening. Does this happen in TC aswel or just AP?

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gblro001
gblro001 @ X3 Covenant Conflict

there's no reason why they shouldnt

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gblro001
gblro001 @ X3 Covenant Conflict

Seems positive enough for me! I have and they continue to impress me with how good their content is, can't wait to see some of the covenant concepts come to fruition

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gblro001
gblro001 @ gblro001

ill try and sort it out asap, ill post on the egosoft forums when its done

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gblro001
gblro001 @ X3 Covenant Conflict

Yes, but as bethmythica said, there is a slight movement of a few degrees, but that is just down to game mechanics.

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gblro001
gblro001 @ X3 Covenant Conflict

Yes, for the unsc i currently have, mac cannon in varying power classes, archer missiles which fire enmass, AAA cannons for point defence, shiva nuclear missile and on newer ships i hope to implement the howler missiles for ship to ship combat that deal more damage than archers and fire less frequently

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gblro001
gblro001 @ X3 Covenant Conflict

Just a quick update, and not a good one im affraid, we've come across a serious bug with alot of the ships which seems to seriously corrupt the x3 game directory, which crashes the game. struggling to find the cause atm, but it just means that if push comes to shove, release will just be the few ships that currently work fine, but i would much rather release all the ships that i have finished. just bear with me and ill get this rolled out as soon as i possibly can

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gblro001
gblro001 @ X3 Covenant Conflict

week or two, no specific dates mentioned. bugs are fighting me abit, but hopefully wont be long now

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gblro001
gblro001 @ X3 Covenant Conflict

can be done, and will be at some point, but not currently

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gblro001
gblro001 @ halo 4 charon class frigate WIP

The newer charons will have better shielding as the charons like this that undock from the infinity, have energy shielding like that of the infinity

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gblro001
gblro001 @ X3 Covenant Conflict

This. Unfortunately there isn't any other way to do it atm, but when using the mod rather than just the xsp ships, the gates will be replaced with jump beacons so jump drives will play a pivotal role.

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gblro001
gblro001 @ X3 Covenant Conflict

Atm the ships will need cheating in, but they should be available in shipyards at release

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gblro001
gblro001 @ X3 Covenant Conflict

Yeh sure that's fine, have you started this series now?

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gblro001
gblro001 @ X3 Covenant Conflict

It was only for filming purposes, as I had pirates set to friendly so it didnt kill me before I started filming, and that I was sure that it would attack the frigates.

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gblro001
gblro001 @ X3 Covenant Conflict

hopefully, so far all the ships that i have made for TC have worked with AP

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gblro001
gblro001 @ unsc scale comparison

just seemed a shame not to use both versions of the class...

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gblro001
gblro001 @ infinity

no worries, stunning model though!! well done!

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