Hiring a part time modeller and texturer for covenant ships and stations, because i suck a modelling covenant ships lol.
If any one is interested or wants more info, just send me a message
I'll look into the texture problem, sounds like a simple wrong directory ,ie file in the wrong folder when plugin manager installs the ship, try using the xsp converter tool that comes with the plugin manager and save the ship for Albion prelude.
As for the ships changing I have no idea! I've never come across anything like that before, or even heard of anything like that happening. Does this happen in TC aswel or just AP?
Seems positive enough for me! I have and they continue to impress me with how good their content is, can't wait to see some of the covenant concepts come to fruition
Yes, for the unsc i currently have, mac cannon in varying power classes, archer missiles which fire enmass, AAA cannons for point defence, shiva nuclear missile and on newer ships i hope to implement the howler missiles for ship to ship combat that deal more damage than archers and fire less frequently
Just a quick update, and not a good one im affraid, we've come across a serious bug with alot of the ships which seems to seriously corrupt the x3 game directory, which crashes the game. struggling to find the cause atm, but it just means that if push comes to shove, release will just be the few ships that currently work fine, but i would much rather release all the ships that i have finished. just bear with me and ill get this rolled out as soon as i possibly can
This. Unfortunately there isn't any other way to do it atm, but when using the mod rather than just the xsp ships, the gates will be replaced with jump beacons so jump drives will play a pivotal role.
It was only for filming purposes, as I had pirates set to friendly so it didnt kill me before I started filming, and that I was sure that it would attack the frigates.
At some point, yes, check out the video section, theres a flood concept there
It should do but be careful which mods you run them with, it's currently unknown what mods they work with
thanks, much appreciated feedback! glad you like the ships and they work in AP
which weapons wont work for you?
thats what i was thinking, so the two independant sides could move to suit the size of the ship, if that makes sense :s
Hiring a part time modeller and texturer for covenant ships and stations, because i suck a modelling covenant ships lol.
If any one is interested or wants more info, just send me a message
Read the news update, explains everything
I'll look into the texture problem, sounds like a simple wrong directory ,ie file in the wrong folder when plugin manager installs the ship, try using the xsp converter tool that comes with the plugin manager and save the ship for Albion prelude.
As for the ships changing I have no idea! I've never come across anything like that before, or even heard of anything like that happening. Does this happen in TC aswel or just AP?
there's no reason why they shouldnt
Seems positive enough for me! I have and they continue to impress me with how good their content is, can't wait to see some of the covenant concepts come to fruition
ill try and sort it out asap, ill post on the egosoft forums when its done
Yes, but as bethmythica said, there is a slight movement of a few degrees, but that is just down to game mechanics.
Yes, for the unsc i currently have, mac cannon in varying power classes, archer missiles which fire enmass, AAA cannons for point defence, shiva nuclear missile and on newer ships i hope to implement the howler missiles for ship to ship combat that deal more damage than archers and fire less frequently
Just a quick update, and not a good one im affraid, we've come across a serious bug with alot of the ships which seems to seriously corrupt the x3 game directory, which crashes the game. struggling to find the cause atm, but it just means that if push comes to shove, release will just be the few ships that currently work fine, but i would much rather release all the ships that i have finished. just bear with me and ill get this rolled out as soon as i possibly can
week or two, no specific dates mentioned. bugs are fighting me abit, but hopefully wont be long now
can be done, and will be at some point, but not currently
The newer charons will have better shielding as the charons like this that undock from the infinity, have energy shielding like that of the infinity
This. Unfortunately there isn't any other way to do it atm, but when using the mod rather than just the xsp ships, the gates will be replaced with jump beacons so jump drives will play a pivotal role.
Atm the ships will need cheating in, but they should be available in shipyards at release
Yeh sure that's fine, have you started this series now?
It was only for filming purposes, as I had pirates set to friendly so it didnt kill me before I started filming, and that I was sure that it would attack the frigates.
hopefully, so far all the ships that i have made for TC have worked with AP
just seemed a shame not to use both versions of the class...
no worries, stunning model though!! well done!
yep! :D
news coming soon, pending approval.
Update hopefully coming soon!!
isnt it supposed to be a heavy pelican? anyway it will be separate so no worries ;)
yes, just slow. very very busy atm, once i get a bit of spare time ill update
Not sure yet. Best case scenario, yes, but we've got alot on our plate just getting it right with TC.