Game designer, feminist, etc.
We're as much in the dark as you, we can only see information on the number of sales, not specific users who purchased. The guys at Desura have made some changes that should *hopefully* resolve the download problems, but I have no idea if it worked since I can't test it without actually buying a copy of the soundtrack myself.
It's a problem coming from the fact that we're doing something Desura isn't strictly speaking designed for. Soundtrack must be downloaded as a ZIP from Desura via a web browser, rather than downloaded by the Desura client.
Sorry for the inconvenience, we're working to make it available on BandCamp in the near future.
Thanks, and we're all really big fans of their style, Brian in particular. :)
Still waiting on Desura to approve the new changes. Sorry for the inconvenience.
It's part of the central idea of past and present colliding. Pixel art meets vector art. :)
It looks like we won't be releasing for 64 bit Linux. It isn't fully supported by Ren'Py and even if we compile it manually, we have no way of testing it, which is a huge problem given the speed of patches in this stage of development.
The 32 bit version should still run in 64 bit Linux without issues if you install the necessary packages. Sorry we can't fully support it with the beta, hopefully it will be available in the final version.
Okay, figured it out and fixed it. Shall be available for download as soon as Desura re-approves the file for download.
Really sorry for the inconvenience. :(
This looks like fantastic fun, can't wait to try it out.
I don't know. Ren'Py isn't our technology, and it's never cropped up before. I'll do some research and get back to you.
We were changing some things behind the scenes. Try it again now and if it still isn't working we'll take it up with Desura support. :)
A few people have said that it was similar to an idea they had, which is encouraging, because it shows that we're playing off an idea that people want to see realised. :D
He's making a Hitchhiker's Guide To The Galaxy reference, it was also one of the first text-based adventure games. :)
Could do, although I'm actually thinking that I will just add info to the end of the demo soon, rather than forcing people to yank themselves out of the application and onto a seperate web page.
Desura is a good distribution platform, but it's still just a platform, so why on earth would we base our game's design around the average Desura user's expectations? Besides, I don't see many text-based adventure games on here, do you?
Thanks, hopefully we can continue to impress you. ^__^
Well it's been changed now anyways, but it is a good feature, since not everyone has a nickname, and smartasses don't get the pleasure of being called "No" for the rest of the game, haha.
Umm, it is basically played like this. It's a text-based adventure, haha.
That's what gameplay in text-based adventure games is like.
It's just the tutorial level in the beta demo, since showing any more than that would reveal important parts of the story, but we're figuring out how to show a little bit more to people, perhaps we'll add two more levels to the beta later on.
It's not a marketing strategy, we just want to bring back a forgotten genre, but change it into something that audiences of today will appreciate. There is some nostalgia within the game for homage and fan service, but the whole game doesn't revolve around it.
I didn't originally think it was a big deal, but I shall probably fix that soon and update it since so many people have pointed it out. xD
You guys are doing some really amazing stuff with FPSC, few people push it quite so far.
and don't get me wrong, I would never jump on anyone for having criticisms of the game. We really encourage people to give us feedback on whatever they feel the game is lacking or whatever needs to be changed, that's how we can make it better. We can't please everyone of course, but we'll try and make it as good as we can within the boundaries of the concept. :)
Desura's classification system; all non-final games have to be filed under alphafunding, even if they're free.
That makes sense, and I guess we're kind of hoping that even if it doesn't appeal to people as a game, it'll appeal to them as a story. I'm currently thinking that in a few months time we'll update the public beta with some new areas, so people can get a better sense of how their input affects things in the story.
Thanks man, we knew from the start that the game won't appeal to a lot of people, and we're cool with that, but thanks for sticking up for us anyhow. :) With regards to the easter egg, make sure you call him his full name a la Adventure Time's opening credits. ;)
Thanks, really glad you liked it. We may update the public beta some time between now and then to give people a little more to play with. Can't make any promises though.
Well I suppose that to appeal to "New Age" audiences it has had to be simplified and streamlined rather a lot, and you're quite right, it does involve a lot more reading and blank filling, but when the focus is on storytelling and non-linearity, we're hoping this will work.
Thanks, the full thing should be quite a bit longer than that. ^__^ and yes, haha. Our artist is a big fan.
Would a cat do? We already had plans for a cat. ;)