Game designer, feminist, etc.
You're hilarious, really. He pretty much just summed up how any reasonable person would respond to the criticism of their work, and you've just added more evidence to the fact that you're not a reasonable person at all; you're blunt and abusive and without any capacity for empathy whatsoever.
Definitely needs the ability to show topics as well, for example on the Incursion page we'd ideally be using the #IncursionGame hash-tag to show most recent relevant updates.
Right now just the former, but there's still a lot of time to add other things if it's beneficial. Right now my gut is telling me to keep it strictly dialogue-focused, and leave point & click elements to another game, since it wouldn't be must of a text-based adventure otherwise.
Grab the Deluxe Beta and you'll get two more levels to test by the end of summer. ;)
Hack Slash Loot? Me too man, that game looks AWESOME.
It actually reminds me quite a lot of Custom Robo Arena on the DS in terms of the visuals, so that's awesome.
Cool, and I don't think the scores are unfair, in fact given that they're comparing you to AAA survival horror titles I'd say those were scores to be proud of.
Cool. Love the visuals and the sound design. How well does it handle? The video makes it look like the controls might be a little squirrelly, but I don't want to judge it purely on that.
Cool, enjoy! :D
There should be a downloadable ZIP in the purchased downloads section over on the right. :)
Nice visuals, shall try this out when I get a chance.
Thanks man. :)
Awesome to see things coming along so quickly, and I love both pieces of music, the second one especially.
Keep up the awesome work my friend. ^__^
The burning barrel and swinging light looked totally out of wack, apart from that epic.
About bloody time. :L
Looking forward to this, I had a lot of fun with the demo. :D
This looks pretty cool. Sadly the lack of a Linux build means that I can't play it. :(
Thanks so much. ^__^
And yeah, I love the text input mechanic in the classics as well, but it seems like if the genre is to be taken seriously by anyone outside of that niche audience then it needs to adopt some more user-friendly mechanics from other existing game types.
I'd love to do a game that uses the old-style mechanic, but we really wanted this title to be something that just about anyone could pick up and enjoy, so it didn't seem like it was the right mechanic to use.
Absolutely gorgeous. ^__^
Yeah, I meant the computer. and very true. :)
To be fair, I don't like catergorizing it that much. All I know is that it feels pretty faithful to the classic text-based adventures, but also incorporates some compatible elements from modern games, hence it's being billed as a "new-age tex-based adventure".
Hope that helps.
If there's anything you'd especially like to see in it by the way, be sure to email us or drop a tweet with the #IncursionGame hash-tag. The whole point of the open beta is to incorporate as many good suggestions as possible, so if you feel like it needs some additional mechanics, or the existing ones need tweaked, please don't hesitate to say so. :)
It actually borrows elements from each. Initially the player performed actions in the game in a more classic text-based adventure style (i.e. typing things word for word for them to happen), but we changed it after deciding that that element of the classics was more a limitation and quirk of the time than something fundamental to the genre. What we have now is probably closer to a Choose-Your-Own-Adventure game, but it incorporates the classic style and sensibility of text-based adventures, as well as having ridiculously crytpic secrets that can be unlocked through key phrases in the dialogue.
What didn't you get? and hopefully, the rest of the game will feature a lot less explaining of things, more actual gameplay and story. :)
Specifically it reminded me of these: Img.photobucket.com
Looks good, and that's a very smart way of saving progress.
That is a whole lot nicer, good job. :D
How very Cave Story-esque. I love it. ^__^
I just meant if this gun shoots conventional bullets (like it appears to) then why not make it possible to carve the bullet tip, since presumably proper hollow-point ammo (and other ammo types) would be hard to come by, whereas all you need to make your own DIY hollow-points is a combat knife.
Gruesome, I like it.
I'm not sure. I think if the indoor sections are muted enough then this could be a great way to communicate the high-radiation of the outside world.
If it is ALL like this though, then yes, ******* tone it down.
This is complete nonsense: If it is implemented properly and the game itself is optimised well, the difference in performance will be negligible. All versions should run smoothly, the Windows version very marginally better.
If Valve's experience in porting L4D2 to Linux is anything to go on, the OpenGL version might even run faster under Windows.
This is looking pretty fantastic. I've always loved the UI style, and this is as good as ever.
This looks pretty fantastic. I'm excited to see more. :)
That's awesome. :D
Looks gorgeous, excited to see more. :)
This looks fantastic. The level of polish and finesse in your work is second to none.
Doesn't seem to have worked. I'll try it out on a different machine later on.
It's not really a big deal anyway, the game is still totally playable (and awesome btw).
Awesome. It works now, but a lot of the textures are distorted, or display at a very low resolution. It might be to do with my laptop (intel hd 4000) but I can't change the graphics options to check.
I tried to play it (on Linux) but it crashed instantly, and threw the following error in the terminal:
Color management: using fallback mode for management
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
found bundled python: /home/peter/Games/Valchion/2.66/python
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named 'encodings'
Aborted (core dumped)
I assume you've not seen the release trailers for Pokemon X and Y yet? They might rather excite you.
Sorry to hear about the game ceasing development, best of luck with future projects.
Looks fantastic, what's that little rectangular thing though? A circuit board perhaps?
Wow. Very atmospheric.
Bloody hell that's cool.
Wicked. Looks really, really neat.
Oh wow that's awesome. Super excited for this. :D
Definitely need to add a sword/shield and Link-ish clothing. Pwease? :3
I think this was probably just a test since he doesn't have any cave environments yet. :L
I like this a lot, and the enemies look fine to me. :)
Awesome mapping man, and apologies for the ******** on the Cry of Fear trailer, I don't know why you got downvoted so aggressively.
That looks awesome!
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Awesome, and love the art as always. :D
Love the particle effect, very Wind Waker. ^__^
I actually was not aware of this, from what I had heard and seen, and especially based on critical reception, I was under the impression that it was excellent.
In any case, perhaps such a fiasco will have taught them to do things differently in future, and so perhaps "Killing Floor 2" will not fall foul to such issues.
Killing Floor was pretty solid, and fun, it just needed more depth. Maybe Tripwire will do what they did with Red Orchestra and make an amazing sequel.
Plus, conventionally bouncing or flashing is used as a metaphor for importance. Swivelling doesn't really scream "important", more sort of "confused". It's still a great feature though.
Something akin to this perhaps? Netanimations.net
Only a little less sad and deflated looking, obviously.
Doesn't look quite right, actually makes it difficult to tell it's an exclamation mark.
Maybe a squidgy bounce would work better, sort of like a spring, so that it bounces and compresses slightly on the way down again.
See before/after: Funreviews.net
Think more apocolypse-ish. DIY holo-points would be amazing, and totally plausible. As seen in a lot of films, just carve a cross into the bullet tip with a sharp knife, splits into four petals on impact, does more internal damage.
Very nice. :)
Neat. Shall try this out soon. :)
Wow. That's really rather beautiful. I'm impressed.
Thanks, and we're all really big fans of their style, Brian in particular. :)
It's part of the central idea of past and present colliding. Pixel art meets vector art. :)
Would a cat do? We already had plans for a cat. ;)
Yeah, the site is acting up bigtime. Adding direct download links to the article now. :)
I like this A LOT.
Looks great, and I love your accents. :D
YAY (Linux user). :D
I'm a fan of Pon by the way. Really nice little game. :)
Thanks Bov, and yeah. The microphone for my camera is a little odd. I'd have edited it to fix that, but it would've taken a lot of time to render the video and upload it, rather than just uploading it straightaway.
That is so great man, I'm in love.
This **** be ballin'
Tracking to support a friend dude. <3
This is so great. I actually <3 you guys. :3
The visuals for this are actually amazing.
fragfest2012 he was incredibly specific with his criticism; "there is no variation of depth". I agree, the sides of the model are almost totally flat. Not nearly enough detail.
That's heavy, great job.
An understandable point juniez, but perhaps we could just play it ironic? Think EA Black Box, where the "Black Box" is orange. ;)
Loving this. Great work guys.
I love the animated backgrounds in this, very nicely done.
This again, ignoring the fact that the longest ever record flight for a chicken is about 13 seconds. They are all-but-flightless animals themselves.
Why only an exe file? What about Linux? :(
Thanks DarkOnyx, we aim to please. I'm a fan of your work in the indie scene as well. Also, be sure to try out the latest build from our website. :)
The X-ray vision is awesome.
This is very nice looking indeed, tracking.
This is fantastic. Thanks so much for supporting Linux users mate. :)
This is looking better and better all the time. Great work.
Thanks Vcc2cc, yeah it was only supposed to go that far. Most of what we're working on so far is the engine. The music is placeholder, but we are currently trying to hire a music composer to fill it with something a little more fitting. Think Legend of Zelda, and that's about the music style we're aiming for.
Thanks for the feedback. :)
Thanks, that's pretty much what we were aiming for. :)
Thanks Theon. Plenty more where that came from. :)
3rd person view is the only thing that makes this unique. Change it and all he has is another clone.