Game designer, feminist, etc.

Comment History  (150 - 180 of 412)
gazornonplat
gazornonplat Jul 27 2012, 6:29am buried:

(buried)

About what?

-5 votes   media: Cry of Fear - Memories Trailer
gazornonplat
gazornonplat Jul 27 2012, 5:49am buried:

(buried)

You're hilarious, really. He pretty much just summed up how any reasonable person would respond to the criticism of their work, and you've just added more evidence to the fact that you're not a reasonable person at all; you're blunt and abusive and without any capacity for empathy whatsoever.

-6 votes   media: Cry of Fear - Memories Trailer
gazornonplat
gazornonplat Jun 14 2012, 7:23pm says:

Definitely needs the ability to show topics as well, for example on the Incursion page we'd ideally be using the #IncursionGame hash-tag to show most recent relevant updates.

+2 votes   article: Twitter feeds in profiles
gazornonplat
gazornonplat Mar 21 2012, 7:18pm replied:

Right now just the former, but there's still a lot of time to add other things if it's beneficial. Right now my gut is telling me to keep it strictly dialogue-focused, and leave point & click elements to another game, since it wouldn't be must of a text-based adventure otherwise.

+3 votes   game: Incursion
gazornonplat
gazornonplat Jun 14 2012, 8:33am replied:

Grab the Deluxe Beta and you'll get two more levels to test by the end of summer. ;)

+2 votes   game: Incursion
gazornonplat
gazornonplat Jun 13 2012, 12:29pm replied:

Hack Slash Loot? Me too man, that game looks AWESOME.

+2 votes   game: Incursion
gazornonplat
gazornonplat Jun 12 2012, 2:41pm says:

It actually reminds me quite a lot of Custom Robo Arena on the DS in terms of the visuals, so that's awesome.

+1 vote   media: Megabyte Punch Alpha - Gameplay
gazornonplat
gazornonplat Jun 12 2012, 2:38pm says:

Cool, and I don't think the scores are unfair, in fact given that they're comparing you to AAA survival horror titles I'd say those were scores to be proud of.

+14 votes   media: Cry of Fear - GG Review
gazornonplat
gazornonplat Jun 12 2012, 2:30pm says:

Cool. Love the visuals and the sound design. How well does it handle? The video makes it look like the controls might be a little squirrelly, but I don't want to judge it purely on that.

+1 vote   media: Megabyte Punch Alpha - Gameplay
gazornonplat
gazornonplat Jun 12 2012, 2:25pm replied:

Cool, enjoy! :D

+2 votes   game: Incursion
gazornonplat
gazornonplat Jun 12 2012, 9:16am replied:

There should be a downloadable ZIP in the purchased downloads section over on the right. :)

+2 votes   game: Incursion
gazornonplat
gazornonplat Jun 11 2012, 4:27pm says:

Nice visuals, shall try this out when I get a chance.

+3 votes   game: Gas Guzzlers: Combat Carnage
gazornonplat
gazornonplat Jun 9 2012, 9:59pm replied:

Thanks man. :)

0 votes   member: gazornonplat
gazornonplat
gazornonplat Jun 9 2012, 7:15am says:

Awesome to see things coming along so quickly, and I love both pieces of music, the second one especially.

Keep up the awesome work my friend. ^__^

+2 votes   article: Soldier Of Progress - 6-8-12 - Ammo Containers and New BGM
gazornonplat
gazornonplat Jun 7 2012, 7:47pm says:

The burning barrel and swinging light looked totally out of wack, apart from that epic.

+4 votes   media: OverDose - Map Teaser Thingy
gazornonplat
gazornonplat Jun 6 2012, 6:39pm says:

EPIC O_O

+3 votes   media: Third contest participant
gazornonplat
gazornonplat Jun 5 2012, 7:51am says:

Childhood. <3

+2 votes   media: ITEM:Pokèball
gazornonplat
gazornonplat Jun 4 2012, 12:48pm says:

About bloody time. :L

+2 votes   media: Tubby Zombie
gazornonplat
gazornonplat May 30 2012, 7:40pm says:

Looking forward to this, I had a lot of fun with the demo. :D

+2 votes   media: Tiny & big pre-order teaser
gazornonplat
gazornonplat May 30 2012, 3:28pm says:

This looks pretty cool. Sadly the lack of a Linux build means that I can't play it. :(

+4 votes   game: The Void
gazornonplat
gazornonplat May 28 2012, 5:51am replied:

Thanks so much. ^__^

And yeah, I love the text input mechanic in the classics as well, but it seems like if the genre is to be taken seriously by anyone outside of that niche audience then it needs to adopt some more user-friendly mechanics from other existing game types.

I'd love to do a game that uses the old-style mechanic, but we really wanted this title to be something that just about anyone could pick up and enjoy, so it didn't seem like it was the right mechanic to use.

+2 votes   game: Incursion
gazornonplat
gazornonplat May 27 2012, 12:15pm says:

Absolutely gorgeous. ^__^

+2 votes   article: Under the Ocean - 2 New Screenshots
gazornonplat
gazornonplat May 27 2012, 12:14pm replied:

Yeah, I meant the computer. and very true. :)

+1 vote   media: Terminal
gazornonplat
gazornonplat May 27 2012, 6:53am says:

Noice. :D

+2 votes   media: Sewer Ambience 2
gazornonplat
gazornonplat May 26 2012, 9:46pm replied:

To be fair, I don't like catergorizing it that much. All I know is that it feels pretty faithful to the classic text-based adventures, but also incorporates some compatible elements from modern games, hence it's being billed as a "new-age tex-based adventure".

Hope that helps.

If there's anything you'd especially like to see in it by the way, be sure to email us or drop a tweet with the #IncursionGame hash-tag. The whole point of the open beta is to incorporate as many good suggestions as possible, so if you feel like it needs some additional mechanics, or the existing ones need tweaked, please don't hesitate to say so. :)

+3 votes   game: Incursion
gazornonplat
gazornonplat May 26 2012, 9:42pm replied:

It actually borrows elements from each. Initially the player performed actions in the game in a more classic text-based adventure style (i.e. typing things word for word for them to happen), but we changed it after deciding that that element of the classics was more a limitation and quirk of the time than something fundamental to the genre. What we have now is probably closer to a Choose-Your-Own-Adventure game, but it incorporates the classic style and sensibility of text-based adventures, as well as having ridiculously crytpic secrets that can be unlocked through key phrases in the dialogue.

+2 votes   game: Incursion
gazornonplat
gazornonplat May 26 2012, 8:01am replied:

What didn't you get? and hopefully, the rest of the game will feature a lot less explaining of things, more actual gameplay and story. :)

+2 votes   game: Incursion
gazornonplat
gazornonplat May 26 2012, 6:42am replied:

Specifically it reminded me of these: Img.photobucket.com

Looks good, and that's a very smart way of saving progress.

+1 vote   media: Terminal
gazornonplat
gazornonplat May 26 2012, 6:40am says:

That is a whole lot nicer, good job. :D

+2 votes   media: GUI 2
gazornonplat
gazornonplat May 22 2012, 8:55pm says:

How very Cave Story-esque. I love it. ^__^

+1 vote   media: Terminal
gazornonplat
gazornonplat May 21 2012, 12:27pm replied:

I just meant if this gun shoots conventional bullets (like it appears to) then why not make it possible to carve the bullet tip, since presumably proper hollow-point ammo (and other ammo types) would be hard to come by, whereas all you need to make your own DIY hollow-points is a combat knife.

+1 vote   media: MDR Bolt Gun - WIP
gazornonplat
gazornonplat May 21 2012, 12:22pm says:

Gruesome, I like it.

+1 vote   media: Misc Low Detail Map Object - Body
gazornonplat
gazornonplat May 20 2012, 5:53pm replied:

I'm not sure. I think if the indoor sections are muted enough then this could be a great way to communicate the high-radiation of the outside world.

If it is ALL like this though, then yes, ******* tone it down.

+4 votes   media: WIP Media 2
gazornonplat
gazornonplat Aug 21 2014, 1:16pm replied:

This is complete nonsense: If it is implemented properly and the game itself is optimised well, the difference in performance will be negligible. All versions should run smoothly, the Windows version very marginally better.

If Valve's experience in porting L4D2 to Linux is anything to go on, the OpenGL version might even run faster under Windows.

0 votes   article: The challenge and saga of Zombie Pathfinding
gazornonplat
gazornonplat Jul 24 2014, 3:47pm says:

This is looking pretty fantastic. I've always loved the UI style, and this is as good as ever.

+2 votes   article: Reprisal Universe updates in screen shots
gazornonplat
gazornonplat Mar 10 2014, 8:56pm says:

This looks pretty fantastic. I'm excited to see more. :)

+3 votes   article: Reprisal UI overhaul update
gazornonplat
gazornonplat Jan 20 2014, 4:06pm says:

That's awesome. :D

+4 votes   media: NOWHERE vintage box art
gazornonplat
gazornonplat Sep 6 2013, 6:24am says:

Looks gorgeous, excited to see more. :)

+2 votes   article: Why We Are Going NOWHERE
gazornonplat
gazornonplat Apr 13 2013, 7:15pm says:

This looks fantastic. The level of polish and finesse in your work is second to none.

+5 votes   article: Dysfunctional Systems: Episode 1 Released
gazornonplat
gazornonplat Mar 31 2013, 9:04am replied:

Doesn't seem to have worked. I'll try it out on a different machine later on.

It's not really a big deal anyway, the game is still totally playable (and awesome btw).

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat
gazornonplat Mar 29 2013, 1:05pm replied:

Awesome. It works now, but a lot of the textures are distorted, or display at a very low resolution. It might be to do with my laptop (intel hd 4000) but I can't change the graphics options to check.

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat
gazornonplat Mar 28 2013, 1:46pm says:

I tried to play it (on Linux) but it crashed instantly, and threw the following error in the terminal:

Color management: using fallback mode for management
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
found bundled python: /home/peter/Games/Valchion/2.66/python
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named 'encodings'
Aborted (core dumped)

+3 votes   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat
gazornonplat Jan 13 2013, 11:05am says:

I assume you've not seen the release trailers for Pokemon X and Y yet? They might rather excite you.

Sorry to hear about the game ceasing development, best of luck with future projects.

+3 votes   article: Models released
gazornonplat
gazornonplat Jan 3 2013, 10:56am says:

Looks fantastic, what's that little rectangular thing though? A circuit board perhaps?

+2 votes   media: Valchion
gazornonplat
gazornonplat Nov 19 2012, 12:37pm says:

Wow. Very atmospheric.

+2 votes   media: Screenshots Update 6.5
gazornonplat
gazornonplat Nov 5 2012, 10:08am says:

Bloody hell that's cool.

+1 vote   media: NOWHERE - Alpha 30 - Planet
gazornonplat
gazornonplat Oct 3 2012, 4:04pm says:

Nice.

+4 votes   media: Early look at a hovertank cockpit
gazornonplat
gazornonplat Sep 15 2012, 9:01am says:

Wicked. Looks really, really neat.

+1 vote   media: WIP Title Screen
gazornonplat
gazornonplat Aug 14 2012, 4:45am says:

Oh wow that's awesome. Super excited for this. :D

Definitely need to add a sword/shield and Link-ish clothing. Pwease? :3

+5 votes   media: Behold the RAN-GEON tiles!
gazornonplat
gazornonplat Aug 13 2012, 12:18pm replied:

I think this was probably just a test since he doesn't have any cave environments yet. :L

+3 votes   media: darkness effect and Flash
gazornonplat
gazornonplat Aug 12 2012, 11:40am says:

I like this a lot, and the enemies look fine to me. :)

+1 vote   media: 8-12-12 Progress
gazornonplat
gazornonplat Aug 11 2012, 7:56pm says:

Nice.

+2 votes   media: Volumetric 3D Fog
gazornonplat
gazornonplat Aug 5 2012, 7:08pm says:

Nice.

+6 votes   media: CMC Combat Knife
gazornonplat
gazornonplat Jul 29 2012, 11:52am says:

Awesome mapping man, and apologies for the ******** on the Cry of Fear trailer, I don't know why you got downvoted so aggressively.

+1 vote   member: JohnYukon
gazornonplat
gazornonplat Jul 28 2012, 8:03am says:

That looks awesome!

+2 votes   media: Dark Park Area
gazornonplat
gazornonplat Jul 26 2012, 2:19pm replied:

This comment has been posted in a private group.

gazornonplat
gazornonplat Jul 15 2012, 9:20am says:

Wicked.

+3 votes   media: Stealth
gazornonplat
gazornonplat Jul 4 2012, 4:33am says:

Awesome, and love the art as always. :D

+5 votes   article: Update! 1.4.5
gazornonplat
gazornonplat Jul 3 2012, 4:18am says:

Love the particle effect, very Wind Waker. ^__^

+3 votes   media: Flaregun P.O.C.
gazornonplat
gazornonplat Jun 24 2012, 6:06am says:

ALSO AWESOME

+2 votes   media: Gym theme
gazornonplat
gazornonplat Jun 24 2012, 6:06am says:

AWESOME

+3 votes   media: Title screen theme
gazornonplat
gazornonplat Jun 22 2012, 8:06pm replied:

I actually was not aware of this, from what I had heard and seen, and especially based on critical reception, I was under the impression that it was excellent.

In any case, perhaps such a fiasco will have taught them to do things differently in future, and so perhaps "Killing Floor 2" will not fall foul to such issues.

+2 votes   media: Media Release 6/22
gazornonplat
gazornonplat Jun 22 2012, 3:02pm replied:

Killing Floor was pretty solid, and fun, it just needed more depth. Maybe Tripwire will do what they did with Red Orchestra and make an amazing sequel.

+3 votes   media: Media Release 6/22
gazornonplat
gazornonplat Jun 19 2012, 5:47pm replied:

Plus, conventionally bouncing or flashing is used as a metaphor for importance. Swivelling doesn't really scream "important", more sort of "confused". It's still a great feature though.

+1 vote   media: Exclamation Mark Animation
gazornonplat
gazornonplat Jun 19 2012, 5:44pm replied:

Something akin to this perhaps? Netanimations.net

Only a little less sad and deflated looking, obviously.

+1 vote   media: Exclamation Mark Animation
gazornonplat
gazornonplat Jun 19 2012, 4:23am says:

Doesn't look quite right, actually makes it difficult to tell it's an exclamation mark.

Maybe a squidgy bounce would work better, sort of like a spring, so that it bounces and compresses slightly on the way down again.

+3 votes   media: Exclamation Mark Animation
gazornonplat
gazornonplat May 20 2012, 1:49pm replied:

See before/after: Funreviews.net

+1 vote   media: MDR Bolt Gun - WIP
gazornonplat
gazornonplat May 20 2012, 12:39pm replied:

Think more apocolypse-ish. DIY holo-points would be amazing, and totally plausible. As seen in a lot of films, just carve a cross into the bullet tip with a sharp knife, splits into four petals on impact, does more internal damage.

+3 votes   media: MDR Bolt Gun - WIP
gazornonplat
gazornonplat May 20 2012, 7:35am says:

Dat water.

+1 vote   media: Screen shots
gazornonplat
gazornonplat May 14 2012, 6:15am says:

Awesome. :D

+3 votes   media: Sewer Ambiance (Animated)
gazornonplat
gazornonplat May 10 2012, 3:42pm says:

Very nice. :)

+1 vote   media: Water Trail
gazornonplat
gazornonplat May 6 2012, 10:22am says:

Neat. Shall try this out soon. :)

+3 votes   article: Soldier Of Demo for Windows
gazornonplat
gazornonplat May 3 2012, 4:13pm says:

Wow. That's really rather beautiful. I'm impressed.

+2 votes   media: outdoor
gazornonplat
gazornonplat Apr 3 2012, 2:43pm replied:

Thanks, and we're all really big fans of their style, Brian in particular. :)

+1 vote   media: Mountaintop
gazornonplat
gazornonplat Mar 30 2012, 12:56pm replied:

It's part of the central idea of past and present colliding. Pixel art meets vector art. :)

+1 vote   media: Incursion Beta Demo Trailer
gazornonplat
gazornonplat Mar 22 2012, 4:23pm replied:

Would a cat do? We already had plans for a cat. ;)

+1 vote   article: Thank You All So Much
gazornonplat
gazornonplat Mar 18 2012, 4:47pm replied:

Yeah, the site is acting up bigtime. Adding direct download links to the article now. :)

+1 vote   article: BETA DEMO AVAILABLE NOW
gazornonplat
gazornonplat Mar 7 2012, 1:19pm says:

I like this A LOT.

+6 votes   media: Marauder "Bolt Gun" Concept
gazornonplat
gazornonplat Mar 5 2012, 1:48pm says:

Looks great, and I love your accents. :D

+2 votes   media: Pixelry "HD" Patches!
gazornonplat
gazornonplat Mar 3 2012, 5:58am says:

YAY (Linux user). :D

+2 votes   media: Linux Test
gazornonplat
gazornonplat Feb 7 2012, 8:01pm replied:

Thanks. :)

+1 vote   article: Final Cube Noir Logo
gazornonplat
gazornonplat Feb 6 2012, 7:56am replied:

I'm a fan of Pon by the way. Really nice little game. :)

+1 vote   article: What We've Been Working On
gazornonplat
gazornonplat Feb 5 2012, 6:25pm replied:

Thanks. :)

+1 vote   media: Main Menu
gazornonplat
gazornonplat Feb 5 2012, 4:47pm replied:

Thanks Bov, and yeah. The microphone for my camera is a little odd. I'd have edited it to fix that, but it would've taken a lot of time to render the video and upload it, rather than just uploading it straightaway.

+1 vote   article: What We've Been Working On
gazornonplat
gazornonplat Feb 1 2012, 5:09pm says:

PROCESSING D:

+2 votes   media: OverDose - Sky Portal Test
gazornonplat
gazornonplat Jan 22 2012, 1:23pm says:

That is so great man, I'm in love.

+2 votes   media: Wallpaper
gazornonplat
gazornonplat Jan 12 2012, 6:45pm says:

This **** be ballin'

+1 vote   article: Ballin Demo Now On IndieDB!
gazornonplat
gazornonplat Jan 10 2012, 2:55pm says:

Awesome.

+3 votes   media: City Concept Art
gazornonplat
gazornonplat Jan 10 2012, 1:01pm says:

Tracking to support a friend dude. <3

+1 vote   game: PurpleRune
gazornonplat
gazornonplat Dec 15 2011, 6:11pm says:

This is so great. I actually <3 you guys. :3

+5 votes   media: Retroooooo
gazornonplat
gazornonplat Dec 4 2011, 8:07am says:

The visuals for this are actually amazing.

+2 votes   article: Tiny and Big Characters: Tiny
gazornonplat
gazornonplat Nov 1 2011, 9:45am says:

wow

+3 votes   media: Misc Models
gazornonplat
gazornonplat Oct 23 2011, 7:34am replied:

fragfest2012 he was incredibly specific with his criticism; "there is no variation of depth". I agree, the sides of the model are almost totally flat. Not nearly enough detail.

+3 votes   article: Weekly Update #10: New assault rifle renders, progress, and team restructuring!
gazornonplat
gazornonplat Oct 15 2011, 9:18pm says:

That's heavy, great job.

+2 votes   article: Mindworld: Special Article #7
gazornonplat
gazornonplat Oct 2 2011, 8:40am replied:

An understandable point juniez, but perhaps we could just play it ironic? Think EA Black Box, where the "Black Box" is orange. ;)

+1 vote   article: We're Back
gazornonplat
gazornonplat Oct 1 2011, 7:35am says:

Loving this. Great work guys.

+3 votes   article: Survivors of Ragnarök - Blargh Means I Love You In Goblin!
gazornonplat
gazornonplat Sep 30 2011, 2:05pm says:

I love the animated backgrounds in this, very nicely done.

+2 votes   media: Son of Kentar
gazornonplat
gazornonplat Aug 7 2011, 11:18am replied:

This again, ignoring the fact that the longest ever record flight for a chicken is about 13 seconds. They are all-but-flightless animals themselves.

+1 vote   article: Survivors of Ragnarök - "Meet the Team" Kabraxis
gazornonplat
gazornonplat Aug 3 2011, 11:20am says:

Why only an exe file? What about Linux? :(

+2 votes   download: Alpha 8
gazornonplat
gazornonplat Jul 21 2011, 10:19am replied:

Thanks DarkOnyx, we aim to please. I'm a fan of your work in the indie scene as well. Also, be sure to try out the latest build from our website. :)

+1 vote   article: Glamorous Indie Rock & Roll...
gazornonplat
gazornonplat Jul 3 2011, 4:38pm says:

The X-ray vision is awesome.

+6 votes   media: Off Limits Beta shots
gazornonplat
gazornonplat Jun 22 2011, 6:30pm says:

This is very nice looking indeed, tracking.

+1 vote   article: Making “Up, Down, and All Around Town” Fun!
gazornonplat
gazornonplat Jun 11 2011, 8:06am says:

This is fantastic. Thanks so much for supporting Linux users mate. :)

+1 vote   download: HSL Beta Linux
gazornonplat
gazornonplat Jun 8 2011, 1:44pm says:

This is looking better and better all the time. Great work.

+4 votes   article: More Screenshots, Multiplayer Beta is Imminent - and Character Customization
gazornonplat
gazornonplat May 26 2011, 6:28am replied:

Thanks Vcc2cc, yeah it was only supposed to go that far. Most of what we're working on so far is the engine. The music is placeholder, but we are currently trying to hire a music composer to fill it with something a little more fitting. Think Legend of Zelda, and that's about the music style we're aiming for.

Thanks for the feedback. :)

+2 votes   download: INCURSION Alpha 0.1.2 (Windows Build)
gazornonplat
gazornonplat May 25 2011, 4:16pm replied:

Thanks, that's pretty much what we were aiming for. :)

+2 votes   game: Incursion
gazornonplat
gazornonplat May 23 2011, 10:40am replied:

Thanks Theon. Plenty more where that came from. :)

+1 vote   article: INCURSION Pre-Alpha Gameplay
gazornonplat
gazornonplat May 16 2011, 8:15am replied:

3rd person view is the only thing that makes this unique. Change it and all he has is another clone.

+2 votes   article: Assault! V0.82 Released
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