Game designer, feminist, etc.
It's not so much the mod itself, and it's not that I feel they are making fun of these topics, it's that they're just lazily feeding off the social stigma. Using shots of Simon vigorously self-harming for half the trailer is lazy, because it just plays on people's existing mentality of "Only the seriously mentally disturbed self-harm". You only have to look at the sheer number of "Haha emo" comments that the screenshot from this CS got on facebook to know what people's opinions are, and demonizing it in the way that this trailer does just encourages that.
No one who had ever had serious problems with depression or anxiety would ever use it in the way that this trailer does. I'm telling you that for an absolute fact. I have a friend who is CURRENTLY grappling with depression, self-harm, and schizophrenia, and she would be offended THE **** OUT by this trailer.
Offensive to people who self-harm I mean, you're just feeding off the stigma it already has.
This is one of the problems I've always kind of had with the thematics of Cry of Fear. Self harm is strongly correlated with many forms mental illness, so sure, it's related to the game, but unless it's actually written into the story purposefully, it just seems like a cheap way to shock people.
I mean half this trailer was just Simon cutting himself vigorously, that's uncouth at best, and at worst it's actually offensive.
Looks awesome, although for the loading screens I'd recommend removing the logos and borders in-game, it kills the feel a little bit.
Awesome. As long as it's used sparingly that seems like a pretty cool addition.
Looking awesome, was that a focus time ability at 2:02?
Wow, awesome! :D
Come back late august, if you like the extra content we push out to the beta then good, if you don't, the game probably isn't for you. Thanks for checking it out in any case.
What exactly were you expecting to see?
Haha! Yes! Holopoints! I suggested this! :D
Well keep your eyes peeled for late August, we're planning a pretty substantial update to the beta, which contains fixes, tweaks and additions based on much of the community feedback we haven't already addressed in previous updates.
People who have purchased the deluxe beta will also be receiving two extra levels to try out, both as a thank you for the support, and as a way of demonstrating how dialogue choices in the game can affect other levels, both in subtle and dramatic ways.
The real fun (we're hoping) will come with the branching storylines, but no, the actual basic gameplay mechanics don't change much past what you've already seen.
And hey, it's totally up to you if you want to buy the game! If it's not your thing then don't buy it, haha.
Looks very cool and very interesting. Ultra-slick too, stellar production values.
Also the music is wonderful. I'm buying this today.
Awesome, and love the art as always. :D
Thank you. ^__^
Love the particle effect, very Wind Waker. ^__^
Awesome as always. :D
Is Peppermint OS a Debian variant? We have only tested the Linux builds under Debian and Arch, so if Peppermint is of a different ancestry then it might encounter issues.
I actually was not aware of this, from what I had heard and seen, and especially based on critical reception, I was under the impression that it was excellent.
In any case, perhaps such a fiasco will have taught them to do things differently in future, and so perhaps "Killing Floor 2" will not fall foul to such issues.
Detail on this is awesome. Is it for setting up barricades, or for attacking zombies? Or maybe even both? Both would be amazing.
Killing Floor was pretty solid, and fun, it just needed more depth. Maybe Tripwire will do what they did with Red Orchestra and make an amazing sequel.
Now that I think of it, wouldn't it make more sense to use the "!" to communicate a special, perhaps objective-related interaction?
If people are always going to be using the terminals for saving and stuff, then they'll already be aware they can interact with them, assuming it's explained the first time.
Maybe this feature could be used whenever you want to signify a special/important interaction, something that they should go and do immediately, rather than just letting them know that a terminal is interactive when they walk past it, since that might be a little redundant otherwise.
Plus, conventionally bouncing or flashing is used as a metaphor for importance. Swivelling doesn't really scream "important", more sort of "confused". It's still a great feature though.
Something akin to this perhaps? Netanimations.net
Only a little less sad and deflated looking, obviously.
Doesn't look quite right, actually makes it difficult to tell it's an exclamation mark.
Maybe a squidgy bounce would work better, sort of like a spring, so that it bounces and compresses slightly on the way down again.