Game designer, feminist, etc.
I mean, in fairness, SoC was originally super broken, but that was also part of the charm I think.
This is interesting. I love how the whole team are putting their own individual mark on this; it's still STALKER, but conceptually, it's also its own thing, in terms of scale, depth, and (I feel) an artistry that wasn't present in the original. I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken", which is a little unfair to both Far Cry 2 and STALKER, but yeah, what you're making here feels more like a Far Cry 2 than a STALKER: Redux, and that's cool.
Anyway, awesome work as always. Really excited to play this.
Maybe you guys should just do a LOZ-ish game at some point. I can imagine Jordan spriting some really awesome stuff for that.
Lol, well THIS needs to happen. :3
The ammo check at the end made me very happy. ^__^
This is great, really impressive.
Nice lighting, not quite so sure about the next screenshot. O_o
Okay, so you officially don't understand a single term you just used.
Would someone care to explain to this guy what ADD, depression and self-harm are and how they actually work.
Amusing, I don't think anyone who actually spends any time on a modding site can use that quip without irony.
His comment on this occassion was fine, there was nothing wrong with it other than it made you look bad.
I doubt anyone in the CoD community is in any way disposed to intelligent debate, I hopped on this because I (perhaps naively) have a higher opinion of the modding community.
Yeah, we have this weird mentality right now that war games are somehow totally inoffensive despite being one of the most appalling genres out there.
And I'm not talking about ******* 9th Dynasty Samurai RTS games or whatever, I mean the ******** "semper fi" ones with needless amounts of throat stabbing, because apparently that's what gives the average gamer a boner these days.
Also good job deleting someone else's valid point on the self-harm thematics and the community's response to them. You're simultaneously fighting for a right to say whatever you want through your work, and censoring people who have a strong problem with the things you want to say.
That's the "other **** exists" argument, and it isn't a usable argument. Other offensive things existing isn't a justification for your specific offensive thing.
Again, my problem is with this trailer specifically.
This comment really didn't deserve to get buried.
So no, I don't think they're making fun of it, and perhaps the CS itself deals with the topic of self-harm tentatively rather than just for shock value, but this trailer itself is deeply offensive and pretty socially irresponsible.
It's not so much the mod itself, and it's not that I feel they are making fun of these topics, it's that they're just lazily feeding off the social stigma. Using shots of Simon vigorously self-harming for half the trailer is lazy, because it just plays on people's existing mentality of "Only the seriously mentally disturbed self-harm". You only have to look at the sheer number of "Haha emo" comments that the screenshot from this CS got on facebook to know what people's opinions are, and demonizing it in the way that this trailer does just encourages that.
No one who had ever had serious problems with depression or anxiety would ever use it in the way that this trailer does. I'm telling you that for an absolute fact. I have a friend who is CURRENTLY grappling with depression, self-harm, and schizophrenia, and she would be offended THE **** OUT by this trailer.
Offensive to people who self-harm I mean, you're just feeding off the stigma it already has.
This is one of the problems I've always kind of had with the thematics of Cry of Fear. Self harm is strongly correlated with many forms mental illness, so sure, it's related to the game, but unless it's actually written into the story purposefully, it just seems like a cheap way to shock people.
I mean half this trailer was just Simon cutting himself vigorously, that's uncouth at best, and at worst it's actually offensive.
This looks pretty cool. Sadly the lack of a Linux build means that I can't play it. :(
It would still be awesome if you considered giving one of the high-power pistols rounds like these: X2extreme.com
even if it's purely cosmetic, it would be amazing detail.
Looks amazing. :D
That's a very slick trailer.
That looks boss. *slaps knee*
I love your avatar.
Call of Duty without the rubbish bits.
Very nice, looking forward to it.
Perhaps. If I'm being honest it was actually a really tough choice to pick one.
Looks very, very good, and Bugtrooper is right, like a hybrid of Abuse and Sword & Sworcery.
Yogtrailers nailed it in their coverage of this. I have to be honest and say what I think; in its current state at least, it looks awful.
Great animations, looks beautiful so far. I never doubted you guys. :)
Thanks Vcc2cc, we appreciate the feedback. We will probably upload most Alpha updates that we do, but we will only do news posts for the ones that contain finalized or important features, thus making it much easier to pick out the ones that are worth downloading. :)
This is really, really nice. Will you be using Impulse only for your own game? Or will you be releasing the updated version of Quake too? Because having seen the screenshots I don't think I could be happy without playing it.
Yeah, I have to agree with guywiththename and Argoon, LURK is definitely prettier, but that's not necessarily the best thing for an oppressive and frightening game like STALKER. I think that LURK with the Vanilla skybox would be fantastic looking though.
Looks awesome, although for the loading screens I'd recommend removing the logos and borders in-game, it kills the feel a little bit.
Awesome. As long as it's used sparingly that seems like a pretty cool addition.
Looking awesome, was that a focus time ability at 2:02?
Wow, awesome! :D
Come back late august, if you like the extra content we push out to the beta then good, if you don't, the game probably isn't for you. Thanks for checking it out in any case.
What exactly were you expecting to see?
Haha! Yes! Holopoints! I suggested this! :D
Well keep your eyes peeled for late August, we're planning a pretty substantial update to the beta, which contains fixes, tweaks and additions based on much of the community feedback we haven't already addressed in previous updates.
People who have purchased the deluxe beta will also be receiving two extra levels to try out, both as a thank you for the support, and as a way of demonstrating how dialogue choices in the game can affect other levels, both in subtle and dramatic ways.
The real fun (we're hoping) will come with the branching storylines, but no, the actual basic gameplay mechanics don't change much past what you've already seen.
And hey, it's totally up to you if you want to buy the game! If it's not your thing then don't buy it, haha.
Looks very cool and very interesting. Ultra-slick too, stellar production values.
Also the music is wonderful. I'm buying this today.
Awesome, and love the art as always. :D
Thank you. ^__^
Love the particle effect, very Wind Waker. ^__^
Awesome as always. :D
Is Peppermint OS a Debian variant? We have only tested the Linux builds under Debian and Arch, so if Peppermint is of a different ancestry then it might encounter issues.
I actually was not aware of this, from what I had heard and seen, and especially based on critical reception, I was under the impression that it was excellent.
In any case, perhaps such a fiasco will have taught them to do things differently in future, and so perhaps "Killing Floor 2" will not fall foul to such issues.
Detail on this is awesome. Is it for setting up barricades, or for attacking zombies? Or maybe even both? Both would be amazing.
Killing Floor was pretty solid, and fun, it just needed more depth. Maybe Tripwire will do what they did with Red Orchestra and make an amazing sequel.
Now that I think of it, wouldn't it make more sense to use the "!" to communicate a special, perhaps objective-related interaction?
If people are always going to be using the terminals for saving and stuff, then they'll already be aware they can interact with them, assuming it's explained the first time.
Maybe this feature could be used whenever you want to signify a special/important interaction, something that they should go and do immediately, rather than just letting them know that a terminal is interactive when they walk past it, since that might be a little redundant otherwise.
Plus, conventionally bouncing or flashing is used as a metaphor for importance. Swivelling doesn't really scream "important", more sort of "confused". It's still a great feature though.
Something akin to this perhaps? Netanimations.net
Only a little less sad and deflated looking, obviously.
Doesn't look quite right, actually makes it difficult to tell it's an exclamation mark.
Maybe a squidgy bounce would work better, sort of like a spring, so that it bounces and compresses slightly on the way down again.
This is complete nonsense: If it is implemented properly and the game itself is optimised well, the difference in performance will be negligible. All versions should run smoothly, the Windows version very marginally better.
If Valve's experience in porting L4D2 to Linux is anything to go on, the OpenGL version might even run faster under Windows.
This is looking pretty fantastic. I've always loved the UI style, and this is as good as ever.
This looks pretty fantastic. I'm excited to see more. :)
That's awesome. :D
Looks gorgeous, excited to see more. :)
This looks fantastic. The level of polish and finesse in your work is second to none.
Doesn't seem to have worked. I'll try it out on a different machine later on.
It's not really a big deal anyway, the game is still totally playable (and awesome btw).
Awesome. It works now, but a lot of the textures are distorted, or display at a very low resolution. It might be to do with my laptop (intel hd 4000) but I can't change the graphics options to check.
I tried to play it (on Linux) but it crashed instantly, and threw the following error in the terminal:
Color management: using fallback mode for management
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
found bundled python: /home/peter/Games/Valchion/2.66/python
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named 'encodings'
Aborted (core dumped)
I assume you've not seen the release trailers for Pokemon X and Y yet? They might rather excite you.
Sorry to hear about the game ceasing development, best of luck with future projects.
Looks fantastic, what's that little rectangular thing though? A circuit board perhaps?
Wow. Very atmospheric.
Bloody hell that's cool.
Wicked. Looks really, really neat.
Oh wow that's awesome. Super excited for this. :D
Definitely need to add a sword/shield and Link-ish clothing. Pwease? :3
I think this was probably just a test since he doesn't have any cave environments yet. :L
I like this a lot, and the enemies look fine to me. :)
Awesome mapping man, and apologies for the ******** on the Cry of Fear trailer, I don't know why you got downvoted so aggressively.
That looks awesome!
This comment has been posted in a private group.
Cool. Love the visuals and the sound design. How well does it handle? The video makes it look like the controls might be a little squirrelly, but I don't want to judge it purely on that.
Awesome to see things coming along so quickly, and I love both pieces of music, the second one especially.
Keep up the awesome work my friend. ^__^
About bloody time. :L
Yeah, I meant the computer. and very true. :)
Specifically it reminded me of these: Img.photobucket.com
Looks good, and that's a very smart way of saving progress.
That is a whole lot nicer, good job. :D
How very Cave Story-esque. I love it. ^__^
I just meant if this gun shoots conventional bullets (like it appears to) then why not make it possible to carve the bullet tip, since presumably proper hollow-point ammo (and other ammo types) would be hard to come by, whereas all you need to make your own DIY hollow-points is a combat knife.
I'm not sure. I think if the indoor sections are muted enough then this could be a great way to communicate the high-radiation of the outside world.
If it is ALL like this though, then yes, ******* tone it down.
See before/after: Funreviews.net
Think more apocolypse-ish. DIY holo-points would be amazing, and totally plausible. As seen in a lot of films, just carve a cross into the bullet tip with a sharp knife, splits into four petals on impact, does more internal damage.
Very nice. :)
Neat. Shall try this out soon. :)
Wow. That's really rather beautiful. I'm impressed.
Thanks, and we're all really big fans of their style, Brian in particular. :)
It's part of the central idea of past and present colliding. Pixel art meets vector art. :)
Would a cat do? We already had plans for a cat. ;)
Yeah, the site is acting up bigtime. Adding direct download links to the article now. :)
I like this A LOT.
Looks great, and I love your accents. :D
YAY (Linux user). :D
I'm a fan of Pon by the way. Really nice little game. :)
Thanks Bov, and yeah. The microphone for my camera is a little odd. I'd have edited it to fix that, but it would've taken a lot of time to render the video and upload it, rather than just uploading it straightaway.
That is so great man, I'm in love.
This **** be ballin'
Tracking to support a friend dude. <3
This is so great. I actually <3 you guys. :3
The visuals for this are actually amazing.
fragfest2012 he was incredibly specific with his criticism; "there is no variation of depth". I agree, the sides of the model are almost totally flat. Not nearly enough detail.
That's heavy, great job.
An understandable point juniez, but perhaps we could just play it ironic? Think EA Black Box, where the "Black Box" is orange. ;)
Loving this. Great work guys.
I love the animated backgrounds in this, very nicely done.
This again, ignoring the fact that the longest ever record flight for a chicken is about 13 seconds. They are all-but-flightless animals themselves.
Why only an exe file? What about Linux? :(
Thanks DarkOnyx, we aim to please. I'm a fan of your work in the indie scene as well. Also, be sure to try out the latest build from our website. :)
The X-ray vision is awesome.
This is very nice looking indeed, tracking.
This is fantastic. Thanks so much for supporting Linux users mate. :)
This is looking better and better all the time. Great work.
Thanks Vcc2cc, yeah it was only supposed to go that far. Most of what we're working on so far is the engine. The music is placeholder, but we are currently trying to hire a music composer to fill it with something a little more fitting. Think Legend of Zelda, and that's about the music style we're aiming for.
Thanks for the feedback. :)
Thanks, that's pretty much what we were aiming for. :)
Thanks Theon. Plenty more where that came from. :)
3rd person view is the only thing that makes this unique. Change it and all he has is another clone.