A game designer raised on a diet of Studio Ghibli films and point-and-click adventures. I also contribute to You Have Been Playing.
Wow, awesome! :D
Come back late august, if you like the extra content we push out to the beta then good, if you don't, the game probably isn't for you. Thanks for checking it out in any case.
What exactly were you expecting to see?
Haha! Yes! Holopoints! I suggested this! :D
Well keep your eyes peeled for late August, we're planning a pretty substantial update to the beta, which contains fixes, tweaks and additions based on much of the community feedback we haven't already addressed in previous updates.
People who have purchased the deluxe beta will also be receiving two extra levels to try out, both as a thank you for the support, and as a way of demonstrating how dialogue choices in the game can affect other levels, both in subtle and dramatic ways.
The real fun (we're hoping) will come with the branching storylines, but no, the actual basic gameplay mechanics don't change much past what you've already seen.
And hey, it's totally up to you if you want to buy the game! If it's not your thing then don't buy it, haha.
Looks very cool and very interesting. Ultra-slick too, stellar production values.
Also the music is wonderful. I'm buying this today.
Awesome, and love the art as always. :D
Thank you. ^__^
Love the particle effect, very Wind Waker. ^__^
Awesome as always. :D
Is Peppermint OS a Debian variant? We have only tested the Linux builds under Debian and Arch, so if Peppermint is of a different ancestry then it might encounter issues.
I actually was not aware of this, from what I had heard and seen, and especially based on critical reception, I was under the impression that it was excellent.
In any case, perhaps such a fiasco will have taught them to do things differently in future, and so perhaps "Killing Floor 2" will not fall foul to such issues.
Detail on this is awesome. Is it for setting up barricades, or for attacking zombies? Or maybe even both? Both would be amazing.
Killing Floor was pretty solid, and fun, it just needed more depth. Maybe Tripwire will do what they did with Red Orchestra and make an amazing sequel.
Now that I think of it, wouldn't it make more sense to use the "!" to communicate a special, perhaps objective-related interaction?
If people are always going to be using the terminals for saving and stuff, then they'll already be aware they can interact with them, assuming it's explained the first time.
Maybe this feature could be used whenever you want to signify a special/important interaction, something that they should go and do immediately, rather than just letting them know that a terminal is interactive when they walk past it, since that might be a little redundant otherwise.
Plus, conventionally bouncing or flashing is used as a metaphor for importance. Swivelling doesn't really scream "important", more sort of "confused". It's still a great feature though.
Something akin to this perhaps? Netanimations.net
Only a little less sad and deflated looking, obviously.
Doesn't look quite right, actually makes it difficult to tell it's an exclamation mark.
Maybe a squidgy bounce would work better, sort of like a spring, so that it bounces and compresses slightly on the way down again.
Definitely needs the ability to show topics as well, for example on the Incursion page we'd ideally be using the #IncursionGame hash-tag to show most recent relevant updates.
Grab the Deluxe Beta and you'll get two more levels to test by the end of summer. ;)
Hack Slash Loot? Me too man, that game looks AWESOME.
It actually reminds me quite a lot of Custom Robo Arena on the DS in terms of the visuals, so that's awesome.
Cool, and I don't think the scores are unfair, in fact given that they're comparing you to AAA survival horror titles I'd say those were scores to be proud of.
Cool. Love the visuals and the sound design. How well does it handle? The video makes it look like the controls might be a little squirrelly, but I don't want to judge it purely on that.
Cool, enjoy! :D