Game designer, feminist, etc.
This is awesome. If I'd seen this out of context I could easily have believed it was a L4D screenshot.
WOW. That's seriously impressive.
It's a little contrived, but effective. Looking forward to seeing more.
I'm really impressed with this in that unlike most minecraft-esque games it genuinely brings something new and exciting to the table. Tracking.
This trailer was a lot better, and I like the humour at the end. ^__^
Looking forward to this.
Oh okay, that makes sense actually, allow me to withdraw my previous complaint/concern.
I thought it was going to be more of a low-fi bolt-action sniper type do, but consider me corrected.
Keep up the awesome work. :)
The artwork is just fantastic. Are you using any Python in this? also, lovely menus.
This looks like fantastic fun, can't wait to try it out.
Looking good. :)
This is nice, very moody and atmospheric. I appreciate that any lack of polish is of course due to its early stage of development, but two things I would definitely say are that the HUD is far too overbearing (covering 25% of the screen at all times is way too much), and the ragdolls of dead zombies are far too stiff (typical of Source games, but they just flop over when dead, and it's almost comical looking).
Apart from that this looks great. Looking forward to seeing more from you guys. :)
I very briefly thought this was in-game footage from Overdose (what with the gloves) and nearly had an aneurysm.
Then realised it was Battlefield 3.
Not bad, seems a little unnatural though, da_lawl_man_of_garce may not have been far off with the poop thing.
Thanks plasticwrap, we're really glad you enjoyed it. Glad you like the art too, since that's all my own work, although a lot of it is placeholder content, and the final art should be of a similar style, only with a little more polish. :)
Great job. Love the art style in this, and thanks for releasing the flash version. I was worried I wouldn't be able to enjoy this on my Linux netbook. :)
Looks fantastic. I should hopefully get a chance to play this soon, all installed and ready to play, I'm just really busy with my GCSEs at the moment.
I am happy. :'3
This looks pretty damn cool.
Oh wow that's awesome. Super excited for this. :D
Definitely need to add a sword/shield and Link-ish clothing. Pwease? :3
Bloody hell that looks good. Awesome work.
I think this was probably just a test since he doesn't have any cave environments yet. :L
I like this a lot, and the enemies look fine to me. :)
The ammo check at the end made me very happy. ^__^
This is great, really impressive.
Nice lighting, not quite so sure about the next screenshot. O_o
Oh, I didn't mean any disrespect with regards to the ideas already out there, it's just that map making and writing are very different disciplines, and if things could be organised in a way that suited people it could be a great way to pull more talent from the community. Perhaps people would submit stories and then mappers could vote on them and the best would be made into a campaign, I can imagine something like that working.
I'll keep an eye out for that. Story and thematics are always the things I look most closely at in games, so anything that adds some more exposition to the Cry of Fear universe is awesome.
Hmm, okay. That's cool, but I'd love to see more narrative stuff. It might be cool to get writers from the community on board for future collaborations too; if you had good maps a a cohesive story it could be amazing.
I write a little bit, and I've written horror before (although not modern stuff, but I'm reasonably adaptable), for example this one I did for fun, trying to embrace a vaguely Dickensian style; Gazornonplat.deviantart.com)
I'm sure there are other writers in the community too who'd be only too willing to contribute to something like that.
The original had good ideas in it, but was kinda sloppily made, and cheap feeling just because of certain poor Unity3D features like crap foliage. I can see the Source engine lending itself much more to the atmosphere, so I'm looking forward to this.
But things in Unity3D do? :L
I'm kinda excited to see what this CS contains, the title and tone makes it seem like it might be more about Simon's descent into madness, and I can imagine that being pretty cool from both gameplay and narrative standpoints.
In the mod itself it seemed more like Simon was going from bad to worse, rather than from good to bad, so I'd really love to learn more about the character personalities and dynamics prior to the events of Cry of Fear, like what happened to Simon and Sophie.
European date format = day/month/year
No, it's okay, I'm done. Thanks for talking.
I can understand that, but I genuinely didn't play any part in the article itself. Mat saw some tweets of mine about the trailer and asked for a link to it, but that was the extent of my involvement.
In fairness though, he mostly just used some of your comments from the trailer itself. If you were uncomfortable about those being seen then why express them in a public forum? I think that confused him a little as well, although I suspect it was a heat of the moment thing, and I can understand that somewhat.
Not to reopen the discussion, but I'm actually a pretty big fan of Cry of Fear, and I never wanted to offend anyone over my minor qualms with that specific trailer. The mod is probably the most impressive I've ever played, and moreover I don't doubt that the self-harm themes I was talking about will be fully contextualised in the CS itself.
I'm a little hurt that you decided to attack my game in response though, I mean you already had the CoF community at my throat, so was it really necessary? You and your community were unhappy that someone who hadn't played Cry of Fear might have criticisms, so why do the same thing back?
I haven't changed my review of Cry of Fear, and you can read to check if you like. My problems were minor, and only with that specific trailer, and I would never have made things personal in the way that other people on both sides of the argument seem to have done.
Thanks for not deleting my comments I guess, and good luck with future CoF stuff. I still have a lot of admiration for the mod, regardless of this incident.
Right here, or if you prefer you can get it by direct download at Incursion-game.com
For the record though, I'm totally okay with people having qualms about the game, we try to take as much feedback as possible into account.
Awesome mapping man, and apologies for the ******** on the Cry of Fear trailer, I don't know why you got downvoted so aggressively.
That looks awesome!
I think you might be amused by these: http://www.moddb.com/mods/cry-of-fear/videos, http://www.cry-of-fear.com/forum/index.php?topic=2204.390, http://ohnovideogames.com/self-harm-and-cry-of-fear
I'm not sure about your "reputation", but I'm pretty sure I've seen you be pretty level-headed in arguments and whatnot, so I think you'll find that clusterfuck as hilarious as I did.
You're hilarious, really. He pretty much just summed up how any reasonable person would respond to the criticism of their work, and you've just added more evidence to the fact that you're not a reasonable person at all; you're blunt and abusive and without any capacity for empathy whatsoever.
Definitely needs the ability to show topics as well, for example on the Incursion page we'd ideally be using the #IncursionGame hash-tag to show most recent relevant updates.
Right now just the former, but there's still a lot of time to add other things if it's beneficial. Right now my gut is telling me to keep it strictly dialogue-focused, and leave point & click elements to another game, since it wouldn't be must of a text-based adventure otherwise.