A game designer raised on a diet of Studio Ghibli films and point-and-click adventures. I also contribute to You Have Been Playing.
Oh wow that's awesome. Super excited for this. :D
Definitely need to add a sword/shield and Link-ish clothing. Pwease? :3
Bloody hell that looks good. Awesome work.
I think this was probably just a test since he doesn't have any cave environments yet. :L
I like this a lot, and the enemies look fine to me. :)
The ammo check at the end made me very happy. ^__^
This is great, really impressive.
I'm really impressed with this in that unlike most minecraft-esque games it genuinely brings something new and exciting to the table. Tracking.
Nice lighting, not quite so sure about the next screenshot. O_o
Oh, I didn't mean any disrespect with regards to the ideas already out there, it's just that map making and writing are very different disciplines, and if things could be organised in a way that suited people it could be a great way to pull more talent from the community. Perhaps people would submit stories and then mappers could vote on them and the best would be made into a campaign, I can imagine something like that working.
I'll keep an eye out for that. Story and thematics are always the things I look most closely at in games, so anything that adds some more exposition to the Cry of Fear universe is awesome.
Hmm, okay. That's cool, but I'd love to see more narrative stuff. It might be cool to get writers from the community on board for future collaborations too; if you had good maps a a cohesive story it could be amazing.
I write a little bit, and I've written horror before (although not modern stuff, but I'm reasonably adaptable), for example this one I did for fun, trying to embrace a vaguely Dickensian style; Gazornonplat.deviantart.com)
I'm sure there are other writers in the community too who'd be only too willing to contribute to something like that.
The original had good ideas in it, but was kinda sloppily made, and cheap feeling just because of certain poor Unity3D features like crap foliage. I can see the Source engine lending itself much more to the atmosphere, so I'm looking forward to this.
But things in Unity3D do? :L
I'm kinda excited to see what this CS contains, the title and tone makes it seem like it might be more about Simon's descent into madness, and I can imagine that being pretty cool from both gameplay and narrative standpoints.
In the mod itself it seemed more like Simon was going from bad to worse, rather than from good to bad, so I'd really love to learn more about the character personalities and dynamics prior to the events of Cry of Fear, like what happened to Simon and Sophie.
European date format = day/month/year
This trailer was a lot better, and I like the humour at the end. ^__^
Looking forward to this.
No, it's okay, I'm done. Thanks for talking.
I can understand that, but I genuinely didn't play any part in the article itself. Mat saw some tweets of mine about the trailer and asked for a link to it, but that was the extent of my involvement.
In fairness though, he mostly just used some of your comments from the trailer itself. If you were uncomfortable about those being seen then why express them in a public forum? I think that confused him a little as well, although I suspect it was a heat of the moment thing, and I can understand that somewhat.
Not to reopen the discussion, but I'm actually a pretty big fan of Cry of Fear, and I never wanted to offend anyone over my minor qualms with that specific trailer. The mod is probably the most impressive I've ever played, and moreover I don't doubt that the self-harm themes I was talking about will be fully contextualised in the CS itself.
I'm a little hurt that you decided to attack my game in response though, I mean you already had the CoF community at my throat, so was it really necessary? You and your community were unhappy that someone who hadn't played Cry of Fear might have criticisms, so why do the same thing back?
I haven't changed my review of Cry of Fear, and you can read to check if you like. My problems were minor, and only with that specific trailer, and I would never have made things personal in the way that other people on both sides of the argument seem to have done.
Thanks for not deleting my comments I guess, and good luck with future CoF stuff. I still have a lot of admiration for the mod, regardless of this incident.
Right here, or if you prefer you can get it by direct download at Incursion-game.com
For the record though, I'm totally okay with people having qualms about the game, we try to take as much feedback as possible into account.
Awesome mapping man, and apologies for the ******** on the Cry of Fear trailer, I don't know why you got downvoted so aggressively.
That looks awesome!
I think you might be amused by these: http://www.moddb.com/mods/cry-of-fear/videos, http://www.cry-of-fear.com/forum/index.php?topic=2204.390, http://ohnovideogames.com/self-harm-and-cry-of-fear
I'm not sure about your "reputation", but I'm pretty sure I've seen you be pretty level-headed in arguments and whatnot, so I think you'll find that clusterfuck as hilarious as I did.
You're hilarious, really. He pretty much just summed up how any reasonable person would respond to the criticism of their work, and you've just added more evidence to the fact that you're not a reasonable person at all; you're blunt and abusive and without any capacity for empathy whatsoever.
If you got Limbo for $2.50, you got it in a sale or off the back of the truck. The game isn't even out yet though, and we're only charging for the soundtrack right now, the beta is free.
Again, my objection is solely to this trailer. I was actually a pretty big fan of the original mod, although admittedly this whole shitstorm has soured my opinion somewhat.
Okay, so you officially don't understand a single term you just used.
Would someone care to explain to this guy what ADD, depression and self-harm are and how they actually work.