Game designer, feminist, etc.

Comment History  (30 - 60 of 412)
gazornonplat
gazornonplat Mar 24 2014, 10:25am says:

This is fantastic. :D

+1 vote   media: New assets
gazornonplat
gazornonplat Mar 12 2013, 1:56pm says:

Does this mean you're doing campaign-ish levels now? :3

+1 vote   media: No Mercy
gazornonplat
gazornonplat Feb 18 2013, 8:13pm says:

Be careful not to let feature-creep get the better of you. Getting the game finished on any old engine is better than almost finishing it on your engine of choice. Best of luck though, I look forward to seeing more updates. :)

+5 votes   article: Raindrop has gone indie
gazornonplat
gazornonplat Jan 13 2013, 11:08am says:

Looks fantastic. I hope you find a use for him in puzzles and things, as I imagine there's a lot of opportunity there.

+2 votes   article: Path to the Sky: Deoka
gazornonplat
gazornonplat Dec 27 2012, 7:49pm replied:

I definitely won't be releasing the source code to other people though; Incursion was very much a learning experience for me, so some older parts of the code are just plain crap.

If you're interested in TSBTNO though, you can find some more info here: Petermoorhead.com

+2 votes   article: Incursion Development Ceased
gazornonplat
gazornonplat Dec 27 2012, 7:44pm replied:

Elements have been incorporated into our other project, The Sky Belongs To No One. It's a very different style and tone of game though, and it's being developed by a different team.

+2 votes   article: Incursion Development Ceased
gazornonplat
gazornonplat Dec 16 2012, 7:36am says:

Wicked.

+1 vote   media: Snake Boss WIP
gazornonplat
gazornonplat Oct 2 2012, 1:48pm says:

Wonderful art. Really looking forward to playing this.

+1 vote   media: Ancient tileset mockup
gazornonplat
gazornonplat Sep 29 2012, 7:15pm says:

Looking awesome.

+1 vote   media: Path to the Sky - Snow environment and music
gazornonplat
gazornonplat Sep 23 2012, 9:26am says:

This looks pretty great, just be sure not to overdo it with post-process effects, performance and/or aesthetics can be ruined all too easily if you go overboard.

+8 votes   media: Faceless Minimal Teaser
gazornonplat
gazornonplat Aug 15 2012, 4:39am says:

I am happy. :'3

+1 vote   media: Hero's Hood
gazornonplat
gazornonplat Aug 14 2012, 11:15am says:

This looks pretty damn cool.

+2 votes   media: Routine - Teaser
gazornonplat
gazornonplat Jul 26 2012, 2:13pm replied:

No, why?

+1 vote   member: gazornonplat
gazornonplat
gazornonplat Jul 26 2012, 11:19am replied:

I've been pretty busy working on my own game, I don't play all that many multiplayer things these days.

0 votes   media: Cry of Fear - GG Review
gazornonplat
gazornonplat Jun 25 2012, 9:40am says:

Awesome as always. :D

+2 votes   article: New Devlog Video - Polish and Progress
gazornonplat
gazornonplat Jun 19 2012, 5:51pm says:

Now that I think of it, wouldn't it make more sense to use the "!" to communicate a special, perhaps objective-related interaction?

If people are always going to be using the terminals for saving and stuff, then they'll already be aware they can interact with them, assuming it's explained the first time.

Maybe this feature could be used whenever you want to signify a special/important interaction, something that they should go and do immediately, rather than just letting them know that a terminal is interactive when they walk past it, since that might be a little redundant otherwise.

+1 vote   media: Exclamation Mark Animation
gazornonplat
gazornonplat Jun 12 2012, 2:38pm says:

Cool, and I don't think the scores are unfair, in fact given that they're comparing you to AAA survival horror titles I'd say those were scores to be proud of.

+14 votes   media: Cry of Fear - GG Review
gazornonplat
gazornonplat May 27 2012, 12:15pm says:

Absolutely gorgeous. ^__^

+2 votes   article: Under the Ocean - 2 New Screenshots
gazornonplat
gazornonplat May 27 2012, 6:53am says:

Noice. :D

+2 votes   media: Sewer Ambience 2
gazornonplat
gazornonplat May 21 2012, 12:22pm says:

Gruesome, I like it.

+1 vote   media: Misc Low Detail Map Object - Body
gazornonplat
gazornonplat May 20 2012, 12:28pm says:

Mother of god. :O

+1 vote   media: MDR Bolt Gun - WIP
gazornonplat
gazornonplat May 3 2012, 4:57pm says:

Wow, very cool. Who ported it? We might be interested in having them do the same for Incursion (also based on ren'py) some time next year, if they're willing of course. :)

+1 vote   article: Juniper's Knot iOS Release
gazornonplat
gazornonplat May 3 2012, 4:16pm says:

The leaves I am especially impressed with.

+3 votes   media: outdoor
gazornonplat
gazornonplat May 2 2012, 6:18pm says:

Neato.

+2 votes   media: Marauder Scout Class - Early Version
gazornonplat
gazornonplat Apr 15 2012, 3:43pm says:

Very cool, obviously you guys have an awful lot of talent. I can't help but feel it's lacking a little in content however. Don't get me wrong, I love a good visual novel, I just feel like this could do with a little more interactivity.

I thoroughly enjoyed it however, and can't wait to see Cradlesong as well.

+1 vote   game: Juniper's Knot
gazornonplat
gazornonplat Mar 28 2012, 4:34pm replied:

He's making a Hitchhiker's Guide To The Galaxy reference, it was also one of the first text-based adventure games. :)

+1 vote   game: Incursion
gazornonplat
gazornonplat Mar 19 2012, 1:59pm replied:

Agreed, Brian and Nick are really talented guys, I'm lucky to be doing this project with them. ^__^

+1 vote   article: BETA DEMO AVAILABLE NOW
gazornonplat
gazornonplat Feb 19 2012, 11:33am replied:

Although I think the biggest problem of all is that Source's editor is very tough to use and slightly broken. In the words of Dear Esther's creator; "Creating environments like this in Source is like trying to paint with a chainsaw".

+1 vote   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 19 2012, 11:27am replied:

True, but then I'd far rather have an engine that could do this: Youtube.com with no AA than an engine with great AA but none of those other features.

+1 vote   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 13 2012, 4:12pm replied:

Cool, sounds interesting.

And yeah, I figured as much, haha. :)

+2 votes   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 9 2012, 8:57am says:

French Rice Time? xD

Looks very cool, good job. :)

+1 vote   article: Survivors of Ragnarök - Evidently We Run On Our Own Time... (Alpha XV)
gazornonplat
gazornonplat Feb 8 2012, 9:28am says:

This looks epic. :D

+1 vote   article: Demo 0.8 Coming out Tomorrow.
gazornonplat
gazornonplat Feb 6 2012, 6:26pm replied:

...and I mean that in the best possible way, I liked Overwatch, but Source is dinosaur technology, so I'd love to see a reincarnation.

+2 votes   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 6 2012, 6:25pm says:

Am I at all right in thinking that Intruder Alert! is essentially Overwatch on an engine that doesn't suck?

+2 votes   article: Full Speed Ahead!
gazornonplat
gazornonplat Jan 5 2012, 3:02pm says:

So retro and arcadey, I just love this. :3

+3 votes   media: Sticky Gun Launcher Thing
gazornonplat
gazornonplat Dec 14 2011, 12:37pm says:

Holy ******* ****.

+1 vote   media: Beach Assult - OverDose WIP
gazornonplat
gazornonplat Nov 6 2011, 12:20pm replied:

Yeah, was really impressed by it as well, but the bump-mapping here is just, oh, my mind.

+5 votes   media: Cry of Fear - Video cast 6
gazornonplat
gazornonplat Nov 4 2011, 2:19pm replied:

I got voted down? What the hell for? I just complimented the mod's visuals? :L

+5 votes   media: Cry of Fear - Video cast 6
gazornonplat
gazornonplat Nov 3 2011, 7:40pm says:

03:57, holy ****, no way this is GoldSrc, my mind rejects it. O.o

+3 votes   media: Cry of Fear - Video cast 6
gazornonplat
gazornonplat Oct 30 2011, 7:52pm says:

This looks awesome. Also noticed that your UI is actually pretty similar to that of old Source games, nostalgia, lol. :)

+1 vote   media: Loadout
gazornonplat
gazornonplat Aug 17 2011, 9:07am replied:

If I may, I'd like to reiterate somewhat more gently what the guys are saying. The game looks under-polished. As a developer I know that it takes a lot of time and effort to get everything to look nice, but that doesn't make it any less important, or necessary. In particular the various explosion, fire and muzzle-flash effects need some work.

Make the right thing or make the thing right.

+5 votes   article: Incognito Episodes now DRM free! New low price of $4.99 per episode!
gazornonplat
gazornonplat Jun 20 2011, 12:47pm says:

Alright, get in UK! Wicked mate. :)

+2 votes   media: Nuclear Dawn - June PR Refresh
gazornonplat
gazornonplat Jun 10 2011, 6:30pm replied:

By the looks of it, bump-maps, real-maps, specular-maps etc.

+2 votes   mod: NG Shaders
gazornonplat
gazornonplat May 26 2011, 1:56pm replied:

Lol, no, Well, we can't guarantee anything...

+3 votes   game: Incursion
gazornonplat
gazornonplat Nov 19 2012, 12:37pm says:

Wow. Very atmospheric.

+2 votes   media: Screenshots Update 6.5
gazornonplat
gazornonplat Nov 13 2012, 2:17pm replied:

Maybe you guys should just do a LOZ-ish game at some point. I can imagine Jordan spriting some really awesome stuff for that.

+3 votes   media: Huh
gazornonplat
gazornonplat Nov 13 2012, 12:18pm says:

Lol, well THIS needs to happen. :3

+2 votes   media: Huh
gazornonplat
gazornonplat Nov 5 2012, 10:08am says:

Bloody hell that's cool.

+1 vote   media: NOWHERE - Alpha 30 - Planet
gazornonplat
gazornonplat Oct 24 2012, 6:12pm replied:

Never apologise for wanting to play our stuff; it's why we make it in the first place. :)

+3 votes   game: Incursion
gazornonplat
gazornonplat Oct 22 2012, 4:10pm replied:

We're working hard on adding a few more levels to the public demo. I can't say when they'll be ready (since we missed our original deadline, and I don't want to do the same again) but hang in there!

+3 votes   game: Incursion
gazornonplat
gazornonplat Oct 22 2012, 4:08pm replied:

It's similar to what the demo offers, but across a wider variety of locations, with sub-plots in each of these locations. The gameplay doesn't change much, but your choices will have a more obvious effect of the story.

+2 votes   game: Incursion
gazornonplat
gazornonplat Oct 21 2012, 1:15pm replied:

As I said, I'm NOT running Ubuntu. I got the .deb, but because elementaryOS doesn't use Gnome Keyring, the installer throws and error and then fails.

+1 vote   game: Reprisal
gazornonplat
gazornonplat Oct 3 2012, 4:04pm says:

Nice.

+4 votes   media: Early look at a hovertank cockpit
gazornonplat
gazornonplat Sep 28 2012, 1:51pm says:

Very cool. The recent focus on enemies is really making this game a lot more interesting, it felt more like an exploration/RPG before, but now the arcade and platformer elements are really coming to the fore.

+2 votes   media: Vulture
gazornonplat
gazornonplat Sep 28 2012, 1:47pm replied:

Glad it's working for you now, and thanks for the kind words. :)

+2 votes   game: Incursion
gazornonplat
gazornonplat Sep 23 2012, 7:02am says:

Wicked.

+1 vote   media: Map System Update
gazornonplat
gazornonplat Sep 17 2012, 2:10pm says:

Super cool. Rather excited for this.

+1 vote   game: Nikki and the Robots
gazornonplat
gazornonplat Sep 15 2012, 9:01am says:

Wicked. Looks really, really neat.

+1 vote   media: WIP Title Screen
gazornonplat
gazornonplat Sep 13 2012, 1:16pm replied:

Sadly this doesn't mean a whole lot to us. The current dev version (that will soon become public) is running on a newer version of Ren'Py, so there's a chance that it will fix the issue.

We can't do very much since this is down to the middleware rather than our code. Your best bet might be to look for a similar issue on the LemmaSoft forums or on the Ren'Py site. Sorry we can't be more helpful. :(

+2 votes   game: Incursion
gazornonplat
gazornonplat Sep 10 2012, 4:31pm says:

Looks very interesting, I like the graphical style rather a lot, and the controls appear to be pretty tight.

+1 vote   game: Mort The Intern
gazornonplat
gazornonplat Sep 10 2012, 4:31pm says:

Tracking.

+1 vote   game: Mort The Intern
gazornonplat
gazornonplat Sep 3 2012, 1:52pm replied:

This comment has been posted in a private group.

gazornonplat
gazornonplat Sep 3 2012, 1:47pm replied:

It's the free demo of a game that is nowhere near finished, there's rather a lot more to come you know.

+2 votes   game: Incursion
gazornonplat
gazornonplat Sep 3 2012, 1:45pm replied:

I was actually demoing a new version at a local convention just a few days ago. Hang in there, we should have an update to the beta soon, we just want to make sure it's as polished as possible before we roll it out. :)

+2 votes   game: Incursion
gazornonplat
gazornonplat Aug 26 2012, 6:39am replied:

The trouble with that version of Air 2.6 is that it requires an older version of Gnome Keyring or KDE wallet to authenticate root access, neither of which I can get access to since I use elementaryOS.

I think Lone Survivor did it through a standard .swf file that ran in a standalone player window, so something like that would be great. I don't know if the player was the standard flash player or something Jasper Byrne wrote himself, but you guys probably have more of an idea about that as flash developers.

+2 votes   game: Reprisal
gazornonplat
gazornonplat Aug 25 2012, 8:22pm replied:

Why not deliver it in a standard flash player on Linux a la Lone Survivor? It's still very widely supported.

+1 vote   game: Reprisal
gazornonplat
gazornonplat Aug 25 2012, 9:18am says:

The lighting/post-processing really sells this. The environment is much more believable than Euthanasia's was, and obviously that's important, since immersion is a big deal in horror games.

Tracking.

+1 vote   game: Catathrenia
gazornonplat
gazornonplat Aug 25 2012, 9:12am says:

This looks cool, very Silent Hill-esque, but more action-oriented. Tracking.

+1 vote   mod: Grey
gazornonplat
gazornonplat Aug 22 2012, 9:13am replied:

You get all public beta updates, but not the whole game. The paid version of the beta includes the soundtrack as an added bonus, but otherwise it's the same. It's just a way for people to help us out if they feel they want to. :)

+2 votes   game: Incursion
gazornonplat
gazornonplat Aug 21 2012, 11:25am says:

I would buy this, but it uses Adobe Air, which is no longer supported on Linux. Is there any other possible method of delivery for Linux users? I love the web version and I want to support you guys, but I'm not going to pay for a game I can't play.

+10 votes   game: Reprisal
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