A game designer raised on a diet of Studio Ghibli films and point-and-click adventures. I also contribute to You Have Been Playing.
Maybe you guys should just do a LOZ-ish game at some point. I can imagine Jordan spriting some really awesome stuff for that.
Lol, well THIS needs to happen. :3
Bloody hell that's cool.
Never apologise for wanting to play our stuff; it's why we make it in the first place. :)
We're working hard on adding a few more levels to the public demo. I can't say when they'll be ready (since we missed our original deadline, and I don't want to do the same again) but hang in there!
It's similar to what the demo offers, but across a wider variety of locations, with sub-plots in each of these locations. The gameplay doesn't change much, but your choices will have a more obvious effect of the story.
As I said, I'm NOT running Ubuntu. I got the .deb, but because elementaryOS doesn't use Gnome Keyring, the installer throws and error and then fails.
Wonderful art. Really looking forward to playing this.
Very cool. The recent focus on enemies is really making this game a lot more interesting, it felt more like an exploration/RPG before, but now the arcade and platformer elements are really coming to the fore.
Glad it's working for you now, and thanks for the kind words. :)
This looks pretty great, just be sure not to overdo it with post-process effects, performance and/or aesthetics can be ruined all too easily if you go overboard.
Super cool. Rather excited for this.
Wicked. Looks really, really neat.
Sadly this doesn't mean a whole lot to us. The current dev version (that will soon become public) is running on a newer version of Ren'Py, so there's a chance that it will fix the issue.
We can't do very much since this is down to the middleware rather than our code. Your best bet might be to look for a similar issue on the LemmaSoft forums or on the Ren'Py site. Sorry we can't be more helpful. :(
Looks very interesting, I like the graphical style rather a lot, and the controls appear to be pretty tight.
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It's the free demo of a game that is nowhere near finished, there's rather a lot more to come you know.
I was actually demoing a new version at a local convention just a few days ago. Hang in there, we should have an update to the beta soon, we just want to make sure it's as polished as possible before we roll it out. :)
The trouble with that version of Air 2.6 is that it requires an older version of Gnome Keyring or KDE wallet to authenticate root access, neither of which I can get access to since I use elementaryOS.
I think Lone Survivor did it through a standard .swf file that ran in a standalone player window, so something like that would be great. I don't know if the player was the standard flash player or something Jasper Byrne wrote himself, but you guys probably have more of an idea about that as flash developers.
Why not deliver it in a standard flash player on Linux a la Lone Survivor? It's still very widely supported.
The lighting/post-processing really sells this. The environment is much more believable than Euthanasia's was, and obviously that's important, since immersion is a big deal in horror games.
This looks cool, very Silent Hill-esque, but more action-oriented. Tracking.
You get all public beta updates, but not the whole game. The paid version of the beta includes the soundtrack as an added bonus, but otherwise it's the same. It's just a way for people to help us out if they feel they want to. :)
I would buy this, but it uses Adobe Air, which is no longer supported on Linux. Is there any other possible method of delivery for Linux users? I love the web version and I want to support you guys, but I'm not going to pay for a game I can't play.
It's a little contrived, but effective. Looking forward to seeing more.
I am happy. :'3