Game designer, feminist, etc.
I mean, in fairness, SoC was originally super broken, but that was also part of the charm I think.
This is interesting. I love how the whole team are putting their own individual mark on this; it's still STALKER, but conceptually, it's also its own thing, in terms of scale, depth, and (I feel) an artistry that wasn't present in the original. I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken", which is a little unfair to both Far Cry 2 and STALKER, but yeah, what you're making here feels more like a Far Cry 2 than a STALKER: Redux, and that's cool.
Anyway, awesome work as always. Really excited to play this.
Maybe you guys should just do a LOZ-ish game at some point. I can imagine Jordan spriting some really awesome stuff for that.
Lol, well THIS needs to happen. :3
The ammo check at the end made me very happy. ^__^
This is great, really impressive.
Nice lighting, not quite so sure about the next screenshot. O_o
Okay, so you officially don't understand a single term you just used.
Would someone care to explain to this guy what ADD, depression and self-harm are and how they actually work.
Amusing, I don't think anyone who actually spends any time on a modding site can use that quip without irony.
His comment on this occassion was fine, there was nothing wrong with it other than it made you look bad.
I doubt anyone in the CoD community is in any way disposed to intelligent debate, I hopped on this because I (perhaps naively) have a higher opinion of the modding community.
Yeah, we have this weird mentality right now that war games are somehow totally inoffensive despite being one of the most appalling genres out there.
And I'm not talking about ******* 9th Dynasty Samurai RTS games or whatever, I mean the ******** "semper fi" ones with needless amounts of throat stabbing, because apparently that's what gives the average gamer a boner these days.
Also good job deleting someone else's valid point on the self-harm thematics and the community's response to them. You're simultaneously fighting for a right to say whatever you want through your work, and censoring people who have a strong problem with the things you want to say.
That's the "other **** exists" argument, and it isn't a usable argument. Other offensive things existing isn't a justification for your specific offensive thing.
Again, my problem is with this trailer specifically.
This comment really didn't deserve to get buried.
So no, I don't think they're making fun of it, and perhaps the CS itself deals with the topic of self-harm tentatively rather than just for shock value, but this trailer itself is deeply offensive and pretty socially irresponsible.
It's not so much the mod itself, and it's not that I feel they are making fun of these topics, it's that they're just lazily feeding off the social stigma. Using shots of Simon vigorously self-harming for half the trailer is lazy, because it just plays on people's existing mentality of "Only the seriously mentally disturbed self-harm". You only have to look at the sheer number of "Haha emo" comments that the screenshot from this CS got on facebook to know what people's opinions are, and demonizing it in the way that this trailer does just encourages that.
No one who had ever had serious problems with depression or anxiety would ever use it in the way that this trailer does. I'm telling you that for an absolute fact. I have a friend who is CURRENTLY grappling with depression, self-harm, and schizophrenia, and she would be offended THE **** OUT by this trailer.
Offensive to people who self-harm I mean, you're just feeding off the stigma it already has.
This is one of the problems I've always kind of had with the thematics of Cry of Fear. Self harm is strongly correlated with many forms mental illness, so sure, it's related to the game, but unless it's actually written into the story purposefully, it just seems like a cheap way to shock people.
I mean half this trailer was just Simon cutting himself vigorously, that's uncouth at best, and at worst it's actually offensive.
This looks pretty cool. Sadly the lack of a Linux build means that I can't play it. :(
It would still be awesome if you considered giving one of the high-power pistols rounds like these: X2extreme.com
even if it's purely cosmetic, it would be amazing detail.
Looks amazing. :D
That's a very slick trailer.
That looks boss. *slaps knee*
I love your avatar.
Call of Duty without the rubbish bits.
Very nice, looking forward to it.
Perhaps. If I'm being honest it was actually a really tough choice to pick one.
Looks very, very good, and Bugtrooper is right, like a hybrid of Abuse and Sword & Sworcery.
Yogtrailers nailed it in their coverage of this. I have to be honest and say what I think; in its current state at least, it looks awful.
Great animations, looks beautiful so far. I never doubted you guys. :)
Thanks Vcc2cc, we appreciate the feedback. We will probably upload most Alpha updates that we do, but we will only do news posts for the ones that contain finalized or important features, thus making it much easier to pick out the ones that are worth downloading. :)
This is really, really nice. Will you be using Impulse only for your own game? Or will you be releasing the updated version of Quake too? Because having seen the screenshots I don't think I could be happy without playing it.
Yeah, I have to agree with guywiththename and Argoon, LURK is definitely prettier, but that's not necessarily the best thing for an oppressive and frightening game like STALKER. I think that LURK with the Vanilla skybox would be fantastic looking though.
3rd person view is the only thing that makes this unique. Change it and all he has is another clone.
Great job. Love the art style in this, and thanks for releasing the flash version. I was worried I wouldn't be able to enjoy this on my Linux netbook. :)
This looks absolutely fantastic, hope to see this on steam when it comes out of beta.
**** these idiots, I know for a fact that nobody would "run away" from a project 10 years in the making, and if that really was David's intention he wouldn't still be here. Hopefully the development can continue unfazed, but sadly that seems increasingly unlikely. If you learn anything at all from this, it's to pick your team more carefully. Best of luck to SGS.
Even for a very early Alpha, this plays very nicely. Clean interface (in a similar way to that of Minecraft), lovely pixel-art visuals and some really great animations and neat design. Can't wait to see where you guys take this project, but with a concept this clean and yet totally expandable, the sky's the limit. Best of luck devs. :)
Can't wait, whatever this is going to be priced at, I'll pay it, because you guys have well and truly earned it.
The older ones had far too much brown lighting, which made them warmer and less gritty. The new maps are also much more like Tokyo, which is great for a Cyberpunk mod.
The modelling for this is bloody brilliant, also voted.
This is wicked stuff mate. Your models are top-notch.
Are there any plans for this to be available for Linux? As well as a Steam gamer I'm also an avid Ubuntu user, and this would be an amazing thing to have running native. Cross-Platform play is a good area to consider with this engine, if you haven't already that is.
Voted. Updates are amazing as always, but be honest, how far along is this really, completion-wise?
Well worth that period of radio silence, this looks brilliant, very much shaping up to have the sort of atmosphere I was hoping it would. Kudos to you guys for staying true to the concept. Can't wait for this to go public!
If you are bulding this on id Tech, then will it be available for Linux too? That'd a big plus for a lot of people.
My god. You guys a ******* ace.
So can we take this to mean vehicles are back in? Because if they are then I ******* love you guys. I love you guys anyone, just more if vehicles are in.
This is really going to be amazing.
Dammit! April 2011?! I don't mean to be rude, but that really ****** me off. That's ages away!!
I will definitely buy this when it's released but jeez, that's a long wait guys!
Looks fantastic. I should hopefully get a chance to play this soon, all installed and ready to play, I'm just really busy with my GCSEs at the moment.
Love the mod, absolutely stunning. Windows Game Reviews featured it in their nodding monthly segment youtube.com/windowsgamereviews1
Also, for the sake of anyone getting that client.dll crap, configuring hl to run in OpenGL mode fixed it for me.
I can barely begin to express my amazement at the visuals. I simply cannot comprehend the fact that this is goldsrc. Absolutely stunning. You amazing devs just earned yourselves another fan.