Game designer, feminist, etc.

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gazornonplat Aug 21 2014, 1:16pm replied:

This is complete nonsense: If it is implemented properly and the game itself is optimised well, the difference in performance will be negligible. All versions should run smoothly, the Windows version very marginally better.

If Valve's experience in porting L4D2 to Linux is anything to go on, the OpenGL version might even run faster under Windows.

0 votes   article: The challenge and saga of Zombie Pathfinding
gazornonplat Jul 24 2014, 3:47pm says:

This is looking pretty fantastic. I've always loved the UI style, and this is as good as ever.

+2 votes   article: Reprisal Universe updates in screen shots
gazornonplat Jun 20 2014, 1:21pm says:

Interesting. Would it be possible to use this to swap out the songs in the game's radio? Wouldn't mind picking my own music for the game (I felt as though much of the official set-list was pretty weak).

+1 vote   download: WD files extractor
gazornonplat Mar 24 2014, 10:25am says:

This is fantastic. :D

+1 vote   media: New assets
gazornonplat Mar 10 2014, 8:56pm says:

This looks pretty fantastic. I'm excited to see more. :)

+3 votes   article: Reprisal UI overhaul update
gazornonplat Feb 12 2014, 7:36am replied:

I mean, in fairness, SoC was originally super broken, but that was also part of the charm I think.

+1 vote   article: Music in L.U.R.K. - Yannick Zenhäusern
gazornonplat Jan 26 2014, 9:01am says:

This is interesting. I love how the whole team are putting their own individual mark on this; it's still STALKER, but conceptually, it's also its own thing, in terms of scale, depth, and (I feel) an artistry that wasn't present in the original. I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken", which is a little unfair to both Far Cry 2 and STALKER, but yeah, what you're making here feels more like a Far Cry 2 than a STALKER: Redux, and that's cool.

Anyway, awesome work as always. Really excited to play this.

+5 votes   article: Music in L.U.R.K. - Yannick Zenhäusern
gazornonplat Jan 20 2014, 4:06pm says:

That's awesome. :D

+4 votes   media: NOWHERE vintage box art
gazornonplat Oct 10 2013, 7:10am says:

This is great: Helps to unify the feel of the game, since previously the clean edges and perspective actually took the player out of the action a little (in my opinion).

Hopefully this will have the added bonus of counteracting Blender automatically interpolating textures on IntelHD/Linux, haha.

+2 votes   media: Pixellation Shader
gazornonplat Sep 23 2013, 11:44am says:

Surely this can't be done in Unity, it's absolutely gorgeous!

+6 votes   media: Raindrop Teaser 2
gazornonplat Sep 6 2013, 6:24am says:

Looks gorgeous, excited to see more. :)

+2 votes   article: Why We Are Going NOWHERE
gazornonplat Aug 28 2013, 4:25am says:

Linux support? :3

+1 vote   article: Beta v1.07 Teaser
gazornonplat Apr 22 2013, 4:42pm says:

This is awesome. If I'd seen this out of context I could easily have believed it was a L4D screenshot.

+4 votes   media: Suburbs Preview
gazornonplat Apr 13 2013, 7:15pm says:

This looks fantastic. The level of polish and finesse in your work is second to none.

+5 votes   article: Dysfunctional Systems: Episode 1 Released
gazornonplat Mar 31 2013, 9:04am replied:

Doesn't seem to have worked. I'll try it out on a different machine later on.

It's not really a big deal anyway, the game is still totally playable (and awesome btw).

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat Mar 29 2013, 1:05pm replied:

Awesome. It works now, but a lot of the textures are distorted, or display at a very low resolution. It might be to do with my laptop (intel hd 4000) but I can't change the graphics options to check.

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat Mar 28 2013, 1:46pm says:

I tried to play it (on Linux) but it crashed instantly, and threw the following error in the terminal:

Color management: using fallback mode for management
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
found bundled python: /home/peter/Games/Valchion/2.66/python
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named 'encodings'
Aborted (core dumped)

+3 votes   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat Mar 27 2013, 1:34pm says:

Jesus christ, why does he only have two fingernails. O_o

+1 vote   media: Super mega HD bolt ingame
gazornonplat Mar 19 2013, 2:41pm says:

Great graphics for Source. Nice to see where the project has gone since the original source-mod. I guess this fills a niche for a game that's partway between CS and COD, but I don't know if it appeals to me personally.

+5 votes   article: Insurgency 2 Preview
gazornonplat Mar 12 2013, 1:56pm says:

Does this mean you're doing campaign-ish levels now? :3

+1 vote   media: No Mercy
gazornonplat Feb 18 2013, 8:13pm says:

Be careful not to let feature-creep get the better of you. Getting the game finished on any old engine is better than almost finishing it on your engine of choice. Best of luck though, I look forward to seeing more updates. :)

+5 votes   article: Raindrop has gone indie
gazornonplat Feb 18 2013, 8:11pm says:

WOW. That's seriously impressive.

+2 votes   media: AKS74U ingame test
gazornonplat Jan 19 2013, 3:18pm says:

Brilliant, brilliant, brilliant. Reminds me of how the boomerang was used in Phantom Hourglass. Bravo.

+1 vote   article: Path to the Sky: Transporting Elements
gazornonplat Jan 13 2013, 11:08am says:

Looks fantastic. I hope you find a use for him in puzzles and things, as I imagine there's a lot of opportunity there.

+2 votes   article: Path to the Sky: Deoka
gazornonplat Jan 13 2013, 11:05am says:

I assume you've not seen the release trailers for Pokemon X and Y yet? They might rather excite you.

Sorry to hear about the game ceasing development, best of luck with future projects.

+3 votes   article: Models released
gazornonplat Jan 3 2013, 10:56am says:

Looks fantastic, what's that little rectangular thing though? A circuit board perhaps?

+2 votes   media: Valchion
gazornonplat Dec 27 2012, 7:49pm replied:

I definitely won't be releasing the source code to other people though; Incursion was very much a learning experience for me, so some older parts of the code are just plain crap.

If you're interested in TSBTNO though, you can find some more info here:

+2 votes   article: Incursion Development Ceased
gazornonplat Dec 27 2012, 7:44pm replied:

Thanks Jesse, I really appreciate it. :)

+1 vote   article: Incursion Development Ceased
gazornonplat Dec 27 2012, 7:44pm replied:

Elements have been incorporated into our other project, The Sky Belongs To No One. It's a very different style and tone of game though, and it's being developed by a different team.

+2 votes   article: Incursion Development Ceased
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