Game designer, feminist, etc.

Comment History  (0 - 30 of 412)
gazornonplat
gazornonplat Aug 21 2014, 1:16pm replied:

This is complete nonsense: If it is implemented properly and the game itself is optimised well, the difference in performance will be negligible. All versions should run smoothly, the Windows version very marginally better.

If Valve's experience in porting L4D2 to Linux is anything to go on, the OpenGL version might even run faster under Windows.

0 votes   article: The challenge and saga of Zombie Pathfinding
gazornonplat
gazornonplat Jul 24 2014, 3:47pm says:

This is looking pretty fantastic. I've always loved the UI style, and this is as good as ever.

+2 votes   article: Reprisal Universe updates in screen shots
gazornonplat
gazornonplat Jun 20 2014, 1:21pm says:

Interesting. Would it be possible to use this to swap out the songs in the game's radio? Wouldn't mind picking my own music for the game (I felt as though much of the official set-list was pretty weak).

+1 vote   download: WD files extractor
gazornonplat
gazornonplat Mar 24 2014, 10:25am says:

This is fantastic. :D

+1 vote   media: New assets
gazornonplat
gazornonplat Mar 10 2014, 8:56pm says:

This looks pretty fantastic. I'm excited to see more. :)

+3 votes   article: Reprisal UI overhaul update
gazornonplat
gazornonplat Feb 12 2014, 7:36am replied:

I mean, in fairness, SoC was originally super broken, but that was also part of the charm I think.

+1 vote   article: Music in L.U.R.K. - Yannick Zenhäusern
gazornonplat
gazornonplat Jan 26 2014, 9:01am says:

This is interesting. I love how the whole team are putting their own individual mark on this; it's still STALKER, but conceptually, it's also its own thing, in terms of scale, depth, and (I feel) an artistry that wasn't present in the original. I've often heard Far Cry 2 referred to as "Stalker: Shadow of Chernobyl, only not broken", which is a little unfair to both Far Cry 2 and STALKER, but yeah, what you're making here feels more like a Far Cry 2 than a STALKER: Redux, and that's cool.

Anyway, awesome work as always. Really excited to play this.

+5 votes   article: Music in L.U.R.K. - Yannick Zenhäusern
gazornonplat
gazornonplat Jan 20 2014, 4:06pm says:

That's awesome. :D

+4 votes   media: NOWHERE vintage box art
gazornonplat
gazornonplat Oct 10 2013, 7:10am says:

This is great: Helps to unify the feel of the game, since previously the clean edges and perspective actually took the player out of the action a little (in my opinion).

Hopefully this will have the added bonus of counteracting Blender automatically interpolating textures on IntelHD/Linux, haha.

+2 votes   media: Pixellation Shader
gazornonplat
gazornonplat Sep 23 2013, 11:44am says:

Surely this can't be done in Unity, it's absolutely gorgeous!

+6 votes   media: Raindrop Teaser 2
gazornonplat
gazornonplat Sep 6 2013, 6:24am says:

Looks gorgeous, excited to see more. :)

+2 votes   article: Why We Are Going NOWHERE
gazornonplat
gazornonplat Aug 28 2013, 4:25am says:

Linux support? :3

+1 vote   article: Beta v1.07 Teaser
gazornonplat
gazornonplat Apr 22 2013, 4:42pm says:

This is awesome. If I'd seen this out of context I could easily have believed it was a L4D screenshot.

+4 votes   media: Suburbs Preview
gazornonplat
gazornonplat Apr 13 2013, 7:15pm says:

This looks fantastic. The level of polish and finesse in your work is second to none.

+5 votes   article: Dysfunctional Systems: Episode 1 Released
gazornonplat
gazornonplat Mar 31 2013, 9:04am replied:

Doesn't seem to have worked. I'll try it out on a different machine later on.

It's not really a big deal anyway, the game is still totally playable (and awesome btw).

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat
gazornonplat Mar 29 2013, 1:05pm replied:

Awesome. It works now, but a lot of the textures are distorted, or display at a very low resolution. It might be to do with my laptop (intel hd 4000) but I can't change the graphics options to check.

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat
gazornonplat Mar 28 2013, 1:46pm says:

I tried to play it (on Linux) but it crashed instantly, and threw the following error in the terminal:

Color management: using fallback mode for management
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
Detected GL_ARB_texture_env_combine
Detected GL_ARB_texture_cube_map
Detected GL_ARB_multitexture
Detected GL_ARB_shader_objects
Detected GL_ARB_vertex_shader
Detected GL_ARB_fragment_shader
Detected GL_ARB_vertex_program
Detected GL_ARB_depth_texture
Detected GL_EXT_separate_specular_color
found bundled python: /home/peter/Games/Valchion/2.66/python
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named 'encodings'
Aborted (core dumped)

+3 votes   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
gazornonplat
gazornonplat Mar 27 2013, 1:34pm says:

Jesus christ, why does he only have two fingernails. O_o

+1 vote   media: Super mega HD bolt ingame
gazornonplat
gazornonplat Mar 19 2013, 2:41pm says:

Great graphics for Source. Nice to see where the project has gone since the original source-mod. I guess this fills a niche for a game that's partway between CS and COD, but I don't know if it appeals to me personally.

+5 votes   article: Insurgency 2 Preview
gazornonplat
gazornonplat Mar 12 2013, 1:56pm says:

Does this mean you're doing campaign-ish levels now? :3

+1 vote   media: No Mercy
gazornonplat
gazornonplat Feb 18 2013, 8:13pm says:

Be careful not to let feature-creep get the better of you. Getting the game finished on any old engine is better than almost finishing it on your engine of choice. Best of luck though, I look forward to seeing more updates. :)

+5 votes   article: Raindrop has gone indie
gazornonplat
gazornonplat Feb 18 2013, 8:11pm says:

WOW. That's seriously impressive.

+2 votes   media: AKS74U ingame test
gazornonplat
gazornonplat Jan 19 2013, 3:18pm says:

Brilliant, brilliant, brilliant. Reminds me of how the boomerang was used in Phantom Hourglass. Bravo.

+1 vote   article: Path to the Sky: Transporting Elements
gazornonplat
gazornonplat Jan 13 2013, 11:08am says:

Looks fantastic. I hope you find a use for him in puzzles and things, as I imagine there's a lot of opportunity there.

+2 votes   article: Path to the Sky: Deoka
gazornonplat
gazornonplat Jan 13 2013, 11:05am says:

I assume you've not seen the release trailers for Pokemon X and Y yet? They might rather excite you.

Sorry to hear about the game ceasing development, best of luck with future projects.

+3 votes   article: Models released
gazornonplat
gazornonplat Jan 3 2013, 10:56am says:

Looks fantastic, what's that little rectangular thing though? A circuit board perhaps?

+2 votes   media: Valchion
gazornonplat
gazornonplat Dec 27 2012, 7:49pm replied:

I definitely won't be releasing the source code to other people though; Incursion was very much a learning experience for me, so some older parts of the code are just plain crap.

If you're interested in TSBTNO though, you can find some more info here: Petermoorhead.com

+2 votes   article: Incursion Development Ceased
gazornonplat
gazornonplat Dec 27 2012, 7:44pm replied:

Thanks Jesse, I really appreciate it. :)

+1 vote   article: Incursion Development Ceased
gazornonplat
gazornonplat Dec 27 2012, 7:44pm replied:

Elements have been incorporated into our other project, The Sky Belongs To No One. It's a very different style and tone of game though, and it's being developed by a different team.

+2 votes   article: Incursion Development Ceased
gazornonplat
gazornonplat Dec 16 2012, 7:36am says:

Wicked.

+1 vote   media: Snake Boss WIP
gazornonplat
gazornonplat Oct 2 2012, 1:48pm says:

Wonderful art. Really looking forward to playing this.

+1 vote   media: Ancient tileset mockup
gazornonplat
gazornonplat Sep 29 2012, 7:15pm says:

Looking awesome.

+1 vote   media: Path to the Sky - Snow environment and music
gazornonplat
gazornonplat Sep 23 2012, 9:26am says:

This looks pretty great, just be sure not to overdo it with post-process effects, performance and/or aesthetics can be ruined all too easily if you go overboard.

+8 votes   media: Faceless Minimal Teaser
gazornonplat
gazornonplat Aug 15 2012, 4:39am says:

I am happy. :'3

+1 vote   media: Hero's Hood
gazornonplat
gazornonplat Aug 14 2012, 11:15am says:

This looks pretty damn cool.

+2 votes   media: Routine - Teaser
gazornonplat
gazornonplat Jul 26 2012, 2:13pm replied:

No, why?

+1 vote   member: gazornonplat
gazornonplat
gazornonplat Jul 26 2012, 11:19am replied:

I've been pretty busy working on my own game, I don't play all that many multiplayer things these days.

0 votes   media: Cry of Fear - GG Review
gazornonplat
gazornonplat Jun 25 2012, 9:40am says:

Awesome as always. :D

+2 votes   article: New Devlog Video - Polish and Progress
gazornonplat
gazornonplat Jun 19 2012, 5:51pm says:

Now that I think of it, wouldn't it make more sense to use the "!" to communicate a special, perhaps objective-related interaction?

If people are always going to be using the terminals for saving and stuff, then they'll already be aware they can interact with them, assuming it's explained the first time.

Maybe this feature could be used whenever you want to signify a special/important interaction, something that they should go and do immediately, rather than just letting them know that a terminal is interactive when they walk past it, since that might be a little redundant otherwise.

+1 vote   media: Exclamation Mark Animation
gazornonplat
gazornonplat Jun 12 2012, 2:38pm says:

Cool, and I don't think the scores are unfair, in fact given that they're comparing you to AAA survival horror titles I'd say those were scores to be proud of.

+14 votes   media: Cry of Fear - GG Review
gazornonplat
gazornonplat May 27 2012, 12:15pm says:

Absolutely gorgeous. ^__^

+2 votes   article: Under the Ocean - 2 New Screenshots
gazornonplat
gazornonplat May 27 2012, 6:53am says:

Noice. :D

+2 votes   media: Sewer Ambience 2
gazornonplat
gazornonplat May 21 2012, 12:22pm says:

Gruesome, I like it.

+1 vote   media: Misc Low Detail Map Object - Body
gazornonplat
gazornonplat May 20 2012, 12:28pm says:

Mother of god. :O

+1 vote   media: MDR Bolt Gun - WIP
gazornonplat
gazornonplat May 3 2012, 4:57pm says:

Wow, very cool. Who ported it? We might be interested in having them do the same for Incursion (also based on ren'py) some time next year, if they're willing of course. :)

+1 vote   article: Juniper's Knot iOS Release
gazornonplat
gazornonplat May 3 2012, 4:16pm says:

The leaves I am especially impressed with.

+3 votes   media: outdoor
gazornonplat
gazornonplat May 2 2012, 6:18pm says:

Neato.

+2 votes   media: Marauder Scout Class - Early Version
gazornonplat
gazornonplat Apr 15 2012, 3:43pm says:

Very cool, obviously you guys have an awful lot of talent. I can't help but feel it's lacking a little in content however. Don't get me wrong, I love a good visual novel, I just feel like this could do with a little more interactivity.

I thoroughly enjoyed it however, and can't wait to see Cradlesong as well.

+1 vote   game: Juniper's Knot
gazornonplat
gazornonplat Mar 28 2012, 4:34pm replied:

He's making a Hitchhiker's Guide To The Galaxy reference, it was also one of the first text-based adventure games. :)

+1 vote   game: Incursion
gazornonplat
gazornonplat Mar 19 2012, 1:59pm replied:

Agreed, Brian and Nick are really talented guys, I'm lucky to be doing this project with them. ^__^

+1 vote   article: BETA DEMO AVAILABLE NOW
gazornonplat
gazornonplat Feb 19 2012, 11:33am replied:

Although I think the biggest problem of all is that Source's editor is very tough to use and slightly broken. In the words of Dear Esther's creator; "Creating environments like this in Source is like trying to paint with a chainsaw".

+1 vote   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 19 2012, 11:27am replied:

True, but then I'd far rather have an engine that could do this: Youtube.com with no AA than an engine with great AA but none of those other features.

+1 vote   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 13 2012, 4:12pm replied:

Cool, sounds interesting.

And yeah, I figured as much, haha. :)

+2 votes   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 9 2012, 8:57am says:

French Rice Time? xD

Looks very cool, good job. :)

+1 vote   article: Survivors of Ragnarök - Evidently We Run On Our Own Time... (Alpha XV)
gazornonplat
gazornonplat Feb 8 2012, 9:28am says:

This looks epic. :D

+1 vote   article: Demo 0.8 Coming out Tomorrow.
gazornonplat
gazornonplat Feb 6 2012, 6:26pm replied:

...and I mean that in the best possible way, I liked Overwatch, but Source is dinosaur technology, so I'd love to see a reincarnation.

+2 votes   article: Full Speed Ahead!
gazornonplat
gazornonplat Feb 6 2012, 6:25pm says:

Am I at all right in thinking that Intruder Alert! is essentially Overwatch on an engine that doesn't suck?

+2 votes   article: Full Speed Ahead!
gazornonplat
gazornonplat Jan 5 2012, 3:02pm says:

So retro and arcadey, I just love this. :3

+3 votes   media: Sticky Gun Launcher Thing
gazornonplat
gazornonplat Dec 14 2011, 12:37pm says:

Holy ******* ****.

+1 vote   media: Beach Assult - OverDose WIP
gazornonplat
gazornonplat Nov 6 2011, 12:20pm replied:

Yeah, was really impressed by it as well, but the bump-mapping here is just, oh, my mind.

+5 votes   media: Cry of Fear - Video cast 6
gazornonplat
gazornonplat Nov 4 2011, 2:19pm replied:

I got voted down? What the hell for? I just complimented the mod's visuals? :L

+5 votes   media: Cry of Fear - Video cast 6
gazornonplat
gazornonplat Nov 3 2011, 7:40pm says:

03:57, holy ****, no way this is GoldSrc, my mind rejects it. O.o

+3 votes   media: Cry of Fear - Video cast 6
gazornonplat
gazornonplat Oct 30 2011, 7:52pm says:

This looks awesome. Also noticed that your UI is actually pretty similar to that of old Source games, nostalgia, lol. :)

+1 vote   media: Loadout
gazornonplat
gazornonplat Aug 17 2011, 9:07am replied:

If I may, I'd like to reiterate somewhat more gently what the guys are saying. The game looks under-polished. As a developer I know that it takes a lot of time and effort to get everything to look nice, but that doesn't make it any less important, or necessary. In particular the various explosion, fire and muzzle-flash effects need some work.

Make the right thing or make the thing right.

+5 votes   article: Incognito Episodes now DRM free! New low price of $4.99 per episode!
gazornonplat
gazornonplat Jun 20 2011, 12:47pm says:

Alright, get in UK! Wicked mate. :)

+2 votes   media: Nuclear Dawn - June PR Refresh
gazornonplat
gazornonplat Jun 10 2011, 6:30pm replied:

By the looks of it, bump-maps, real-maps, specular-maps etc.

+2 votes   mod: NG Shaders
gazornonplat
gazornonplat May 26 2011, 1:56pm replied:

Lol, no, Well, we can't guarantee anything...

+3 votes   game: Incursion
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