A game designer raised on a diet of Studio Ghibli films and point-and-click adventures. I also contribute to You Have Been Playing.
This is great: Helps to unify the feel of the game, since previously the clean edges and perspective actually took the player out of the action a little (in my opinion).
Hopefully this will have the added bonus of counteracting Blender automatically interpolating textures on IntelHD/Linux, haha.
Surely this can't be done in Unity, it's absolutely gorgeous!
Looks gorgeous, excited to see more. :)
Linux support? :3
This is awesome. If I'd seen this out of context I could easily have believed it was a L4D screenshot.
This looks fantastic. The level of polish and finesse in your work is second to none.
Doesn't seem to have worked. I'll try it out on a different machine later on.
It's not really a big deal anyway, the game is still totally playable (and awesome btw).
Awesome. It works now, but a lot of the textures are distorted, or display at a very low resolution. It might be to do with my laptop (intel hd 4000) but I can't change the graphics options to check.
I tried to play it (on Linux) but it crashed instantly, and threw the following error in the terminal:
Color management: using fallback mode for management
BLF_lang_init: 'locale' data path for translations not found, continuing
connect failed: No such file or directory
found bundled python: /home/peter/Games/Valchion/2.66/python
Fatal Python error: Py_Initialize: Unable to get the locale encoding
ImportError: No module named 'encodings'
Aborted (core dumped)
Jesus christ, why does he only have two fingernails. O_o
Great graphics for Source. Nice to see where the project has gone since the original source-mod. I guess this fills a niche for a game that's partway between CS and COD, but I don't know if it appeals to me personally.
Does this mean you're doing campaign-ish levels now? :3
Be careful not to let feature-creep get the better of you. Getting the game finished on any old engine is better than almost finishing it on your engine of choice. Best of luck though, I look forward to seeing more updates. :)
WOW. That's seriously impressive.
Brilliant, brilliant, brilliant. Reminds me of how the boomerang was used in Phantom Hourglass. Bravo.
Looks fantastic. I hope you find a use for him in puzzles and things, as I imagine there's a lot of opportunity there.
I assume you've not seen the release trailers for Pokemon X and Y yet? They might rather excite you.
Sorry to hear about the game ceasing development, best of luck with future projects.
Thanks a lot man. It's extremely cool of you to say all that so long after the fact. No worries about it though, it's often the case in arguments like that one that the actual points get buried, and it becomes purely tribal. I don't think either Rumpel or I really helped the discussion by getting so antagonistic towards each other. You might want to read this though, since the previous fiasco relates in a big way to Incursion's cancellation: Gazornonplat.tumblr.com
Thanks again for the kind words on Incursion, and I hope you enjoy my future work. :)
Looks fantastic, what's that little rectangular thing though? A circuit board perhaps?
I definitely won't be releasing the source code to other people though; Incursion was very much a learning experience for me, so some older parts of the code are just plain crap.
If you're interested in TSBTNO though, you can find some more info here: Petermoorhead.com
Thanks Jesse, I really appreciate it. :)
Elements have been incorporated into our other project, The Sky Belongs To No One. It's a very different style and tone of game though, and it's being developed by a different team.
Wow. Very atmospheric.
Maybe you guys should just do a LOZ-ish game at some point. I can imagine Jordan spriting some really awesome stuff for that.
Lol, well THIS needs to happen. :3
Bloody hell that's cool.
Never apologise for wanting to play our stuff; it's why we make it in the first place. :)
We're working hard on adding a few more levels to the public demo. I can't say when they'll be ready (since we missed our original deadline, and I don't want to do the same again) but hang in there!