I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)

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Latest tweets from @miracle_studios

I just backed Yooka-Laylee - A 3D Platformer Rare-vival! on @Kickstarter T.co

May 1 2015, 12:32pm

10am, there a 5 sessions I want to go to... Where are my clones when I need them? #GDC15

Mar 5 2015, 10:55am

Sat in @xbox">id@xbox presentation, just realised they'll hold back any actually useful information until the next Build conference. Bugger...

Mar 4 2015, 8:00pm

RT @UnrealEngine: . @nvidia opens PhysX source code for Unreal Engine 4 developers! T.co by @TimSweeneyEpic #UE4

Mar 4 2015, 7:54pm

Not tweeting much because there are no working wifi connections in America... How I miss mobile data.

Mar 4 2015, 7:50pm

RT @steam_games: Valve Announces Link, Source 2, SteamVR, And More At GDC: #SteamUniverse #GDC15 T.co

Mar 4 2015, 7:44pm

RT @developonline: Valve reveals Source 2 game engine T.co

Mar 3 2015, 9:28pm

RT @unity3d: #Unity5 - democratization in action with an unbeatable licensing model! T.co T.co

Mar 3 2015, 2:27pm

RT @unity3d: #Unity5 Personal Edition brings all engine features to all aspiring developers: T.co

Mar 3 2015, 2:27pm

RT @developonline: Epic Games hosting free UK event next week T.co Post-GDC briefing to be held in London #GDC2015 #GDC

Mar 3 2015, 9:06am



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The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...

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Offline Since
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