I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)

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The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...

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Latest tweets from @miracle_studios

RT @ProfBrianCox: In which case I advise going to the Moon instead. There was a 7 - 1 investment return on Apollo by 1980. T.co

13hours ago

RT @unity3d: Hey graduates! Interested in AI & Machine Learning research? Check out our new Global Research Fellowship Program! T.co

13hours ago

RT @EightyLevel: .@JacobClaussen discussed the way he did the ivy, architecture and materials for his #UE4 project… T.co

16hours ago

RT @github: GitHub for Unity is now open source and adds support for file locking, Git LFS, and more. Github.com

16hours ago

RT @Liveuamap: "Petya" attackers knew that M.E.DOC will impact mostly Ukraine, all other infections are "side effect". Not Crimina… T.co

22hours ago

RT @Liveuamap: To stop Petya create "readonly" C:\Windows\perfc.dat(or Windows\perfc). Is used for rundll32 import… T.co

Jun 27 2017

RT @myroslavapetsa: On the day Ukraine loses top intel officer in blast, it suffers massive hacker attack. Many in Ukraine suspect Kremlin of organising both

Jun 27 2017

RT @BBCDanielS: Posted without comment T.co

Jun 26 2017

RT @llamasoft_ox: can we just sack the tories please? FFS

Jun 26 2017

RT @EightyLevel: Free cardboard #Substance materials and a tutorial to understand how they work 80.lv #gamedevT.co

Jun 26 2017