The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...
I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)
We're sorry, but no images, videos or audio files have been added to this gallery.
If you would like to share media with the community, sign up and you can.
Latest tweets from @miracle_studios
Mar 10 2014, 12:19pm
RT @BBCDanielS: By the way, when this is all over, Crimea is well worth a visit.
Mar 2 2014, 6:11pm
RT @samueljustice: and the new library is up! Grab it now for £20, on sale until until 5th March (where it will go to £30). Please RT! htt…
Feb 24 2014, 11:18am
Feb 20 2014, 2:23am
Feb 18 2014, 1:30pm
Just had to google "typical size and depth for a grave", half expecting the police to turn up... #gamedev
Feb 1 2014, 4:51am
Re: last retweet, you might think I met Ed Logg while working on Atari Classics GBA port, but in fact it was '97 on San Francisco Rush PS1
Jan 3 2014, 3:41am