I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)

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miraclestudios

miraclestudios

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The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...

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Gavinwade.co.uk
Twitter

Latest tweets from @miracle_studios

Feb 10 2016

RT @Jonathan_Blow: So this thing Lumberyard got announced today. T.co

Feb 8 2016

RT @chrisvangraas: @ausretrogamer This is the actual machine used by Mel Croucher and Andrew Stagg to develop the game. #retrogaming https:…

Feb 6 2016

RT @FiveOutOfKevin: THEM: Wow, you're a programmer? you must be smart! ME: T.co

Feb 4 2016

RT @UnrealEngine: Want an amazing job in London? @ImaginariumUK is recruiting artists and programmers with Unreal experience: T.co

Feb 2 2016

RT @msdevUK: When you're asked to take a look at someone else's code. #DevHumor (via: @DevHumor) T.co

Jan 11 2016

RT @QuixoticEvil: #devjobfail Saw a new graduate with good CV (jams, etc) but every answer was 'don't know, haven't worked yet'. Know your …

Dec 24 2015

RT @stevenleemyers: “The image that Russian official sources convey is that they’re preparing for large-scale interstate war.” T.co

Dec 12 2015

RT @UnrealAlexander: Miss yesterday's Characters for @Paragon livestream? The archive is up! T.co #UE4 #GameDev https://

Nov 30 2015

RT @BossKey: Bring it on, Monday! T.co

Nov 17 2015

RT @IamXERO: In WH Smiths. Picks up Edge 100 greatest video games. Flicks through. None of mine. Puts Edge back.