I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)


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The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...

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Offline Since
Nov 20, 2013
United Kingdom United Kingdom
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Latest tweets from @miracle_studios

RT @gamasutra: Obituary: Game industry veteran Stewart Kosoy T.co

Oct 6 2015

Yet another game recently released I've contributed to, where I didn't get a specific credit. Seems to be a thing for 'modern' developers.

Oct 4 2015

RT @IamXERO: It's nice that Apple have updated their spinning beachball with El Capitan... because I'm seeing a lot more of it ;)

Oct 3 2015

RT @ID_Xbox: Excited to share that Havok Physics has joined Microsoft! T.co

Oct 2 2015

RT @Allegorithmic: Have you seen @pavmike 's "Substance Designer Quick Start" free tutorial? T.co #gameart #gamedev

Sep 20 2015

RT @Allegorithmic: Substance Share has officially been released :D T.co Let the sharing begin! T.co #…

Sep 15 2015

RT @DasUberGryx: Please feel free to follow us over @WickermanGames We'll be doing some regular posts for those of you interested in Devblog

Sep 14 2015

RT @DasUberGryx: We are alive! T.co

Sep 14 2015

RT @ChristopherJM: The trailer for Netflix's #Ukraine documentary "Winter on Fire" is chilling. Watch it here: T.co http:…

Sep 8 2015


Jul 13 2015

No one is friends with gavin.wade awww. You should invite your mates to the site, or make new ones.