I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)

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Latest tweets from @miracle_studios

RT @UnityVS: We're very proud to announce that our company @SyntaxTree has been acquired by Microsoft, see our announcement: T.co

Jul 2 2014, 2:05pm

RT @Programa_PP: Президент України Петро #Порошенко - історний підпис на угоді з ЄС. Слава Україні! T.co

Jun 27 2014, 3:50pm

RT @IamXERO: Remember the good old Spectrum? Course you do... Check out this kickstarter by @Retro_Fusion. Count me in :) T.co

Jun 25 2014, 11:38am

RT @ChineseRoom: Pete Howell, who co-designed Amnesia: A Machine for Pigs, is taking up a job as Lecturer in Game Design at the University …

Jun 24 2014, 7:54am

@iao_dev Portchester. I did reply, but I think it vanished. The reply, not the castle. Oh, now I'm getting all confused.

Jun 24 2014, 6:42am

@S_Chaussee good luck with the PhD!

Jun 24 2014, 6:40am

@iao_dev Portchester! :)

Jun 24 2014, 6:19am

@S_Chaussee yep! Was going to work in the library, but it's randomly closed on a Tuesday. I think I still win!

Jun 24 2014, 6:17am

RT @MituK: UK indies in the south! Come along to this in November, perhaps? (I'll be speaking, but don't let that put you off!) T.co

Jun 23 2014, 12:20pm

RT @IamXERO: Recently I had the honour of helping judge at @UOPGameJam. You can check out all the games & who won what here... T.co

Jun 17 2014, 8:24am

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The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...

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