I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)

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The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...

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Latest tweets from @miracle_studios

Remember kids, never come up with a mobile FPA game, that might scale to PC in Unity, before moving to UE4 because it'll look way better.

12hours 35mins ago

I know better than to try to work on a solo created First Person Adventure game in UE4, so why am I trying??? Darn you investment!

12hours 40mins ago

The last commit I made to my (over a decade old) game engine was in Jan 2013. Been too busy to work on it since...

12hours 55mins ago

RT @AFP: US comic finds humor in abyss of mental illness U.afp.com

13hours 16mins ago

RT @ChristopherJM: Expect nothing short of hero's welcome for #Savchenko. Will be interesting to see how Russians greeted. Putin first denied they are who are.

May 25 2016

RT @myroslavapetsa: Ukraine's Jamala wins Eurovision 2016 with 1944, a song about deportation of Crimean Tatars from their homeland. #CrimeaIsUkraine

May 14 2016

RT @PennyRed: Oh my god, Ukraine are trolling so beautifully. #Eurovision

May 14 2016