The current incarnation of the team who brought the world, the original PC versions of Sensible Soccer, Cannon Fodder & Chaos Engine, to name a few...
I've been developing games since the mid-1980s, I started out on a ZX81, but quickly progressed to the ZX Spectrum, releasing my first games while still at school. I've been developing games ever since, on Consoles and Home Computers, with particular focus on the PC as it's been the most predictable and stable platform in a constantly evolving industry. (My Profile header includes images from a few of the 50+ games I've worked on)
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Latest tweets from @miracle_studios
Jul 2 2014, 2:05pm
Jun 27 2014, 3:50pm
Jun 25 2014, 11:38am
RT @ChineseRoom: Pete Howell, who co-designed Amnesia: A Machine for Pigs, is taking up a job as Lecturer in Game Design at the University …
Jun 24 2014, 7:54am
@iao_dev Portchester. I did reply, but I think it vanished. The reply, not the castle. Oh, now I'm getting all confused.
Jun 24 2014, 6:42am
@S_Chaussee good luck with the PhD!
Jun 24 2014, 6:40am
@iao_dev Portchester! :)
Jun 24 2014, 6:19am
@S_Chaussee yep! Was going to work in the library, but it's randomly closed on a Tuesday. I think I still win!
Jun 24 2014, 6:17am
Jun 23 2014, 12:20pm