Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)

Comment History  (180 - 210 of 598)
Gavavva
Gavavva Aug 17 2011, 7:29am replied:

"Toodle pipski". I'm British. And a massive Red Dwarf nerd.

+1 vote     media: OverDose ViDoc - Parallax Occlusion Mapping
Gavavva
Gavavva Aug 16 2011, 6:47am replied:

They are 1024x1024, only a few terrain materials for tiling are 2048x.

+1 vote     media: OverDose ViDoc - Parallax Occlusion Mapping
Gavavva
Gavavva Aug 15 2011, 8:19pm says:

Larger than normal mapping of course, but the beauty of OD is that we run specific paths and settings for everything and don't skimp out on optional extras, which means this can be enabled/disabled and tweaked in quality with no hassle. The performance drop is no worse than it is in any other title/application, however it is worse than relief mapping as its a LOT nicer.

+4 votes     media: OverDose ViDoc - Parallax Occlusion Mapping
Gavavva
Gavavva Aug 15 2011, 5:50pm says:

Also, heres the texture flats to see how these things are created, just incase people may be interested:

Team-blur-games.com

Team-blur-games.com

+2 votes     media: OverDose ViDoc - Parallax Occlusion Mapping
Gavavva
Gavavva Aug 14 2011, 7:21am says:

Yeah, its just a fancy shader, and you can see a lot of flaws with it when you don't use it correctly. That second pic I posted is chock full of them, but thats because of the settings I was using at the time, which is sorted now.

+1 vote     media: Iz Dat Sum POM?
Gavavva
Gavavva Aug 13 2011, 12:38pm says:

Better pic:

Team-blur-games.com

+7 votes     media: Iz Dat Sum POM?
Gavavva
Gavavva Jul 28 2011, 7:29pm says:

Its a selectable head, one of like, 20 odd or something. Don't like it, pick another head to go with one of five classes on the human side...?

+4 votes     media: Revisions...
Gavavva
Gavavva Jul 27 2011, 6:05am replied:

The point is, you don't need to know everything, all the time, and if you do, chances are you already know it. Making a HUD is like making love to a beautiful woman, sometimes you only need to know the breasts are there when you are down below, it doesn't mean you have to see them at the same time.

+5 votes     game: OverDose
Gavavva
Gavavva Jul 27 2011, 5:53am replied:

I like to think of us as tripple C devs, Cool, Constipated and... Erm... Cabbage.

Anyway, this isn't exactly final. Theres rain droplets that appear on the screen (Which is a real time lit model in the background, not a picture) and the UI elements (Such as the ones on the left here) are all on a slanted surface meaning that it isn't straight on. They also do "something" cool when you change from one UI to the next, but I won't say what yet ;)

+4 votes     media: Ohhh...
Gavavva
Gavavva Jul 26 2011, 4:49pm replied:

Perks were added ages ago. UNLIMITED SPRINT AND NO RECOIL FTW*!!!

*I kid.

+1 vote     media: Ohhh...
Gavavva
Gavavva Jun 25 2011, 2:13pm says:

I was gonna photoshop Leonardo Dicaprio's face on him, but thought naaah, it would clash with the goggles...

+2 votes     media: Field Ops - Leap
Gavavva
Gavavva Jun 25 2011, 2:12pm says:

Hahaha, I never even noticed that :P Picky, picky :P

+1 vote     media: Infiltrator - Vault
Gavavva
Gavavva Jun 25 2011, 2:12pm replied:

Because we grew up in the golden age of PC gaming where mods were decent and fun, and people didn't try to rape you with DLC...? :p

+12 votes     game: OverDose
Gavavva
Gavavva Jun 23 2011, 12:29pm replied:

In classic "TBG" style, we actually had it all planned out before Brink even came onto the scene, but obviously now we have been over shadowed :( There won't be wall running, but you can count on everything else (And much, much more!)

+1 vote     media: OverDose - WE. ARE. NOT. DEAD.
Gavavva
Gavavva Apr 30 2011, 5:54am says:

King Kong actualy had a fantasic HUD, in that you didn't have one. The way you had to actually check the ammo count was pretty amazing. The trouble was, it was stuck in a **** poor game that was made in about 4 weeks... So nobody cared. Plus it was too hard for average Joe to come along and have to press a button to check the ammo.

Like I said, few and VERY far between.

+1 vote     article: New Animation Videos + HUD Talk
Gavavva
Gavavva Apr 22 2011, 6:18am says:

Why would you need to sketch out classes when they are all already completed?

+4 votes     game: OverDose
Gavavva
Gavavva Apr 22 2011, 6:17am replied:

As I said before, we don't "hire". We are an indie game dev that works for free, nobody is paid on our team. Also as I said before, we are looking for high quality concept artists that can do close up detail rather than rough blocking, and from multiple perspectives. i.e. what you show isn't really what we can use, as its just a rough shape.

+4 votes     game: OverDose
Gavavva
Gavavva Apr 12 2011, 3:10pm replied:

In a multiplayer only title...? No, we don't :p

+1 vote     article: New Animation Videos + HUD Talk
Gavavva
Gavavva Apr 12 2011, 6:17am replied:

Yup, like I said its a totally situational thing, sometimes you cna get away with it, other times it just gets in the way. I think OverDose will have a crosshair when not in combat simply for the reasons of it being a FPS title, but it can still be disabled by the user, as can any seperate HUD element in the game.

0 votes     article: New Animation Videos + HUD Talk
Gavavva
Gavavva Apr 10 2011, 6:53am replied:

Doubles? There may be a few hick ups with frames being odd, I dunno if thats what you mean? But the same anims never played in this one twice if thats what you mean. The animation set in this video contain:

Walk Forward
Walk Backward
Walk Left
Walk Right
Crouch Forward
Crouch Left
Crouch Right

+1 vote     media: Field Ops Animation Tests Part 2
Gavavva
Gavavva Apr 10 2011, 6:32am replied:

There is no "downed" animation in this video. Animations are, in order:

Sprint
Run Forward
Run Backward
Run Left
Run Right
Prone Move Forward
Into Prone From Standing
Crouch Slide enter, Loop and End as one Anim
Vault Over Tall Object
Prone Dive

+1 vote     media: Field Ops Animation Tests
Gavavva
Gavavva Apr 10 2011, 6:29am replied:

No game on the planet has zero clipping, trust me on this. And for a rig/animation set that works on all our player classes, made by a single person, for free, for an indie team that doesn't get paid and does this in its spare time no less, I think its good enough.

People are MORE than welcome to step up and do a better job if they think they can, I'm sure Ben wouldn't mind at all people sharing the work load :)

+1 vote     media: Field Ops Animation Tests Part 2
Gavavva
Gavavva Apr 9 2011, 2:22pm says:

Name me a game that doesn't have clipping in some form, and I'll get it fixed.

+1 vote     media: Field Ops Animation Tests Part 2
Gavavva
Gavavva Apr 9 2011, 4:29am says:

There isn't a kick? Thats the vault over objects animation that plays when you sprint/jump into lower vaultable objects. The other odd ones are prone dive and crouch slide.

+2 votes     media: Field Ops Animation Tests
Gavavva
Gavavva Apr 4 2011, 3:15am says:

I'm so not happy with that hair/harline, I'll re-do the texture when I get home from work.

+1 vote     media: Field Ops Head - Mohawk
Gavavva
Gavavva Apr 1 2011, 5:39am says:

I can haz a moan :(

It's like having sex with jessica alba and then having Justin Beiber as a kid and nor being able to do anything about it :(

+1 vote     article: TBG In Search Of New Animators!
Gavavva
Gavavva Mar 31 2011, 2:22pm replied:

Quake 2 as a base, of course. Same way Rage is the Quake 1 engine really, its just updated over the years.

Anyway back on topic, there has to be some people willing to help? ATM, we STILL can't get any help. Nobody wants to bother, sadly, and what help we do get goes AWOL for no reason and leaves stuff half finished, so I'm telling everybody now this FACT...

If we don't get help that can actually do something within say, the next month, we are pulling the plug on the whole project. It’s as simple as that, sadly. We just aren’t anywhere we want to be with this, and that’s because the ratio of people moaning at us to people helping is 100,000:1.

Sucks... But it’s true :( I hope the next post I make is about how well things are going, rather than us closing shop.

+1 vote     article: TBG In Search Of New Animators!
Gavavva
Gavavva Mar 30 2011, 5:35pm replied:

Yeah.

+1 vote     media: CMC - Pistol - Textured & Posed
Gavavva
Gavavva Mar 20 2011, 5:31am replied:

No, its id softwares secret version of the idTech 4 engine that they added shadow mapping and vastly enhanced glsl shaders to, but only sent us the source. But sshhhh, its a secret, don't tell anybody :p

+2 votes     game: OverDose
Gavavva
Gavavva Mar 14 2011, 8:24pm says:

The game isn't public so neither is the engine source at this time, and wont be until release (unless we buy a licence). This conforms with GPL s requirements. Anybody who wants to work on OverDose can get in touch, but source isn't shared at this time. We obviously have our reasons for doing things this way.

+1 vote     game: OverDose
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