Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)

Comment History  (120 - 150 of 611)
Gavavva
Gavavva @ OverDose

OverDose is heavily optimised... I can't stress that enough. We haven't cut any corners there. I have a fairly old rig, I'm only on 4gig of ram, intel i7 950 with a BFG GTX 295... And even THEN, because the nVidia drivers are so gay, I'm running OverDose with ONE gpu, not my two that I have...

And it runs fine.

Seriously, can't stress that enough. Of course if I turn on real time light shafts the FPS drop a bit, and holy hell if I turn on max shadows, it runs badly... but then, MAX shadows are 64 samples :| Thats... Insane. I mean that, INSANE, but its there for future hardware. A lot of things are. But dropping shadows down to soft (i.e. still miles better than COD quality) and turning light shaft quality down to low (i.e. still better than most games as most dont have them) I clock the game at 60FPS locked.

On the subject of multiple cores, thats more a question for Nicolas to answer, sadly! But I'm sure he will see this and answer it better than I could :p

Good karma0 votes
Gavavva
Gavavva @ OverDose

Alpha/Beta, yes.

Good karma+2 votes
Gavavva
Gavavva @ Marauder Head 6

Maybe they mutated to have some form of extra sensory that made eyes redundant, and rather than feel like the lower form of human, scratch his own eyes off his face to prove hes more god like than us...

...or maybe I just thought it looked cool :p

Good karma+3 votes
Gavavva
Gavavva @ OverDose - Promo Video

We've spoken a lot about this. OverDose has a lot of high quality settings and effects, all of which are can be changed in quality or turned off (if it doesn't give too much of an advantage). That goes for everything, from texture effects to particles to even shaders.

Good karma+1 vote
Gavavva
Gavavva @ Marauder Head 6

Cheers guys. I know this ones a bit random, but the nail in the head was something I wanted to mess with. I figure these guys, they don't just do stuff to survive, but they do stuff to instil fear into the enemy as well, and lets be honest, things like this are just wrong... Plus they are a bit messed up in the head.

Got another one I'm working on atm, hoping to get it done IF I can mange him :p Quite enjoying the whole "totally isnane" side of art atm.

Good karma+3 votes
Gavavva
Gavavva @ Marauder Head 6

"Where we're going we don't need eyes to see..."

Good karma+2 votes
Gavavva
Gavavva @ OverDose - Promo Video

Well with Brink, they sadly stream lined the game way too much. It wasn't ET like it should have been, it was more like TF2, but without any of the fun. The game chugged, on even amazing systems, and even when it wasn't chugging it felt way too heavy. It was just dull to play, sadly.

It sucks because the art was just amazing, and they had a good go at things. But when you throw everything at a game, you need to make sure "everything" is polished. Sadly, it was a game with a million and one things, none of which were polished enough to work or be fun... Don't even get me started on balance.

Good karma+1 vote
Gavavva
Gavavva @ OverDose - Promo Video

Without sounding too much of an arse... The more we distance ourself from Brink, in gameplay at least (not visuals, those were stunning), the better.

Good karma+5 votes
Gavavva
Gavavva @ OverDose Ingame Update 2

For now the 763rd time, we posed moving PLAYERS in a real time MAP that were mid ACTION. I'm not sure how this isn't getting over still.

Good karma+1 vote
Gavavva
Gavavva @ OverDose Ingame Update 2

I don't actually think you are paying attention to any of this, to be fair. For about the 17th time, I'll say it again; The screenshots are not faked, they are set up using ingame real time assets, moving ingame in real time, to show off action in the best possible light we can do. We didn't just "create a screenshot" in Photoshop.

If thats SERIOUSLY an issue for you, then I think you may want to stay away from ANYTHING media related bud, because thats exactly what nearly everybody else does. The exception of course being people who do worse, and FAKE screenshots.

I have the sinking feeling I'm dealing with a troll, so I'll just end the conversation here. I think I've said more than enough on the matter.

Good karma+1 vote
Gavavva
Gavavva @ OverDose Ingame Update 2

Soooooo... Making sure characters are running around firing at each other in a level in a real build and then picking a pic that shows the action off best and still looks good...................


............... Is worse than faking a pic with assets not from the game the doesn't represent final quality...?

Ok chief. Well, that's... Ok.

Good karma+1 vote
Gavavva
Gavavva @ OverDose Ingame Update 2

Now would you like to know if this is real or setup? I'll tell you. Its both. Its real ingame stuff, these are the graphics you see as you play, with the characters you pick while playing, with the animations they show while you kill people. Simple as that. Is it set up.........?

You bet your arse its set up.

I challenge you to find me one single pic that isn't that shows a game off. Take a look at the new hitman shots... The yshow Agent 47 mid strangle, or with police in the background, or in a crowd... Those are set up shots showing off a certain "thing".

Or did you expect me to hammer F12 and just post loads of badly shot, pointlessly taken screenshots...?

Now I FULLY agree with what you are saying... Don't lie, don't post **** that isn't true etc. But we are not Nuclear Dawn, and lets face it, the work we have done with such a small band of merry men on the engine its based on ALONE should show you we mean business and don't take ****. I mean when you put it like that, its even more silly... We remake an entire engine, bring it above and beyond current spec, making all these AAA assets, but then its all a lie... It would be the biggest waste of time since this morning when I had a **** and only a rabbit dropping came out.

True Story.

Have faith. If you don't like what you see, help. if you do, comment, but tell us where we can go better. But we are in this for the long haul, and we aim to misbehave.

Good karma+1 vote
Gavavva
Gavavva @ OverDose Ingame Update 2

I don't quite follow this, so bare with me... Are you actually saying we went to the trouble of making characters, animating them, showing them animate in game, but then... don't have animated characters...? We don't have a HUD yet. Know why? Because the GUI code isn't final and I'm still waiting on it, and because the gamecode isn't final and I'm still waiting there, too. Why should I make a hud, only to remake it when the GUI codes done, and then remake it when the games done and reflects a totally different requirement...?

I get your "making progress that isn't actually happening" statement, totally. But in order to FAKE progress like this, you have to actually MAKE progress... Because otherwise, you are wasting effort? Why would I pose characters that haven't been animated, when I could just, you know, show them animated...? It doesn't make sense.

Theres a reason why we don't have a lot of gameplay videos out. Know what that reason is? Its nowhere near far enough along to show off. So that would just mean opening the floodgates to millions of people who complain on the little things, things that wont even be done, things that we already know about. Thats the nature of the beast sadly. You post things for feedback, you get feedback and you implement it. I got a lot from this pic on several sites alone... One pic. Scales, lighting, a LOT. That helps me. Moaning that "a pic showing real time action dopesnt look real time" on a SCREENSHOT seems a tad... Odd.

Good karma+1 vote
Gavavva
Gavavva @ Marauder "Bolt Gun" Concept

Theres a reason why we like Natalie Portman over Katie Price, amigo ;) Natural beauty over in your face works a lot more, plus its weighted a lot better this way it seems.

Maybe if we had weapon specific melee it would be ideal, but we don't, so theres no need. ATM, it serves as a nice little extra. But value the point, and maybe it can be brought over into the more heavy hitting weapons like the MDR assault rifle?

Good karma+1 vote
Gavavva
Gavavva @ OverDose

Yeah the old plan was it was going to be free, and certainly that can be said about alpha and beta access, but the final game was going to be sold if possible, and that's more possible now. I don't want to sound greedy even, far from it, but at such a cheap price to help an indie dev who did it all for free to get there, 10 bucks is pocket change.

Good karma+2 votes
Gavavva
Gavavva @ Marauder "Bolt Gun" Concept

De attachments are in progress matey boy and coming soon enough, give us chance old bean :p

Good karma+4 votes
Gavavva
Gavavva @ OverDose Ingame Update 2

It's not posed. Even if it were, in my honest most original English accent... Who the **** cares? Screenshots are presented to show you what the game looks like. As long as its not ubi soft levels of photoshoppery, and what you see IS what you get, who cares?

Let's say this screen is fake, something I COULD do; it would still be totally ingame, with effects, key framed animation so that it was all right to show it off etc... Even if it was faked, it would be nothing more than posing a scene to show what you want. Every game company and his mother does that. What do you want? Really ****** pics? Do you know how hard it is to show stuff mid action and have it look good ALL the time?

This pic, like the last, was set up to show a certain feeling. But it's still 100% ingame and is still somethig you would see, because shock horror, that's how it was took. The only thin I will say is that these pics won't look as good as the final, because there's. I effects AT ALL ATM.

Honestly... Sometimes I think you guys ask way to much. Flaming that other mod for posing pics is retarded. As long as they don't "fake" them with stuff you'll never see ingame and it's totally possible what they are showing. .. Who the **** cares?

Good karma+5 votes
Gavavva
Gavavva @ OverDose

Yeah: Indiegogo.com (check updates tab)

Good karma+1 vote
Gavavva
Gavavva @ OverDose Ingame Update 2

No its not? Its the same guy for sure, with the same head model... Its also the same map?

Good karma+2 votes
Gavavva
Gavavva @ OverDose Ingame Update 2

Do tell...? :s

Good karma+2 votes
Gavavva
Gavavva @ OverDose Is Now Accepting Donations!

I just made some MASSIVE changes to the pricing. You should check it out:



• $1+ - Every little helps, and will secure you a place on our credits screen for all the world to see!

• $15+ - Donating $15 will secure you a copy of the game on release.

• $45+ - Donating $45 or more will net you access to the OverDose Alpha/Beta (when available) as well as access to the soundtrack complete with updates if/when they become available! Soundtrack written and recorded by Luciano Giacomozzi & M. Baran Yasar.

• $150+ - The big one... Not only do you get all of the above, but you will also have the chance to see yourself in the game as a player selectable head... and then watch as some no good dirty mutant blows it clean off. Good times...


NOTE: To any female donators, we ARE going to be adding female player classes. At this time, only male player classes are in progress as we feel it was important to get one full set of classes available for the release rather than a mixed bag.

Good karma+6 votes
Gavavva
Gavavva @ OverDose

id tech 2 (Quake 2) ^^^^^

Good karma+1 vote
Gavavva
Gavavva @ OverDose Is Now Accepting Donations!

IMPORTANT UPDATE!!! - 26th February 2012

A lot of people have been talking with me with regards to the rewards and how I could change them up a bit. Thanks to their help and feedback, we have decided that anybody who donates $40 or more WILL get a copy of the game on release. Remember, the game isn't priced yet, but it won't be full priced as its not a huge tripple A title. This means that anybody who has already donated will of course get this perk as well.

Keep in mind all perks are stackable! Thanks again!

Good karma+2 votes
Gavavva
Gavavva @ OverDose Is Now Accepting Donations!

You get the game for $100. We see it as "You paid that much tp help the development, why shouldn't you get the game for free on release as well?"

As for the credits list, that may be true but its only fair :p

Good karma+2 votes
Gavavva
Gavavva @ New Eliteguard Look

I don't mean to be "that guy" but you do knwo you can't use these assets inyour game right? Not without permission from id Software/Raven first. They usually don't allow that.

Might be best to just remake the art yourself...?

Good karma+1 vote
Gavavva
Gavavva @ Team Blur Games Is Now On IndieGoGo/RocketHub & Is Accepting Donations!

Fixed typos as far as I can see :p Made a few changes too, thanks guys.

Good karma+1 vote
Gavavva
Gavavva @ OverDose

TBD at this time, it all depends on when we get help :(

Good karma+1 vote
Gavavva
Gavavva @ Team Blur Games Is Now On IndieGoGo/RocketHub & Is Accepting Donations!

The game won't be $50 on release lol. That's just an optional tier, as you can contribute any amount you like. Donating to the cause helps us hire new people, and if you donate so much, why shouldn't you get a copy of the game thrown in as well as for your troubles?

Good karma+1 vote
Gavavva
Gavavva @ OverDose - New Theme Song & UI

Once I get md5anim support in the ui, then ill do that. For now, this is the best I can do.

Good karma+2 votes
Gavavva
Gavavva @ OverDose - Sky Portal Test

They were low res... Really low res, in fact. They really dropped the ball aiming for 60fps in a game that didn't really need 60fps. Seems a bit silly, I feel they cut back waaaaaay too much. I'm hoping Doom 3 returns to glory and gives me some real time lighting, thats aimed at 30fps for the SP.

Good karma+2 votes
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