Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)
We've spoken a lot about this. OverDose has a lot of high quality settings and effects, all of which are can be changed in quality or turned off (if it doesn't give too much of an advantage). That goes for everything, from texture effects to particles to even shaders.
Cheers guys. I know this ones a bit random, but the nail in the head was something I wanted to mess with. I figure these guys, they don't just do stuff to survive, but they do stuff to instil fear into the enemy as well, and lets be honest, things like this are just wrong... Plus they are a bit messed up in the head.
Got another one I'm working on atm, hoping to get it done IF I can mange him :p Quite enjoying the whole "totally isnane" side of art atm.
"Where we're going we don't need eyes to see..."
Well with Brink, they sadly stream lined the game way too much. It wasn't ET like it should have been, it was more like TF2, but without any of the fun. The game chugged, on even amazing systems, and even when it wasn't chugging it felt way too heavy. It was just dull to play, sadly.
It sucks because the art was just amazing, and they had a good go at things. But when you throw everything at a game, you need to make sure "everything" is polished. Sadly, it was a game with a million and one things, none of which were polished enough to work or be fun... Don't even get me started on balance.
Without sounding too much of an arse... The more we distance ourself from Brink, in gameplay at least (not visuals, those were stunning), the better.
For now the 763rd time, we posed moving PLAYERS in a real time MAP that were mid ACTION. I'm not sure how this isn't getting over still.
I don't actually think you are paying attention to any of this, to be fair. For about the 17th time, I'll say it again; The screenshots are not faked, they are set up using ingame real time assets, moving ingame in real time, to show off action in the best possible light we can do. We didn't just "create a screenshot" in Photoshop.
If thats SERIOUSLY an issue for you, then I think you may want to stay away from ANYTHING media related bud, because thats exactly what nearly everybody else does. The exception of course being people who do worse, and FAKE screenshots.
I have the sinking feeling I'm dealing with a troll, so I'll just end the conversation here. I think I've said more than enough on the matter.
Soooooo... Making sure characters are running around firing at each other in a level in a real build and then picking a pic that shows the action off best and still looks good...................
............... Is worse than faking a pic with assets not from the game the doesn't represent final quality...?
Ok chief. Well, that's... Ok.
Now would you like to know if this is real or setup? I'll tell you. Its both. Its real ingame stuff, these are the graphics you see as you play, with the characters you pick while playing, with the animations they show while you kill people. Simple as that. Is it set up.........?
You bet your arse its set up.
I challenge you to find me one single pic that isn't that shows a game off. Take a look at the new hitman shots... The yshow Agent 47 mid strangle, or with police in the background, or in a crowd... Those are set up shots showing off a certain "thing".
Or did you expect me to hammer F12 and just post loads of badly shot, pointlessly taken screenshots...?
Now I FULLY agree with what you are saying... Don't lie, don't post **** that isn't true etc. But we are not Nuclear Dawn, and lets face it, the work we have done with such a small band of merry men on the engine its based on ALONE should show you we mean business and don't take ****. I mean when you put it like that, its even more silly... We remake an entire engine, bring it above and beyond current spec, making all these AAA assets, but then its all a lie... It would be the biggest waste of time since this morning when I had a **** and only a rabbit dropping came out.
Have faith. If you don't like what you see, help. if you do, comment, but tell us where we can go better. But we are in this for the long haul, and we aim to misbehave.
I don't quite follow this, so bare with me... Are you actually saying we went to the trouble of making characters, animating them, showing them animate in game, but then... don't have animated characters...? We don't have a HUD yet. Know why? Because the GUI code isn't final and I'm still waiting on it, and because the gamecode isn't final and I'm still waiting there, too. Why should I make a hud, only to remake it when the GUI codes done, and then remake it when the games done and reflects a totally different requirement...?
I get your "making progress that isn't actually happening" statement, totally. But in order to FAKE progress like this, you have to actually MAKE progress... Because otherwise, you are wasting effort? Why would I pose characters that haven't been animated, when I could just, you know, show them animated...? It doesn't make sense.
Theres a reason why we don't have a lot of gameplay videos out. Know what that reason is? Its nowhere near far enough along to show off. So that would just mean opening the floodgates to millions of people who complain on the little things, things that wont even be done, things that we already know about. Thats the nature of the beast sadly. You post things for feedback, you get feedback and you implement it. I got a lot from this pic on several sites alone... One pic. Scales, lighting, a LOT. That helps me. Moaning that "a pic showing real time action dopesnt look real time" on a SCREENSHOT seems a tad... Odd.
Theres a reason why we like Natalie Portman over Katie Price, amigo ;) Natural beauty over in your face works a lot more, plus its weighted a lot better this way it seems.
Maybe if we had weapon specific melee it would be ideal, but we don't, so theres no need. ATM, it serves as a nice little extra. But value the point, and maybe it can be brought over into the more heavy hitting weapons like the MDR assault rifle?
Yeah the old plan was it was going to be free, and certainly that can be said about alpha and beta access, but the final game was going to be sold if possible, and that's more possible now. I don't want to sound greedy even, far from it, but at such a cheap price to help an indie dev who did it all for free to get there, 10 bucks is pocket change.
De attachments are in progress matey boy and coming soon enough, give us chance old bean :p
It's not posed. Even if it were, in my honest most original English accent... Who the **** cares? Screenshots are presented to show you what the game looks like. As long as its not ubi soft levels of photoshoppery, and what you see IS what you get, who cares?
Let's say this screen is fake, something I COULD do; it would still be totally ingame, with effects, key framed animation so that it was all right to show it off etc... Even if it was faked, it would be nothing more than posing a scene to show what you want. Every game company and his mother does that. What do you want? Really ****** pics? Do you know how hard it is to show stuff mid action and have it look good ALL the time?
This pic, like the last, was set up to show a certain feeling. But it's still 100% ingame and is still somethig you would see, because shock horror, that's how it was took. The only thin I will say is that these pics won't look as good as the final, because there's. I effects AT ALL ATM.
Honestly... Sometimes I think you guys ask way to much. Flaming that other mod for posing pics is retarded. As long as they don't "fake" them with stuff you'll never see ingame and it's totally possible what they are showing. .. Who the **** cares?
Yeah: Indiegogo.com (check updates tab)
No its not? Its the same guy for sure, with the same head model... Its also the same map?
Do tell...? :s
I just made some MASSIVE changes to the pricing. You should check it out:
• $1+ - Every little helps, and will secure you a place on our credits screen for all the world to see!
• $15+ - Donating $15 will secure you a copy of the game on release.
• $45+ - Donating $45 or more will net you access to the OverDose Alpha/Beta (when available) as well as access to the soundtrack complete with updates if/when they become available! Soundtrack written and recorded by Luciano Giacomozzi & M. Baran Yasar.
• $150+ - The big one... Not only do you get all of the above, but you will also have the chance to see yourself in the game as a player selectable head... and then watch as some no good dirty mutant blows it clean off. Good times...
NOTE: To any female donators, we ARE going to be adding female player classes. At this time, only male player classes are in progress as we feel it was important to get one full set of classes available for the release rather than a mixed bag.
id tech 2 (Quake 2) ^^^^^
IMPORTANT UPDATE!!! - 26th February 2012
A lot of people have been talking with me with regards to the rewards and how I could change them up a bit. Thanks to their help and feedback, we have decided that anybody who donates $40 or more WILL get a copy of the game on release. Remember, the game isn't priced yet, but it won't be full priced as its not a huge tripple A title. This means that anybody who has already donated will of course get this perk as well.
Keep in mind all perks are stackable! Thanks again!
You get the game for $100. We see it as "You paid that much tp help the development, why shouldn't you get the game for free on release as well?"
As for the credits list, that may be true but its only fair :p
I don't mean to be "that guy" but you do knwo you can't use these assets inyour game right? Not without permission from id Software/Raven first. They usually don't allow that.
Might be best to just remake the art yourself...?
Fixed typos as far as I can see :p Made a few changes too, thanks guys.
TBD at this time, it all depends on when we get help :(
The game won't be $50 on release lol. That's just an optional tier, as you can contribute any amount you like. Donating to the cause helps us hire new people, and if you donate so much, why shouldn't you get a copy of the game thrown in as well as for your troubles?
Once I get md5anim support in the ui, then ill do that. For now, this is the best I can do.
They were low res... Really low res, in fact. They really dropped the ball aiming for 60fps in a game that didn't really need 60fps. Seems a bit silly, I feel they cut back waaaaaay too much. I'm hoping Doom 3 returns to glory and gives me some real time lighting, thats aimed at 30fps for the SP.
I agree, but I can't do a lot about it because its not my model, lol. The strange thing is, that the player models simply don't look right when shown like this, and never have. But when ingame, with the correct FOV etc, they all work better and look more correct and "true to life".
Its a bit odd. I wish I could implement your fix, but I simply don't want to mess with somebody elses work, plus the fact that these are not just simple diffuse only skins and would require a LOT of extra work to "fix"... It really makes it harder than you thik for such a small team.
Yeah but I guess you can't just call it id Tech 2 anymore with all the work Nicolas has done to the engine. We started with our old engine, which wasthe Quake II Evolved engine (A per pixel lit Quake 2 engine source port). So over the years, we simply just added, tweaked and improved what we can :p
Yeah, we have. But with one coder... You know ;) Be happy if we even GET animations :p