Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)

Comment History  (90 - 120 of 597)
Gavavva May 21 2012, 12:00pm says:

Normal mapped from a high poly sculpt... Gotta love modern day tech :D

+6 votes     media: Misc Low Detail Map Object - Body
Gavavva May 20 2012, 2:02pm replied:

I'll pass it onto Stefan if he hasn't already seen it :p

+1 vote     media: MDR Bolt Gun - WIP
Gavavva May 20 2012, 12:45pm says:

No custom ammo types lads, but attachments are certainly in.

+3 votes     media: MDR Bolt Gun - WIP
Gavavva May 18 2012, 8:05am says:

Bloody hell that tree and bush there are low quality, need to sort those out... they mess up bad with 8x AA and alpha to coverage lol!

+9 votes     media: I accidentally the whole thing :(
Gavavva May 7 2012, 9:27am replied:

No. At the end of the day, theres no limit on what the player wants to do, but then if the team refusts to accept that somebody needs to be an engineer... They are going to lose, really. You can have a time of Medics if you want, but you wont win the round that way.

There will be notifications telling the player how many of each class there are, as well as what is required. Also, players can switch classes at any time they want, as well as weapon and attachment load out.

The second you start forcing players into certain roles is the second you make the player feel like they have no control. We want a team to play to their strengths, NOT what we say they should do.

+2 votes     game: OverDose
Gavavva May 1 2012, 4:42pm says:

Love it guys.

+2 votes     media: First Gameplay Showing.
Gavavva Apr 24 2012, 6:38am says:

I can understand the concern for it looking more advanced than you would expect the general look of the marauder inventory to consist of, but theres a reason for that if you read Josephs artwork. The weapon is, really, a railgun, thats been salvaged and retro-fitted. Its supposed to look like a really high tech weapon thats just been tinkered with, but was still in R&D.

Its the ying to the humans sniper rifle yang.

+2 votes     media: Marauder High Velocity Rifle Concept Art
Gavavva Apr 23 2012, 12:43pm says:

It's quite high tech, it's a rail gun type weapon. It's still very rough in design, I'm sure that will come over more in the texture!

+2 votes     media: Marauder High Velocity Rifle Concept Art
Gavavva Mar 28 2012, 12:34pm says:

Guys, we finally added a chat page for everybody. If you have a forum account, you can simply load the chat page and get chatting with us about anything, any time! Heres the URL:


+3 votes     game: OverDose
Gavavva Mar 26 2012, 2:20pm replied:

Yeah but UE3 doesn't hv full real time lighting... So we are a bit more demanding.

+2 votes     game: OverDose
Gavavva Mar 23 2012, 9:39am replied:

With any luck towards the end of the year, thats the plan. We recently had a big pickup in help with weapon and character models so hopefully I'll be able to post a lot more soon.

+3 votes     game: OverDose
Gavavva Mar 19 2012, 2:40pm says:

I actually enjoyed Rage... I did.

I just think it was way too simple, in every way. They just played it far too safe. I wasn't expecting Fallout 3 like some people, but my God...

* Nightmare was far too Easy.
* Far too short with far too little to do.
* Racing was good! But even that... Not enough.
* Worst of all... Probably the WORST ending I've ever seen.

But really, once you beat an area, you had a chance of going back to it BACKWARDS (ZOMG!) and then... Thats it...? Sad :(

+3 votes     media: Marauder "Burst Rifle" Concept
Gavavva Mar 16 2012, 8:10am says:

Updated the pic slightly because the scales of the head shots were making some heads look smaller than others, when in fact they are all the same scale lol.

+1 vote     media: De' Heads
Gavavva Mar 15 2012, 10:20am says:

Just FYI guys, I've went back to the older white guys and changed it all up so it all fits correctly and looks much better.

I'll be posting an update of this pic later on today.

+1 vote     media: Give me head, hoooo ho hoooo...
Gavavva Mar 15 2012, 6:53am replied:

First and foremost is that this is a class based game, and we put gameplay above silly things like limb loss that would really hurt the game. In other words, what use would a medic be, if I had an arm blow off? Is he supposed to just patch him up? The game play would be horrible then, pistol only, bad accuracy, slow movement. You would just want to respawn asap.

Now, as I said we have to be very careful with how we do our damage model because of Medics. That means that when you shoot players, of course they will bleed, and leave bullet holes on the mesh in the correct location that you hit them. When a player dies, he goes into a "help" state. During this time, hes down but not out and can crawl, very slowly, around the map... But he has a bleed out time. During this time, a Medic needs to get to him and "revive" him, to get him back into the fight. If there’s no medic around, another player can "use" him, and forfeits the use of their weapon as they drag the player where they want. This movement is much faster than crawling, and it allows the downed player the use of his pistol.

But there ARE certain times when people just, well, die... With no chance of a revive. Getting hit with a rocket or explosive with result in you just blowing apart. Good old fashioned gibs, with lots of gore. A direct, up close shot to the face with a shotgun, or a direct head shot with a sniper, will result in your bonce being blown apart, and yes we have our own damage model for that, complete with neck stump, brain, skull and eye fragments, and lots of gore. Thankfully, the neck bone on the player skeleton acts as a lovely base to "spurt" upward streaks of blood, like a faucet.

Make no mistake, OverDose is a horror themed, gory game. Its not messing about like COD would.

+1 vote     game: OverDose
Gavavva Mar 15 2012, 6:44am replied:

OverDose is heavily optimised... I can't stress that enough. We haven't cut any corners there. I have a fairly old rig, I'm only on 4gig of ram, intel i7 950 with a BFG GTX 295... And even THEN, because the nVidia drivers are so gay, I'm running OverDose with ONE gpu, not my two that I have...

And it runs fine.

Seriously, can't stress that enough. Of course if I turn on real time light shafts the FPS drop a bit, and holy hell if I turn on max shadows, it runs badly... but then, MAX shadows are 64 samples :| Thats... Insane. I mean that, INSANE, but its there for future hardware. A lot of things are. But dropping shadows down to soft (i.e. still miles better than COD quality) and turning light shaft quality down to low (i.e. still better than most games as most dont have them) I clock the game at 60FPS locked.

On the subject of multiple cores, thats more a question for Nicolas to answer, sadly! But I'm sure he will see this and answer it better than I could :p

0 votes     game: OverDose
Gavavva Mar 12 2012, 11:24am replied:

Alpha/Beta, yes.

+2 votes     game: OverDose
Gavavva Mar 12 2012, 6:25am replied:

Maybe they mutated to have some form of extra sensory that made eyes redundant, and rather than feel like the lower form of human, scratch his own eyes off his face to prove hes more god like than us...

...or maybe I just thought it looked cool :p

+3 votes     media: Marauder Head 6
Gavavva Mar 12 2012, 5:33am says:

We've spoken a lot about this. OverDose has a lot of high quality settings and effects, all of which are can be changed in quality or turned off (if it doesn't give too much of an advantage). That goes for everything, from texture effects to particles to even shaders.

+1 vote     media: OverDose - Promo Video
Gavavva Mar 12 2012, 5:30am says:

Cheers guys. I know this ones a bit random, but the nail in the head was something I wanted to mess with. I figure these guys, they don't just do stuff to survive, but they do stuff to instil fear into the enemy as well, and lets be honest, things like this are just wrong... Plus they are a bit messed up in the head.

Got another one I'm working on atm, hoping to get it done IF I can mange him :p Quite enjoying the whole "totally isnane" side of art atm.

+3 votes     media: Marauder Head 6
Gavavva Mar 11 2012, 4:57pm says:

"Where we're going we don't need eyes to see..."

+2 votes     media: Marauder Head 6
Gavavva Mar 10 2012, 7:48am replied:

Well with Brink, they sadly stream lined the game way too much. It wasn't ET like it should have been, it was more like TF2, but without any of the fun. The game chugged, on even amazing systems, and even when it wasn't chugging it felt way too heavy. It was just dull to play, sadly.

It sucks because the art was just amazing, and they had a good go at things. But when you throw everything at a game, you need to make sure "everything" is polished. Sadly, it was a game with a million and one things, none of which were polished enough to work or be fun... Don't even get me started on balance.

+1 vote     media: OverDose - Promo Video
Gavavva Mar 10 2012, 7:17am says:

Without sounding too much of an arse... The more we distance ourself from Brink, in gameplay at least (not visuals, those were stunning), the better.

+5 votes     media: OverDose - Promo Video
Gavavva Mar 9 2012, 3:44pm replied:

For now the 763rd time, we posed moving PLAYERS in a real time MAP that were mid ACTION. I'm not sure how this isn't getting over still.

+1 vote     media: OverDose Ingame Update 2
Gavavva Mar 9 2012, 4:38am replied:

I don't actually think you are paying attention to any of this, to be fair. For about the 17th time, I'll say it again; The screenshots are not faked, they are set up using ingame real time assets, moving ingame in real time, to show off action in the best possible light we can do. We didn't just "create a screenshot" in Photoshop.

If thats SERIOUSLY an issue for you, then I think you may want to stay away from ANYTHING media related bud, because thats exactly what nearly everybody else does. The exception of course being people who do worse, and FAKE screenshots.

I have the sinking feeling I'm dealing with a troll, so I'll just end the conversation here. I think I've said more than enough on the matter.

+1 vote     media: OverDose Ingame Update 2
Gavavva Mar 8 2012, 4:08pm replied:

Soooooo... Making sure characters are running around firing at each other in a level in a real build and then picking a pic that shows the action off best and still looks good...................

............... Is worse than faking a pic with assets not from the game the doesn't represent final quality...?

Ok chief. Well, that's... Ok.

+1 vote     media: OverDose Ingame Update 2
Gavavva Mar 8 2012, 3:56am replied:

Now would you like to know if this is real or setup? I'll tell you. Its both. Its real ingame stuff, these are the graphics you see as you play, with the characters you pick while playing, with the animations they show while you kill people. Simple as that. Is it set up.........?

You bet your arse its set up.

I challenge you to find me one single pic that isn't that shows a game off. Take a look at the new hitman shots... The yshow Agent 47 mid strangle, or with police in the background, or in a crowd... Those are set up shots showing off a certain "thing".

Or did you expect me to hammer F12 and just post loads of badly shot, pointlessly taken screenshots...?

Now I FULLY agree with what you are saying... Don't lie, don't post **** that isn't true etc. But we are not Nuclear Dawn, and lets face it, the work we have done with such a small band of merry men on the engine its based on ALONE should show you we mean business and don't take ****. I mean when you put it like that, its even more silly... We remake an entire engine, bring it above and beyond current spec, making all these AAA assets, but then its all a lie... It would be the biggest waste of time since this morning when I had a **** and only a rabbit dropping came out.

True Story.

Have faith. If you don't like what you see, help. if you do, comment, but tell us where we can go better. But we are in this for the long haul, and we aim to misbehave.

+1 vote     media: OverDose Ingame Update 2
Gavavva Mar 8 2012, 3:56am replied:

I don't quite follow this, so bare with me... Are you actually saying we went to the trouble of making characters, animating them, showing them animate in game, but then... don't have animated characters...? We don't have a HUD yet. Know why? Because the GUI code isn't final and I'm still waiting on it, and because the gamecode isn't final and I'm still waiting there, too. Why should I make a hud, only to remake it when the GUI codes done, and then remake it when the games done and reflects a totally different requirement...?

I get your "making progress that isn't actually happening" statement, totally. But in order to FAKE progress like this, you have to actually MAKE progress... Because otherwise, you are wasting effort? Why would I pose characters that haven't been animated, when I could just, you know, show them animated...? It doesn't make sense.

Theres a reason why we don't have a lot of gameplay videos out. Know what that reason is? Its nowhere near far enough along to show off. So that would just mean opening the floodgates to millions of people who complain on the little things, things that wont even be done, things that we already know about. Thats the nature of the beast sadly. You post things for feedback, you get feedback and you implement it. I got a lot from this pic on several sites alone... One pic. Scales, lighting, a LOT. That helps me. Moaning that "a pic showing real time action dopesnt look real time" on a SCREENSHOT seems a tad... Odd.

+1 vote     media: OverDose Ingame Update 2
Gavavva Mar 8 2012, 3:45am says:

Theres a reason why we like Natalie Portman over Katie Price, amigo ;) Natural beauty over in your face works a lot more, plus its weighted a lot better this way it seems.

Maybe if we had weapon specific melee it would be ideal, but we don't, so theres no need. ATM, it serves as a nice little extra. But value the point, and maybe it can be brought over into the more heavy hitting weapons like the MDR assault rifle?

+1 vote     media: Marauder "Bolt Gun" Concept
Gavavva Mar 8 2012, 3:13am replied:

Yeah the old plan was it was going to be free, and certainly that can be said about alpha and beta access, but the final game was going to be sold if possible, and that's more possible now. I don't want to sound greedy even, far from it, but at such a cheap price to help an indie dev who did it all for free to get there, 10 bucks is pocket change.

+2 votes     game: OverDose
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