Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)
This was back when OverDose was a Q2 spin off, same universe. Since then we really pushed our own design but a lot of this will make it into OD.
To be fair, I am getting fed up of the "Are those CS hands" thing, like CS is the only game that could ever do them, lol... I'm so fed up I'm even starting to think about scrapping them for soemthing so original they haven't been done before... But then I think "Why? So a couple of internet people can get over the fact we used the same design as another game..?"
Come on guys. We have full high poly models for everything we do. We don't take shortcuts. Pretty much every texture file and model is high polied, *NOT* CrazyBumped like 99% of the mods out there. This takes time.
Ask yourself why we would suddenly change that style over night on a single model, and risk it all...?
They were made from the ground up, by myself and Mo, complete with high poly and new texture work. Another games hands wouldn't even work in this engine becuase of smoothing issues, but the question remains, why would we use another games hands when all other 4000+ files I've made are original/new...? We just based them on a fingerless glove, which, lets face it, isn't exactly an original idea in iteself.
Erm... Rad has ALWAYS had that ability, you just change the view style so it shows those views. All 3 at once, lol... Muppet :p
But we COULD sell it if we wanted... A Q2 licence is all we need, and if we were serious about selling it we would be serious about buying that.
But for now, OD is free, and we cant see that changing on this project at least.
You can tell I put 80+ hours into that game already :)
No. It will have physics for objects and the like, you can shoot in cans and have them bounce around, that kind of thing. But rag doll's are a bit pointless in a game where when you die, you need to wait to be revived, if you get me?
I dunno how I can prove it to you... :( But take my word for it ;)
TBH, Level editors have had a 3D view for years :D I started mapping with Qoole, for Quake 2, so I cant say before that, but even that had a 3D view (Just not realtime because of lightmapping, so it was always an unlit 3d view, fullbright).
Its multiplayer only, yes. No single player, and no plans for bots (at least for now).
We are putting a lot of focus into the modding and mapping side of things with our tools, that why we are really pushing them as high as possible.
Not really, no. We have a new map format, new model format, new lighting styles, new... Well everything. Its possible to get Quake 2 in it, yes, but it would have to all be remade from scratch :(
Its been in closed Alpha for a while while we get the rendering engine sorted. For the past week or so we have been working on getting ODRadiant together so that people can map for the game very easily.
Once the rendering engine is complete we will get to all those little details people love in the game engine and, well, then its on to beta.
As for when that is...
"When its done" :p
I doubt you can even run the menu TBH. Seeing as we are more advanced rendering wise than Doom 3, Quake 4, Prey and even Enemy Territory : Quake Wars... If you can run them smooth, you can run OD.
So you rip the media, legal or not... I'm confused to the point of all this? Whats your goal/aim? You haven't actually done anything worth looking at that anybody else couldn't do...?
Move along. Nothing to see here...
Soooooooo.. You ripped the media out of Halo C.E...?
You wont be able to release this to the public, just so you know. Remake the weapons, they arn't exactly hard.
"why is there no first person shooter game out there that dares forcing the players into cooperation?"
Erm... A LOT do... I think your about 10 years to late.
Guys, for some reason ModDB pulled my latest News Post...
Anyway, the OverDose soundtrack is online. You can find some samples of the music by going to the OverDose webpage:
No, you wont need Quake 2. Its not retail either, its 100% free.
No, you wont need anything. You wont need Quake 2. You wont need Q2E. You will just need to download OverDose, and thats all.
Yes, OverDose will support Mods, although thats not our main concern.
Not a good start when you say you want to be true to the source material and then miss spell "Tumbler" :D
Its Doom 3's model...? Like I said, we took it out of Doom 3, and put it in OverDose for these tech shots to show you that yes, the engine does indeed load MD5Mesh and MD5Anim models.
Erm, no... This model was designed and made from scratch. I know, I made the texture myself.
Render? Its ingame. All shots here are ingame. Nothing is faked or taken from max, and it never will be unless it strictly says on it "taken from max".
Its almost like it is Doom 3's Hellknight... Oh wait... IT IS :p Its shown here as an example of the engines rendering ability.
I don't quite know what you are trying to say...? No we didn't make the Hellknight, id Software did. Its there to give an example of MD5Mesh and MD5Anim files working in the engine. It wont be released, its not ours to release.
Because its too outdated...?
OverDose has Per Pixel Shadowing (Like Doom 3's) with shadow mapping, which means we get soft shadows. Goldsource has a very old .bsp map format with old static lightmaps. Its just too old and too ugly.
Plus we have added all this to Quake 2's base code now. Theres so much to OverDose there is hardly any more left of Quake 2 in there at all, thats how much of an engine rewrite we have done. Everything from the networking, the sound, the rendering... Physics... Christ everything has been re-made. Its our own engine really these days.
Can you imagine porting it over to an older engine...? Just wouldn't work. If it did it would take forever.
Oh trust us... If you like gore... If you like heads to explode when you get a perfect head shot... If you like blood...
You will f**king LOVE what we have planned ;)
That would be because its a remake of Base 1, a map from Quake 2 ;)