Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)

Comment History  (570 - 600 of 602)
Gavavva
Gavavva Nov 26 2008, 9:23am replied:

No. It will have physics for objects and the like, you can shoot in cans and have them bounce around, that kind of thing. But rag doll's are a bit pointless in a game where when you die, you need to wait to be revived, if you get me?

+1 vote   game: OverDose
Gavavva
Gavavva Nov 26 2008, 7:33am replied:

I dunno how I can prove it to you... :( But take my word for it ;)

+1 vote   game: OverDose
Gavavva
Gavavva Nov 25 2008, 5:58pm says:

TBH, Level editors have had a 3D view for years :D I started mapping with Qoole, for Quake 2, so I cant say before that, but even that had a 3D view (Just not realtime because of lightmapping, so it was always an unlit 3d view, fullbright).

+1 vote   media: OverDose Project Update - ODRadiant Is Born!
Gavavva
Gavavva Nov 25 2008, 5:57pm says:

Its multiplayer only, yes. No single player, and no plans for bots (at least for now).

We are putting a lot of focus into the modding and mapping side of things with our tools, that why we are really pushing them as high as possible.

+1 vote   game: OverDose
Gavavva
Gavavva Nov 25 2008, 5:53pm replied:

Not really, no. We have a new map format, new model format, new lighting styles, new... Well everything. Its possible to get Quake 2 in it, yes, but it would have to all be remade from scratch :(

+1 vote   game: OverDose
Gavavva
Gavavva Nov 25 2008, 7:12am replied:

Its been in closed Alpha for a while while we get the rendering engine sorted. For the past week or so we have been working on getting ODRadiant together so that people can map for the game very easily.

Once the rendering engine is complete we will get to all those little details people love in the game engine and, well, then its on to beta.

As for when that is...

Well..

"When its done" :p

+1 vote   game: OverDose
Gavavva
Gavavva Oct 6 2008, 6:44am replied:

I doubt you can even run the menu TBH. Seeing as we are more advanced rendering wise than Doom 3, Quake 4, Prey and even Enemy Territory : Quake Wars... If you can run them smooth, you can run OD.

+1 vote   game: OverDose
Gavavva
Gavavva Sep 24 2008, 7:15am says:

So you rip the media, legal or not... I'm confused to the point of all this? Whats your goal/aim? You haven't actually done anything worth looking at that anybody else couldn't do...?

Move along. Nothing to see here...

+1 vote   mod: Halo Life 2
Gavavva
Gavavva Sep 23 2008, 6:35pm says:

Soooooooo.. You ripped the media out of Halo C.E...?

You wont be able to release this to the public, just so you know. Remake the weapons, they arn't exactly hard.

+1 vote   mod: Halo Life 2
Gavavva
Gavavva Sep 23 2008, 10:42am says:

"why is there no first person shooter game out there that dares forcing the players into cooperation?"

Erm... A LOT do... I think your about 10 years to late.

+1 vote   article: Tanks and Rogues - from answer to modification
Gavavva
Gavavva Sep 18 2008, 2:18pm says:

Guys, for some reason ModDB pulled my latest News Post...

Anyway, the OverDose soundtrack is online. You can find some samples of the music by going to the OverDose webpage:

Teamblurgames.com

+1 vote   game: OverDose
Gavavva
Gavavva Sep 16 2008, 4:45pm replied:

No, you wont need Quake 2. Its not retail either, its 100% free.

+3 votes   game: OverDose
Gavavva
Gavavva Aug 28 2008, 4:03am replied:

No, you wont need anything. You wont need Quake 2. You wont need Q2E. You will just need to download OverDose, and thats all.

0 votes   game: OverDose
Gavavva
Gavavva Aug 25 2008, 11:45am replied:

Yes, OverDose will support Mods, although thats not our main concern.

0 votes   game: OverDose
Gavavva
Gavavva Aug 24 2008, 9:31am replied:

Not a good start when you say you want to be true to the source material and then miss spell "Tumbler" :D

+1 vote   mod: GTA - The Dark Knight
Gavavva
Gavavva Aug 22 2008, 6:57am replied:

Its Doom 3's model...? Like I said, we took it out of Doom 3, and put it in OverDose for these tech shots to show you that yes, the engine does indeed load MD5Mesh and MD5Anim models.

0 votes   game: OverDose
Gavavva
Gavavva Aug 21 2008, 7:56pm says:

Erm, no... This model was designed and made from scratch. I know, I made the texture myself.

+1 vote   media: O37 - Complete and Animated
Gavavva
Gavavva Aug 21 2008, 11:59am says:

Render? Its ingame. All shots here are ingame. Nothing is faked or taken from max, and it never will be unless it strictly says on it "taken from max".

+1 vote   media: Per Pixel Lighting And Shadow Mapping
Gavavva
Gavavva Aug 21 2008, 11:39am says:

Its almost like it is Doom 3's Hellknight... Oh wait... IT IS :p Its shown here as an example of the engines rendering ability.

+1 vote   media: MD5 Mesh and MD5Anim Support
Gavavva
Gavavva Aug 21 2008, 11:37am replied:

I don't quite know what you are trying to say...? No we didn't make the Hellknight, id Software did. Its there to give an example of MD5Mesh and MD5Anim files working in the engine. It wont be released, its not ours to release.

0 votes   game: OverDose
Gavavva
Gavavva Aug 21 2008, 8:15am replied:

Because its too outdated...?

OverDose has Per Pixel Shadowing (Like Doom 3's) with shadow mapping, which means we get soft shadows. Goldsource has a very old .bsp map format with old static lightmaps. Its just too old and too ugly.

Plus we have added all this to Quake 2's base code now. Theres so much to OverDose there is hardly any more left of Quake 2 in there at all, thats how much of an engine rewrite we have done. Everything from the networking, the sound, the rendering... Physics... Christ everything has been re-made. Its our own engine really these days.

Can you imagine porting it over to an older engine...? Just wouldn't work. If it did it would take forever.

0 votes   game: OverDose
Gavavva
Gavavva Aug 21 2008, 7:06am replied:

Oh trust us... If you like gore... If you like heads to explode when you get a perfect head shot... If you like blood...

You will f**king LOVE what we have planned ;)

0 votes   game: OverDose
Gavavva
Gavavva Aug 21 2008, 7:02am says:

That would be because its a remake of Base 1, a map from Quake 2 ;)

+3 votes   media: OverDose Tech Map Test - Base1
Gavavva
Gavavva Aug 20 2008, 3:17pm says:

Well the site is currently down. Its been down a lot just recently. We are working on getting a new host :(

+1 vote   article: OverDose
Gavavva
Gavavva Aug 20 2008, 3:04am replied:

Wait wait wait... "Marcus fenix-wannabe bullet shooter"...

Oh man... That has to be the new tagline :)

Come on Cheap Alert, play fair. At least let me slag off Open Arena first before you dive right in there with the low punches. (Which I haven't done, its sitting on my HDD, has been for a while).

+4 votes   article: OverDose
Gavavva
Gavavva Aug 19 2008, 1:52pm replied:

Because with the Quake 2 source we can do anything we want at all ;)

0 votes   game: OverDose
Gavavva
Gavavva Aug 19 2008, 1:50pm replied:

Yeah that was fixed ages ago sir.

+1 vote   article: OverDose
Gavavva
Gavavva Aug 19 2008, 12:04pm says:

Without sounding like a knob (Something I've been told I have a hard tiwe with) its better than HL2's water, because for some reason HL2's reflections go really ugly and blocky up close. Very pixelated. Here, we dont have that problem :)

We can also simulate waves too very easy in the material file.

+3 votes   media: Realtime reflective/refractive water
Gavavva
Gavavva Aug 19 2008, 10:10am replied:

Well, you don't need Quake 2 installed. Its a full game built on Quake 2 source, not game code ;)

0 votes   game: OverDose
Gavavva
Gavavva Aug 19 2008, 8:41am says:

Well, its not Quake 2 anymore ;)

But sure, why not? Our previous work, "Quake 2 Evolved", had bump mapping, spec map, vertex/fragment programs and Doom 3 style per pixel shadows.

+1 vote   media: OverDose Tech Map Test - Base1
Gavavva
Gavavva Mar 17 2013, 11:19am says:

Team? One person. Also the tree is old and being remade anyway.

+4 votes   media: OverDose
Gavavva
Gavavva Feb 19 2013, 4:20pm says:

You...

You never...

You never finished Skyrim...? Fallout 3...? Vice City...? Duuuuuuuuuuuuuuuuuuuude....

+3 votes   media: Colour... In OverDose...? Whatever next...? 3
Gavavva
Gavavva Sep 20 2012, 10:19am replied:

Ivy are made of simple planes, and then a few tris in random places over the face of the Ivy to give volume. Its actually a really low poly solution that fakes depth, its cheap and as you can see, fools the eye quite easily.

+3 votes   media: Out Of Order? 4
Gavavva
Gavavva May 22 2012, 11:49am says:

Its been toned down and changed lads, fear not :p

Team-blur-games.com

Team-blur-games.com

+5 votes   media: WIP Media 2
Gavavva
Gavavva May 22 2012, 8:45am says:

Already changed the colours and stuff based on feedback :p

+1 vote   media: WIP Media
Gavavva
Gavavva May 21 2012, 12:00pm says:

Normal mapped from a high poly sculpt... Gotta love modern day tech :D

+6 votes   media: Misc Low Detail Map Object - Body
Gavavva
Gavavva Mar 10 2012, 7:48am replied:

Well with Brink, they sadly stream lined the game way too much. It wasn't ET like it should have been, it was more like TF2, but without any of the fun. The game chugged, on even amazing systems, and even when it wasn't chugging it felt way too heavy. It was just dull to play, sadly.

It sucks because the art was just amazing, and they had a good go at things. But when you throw everything at a game, you need to make sure "everything" is polished. Sadly, it was a game with a million and one things, none of which were polished enough to work or be fun... Don't even get me started on balance.

+1 vote   media: OverDose - Promo Video
Gavavva
Gavavva Mar 10 2012, 7:17am says:

Without sounding too much of an arse... The more we distance ourself from Brink, in gameplay at least (not visuals, those were stunning), the better.

+5 votes   media: OverDose - Promo Video
Gavavva
Gavavva Mar 7 2012, 5:10pm replied:

De attachments are in progress matey boy and coming soon enough, give us chance old bean :p

+4 votes   media: Marauder "Bolt Gun" Concept
Gavavva
Gavavva Feb 26 2012, 10:08am says:

You get the game for $100. We see it as "You paid that much tp help the development, why shouldn't you get the game for free on release as well?"

As for the credits list, that may be true but its only fair :p

+2 votes   media: OverDose Is Now Accepting Donations!
Gavavva
Gavavva Feb 1 2012, 7:37am replied:

In between. Fast is Quake 3. Slow is Rainbow Six. Theres realistic tones here, you have iron sights, you can't sprint and shoot and hit anything etc... Think of it like COD, Killzone, Gears, you know a hint of realism, a hint of arcade, but its own beast.

+1 vote   article: Sound Track Previews And Updates
Gavavva
Gavavva Dec 31 2011, 9:00am says:

That's kinda the point. The original was just no good there, it was a cramped room with an odd layout... Seeing as this isn't a direct remake and it's more a reimagining, I took the liberty and went ahead in turning it into a more visually interesting shower room. The comparison is there to show you the general area.

+1 vote   media: Beach Assault - OverDose WIP 7
Gavavva
Gavavva Dec 14 2011, 2:26pm replied:

Read the top right ;)

+1 vote   media: Beach Assult - OverDose WIP
Gavavva
Gavavva Mar 9 2011, 2:12pm replied:

Aye, but it's from my mises. She wanted to thank you. She was pleased... Several times.

+1 vote   media: CMC Pistol - Sand/Woodland Version
Gavavva
Gavavva Mar 6 2011, 3:49am says:

If you can call it single player... I have plans that IF this releases and IF its liked then we could always move onto a new project OD related, seeing as the engine is there, but it wouldn't be "single player" as such, more a coop focused story mode of sorts.

+1 vote   media: OverDose ViDoc Four - Cross Processing
Gavavva
Gavavva Feb 25 2011, 8:09am says:

Its a game. Its also a UI scene, so I can't use things you would expect, particles and the like, its all hacked model surfaces. I only have so much memory to work with before it takes years to load and chugs, defeating the point.

Heres a changelog so far:

-Added green lights to the marine near his chest/wrist so cast some dynamic shading. Not sure why I forgot those in the first place.

- Changed the blood pool on the floor to be less pool and more "dragged".

- Re-worked the dude texture so hes more bloody, more beaten up, also shows on the normal. The space I have to work with is tiny for this to keep file size down, its not like the player model.

- Removed dudes left wrist, cut it off, and stuck it on the floor near him, made it whiter obviously, added blood and stuff to it as needed.

- Changed the light above the door to a rare random flicker, added flare to match as well as light.

- Changed light inside open doorway, now pushed back further but also added alpha tested character shadow of people running that randomly streaks over the screen in that room, making it look like theres action going on.

- Various other little tweaks etc.

In Progress-

- Add more surface impacts for rain, there isn't enough atm. More ambient stuff.

- Change all the surface materials to a "Wet" effect. Waiting on shader.

I knew I shouldn't have uploaded that video so soon.

+1 vote   media: OverDose ViDoc Three - UI Scene
Gavavva
Gavavva Jan 9 2011, 1:38pm says:

Its just a test rig. Why would we show you a rig of hands with no weapon in it that would be final? :p

Relax... Weapon shots may be coming soon, if we can get it up to snuff.

+1 vote   media: Peace, Mother ****er!
Gavavva
Gavavva Dec 21 2010, 2:51pm says:

I'll try and get some videos of the onscreen team orders after Christmas (As in, when you issue orders to your team such as hold, attack, enemy spotted etc, the left hand will actually do that action ala Vegas 2).

+3 votes   media: CMC Hands Test - READ NOTE
Gavavva
Gavavva Dec 21 2010, 1:50pm replied:

Radiant? Whats Radiant got to do with anything? :p

+1 vote   article: First Person Arm Models+Texture
Gavavva
Gavavva Nov 26 2010, 3:09pm says:

Sam Fisher invented head goggles. Tru fax.

That reminds me, I really need to get Conviction on 360. I totally raped the PC version but I want the chevos because I have OCD's or something.

+1 vote   media: CMC Field Ops - Head Variants
Gavavva
Gavavva Nov 18 2010, 3:12am says:

Thank you for being so descriptive in your feedback, I'll issue a refund to your account as soon as possible. You shouldn't have to buy a game looking like this.

+1 vote   media: CMC Field Ops - Ingame 5
Gavavva
Gavavva Nov 18 2010, 3:11am says:

No, nothing like Fallout 3's pipboy. Go troll some place else.

+4 votes   media: CMC Field Ops - Ingame 3
Gavavva
Gavavva Oct 30 2010, 11:02am replied:

Its not a bag, its a backpack.

+1 vote   media: CMC Field Ops - High Poly
Gavavva
Gavavva Sep 26 2010, 4:34am replied:

Well, theres a lot of info here: Team-blur-games.com :p

+1 vote   media: Foliage Lighting
Gavavva
Gavavva Sep 26 2010, 4:26am says:

All foliage selfshadows and shadows the world, same as any other surface in the game (Including alpha tested surface, something Doom 3 won't do for example because the tech wont allow it). However we don't use sprites for anything thats lit, because sprites don't containt the correct lighting info unless they are updated every frame (Expensive!). So, every foliage model in the engine has to be an actual mesh, which isn't expensive at all, quite cheap, and looks so much fuller and better than an always looking at you sprite.

+2 votes   media: Foliage Lighting
Gavavva
Gavavva Sep 19 2010, 8:36am replied:

Everything in OD has optional levels of quality, including off (with the except of shadows, you can't disable them online).

So you can turn it off if you don't like it.

+6 votes   media: Screen Space Ambient Occlusion (SSAO)
Gavavva
Gavavva Jul 13 2010, 3:04pm says:

*facepalm*

+1 vote   media: Stockpile - Style
Gavavva
Gavavva May 26 2010, 3:23am says:

Because the pic isn't ours, its from Crysis. I submitted the news before taking the shots. I'm updating them with OD shots as quick as possible. The parallax shot was just there to demo what the feature is really, but with actual OD pics its better.

0 votes   article: New Site URL And Update Features
Gavavva
Gavavva Dec 30 2009, 4:22pm says:

Currently Processing... OMGAH! ITS THE END OF TEH WURLD!!!!

Give it chance, ModDB like to check I'm not uploading porn and stuff.

+2 votes   media: OverDose Title Screen And New Menu Music
Gavavva
Gavavva Dec 20 2009, 4:18pm replied:

WITH THAT SAID, this man has no hair. But that doesnt mean hes bald. Quack.

+1 vote   media: Head Test
Gavavva
Gavavva Oct 5 2009, 6:18am says:

Man its depressing how bad this pic looks, if only you could see the new terrain...

*goes back to max*

+1 vote   media: WIP FuelDump 2
Gavavva
Gavavva Sep 21 2009, 4:06pm says:

Yeah, sorted that lol :p

+1 vote   media: WIP Fuel Dump
Gavavva
Gavavva Jun 9 2009, 12:46pm says:

Have you actually FOUND the five pics yet then...? That was fast, I should make it harder next time.

+1 vote   article: >>> EYES ONLY - MDR SECURE TRANSMISSION PARTIAL TRANSCRIPT
Gavavva
Gavavva May 22 2009, 4:50am replied:

What issues do you have with Q2E? There is still a Q2E section at the forums :p

+1 vote   article: Post Process Effects Editor
Gavavva
Gavavva Apr 18 2009, 11:21am says:

I think you need to re-read the plot of OverDose a little closer, and see that this weapon does indeed fit perfectly.

+1 vote   media: CMC M108 Sniper Rifle
Gavavva
Gavavva Mar 29 2009, 11:31am says:

Grenades!!

lol no, just for display :p

+1 vote   media: Marauder Infiltrator Concept Art
Gavavva
Gavavva Mar 22 2009, 9:19am says:

He has a face only a mother could love... Reminds me of somebody I know actually.

+1 vote   media: Marauder Locum (Medic) Final Artwork
Gavavva
Gavavva Feb 18 2009, 4:26am replied:

Not at all, still needs to be made.

+1 vote   media: OverDose Credits Music
Gavavva
Gavavva Feb 14 2009, 7:24am says:

Looks nothing like Nemesis lol

-1 votes   media: Marauder Drone Concept *FINAL*
Gavavva
Gavavva Jan 30 2009, 5:35pm replied:

These guys are mutants, what would you like, skin care products as weapons?

Read the game design doc before slagging it off eh?

Teamblurgames.com

+2 votes   media: Marauder Technician Concept
Gavavva
Gavavva Jan 26 2009, 3:22am replied:

Erm, yes of course, lol. Think of it as Doom 3... With soft shadows.

+1 vote   media: Per Pixel Lighting & Shadow Maps
Gavavva
Gavavva Jan 15 2009, 12:17pm says:

No idea, but its not been converted yet for use, so don't read into any of that uglyness and stupid polyflow.

+1 vote   media: Pistol Early WIP
Gavavva
Gavavva Jan 12 2009, 6:52am says:

ModDB's high compression does wash out this pic some what... CLick it to enlarge it! :p

+1 vote   media: WIP Shots... MOER!!!121234
Gavavva
Gavavva Dec 11 2008, 9:38am says:

Whats that picture supposed to be...? It looks like a slab of cheese with some potatoe slices next to it...

CAN I HAZ CHEZ NOW?

+1 vote   mod: Killzone 2 Mapping Project
Gavavva
Gavavva Nov 27 2008, 2:33pm says:

looooooooooooooooooooool...

You can tell I put 80+ hours into that game already :)

+1 vote   media: Test Media
Gavavva
Gavavva Aug 19 2008, 8:40am says:

Nope. I kinda re-made the tile texture and used it as my temp texture. A lot of people say "Thats UE3, right?" lol. Its just a temp texture. But no, thats OD in-engine.

+1 vote   media: Tree Test
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