Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)
No. It will have physics for objects and the like, you can shoot in cans and have them bounce around, that kind of thing. But rag doll's are a bit pointless in a game where when you die, you need to wait to be revived, if you get me?
I dunno how I can prove it to you... :( But take my word for it ;)
TBH, Level editors have had a 3D view for years :D I started mapping with Qoole, for Quake 2, so I cant say before that, but even that had a 3D view (Just not realtime because of lightmapping, so it was always an unlit 3d view, fullbright).
Its multiplayer only, yes. No single player, and no plans for bots (at least for now).
We are putting a lot of focus into the modding and mapping side of things with our tools, that why we are really pushing them as high as possible.
Not really, no. We have a new map format, new model format, new lighting styles, new... Well everything. Its possible to get Quake 2 in it, yes, but it would have to all be remade from scratch :(
Its been in closed Alpha for a while while we get the rendering engine sorted. For the past week or so we have been working on getting ODRadiant together so that people can map for the game very easily.
Once the rendering engine is complete we will get to all those little details people love in the game engine and, well, then its on to beta.
As for when that is...
"When its done" :p
I doubt you can even run the menu TBH. Seeing as we are more advanced rendering wise than Doom 3, Quake 4, Prey and even Enemy Territory : Quake Wars... If you can run them smooth, you can run OD.
So you rip the media, legal or not... I'm confused to the point of all this? Whats your goal/aim? You haven't actually done anything worth looking at that anybody else couldn't do...?
Move along. Nothing to see here...
Soooooooo.. You ripped the media out of Halo C.E...?
You wont be able to release this to the public, just so you know. Remake the weapons, they arn't exactly hard.
"why is there no first person shooter game out there that dares forcing the players into cooperation?"
Erm... A LOT do... I think your about 10 years to late.
Guys, for some reason ModDB pulled my latest News Post...
Anyway, the OverDose soundtrack is online. You can find some samples of the music by going to the OverDose webpage:
No, you wont need Quake 2. Its not retail either, its 100% free.
No, you wont need anything. You wont need Quake 2. You wont need Q2E. You will just need to download OverDose, and thats all.
Yes, OverDose will support Mods, although thats not our main concern.
Not a good start when you say you want to be true to the source material and then miss spell "Tumbler" :D
Its Doom 3's model...? Like I said, we took it out of Doom 3, and put it in OverDose for these tech shots to show you that yes, the engine does indeed load MD5Mesh and MD5Anim models.
Erm, no... This model was designed and made from scratch. I know, I made the texture myself.
Render? Its ingame. All shots here are ingame. Nothing is faked or taken from max, and it never will be unless it strictly says on it "taken from max".
Its almost like it is Doom 3's Hellknight... Oh wait... IT IS :p Its shown here as an example of the engines rendering ability.
I don't quite know what you are trying to say...? No we didn't make the Hellknight, id Software did. Its there to give an example of MD5Mesh and MD5Anim files working in the engine. It wont be released, its not ours to release.
Because its too outdated...?
OverDose has Per Pixel Shadowing (Like Doom 3's) with shadow mapping, which means we get soft shadows. Goldsource has a very old .bsp map format with old static lightmaps. Its just too old and too ugly.
Plus we have added all this to Quake 2's base code now. Theres so much to OverDose there is hardly any more left of Quake 2 in there at all, thats how much of an engine rewrite we have done. Everything from the networking, the sound, the rendering... Physics... Christ everything has been re-made. Its our own engine really these days.
Can you imagine porting it over to an older engine...? Just wouldn't work. If it did it would take forever.
Oh trust us... If you like gore... If you like heads to explode when you get a perfect head shot... If you like blood...
You will f**king LOVE what we have planned ;)
That would be because its a remake of Base 1, a map from Quake 2 ;)
Well the site is currently down. Its been down a lot just recently. We are working on getting a new host :(
Wait wait wait... "Marcus fenix-wannabe bullet shooter"...
Oh man... That has to be the new tagline :)
Come on Cheap Alert, play fair. At least let me slag off Open Arena first before you dive right in there with the low punches. (Which I haven't done, its sitting on my HDD, has been for a while).
Because with the Quake 2 source we can do anything we want at all ;)
Yeah that was fixed ages ago sir.
Without sounding like a knob (Something I've been told I have a hard tiwe with) its better than HL2's water, because for some reason HL2's reflections go really ugly and blocky up close. Very pixelated. Here, we dont have that problem :)
We can also simulate waves too very easy in the material file.
Well, you don't need Quake 2 installed. Its a full game built on Quake 2 source, not game code ;)
Well, its not Quake 2 anymore ;)
But sure, why not? Our previous work, "Quake 2 Evolved", had bump mapping, spec map, vertex/fragment programs and Doom 3 style per pixel shadows.
Team? One person. Also the tree is old and being remade anyway.
You never finished Skyrim...? Fallout 3...? Vice City...? Duuuuuuuuuuuuuuuuuuuude....
Ivy are made of simple planes, and then a few tris in random places over the face of the Ivy to give volume. Its actually a really low poly solution that fakes depth, its cheap and as you can see, fools the eye quite easily.
Its been toned down and changed lads, fear not :p
Already changed the colours and stuff based on feedback :p
Normal mapped from a high poly sculpt... Gotta love modern day tech :D
Well with Brink, they sadly stream lined the game way too much. It wasn't ET like it should have been, it was more like TF2, but without any of the fun. The game chugged, on even amazing systems, and even when it wasn't chugging it felt way too heavy. It was just dull to play, sadly.
It sucks because the art was just amazing, and they had a good go at things. But when you throw everything at a game, you need to make sure "everything" is polished. Sadly, it was a game with a million and one things, none of which were polished enough to work or be fun... Don't even get me started on balance.
Without sounding too much of an arse... The more we distance ourself from Brink, in gameplay at least (not visuals, those were stunning), the better.
De attachments are in progress matey boy and coming soon enough, give us chance old bean :p
You get the game for $100. We see it as "You paid that much tp help the development, why shouldn't you get the game for free on release as well?"
As for the credits list, that may be true but its only fair :p
In between. Fast is Quake 3. Slow is Rainbow Six. Theres realistic tones here, you have iron sights, you can't sprint and shoot and hit anything etc... Think of it like COD, Killzone, Gears, you know a hint of realism, a hint of arcade, but its own beast.
That's kinda the point. The original was just no good there, it was a cramped room with an odd layout... Seeing as this isn't a direct remake and it's more a reimagining, I took the liberty and went ahead in turning it into a more visually interesting shower room. The comparison is there to show you the general area.
Read the top right ;)
Aye, but it's from my mises. She wanted to thank you. She was pleased... Several times.
If you can call it single player... I have plans that IF this releases and IF its liked then we could always move onto a new project OD related, seeing as the engine is there, but it wouldn't be "single player" as such, more a coop focused story mode of sorts.
Its a game. Its also a UI scene, so I can't use things you would expect, particles and the like, its all hacked model surfaces. I only have so much memory to work with before it takes years to load and chugs, defeating the point.
Heres a changelog so far:
-Added green lights to the marine near his chest/wrist so cast some dynamic shading. Not sure why I forgot those in the first place.
- Changed the blood pool on the floor to be less pool and more "dragged".
- Re-worked the dude texture so hes more bloody, more beaten up, also shows on the normal. The space I have to work with is tiny for this to keep file size down, its not like the player model.
- Removed dudes left wrist, cut it off, and stuck it on the floor near him, made it whiter obviously, added blood and stuff to it as needed.
- Changed the light above the door to a rare random flicker, added flare to match as well as light.
- Changed light inside open doorway, now pushed back further but also added alpha tested character shadow of people running that randomly streaks over the screen in that room, making it look like theres action going on.
- Various other little tweaks etc.
- Add more surface impacts for rain, there isn't enough atm. More ambient stuff.
- Change all the surface materials to a "Wet" effect. Waiting on shader.
I knew I shouldn't have uploaded that video so soon.
Its just a test rig. Why would we show you a rig of hands with no weapon in it that would be final? :p
Relax... Weapon shots may be coming soon, if we can get it up to snuff.
I'll try and get some videos of the onscreen team orders after Christmas (As in, when you issue orders to your team such as hold, attack, enemy spotted etc, the left hand will actually do that action ala Vegas 2).
Radiant? Whats Radiant got to do with anything? :p
Sam Fisher invented head goggles. Tru fax.
That reminds me, I really need to get Conviction on 360. I totally raped the PC version but I want the chevos because I have OCD's or something.
Thank you for being so descriptive in your feedback, I'll issue a refund to your account as soon as possible. You shouldn't have to buy a game looking like this.
No, nothing like Fallout 3's pipboy. Go troll some place else.
Its not a bag, its a backpack.
Well, theres a lot of info here: Team-blur-games.com :p
All foliage selfshadows and shadows the world, same as any other surface in the game (Including alpha tested surface, something Doom 3 won't do for example because the tech wont allow it). However we don't use sprites for anything thats lit, because sprites don't containt the correct lighting info unless they are updated every frame (Expensive!). So, every foliage model in the engine has to be an actual mesh, which isn't expensive at all, quite cheap, and looks so much fuller and better than an always looking at you sprite.
Everything in OD has optional levels of quality, including off (with the except of shadows, you can't disable them online).
So you can turn it off if you don't like it.
Because the pic isn't ours, its from Crysis. I submitted the news before taking the shots. I'm updating them with OD shots as quick as possible. The parallax shot was just there to demo what the feature is really, but with actual OD pics its better.
Currently Processing... OMGAH! ITS THE END OF TEH WURLD!!!!
Give it chance, ModDB like to check I'm not uploading porn and stuff.
WITH THAT SAID, this man has no hair. But that doesnt mean hes bald. Quack.
Man its depressing how bad this pic looks, if only you could see the new terrain...
*goes back to max*
Yeah, sorted that lol :p
Have you actually FOUND the five pics yet then...? That was fast, I should make it harder next time.
What issues do you have with Q2E? There is still a Q2E section at the forums :p
I think you need to re-read the plot of OverDose a little closer, and see that this weapon does indeed fit perfectly.
lol no, just for display :p
He has a face only a mother could love... Reminds me of somebody I know actually.
Not at all, still needs to be made.
Looks nothing like Nemesis lol
These guys are mutants, what would you like, skin care products as weapons?
Read the game design doc before slagging it off eh?
Erm, yes of course, lol. Think of it as Doom 3... With soft shadows.
No idea, but its not been converted yet for use, so don't read into any of that uglyness and stupid polyflow.
ModDB's high compression does wash out this pic some what... CLick it to enlarge it! :p
Whats that picture supposed to be...? It looks like a slab of cheese with some potatoe slices next to it...
CAN I HAZ CHEZ NOW?
You can tell I put 80+ hours into that game already :)
Nope. I kinda re-made the tile texture and used it as my temp texture. A lot of people say "Thats UE3, right?" lol. Its just a temp texture. But no, thats OD in-engine.