Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)

Comment History  (570 - 597 of 597)
Gavavva
Gavavva Nov 25 2008, 7:12am replied:

Its been in closed Alpha for a while while we get the rendering engine sorted. For the past week or so we have been working on getting ODRadiant together so that people can map for the game very easily.

Once the rendering engine is complete we will get to all those little details people love in the game engine and, well, then its on to beta.

As for when that is...

Well..

"When its done" :p

+1 vote     game: OverDose
Gavavva
Gavavva Oct 6 2008, 6:44am replied:

I doubt you can even run the menu TBH. Seeing as we are more advanced rendering wise than Doom 3, Quake 4, Prey and even Enemy Territory : Quake Wars... If you can run them smooth, you can run OD.

+1 vote     game: OverDose
Gavavva
Gavavva Sep 24 2008, 7:15am says:

So you rip the media, legal or not... I'm confused to the point of all this? Whats your goal/aim? You haven't actually done anything worth looking at that anybody else couldn't do...?

Move along. Nothing to see here...

+1 vote     mod: Halo Life 2
Gavavva
Gavavva Sep 23 2008, 6:35pm says:

Soooooooo.. You ripped the media out of Halo C.E...?

You wont be able to release this to the public, just so you know. Remake the weapons, they arn't exactly hard.

+1 vote     mod: Halo Life 2
Gavavva
Gavavva Sep 23 2008, 10:42am says:

"why is there no first person shooter game out there that dares forcing the players into cooperation?"

Erm... A LOT do... I think your about 10 years to late.

+1 vote     article: Tanks and Rogues - from answer to modification
Gavavva
Gavavva Sep 18 2008, 2:18pm says:

Guys, for some reason ModDB pulled my latest News Post...

Anyway, the OverDose soundtrack is online. You can find some samples of the music by going to the OverDose webpage:

Teamblurgames.com

+1 vote     game: OverDose
Gavavva
Gavavva Sep 16 2008, 4:45pm replied:

No, you wont need Quake 2. Its not retail either, its 100% free.

+3 votes     game: OverDose
Gavavva
Gavavva Aug 28 2008, 4:03am replied:

No, you wont need anything. You wont need Quake 2. You wont need Q2E. You will just need to download OverDose, and thats all.

0 votes     game: OverDose
Gavavva
Gavavva Aug 25 2008, 11:45am replied:

Yes, OverDose will support Mods, although thats not our main concern.

0 votes     game: OverDose
Gavavva
Gavavva Aug 24 2008, 9:31am replied:

Not a good start when you say you want to be true to the source material and then miss spell "Tumbler" :D

+1 vote     mod: GTA - The Dark Knight
Gavavva
Gavavva Aug 22 2008, 6:57am replied:

Its Doom 3's model...? Like I said, we took it out of Doom 3, and put it in OverDose for these tech shots to show you that yes, the engine does indeed load MD5Mesh and MD5Anim models.

0 votes     game: OverDose
Gavavva
Gavavva Aug 21 2008, 7:56pm says:

Erm, no... This model was designed and made from scratch. I know, I made the texture myself.

+1 vote     media: O37 - Complete and Animated
Gavavva
Gavavva Aug 21 2008, 11:59am says:

Render? Its ingame. All shots here are ingame. Nothing is faked or taken from max, and it never will be unless it strictly says on it "taken from max".

+1 vote     media: Per Pixel Lighting And Shadow Mapping
Gavavva
Gavavva Aug 21 2008, 11:39am says:

Its almost like it is Doom 3's Hellknight... Oh wait... IT IS :p Its shown here as an example of the engines rendering ability.

+1 vote     media: MD5 Mesh and MD5Anim Support
Gavavva
Gavavva Aug 21 2008, 11:37am replied:

I don't quite know what you are trying to say...? No we didn't make the Hellknight, id Software did. Its there to give an example of MD5Mesh and MD5Anim files working in the engine. It wont be released, its not ours to release.

0 votes     game: OverDose
Gavavva
Gavavva Aug 21 2008, 8:15am replied:

Because its too outdated...?

OverDose has Per Pixel Shadowing (Like Doom 3's) with shadow mapping, which means we get soft shadows. Goldsource has a very old .bsp map format with old static lightmaps. Its just too old and too ugly.

Plus we have added all this to Quake 2's base code now. Theres so much to OverDose there is hardly any more left of Quake 2 in there at all, thats how much of an engine rewrite we have done. Everything from the networking, the sound, the rendering... Physics... Christ everything has been re-made. Its our own engine really these days.

Can you imagine porting it over to an older engine...? Just wouldn't work. If it did it would take forever.

0 votes     game: OverDose
Gavavva
Gavavva Aug 21 2008, 7:06am replied:

Oh trust us... If you like gore... If you like heads to explode when you get a perfect head shot... If you like blood...

You will f**king LOVE what we have planned ;)

0 votes     game: OverDose
Gavavva
Gavavva Aug 21 2008, 7:02am says:

That would be because its a remake of Base 1, a map from Quake 2 ;)

+3 votes     media: OverDose Tech Map Test - Base1
Gavavva
Gavavva Aug 20 2008, 3:17pm says:

Well the site is currently down. Its been down a lot just recently. We are working on getting a new host :(

+1 vote     article: OverDose
Gavavva
Gavavva Aug 20 2008, 3:04am replied:

Wait wait wait... "Marcus fenix-wannabe bullet shooter"...

Oh man... That has to be the new tagline :)

Come on Cheap Alert, play fair. At least let me slag off Open Arena first before you dive right in there with the low punches. (Which I haven't done, its sitting on my HDD, has been for a while).

+4 votes     article: OverDose
Gavavva
Gavavva Aug 19 2008, 1:52pm replied:

Because with the Quake 2 source we can do anything we want at all ;)

0 votes     game: OverDose
Gavavva
Gavavva Aug 19 2008, 1:50pm replied:

Yeah that was fixed ages ago sir.

+1 vote     article: OverDose
Gavavva
Gavavva Aug 19 2008, 12:04pm says:

Without sounding like a knob (Something I've been told I have a hard tiwe with) its better than HL2's water, because for some reason HL2's reflections go really ugly and blocky up close. Very pixelated. Here, we dont have that problem :)

We can also simulate waves too very easy in the material file.

+3 votes     media: Realtime reflective/refractive water
Gavavva
Gavavva Aug 19 2008, 10:10am replied:

Well, you don't need Quake 2 installed. Its a full game built on Quake 2 source, not game code ;)

0 votes     game: OverDose
Gavavva
Gavavva Aug 19 2008, 8:41am says:

Well, its not Quake 2 anymore ;)

But sure, why not? Our previous work, "Quake 2 Evolved", had bump mapping, spec map, vertex/fragment programs and Doom 3 style per pixel shadows.

+1 vote     media: OverDose Tech Map Test - Base1
Gavavva
Gavavva Aug 19 2008, 8:40am says:

Nope. I kinda re-made the tile texture and used it as my temp texture. A lot of people say "Thats UE3, right?" lol. Its just a temp texture. But no, thats OD in-engine.

+1 vote     media: Tree Test
Gavavva
Gavavva Aug 19 2008, 6:22am says:

Yeah its based on Quake 2's source code. Its not a mod as such, its a full blown multiplayer online title. The graphics engines been updated beyond even what Doom 3 does (Full per pixel lighting engine but with soft shadows. Light penumbras are working but we dont know if we will keep them, quite slow), and includes all the basics like full light editor and tools suite, md5mesh/anim, scriptable UI systems that can be placed on world models too, the usual vertex/fragment program high class support... Etc etc :p

But yeah, please do check it out. We are looking for new team memebers obviously to help with whatever we can. The latest news and stuff can be found on our forums.

0 votes     game: OverDose
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