Well howdy do. Not much to say here as yet, other than I'm a graphics designer and I'm based in Telford, Shropshire. Other than that, I'll update later :)

Comment History  (30 - 60 of 608)
Gavavva
Gavavva Jun 21 2013 replied:

2nd of July people. This time, third time lucky, I hope :( Plus I've had a virus around my heart and I've been seriously, seriously ill, recently, so haven't been much use anyway :( Once I'm back, I'll get all up to speed and update everything, trust me.

+2 votes   game: OverDose
Gavavva
Gavavva May 5 2013 replied:

Yeah I'm in the process of moving house ATM and internet is down so its a bit hard updating, but rest assured after this week is over its back to battle stations for moi. Nicolas is all over the code like a rash as per.

+1 vote   game: OverDose
Gavavva
Gavavva May 1 2013 replied:

Because we wont reply to your spam? Sure thing.

+1 vote   game: OverDose
Gavavva
Gavavva Apr 22 2013 replied:

Not at all, no, its just that the site wasn't getting as many hits as we would like, the forums were not being used, and to be honest it was taking time away from development fixing issues with the site that were actually caused by the host anyway. Issues that I would spend a day fixing, and then they would **** back up again. I must have fixed the site a good 10 times this year alone, re-writing huge sections of code just to make sure things worked... Only for those changes to either be re-written or in some cases deleted, because they didn't agree with what I had done (even thought it was my damn site so we should be able to code however we like). I wouldn't mind, but "their" way of writing script and handling databases conflicts with everybody elses and is a possible malware back door for anybody who wanted to use it... That's where all the warnings came from.

So we just spoke about it and agreed, for now, to take it offline.

+1 vote   game: OverDose
Gavavva
Gavavva Apr 7 2013 replied:

The idea mainly here was to bridge the gap, its more like what would you do with parts, to make them function? As such its not so much a "nail gun" in that sense, its more a re-purposed SMG modified with whatever is on hand.

+1 vote   media: Marauder "Nailgun" Concept
Gavavva
Gavavva Mar 22 2013 says:

Its more of an SMG style weapon variant, to compare to the CMC's SMG class weapon, so its not as heavy hitting as you may expect but will have a deep clip. Just different weapons for different play styles.

+3 votes   media: Marauder "Nailgun" Concept
Gavavva
Gavavva Mar 17 2013 says:

Nicolas codes, I do everything else. That's all there is right now. So yeah, everything you see is one guy.

+2 votes   media: OverDose
Gavavva
Gavavva Mar 17 2013 says:

Team? One person. Also the tree is old and being remade anyway.

+4 votes   media: OverDose
Gavavva
Gavavva Feb 21 2013 replied:

We did, and sadly, not enough people cared for us to reach any sort of goal, and barely hit $1k, which resulted in less than $4 back after the crowd funding took its "share".

Simple truth is, until we get some solid gameplay to show, we can't do that really. But until we get some help, we can't do that. And until we get some funding, we won't get help... Its fun. Not.

+2 votes   game: OverDose
Gavavva
Gavavva Feb 20 2013 replied:

No. Because we added it ages ago, and works perfectly with the 360 pad and even switches input UI functions. I dunno why I have to state that, IMO that should be standard, but PC devs can't be bothered for some insane reason!

+1 vote   game: OverDose
Gavavva
Gavavva Feb 20 2013 says:

Oh for... Latest build changed flares and I forgot, so the red flare is the wrong colour above the door... How did I not see this.......

+1 vote   media: Colour... In OverDose...? Whatever next...? 3
Gavavva
Gavavva Feb 19 2013 says:

You...

You never...

You never finished Skyrim...? Fallout 3...? Vice City...? Duuuuuuuuuuuuuuuuuuuude....

+3 votes   media: Colour... In OverDose...? Whatever next...? 3
Gavavva
Gavavva Feb 6 2013 says:

Spoken like somebody who doesn't know what makes a game, And what makes a turd. The reason you make generic gibs is obvious; Because you can't make gibs for everything and everybody. It's too expensive and too time consuming. Is it possible? Yes. But what's the point when they will be gone soon anyway and nobody will look? As for picking them up... Why? What would that ever possibly be used for? It's not fun, it's pointless, and just makes gameplay messy.

+1 vote   media: OverDose Gib Damage Models
Gavavva
Gavavva Feb 6 2013 says:

Remember OverDose is fully shadowed, not like other games. Its quite expensive to render **** as it is... But I am adding a few more misc models to this, smaller chunks and things. I'll try and get some bits added for it.

+4 votes   media: OverDose Gib Damage Models
Gavavva
Gavavva Feb 6 2013 says:

Heads swap in and out via tagging, but I'm not sure yet, no promises. As it stands, this is just for fun, for me, but is actually fully done and would work. Nicolas and I are still trying to decide the best way to do custom heads.

+2 votes   media: 2x4b 523p
Gavavva
Gavavva Feb 5 2013 replied:

It already does. Its only for up-close shots with the shotgun, or Sniper head shots, which are both one hit kills and no chance of revive.

+1 vote   media: Head Shot Models
Gavavva
Gavavva Feb 5 2013 says:

Ok, so I AM actually making the full body gib model, as I type this even. So bodies really will blow into several chunks of meat and lots of blood. But don't expect an actual damage model for arm/leg shots etc, its not what we are going for and is waaaaaay too hard for me to do. Remember that OverDose is based on a medic/revive system, and while head shots and full on body explosions are ok, individual limbs are very, very hard to get working in that system.

But yeah, we all love gore here, and we want bodies to pretty much explode in the mose horrific way possible. So stay tuned.

+2 votes   media: Head Shot Models
Gavavva
Gavavva Jan 31 2013 says:

Custom heads FTW lol :p

+2 votes   media: 2x4b 523p
Gavavva
Gavavva Jan 6 2013 replied:

Yes. Regardless of charging for OverDose or not, the main source of OverDose is and always will be freely available. That can cause some concerns for cheaters, but to be honest if people want to hack your game they WILL hack it, regardless of code. We believe more than its up to server admins with decent tools to ban these sorts, and as we plan on releasing on Steam, Steams anti cheat will help a great deal as well.

But the codes available, always has been.

+3 votes   game: OverDose
Gavavva
Gavavva Dec 26 2012 replied:

Except I cut my hair, and Nicolas doesn't really get rockets :P

+1 vote   game: OverDose
Gavavva
Gavavva Dec 16 2012 replied:

Trouble is that we do this in our spare time and for nothing so it's hard to find the time to manage a lot of things, plus it's Christmas! So I'll try my best over the next few days and give it a once over :)

+3 votes   game: OverDose
Gavavva
Gavavva Nov 28 2012 replied:

Until we can get somebody onboard to help out with coding, because Nicolas is really doing a great job on his own doing an entire engine by himself but needs a hand... I can't say for sure. 2013, but as to which point? I don't want to let anybody down with a date that comes and goes :( This hurts us too, we put so much time and energy into OverDose. But OverDose is far from given up on, trust me ;)

+1 vote   news: Release Date Change
Gavavva
Gavavva Nov 18 2012 replied:

There is yeah, shoot me a mail at "odiummsn "AT" hotmail "DOT" com" and I'll sort you out :)

+3 votes   game: OverDose
Gavavva
Gavavva Nov 5 2012 replied:

Its been a busy month! But we are still plodding onward, like the crazy little donkies we are.

+5 votes   game: OverDose
Gavavva
Gavavva Oct 19 2012 replied:

I thought you had erectile disfunction...? :s

+3 votes   game: OverDose
Gavavva
Gavavva Oct 19 2012 says:

Entities... Are... A pain in the arse... Nicolas is having some trouble with trains atm, or lifts, or something. Also, no progress update, but its still alive peeps, its just busy busy busy...

+2 votes   game: OverDose
Gavavva
Gavavva Sep 20 2012 replied:

Ivy are made of simple planes, and then a few tris in random places over the face of the Ivy to give volume. Its actually a really low poly solution that fakes depth, its cheap and as you can see, fools the eye quite easily.

+3 votes   media: Out Of Order? 4
Gavavva
Gavavva Sep 20 2012 replied:

Sadly, not many people will. It does help us in massive ways. We really need another coder for example, and would love the funds to get one on board :(

+2 votes   game: OverDose
Gavavva
Gavavva Sep 18 2012 replied:

Hey, just a check, you know... Video game? Lets just say, I dunno, maybe its all gone nuclear, and plants grow in a few more spots? Or maybe, after a few hundred years, plants will over take in more places...?

Or maybe it just looks cool...?

If we are going to argue on tiny points, nothing will ever come out guys. Plus, download the SDK and by all means map something "realistic" if you like.

+2 votes   media: Out Of Order?
Gavavva
Gavavva Aug 28 2012 replied:

The game will be open source, but it will be a paid release. However, its not expensive, like, 10 english space bucks.

+3 votes   game: OverDose
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