This member has provided no bio about themself...
Hopefully I'll **** bricks when I see or play this mod.
Beginning with the car and the dark road reminds me of the first Silent Hill-Game, I was ******* blood for a week after playin that!!!
When I'll play it, I'll **** bricks!!!
Ok thanks, but the problem has solved already, I tried again and the error hasnt occured this time. I havent explored the whole police station and didnt collect much, maybe it had something to do with that?
I've got the same problem, crashing when leaving the police station through the kennel! The Error-report says something about General protection fault!
Installed the EpicMegapack before I installed Out of hell, so that doesnt solve the problem. When I try to load Seq6 through console, I start with no health and get stuck. Any way of fixing that?
I really dont want to make the whole map again, is there a God-Mode or something to at least speed that up?
Hmmm, ok I didnt knew that.
I only saw the screenshots and a video on youtube about their Visitors center. From what I read in their forums I had a different image of their project. I would make some compromises if the rest would end up good, though. They said they want to make maps as big and explorable as possible, kinda worries me because of the limitations of the Source Engine. Maybe things will speed up if they use the Dino-AI and animations from Dino-D-Day-mod, one member said he'll look at it.
Maybe its just the fact that I still dont want to give up my dream of a well made Single-Player-JP-Game. But meanwhile as you I'm not very optimistic to see a release of JL.
I dont liked it, sorry!
Maybe I was expecting too much or something different, but I felt the gameplay was kinda clumsy and slow (waiting for the other quantum-states), very trial&error and frustrating, not nearly as intuitive as in Portal!
Also the design wasnt so original, it isnt just inspired by Portal it almost copies the concept of it, but it was acceptable for what it wanted to be.
Also I experienced bugs. In the second mission, some quantum states couldnt activate the first switch and stucked in the door, and after opening the door for the lift the quantum state stucked somewhere twice! Selecting quantum states like in the video was also not possible, but I admit I just played the tutorial and the first two missions, maybe it is possible in later missions I dont know.
You know what? I`m gonna suggest it!
Suggest it in their forums, would be interesting what they have to say about that idea!
Ok, thats kinda true!
But you know, as a Jp-Fan waiting for a JP-Mod for a long time, it feels kinda inefficient to me, seeing two different teams working to achieve the same goal, instead of working together.
Maybe, but there is already a very processed Jurassic Park mod using the Source-Engine, and the models and maps as far as I seen on the screenshots are looking very good and its Single Player, and they are still not dead, so why dont concentrate all the work of all teams on one project??? Maybe this is the only way to get finally a good JP-Game-experience, wich should be the dream of all JP-fans!!!
Heres the link:
You wanna change the engine?
Hey, just an idea! Why dont emerge with the other JP-mod Jurassic Life on Source-Engine! You once said they take forever to finish anything, but I think they are still working on it after all and wont stop it so soon.
Maybe it is possible to use some of your artwork or finished models on Source Engine, like compiling it or whatever, I dont know.
But at least one big team would work on one good Jurassic Park Game and finish it, and it would be Single Player, wich is the dream of every JP-Fan to be honest!
Is this already dead, sooner as I expected?????
This looks like old-school-fun!
It reminds me of the old GTA-Games in a Zombie-Apocalypse-setting!
Where it is?
I thought it would be released on 20. November!
Maybe you should learn that its not always about the graphics, atmosphere and story can be delivered in an older engine too, you will get used to it after you had played a while.
Look at Crysis, perfect graphics, but everything else is boring crap!
Isnt there already a professional game based on the novel, also called Metro 2033 ???
So why do a mod about it ?
I usually dont play mods if there is a good professional game about the same thing out there!
played version 2.1. Well done, but how many collectibles are there to find? I tried to find all of them but I only can get 12, in the speedrun are also only 12, but the game says I must find 13 to get to the bonus level. A bug maybe? But I guess the bonus level is nothing but the old 1.0 version of the game.
Good game anyhow, though a small outro instead of an Game-Over-Screen at the end would be better.
I'll give you a advice, guys.
WAITING ON GOOD (LOOKING) MODS IS A WASTE OF TIME!!!
Play them when they are done and released, waiting for it costs only nerves and is useless, in most cases.
This mod will never be released, same thing as almost every other JP-Mod, started by some ambitious teenage-noobs, wich dont know what they are doing!
In fact this is just boring L4D-inspired Multiplayer-Coop it isnt such a shame!
This mod will never be released! :-(
I really wish I'm wrong, but I'm really pessimistic on this one!
Aha, somebody played Radiator-Polaris and liked it, huh?
Can you make an installer or something? I tried to run your first version on Steam-UT3 and it didnt worked at all!
Ohhhhhhhh MAN!!! LOVE WWII!!!!!!!!!!!!!!
I just CAME!
I'm so happy that I punched my balls so I will **** blood for a week!
Enjoyable game, liked the mod. Kinda mix of Portal and AaaaaAAaaaAAAaaAAAAaAAAAA!!!
But 15,49 € is a bit too much I think. I would pay 4,99 or at most 7,99 for it.
Any plans on going for Steam or Direct2Drive?
This was a really good mod, liked the atmosphere, the fact that this is not reality and therefore a never ending nightmare made me feel kinda lonely and lost. The fact that the mysterious and very well voiced collectors were hard to kill and not without losing health, forced me to run and lock them up in a room or lock me up to be safe, wich really made some intense moments!
Like the others say, you seriously need to get some own textures and props, cause in this mod it felt way more obvious than in Dear Esther.
Unlike many others I did not have any problems with the orientation. Because I usually explore everything and remember things in FPS-Games, I always knew what to do and found the way, but I can understand the problems when you rush through the levels. I agree that more details and variety were better, the leveldesign felt a bit repetitive after a while.
Also I often encountered an invisible monster (dont know if this was a bug), unable to kill it, killing me almost randomly when I didnt run away. This can be a good and exciting idea when it comes a few times and in situations you can escape without problems. But that thing came in situations were I had to climb up things, wich were some of the most annoying moments in my entire game-history, cause you cannot escape while you climb and need to wait for the spinning things to spin to the right position. This leads to nothing but random trial&error gameplay with thousands of loading screens and seriously needs to be revised.
This also effects the dialogues. Its hard to listen to them when the monsters screech loudly and you panicky run for your life or try to lock one of them up. This and the fact that the word choice is quiet hard to understand for non-english players like me, you really need to fix some subtitles at least in english, cause the dialogues are (same thing in Dear Esther) critical to understand the whole thing. why dont you delegate it to some of your students :-)?
I think he means the Dear-Esther-Artwork as a poster in a room!
"As in Dear Esther, the main point of Korsakovia is to tell us a story."
I kinda disagree on that point. I think the main goal of both mods is to transport a certain mood or atmosphere, the story is, because its metaphoric and abstract, just hinted.
Anyway, I like these mods, I'm always open for experimental FPS-Games, though I didn't understand everything of the dialoges, really hope to see some subtitles in german one day!
Nice idea, will try it as soon the link is there.
But I disagree with the concept a little bit. I think to push the medium of Games forward you shouldnt do an interactive movie, this just does not use the full potential of interactivity, its then just a movie with the possibility to influence the story a little bit, something you can do with a normal film as well. Although in a game at least you should give the player the opportunity to change the storyline, otherwise the player is not really involved in the story and the interactivity gives away even more of its potential.
But I will wait and play the game first, these are just my first thoughts...