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Comment History
Gangrel1
Gangrel1 - - 5 comments @ Nightstalkers Universe Mod

Such a shame that one of the best mods for FL lies dead. US server has no players and ping of 500+, and when I tried to play it on LAN with friends - met with a nasty "surprise" from modmaker - there was no server packaged with it! Ok, I made my own server, edited version numbers - then it started crashing after start. Ok, fixed that too - and realized I can only fly around in starter system, the other systems seem broken on purpose - unless I want to review every possible detail in system files manually, searching for the crash reason, which I don't obviously, it stays broken for anyone wanting to play, me included.
Good job, hope it was worth it.

Good karma0 votes
Gangrel1
Gangrel1 - - 5 comments @ Le Royaume des Ombres

Being grammar nazi, English translation makes my eyes itch and burn.

Good karma+1 vote
Gangrel1
Gangrel1 - - 5 comments @ Absolute Chaos

2 days ago, when I first posted my comment, I didn't even tried your addon. Since then, I played it a lot, and enjoyed it a lot as well. I like the camera, extended zoom with certain models rescaled helps keeping touch on everything in battle. I like how you rescaled the galactic map, in original ACM, I had trouble moving fleets around the map, as well as the fact that some space routes were extremely short, giving you no time to react to a message "Enemy fleet approaching". I'm glad to see it's no longer the case.
I'm saying this, because I think it's good that someone decided to give ACM a chance for second life. That being said, the question for more content was not the greed for more or anything - but the desire to keep my favorite mod alive. I tried other mods, they severely lack units as well as "you can only build this ship on x, y and z planets with tech level of n" - but some of them do have HUGE starmaps, which provide a long, yet boring game.
Thinking about it, sometimes the ability to build a certain kinds of ships on planets is more important than planetary special abiltiy. For lack of special ability ideas, we can try to exploit that.

Good karma+1 vote
Gangrel1
Gangrel1 - - 5 comments @ Absolute Chaos

Small request - can you give Leia the ability to remove corruption instead of "neutralize hero"? To me, it doesn't really make sense - she's no bounty hunter like Boba Fett, and she does have discount at planets. Imo, breaks the balance a little, since Rebels have only one hero (Mon Mothma) that has both discount and corruption removal at start of the game, unlike Empire, who has 3 (Jerjerrod, Tarkin and Emperor). And that goes all the way up to tech level 4, until you get Yoda and Akbar, because Obi-Wan has no discount at planets.
Thinking about it a little, it makes more sense to give "neutralize hero" ability to Obi, since he did try to "neutralize" Vader in the movie, at least distracting him for a time (and dying, I know).

Good karma+1 vote
Gangrel1
Gangrel1 - - 5 comments @ Absolute Chaos

Well, you actually did add some new stuff in, for what I remember in ACM there was no MC90 as we have it in your mod.
As for my original question, the most obvious answer is - planets. As far as I can see, despite things, we have way too many units to build at some planets, while having (mostly) default ones at others.
About permissions - what if the authors actually give permissions? Also, some units in original ACM have been used after being released as "free to use", so I can't see the reason why there is no possibility to use other "free to use" units that are being made by people even now.
(I'm same guy who originally posted the question, just logged-in)

Good karma+1 vote