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There´s a disconnection between gameplay and visual quality that impede me to rate it higher. This is what I posted on the Interlopers thread:
I insist on it being a shame to let this work unpolished. Both combat and layout ranged from good to great, with a noticeable increase in quality near the ending. I really liked the progressive, COD-like gameplay, even if I don´t like COD. It felt great on this mod and somewhat reminded me to Long Year Alarm. Some assault scheduled ended abruptly though, leaving cops standing still, offering their bodies as cannon fodder. I know for first hand it´s something difficult to avoid and/or fix, but considering you went all for gameplay experience, they should have been revised.
The combine outpost was a bit abstract but no big deal. I really liked the new voices and how well the girl did Alyx. It is a shame you didn´t include subtitles, some of us still need them :D
SPOILER The final revelation was the cherry of the cake. Good work!
I´m giving it 7 and not less because it seems you have made all content for it. Otherwise it´d be worth a 5. The theme is cool and there are some blinks of good design. But overall feels very very rushed. Lighting is awful and layout is linear-noobish-like. HL2 stock sounds really break the inmersion and there´s barely any fun to have here.
Still, kudos for designing all models and textures. Some of them are great (like the fish and octopus statues).
It´s a good work considering it departs from Wolfestein.
Entertaining gameplay and nice level design. Some annoyances here and there that are hard to describe.
Just another generic HL2. Nothing to complain besides a few missing animations in NPCs and the fact that i heard "here gemey Ammo!!" about a thousand times in the 10 minutes i played this mod.
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