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A little unnecessarily sexualized, but an interesting take on the character besides that
You've made a tired, drooling Nic Cage - I love it.
The idea and implementation of the camera shaking/view-bob is actually quite good as is. I think it's the number of explosions going off [around the player] that could be toned down to make it easier to facilitate movement around the map.
You don't need to throw that many bone-rattling explosions at a player in such a small amount of time.
So, it's like the trust system from The Thing, but actually works? Sold.
Patrick Warburton or Brad Shoemaker for that guy's voice over, please!
Was the minigun slowing him down while he ran? If it was, the short stint shown here didn't really give me that impression.
I guess I'll add my voice to the ones saying 'I don't like the rag doll animations right now'. If having them fly all over the place was an option I could toggle on/off, then by all means go crazy with silly things I can configure.
Also, I haven't read anything from the team on this (unless I've missed it) but have you given any thought to implementing a character creator some time down the line?
Q Labs is not one to make jokes, 007.
I always wandered if I'd see something new from Sarge.
Hit reaction time is way off/animations don't seem interrupt-able, and the blood looks comically red, but it looks like it could be a really fun beat 'em up when it's finished.
I came in expecting something along the lines of the default Photoshop lens flare, and came out pleasantly surprised. Good work.
You don't work for Tripwire on the side do you? Looks reminiscent of what they seem to be doing with RO2, and in this case, that's a very good thing.
Can't wait to see what it looks like when the slide is implemented.
Not a fan of the arrows. If it could be implemented into the game world in another way: visor mentioned above or even a watch compass, it wouldn't take me out of the fluidity of the game like blinking arrows do.
Like the idea, but not the implementation.
Man that server file sent some people for a loop.
But it was excellent to see it so well received
Brilliant marketing strategy.
Did he eat Oolong?
A little surprised that the Aliens TC for Doom wasn't the first entry, but the idea of a MHF I think is quite a good idea.
The player character seems to be a real bullet sponge, and I don't think I will ever prefer the floating guns, but it still looks fun to play and hopefully my misgivings won't lessen my enjoyment of it.
Ears are a little small for a head that size. But it's good otherwise.
It isn't from Goldeneye, but don't let that taint the map for you.
It's top quality.
It'll be fun to see public reaction to Luch's work on Silo.
Looks and sound terrific, even if my feelings on the guns floating hasn't changed. It's the playability/realism all over again.
Way too much drum and bass in that.
The effect of the star wearing off is a nice tough though.
We know Medevila's heart is in the right place.
I expect shrines to Luchador after 4.1 drops. He most certainly deserves it after the work he put into Casino and a few of the other things he has up his sleeve.
Everything looked and sounded fantastic and then the dropped weapon icon appeared and I was pulled out completely. Is there any other way to notify the player that there is a weapon on the ground? Light reflecting off the gun-metal perhaps?
Other than that, I can't wait.
It looks like the HUD is a sign/part of the environment, and I have to say it looks good that way, even if it's not intentional
I'm sold on it
The eyes seem a little off-putting in that picture to anyone else?
Always enjoy in-car/driver view (not enough games have it anymore), and for an alpha that's astounding.
Tom Servo wreaking havoc on the remains of humanity it seems