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Comment History  (30 - 60 of 90)
Gabbo
Gabbo May 10 2011, 12:38am says:

You've made a tired, drooling Nic Cage - I love it.

+1 vote     media: New Donny
Gabbo
Gabbo May 6 2011, 4:06pm says:

So, it's like the trust system from The Thing, but actually works? Sold.

+1 vote     article: Trust/Fear Mechanics
Gabbo
Gabbo Apr 29 2011, 10:39pm says:

Patrick Warburton or Brad Shoemaker for that guy's voice over, please!

+1 vote     media: Sentient being
Gabbo
Gabbo Apr 23 2011, 2:19am says:

Was the minigun slowing him down while he ran? If it was, the short stint shown here didn't really give me that impression.

+1 vote     media: Minigun Test
Gabbo
Gabbo Apr 4 2011, 8:16pm says:

I guess I'll add my voice to the ones saying 'I don't like the rag doll animations right now'. If having them fly all over the place was an option I could toggle on/off, then by all means go crazy with silly things I can configure.

Also, I haven't read anything from the team on this (unless I've missed it) but have you given any thought to implementing a character creator some time down the line?

+1 vote     article: April Beta Gameplay Montage
Gabbo
Gabbo Apr 1 2011, 3:53pm replied:

Q Labs is not one to make jokes, 007.

+1 vote     article: Q Lab : Special Report
Gabbo
Gabbo Apr 1 2011, 3:47pm says:

I always wandered if I'd see something new from Sarge.

+1 vote     article: Sergeant Kelly's Ballistic Weapons Bonus Pack (Version 9) - Coming Soon
Gabbo
Gabbo Mar 2 2011, 1:56am says:

Hit reaction time is way off/animations don't seem interrupt-able, and the blood looks comically red, but it looks like it could be a really fun beat 'em up when it's finished.

*tracks game*

+2 votes     article: BreakingTheRules announcement
Gabbo
Gabbo Feb 4 2011, 3:27pm says:

I came in expecting something along the lines of the default Photoshop lens flare, and came out pleasantly surprised. Good work.

+1 vote     media: Lens Flare Postprocessing effect demo
Gabbo
Gabbo Jan 16 2011, 11:57pm says:

You don't work for Tripwire on the side do you? Looks reminiscent of what they seem to be doing with RO2, and in this case, that's a very good thing.

Can't wait to see what it looks like when the slide is implemented.

+1 vote     media: Cover system WIP demo with commentary.
Gabbo
Gabbo Jan 6 2011, 9:41pm says:

Not a fan of the arrows. If it could be implemented into the game world in another way: visor mentioned above or even a watch compass, it wouldn't take me out of the fluidity of the game like blinking arrows do.

Like the idea, but not the implementation.

+1 vote     media: don't get lost (Basic hint mechanic)
Gabbo
Gabbo Dec 12 2010, 2:35am says:

Man that server file sent some people for a loop.
But it was excellent to see it so well received

+1 vote     article: GoldenEye: Source v4.1 Release
Gabbo
Gabbo Dec 12 2010, 2:30am says:

Brilliant marketing strategy.

+3 votes     media: Sanctum 2010 Indie of the Year Awards Trailer
Gabbo
Gabbo Dec 12 2010, 1:50am says:

Did he eat Oolong?

+1 vote     media: Hatersbehating
Gabbo
Gabbo Dec 8 2010, 12:27pm says:

A little surprised that the Aliens TC for Doom wasn't the first entry, but the idea of a MHF I think is quite a good idea.

+1 vote     article: The Modding Hall of Fame
Gabbo
Gabbo Dec 7 2010, 5:24pm says:

The player character seems to be a real bullet sponge, and I don't think I will ever prefer the floating guns, but it still looks fun to play and hopefully my misgivings won't lessen my enjoyment of it.

+2 votes     media: Fps Terminator December Trailer
Gabbo
Gabbo Dec 7 2010, 4:55pm says:

Ears are a little small for a head that size. But it's good otherwise.

+2 votes     media: Dawn
Gabbo
Gabbo Dec 6 2010, 8:44pm says:

It isn't from Goldeneye, but don't let that taint the map for you.
It's top quality.

+2 votes     media: Casino In-game Playtesting
Gabbo
Gabbo Nov 26 2010, 2:28am says:

It'll be fun to see public reaction to Luch's work on Silo.

+1 vote     article: GES Update 11/25/10 Community Update/MOTY Voting
Gabbo
Gabbo Nov 23 2010, 5:14pm says:

Looks and sound terrific, even if my feelings on the guns floating hasn't changed. It's the playability/realism all over again.

+1 vote     article: Fps Terminator November Update
Gabbo
Gabbo Nov 16 2010, 3:18pm says:

Way too much drum and bass in that.
The effect of the star wearing off is a nice tough though.

+3 votes     media: Star power-up remix music with old video
Gabbo
Gabbo Oct 30 2010, 12:21am replied:

We know Medevila's heart is in the right place.

0 votes     article: GES Update 10/29/10 [4.1 Media #2]
Gabbo
Gabbo Oct 13 2010, 2:16am says:

I expect shrines to Luchador after 4.1 drops. He most certainly deserves it after the work he put into Casino and a few of the other things he has up his sleeve.

+1 vote     article: GES Update 10/07/10 [4.1 Media #1]
Gabbo
Gabbo Sep 16 2010, 1:53pm says:

Everything looked and sounded fantastic and then the dropped weapon icon appeared and I was pulled out completely. Is there any other way to notify the player that there is a weapon on the ground? Light reflecting off the gun-metal perhaps?

Other than that, I can't wait.

+1 vote     media: Los Angeles Gameplay (WIP)
Gabbo
Gabbo Sep 10 2010, 6:31pm says:

It looks like the HUD is a sign/part of the environment, and I have to say it looks good that way, even if it's not intentional

+1 vote     media: New HUD and new houses
Gabbo
Gabbo Aug 20 2010, 8:17pm says:

I'm sold on it

+2 votes     media: ReWolfenstein 3D Preview Trailer
Gabbo
Gabbo Jul 11 2010, 6:58pm says:

The eyes seem a little off-putting in that picture to anyone else?

+5 votes     media: Screenshot
Gabbo
Gabbo Jun 2 2010, 8:40pm says:

Always enjoy in-car/driver view (not enough games have it anymore), and for an alpha that's astounding.

+1 vote     media: First Person View
Gabbo
Gabbo May 31 2010, 9:25pm says:

Tom Servo wreaking havoc on the remains of humanity it seems

+1 vote     media: terminator Hud in Holosight.
Gabbo
Gabbo May 28 2010, 7:30pm says:

The idea and implementation of the camera shaking/view-bob is actually quite good as is. I think it's the number of explosions going off [around the player] that could be toned down to make it easier to facilitate movement around the map.

You don't need to throw that many bone-rattling explosions at a player in such a small amount of time.

+2 votes     media: Gamplaytest-audio by Ben Sterry (WIP)
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