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The remote will be weaker than the timed, due to how quickly you can detonate it and only Engineers will be able to carry them for building destruction.
Thank you for the comment!! And yeah don't worry, it was just for my birthday. If you look closely towards the end you can see a room where the Atreides are all drinking!
We are planning a map or two with bots on.
SP bots on maps for offline is planned. As for a small campaign, we're not 100% sure.
And it's up here as well!
I think I agree with you, we still aren't 100% on our sizes and he could do with being a bit bigger.
Tiberium Genesis is not a "young project". That mod is most likely older than Reborn, I mean it started out on Operation Flashpoint and has seen so many different versions of the game and units it outdoes us in that area.
And you guys must have worked your arses off to get that far because when I left the team about a year ago now you were talking about doing an Infantry Beta yourselves. Any progress on that?
Seems I was given the wrong video...
The one that featured in the Infantry Beta.
Yeah, expect an update here tomorrow!
Yeah we forgot to mention that there will be red lasers showing the direction and giving players a chance.
If you guys even have a semi working alpha, could you please release it? I know a lot of people would LOVE to play your hard work.
The mod looked amazing and it is such a shame what happened.
Yeah but NS2's gameplay is amazing, I get lost in that game for hours.
Everything you see ingame is what you will get, granted this is a very old screenshot and almost everything you can has changed and upgraded.
Off world income will arrive via Spaceport Deports delivering Spice.
Late reply I know but... This is the APC design we got from the cut scene when you have to choose between the Ixians or Tleilaxu.
Thank you to everyone who's voted so far and helped us get into the top 100!
But we still need you're help. Please vote for us again for Phase 2, we're under unreleased games, Tactical Shooters!
Thank you for the support!!
Thanks for the support!
Indeed, the last Duncan Idaho.. The end of Leto II's Golden Path.
It's not really removed, more altered to fit the design. You can still see it on the front, just less obvious.
Thanks for all the comments so far guys, be sure to vote for us in this year's IGOTY!!
Thanks for the compliment and the vote!
The back opens up and a rope ladder falls down!
It's main "wheel" is half sunk into the ground and it has two side supports help keep it upright.
Infantry ripping apart is something we do have in mind, so we'll see!
Thank you, we needed a replacement for the one haha.
Yes, but not in the first release.
We posted it in September. ModDB/IndieDB auth'd it yesterday.
Yeah I thought the same when I saw it.. But Duneman is the one!
The mouth is big because there is a lookout spot there.
And there will be smoke coming from the building, but that will stop if destroyed.
Sub factions won't be in the first release. But how we are thinking of doing them right is is to place them somewhere on the map (try to get factions that would allied with Houses close to each other) and it would be somewhat of a race to go out and capture them, allowing your team to use those units.
Sandworms will work very much the same way they did in Emperor. You'll be out on the sands, depending on how heavy your unit is, the worm will be attracted to it. Worms will attack units at random if the weight is pretty much the same, and we'll try and keep them away from Harvester alittle more than the RTS.