Alright, one thing I feel like I could do for my maps is scripting since they will eventually need that because they will be incorporated into some sort of campaign.
The problem is that scripting can be pretty tricky on bfme 2 world builder (that program has a reaaaalllllyyyy steep learning curve also), and when you finally get to the scripting section there's so much stuff that you could spend hours looking for the right script, and then that's only one, to get a good scripted map you need several to actually get it to do something, and don't even get me started on making cinematics...
Scripting
Posted by future4 on