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Looks a bit floaty, it's not bad but definitely needs more weight applied to it and some effort to when he puts the clip in.
I'm interested in animating for the mod, PM me, I understand you do not have a modeler yet but I'm always here and willing.
Since when did stating your opinions count as trolling? I don't see what he's doing wrong, You guys are a bunch of idiots and need to understand what the definition of one is.
Firstly, I do not get how he is trolling, Can you please google the definition of what it is, Thanks.
All he did was state his opinion and disagree with you, That's not trolling, He has the right to say/type what he wants.
I will agree with his opinion however, I think Age of Chivalry is lame, poorly made and the terrible animations make it hard to play when you swing your swords as the timing is way off in crucial moments of combat.
Of course it is, Well at least it will be in the future am I right? You seem to adore the concept of playing a video game such as Rainbow Six, Brothers in Arms or Dead Space and then you're like oh cool mommy I want that feature in my video game modification. Talk about a lack of creativity, Overall the mod just seems like a realistic version of Left 4 Dead which is basically a Realistic POS.
Longest pistol reload I've ever seen, The end of the reload also has this weird thing going on with the fingers, is the character amazed every time he reloads or is he mentally unstable?
too late kid
Man I don't even know, I haven't touched half mind in a long time.
Thank you for your positive feedback, I will adjust them accordingly to your kind words.
Yes these are all WIP but I wish you could be more helpful and say how the AUG reload is bad *I'm redoing it anyway* rather than saying it's "awkward as all hell", the SR2M's reload is "stupidly long" because he was dry reloading, there are mag swap reloads and dry reloads for Ivan's Secrets as well as weapon draws and weapon first draws *picking up a fresh SR2M resulted in setting it's stock into place*
I'm also pretty sure there are dozens of games *bad company 2 noted even* had an AUG's bolt handle reciprocate while firing, It's a mod now let me enjoy my video game world.
For the KS23 I'd say it's because of how the fire and pump animation are seperate animations based on HL2's shotgun, honestly I think we'll have to make it a single animation to rid the delay.
Thanks for the feedback, I consider all of these WIP and any suggestions/crits are welcome.
There is a sleeve, it's just rolled up making the forearm visible.
How long did it take you guys to fart out a bunch of flat textures and basic meshes?
It's 1 year later and still is a "very disgusting thing."
That's the thing though, I don't believe ANYBODY when they say best mod ever because they post that on ALL mods, blatant lies.
If your statement was true then BMS will suffer the same fate, hell yeah can't wait.
great job, keep up the good work
you should ******* my ***** because **** and where the ****** and by stapling I mean documents you ***** because *****
The coder/programmer most likely realized what kind of project he was working on and decided to commit suicide. Can't blame the guy lol.
Call of source modern multiplayer
Wasn't there already a remake on the gamecube, why are you bothering with remaking such a large game on a very unstable and limited/outdated engine, I'm not tossing down motivation but it's just not worth it especially if there's a possible risk of a Cease & Desist.
Just played it, the overall quality could have way been better in terms of model, animation and mapping work, I had an utterly hard time hitting things with the melee weapons as the attack animations did not give me a clear sense of where the attack was going to land and not having a crosshair does not help any. I only played the first few maps but so far I found myself getting easily lost due to a not so good sense of direction in them.
You don't have to make better ones to post constructive criticism.
I for one agree with your thoughts on the mod Area51T so don't feel bad if a 14 year old replies to you saying "u g0t 0wn3d l0l", This was in development for about 1-2 years now and all they pretty much did was use the ZM source code to their advantage with basic and generic HL2 assets.
I was really expecting for it to be based on their great concepts but I was greatly disappointed with the end result. "New maps on the way" can't really improve the overall quality and lift the mod from a generic HL2 state to something new and exciting.
PS: it was a joke
Eh, It looks a little silly that they move around so much when on fire.