Hi, im one of these crazy guys who can do stuff like... Textures, Particle Effects, Sound Effects, Static Meshs and other stuff like Game Design :P Please, dont ask me to join a mod using the following engines: Source, Gold Source, Cryengine1/2/3, IW Engine, SAGE and all engines used by blizzar. I wont be interessted in working with one of these Engines.

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Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...

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Germany, a country in Central Europe. Bordering Denmark, France, Austria, Czech Republic, Poland and many other countries.

Post comment Comments  (10 - 20 of 93)
Dragonlord Jan 7 2009, 8:42pm says:

Ja, da wurde effektiv etwas gepennt :P ... Aber hat am Ende doch noch funktioniert. Jetzt müssen nur noch die Prüfungen in ein paar Wochen klappen, und dann ist alles im Butta! :D

+2 votes     reply to comment
Lucífer Jan 7 2009, 3:55am says:

Hi and welcome to the group, Could you please post your deviantart page on the group page please? :)

+2 votes     reply to comment
Dragonlord Dec 26 2008, 10:30am says:

Definitiv ned... so Noten könnt ich auch brauchen :D ( ist aber als MSCS studi eeetwas schwieriger ). Ansonsten halt game engine artbeit. nur leider hat's mich beim letzten news post verschneit. staffers hatten tagelang geschlafen und dann massen-commit... hab ned mal die front-page gesehen :P

+2 votes     reply to comment
Dragonlord Dec 24 2008, 7:37pm says:

Werkeln ist gut... kommt was produktives bei raus ( im gegensatz zu schule/studium ) ;) ?

+2 votes     reply to comment
Dragonlord Dec 17 2008, 8:38pm says:

Oi... gibt's this auch noch? Ja du, ziemlich am Arbeiten sogar... leider mehr für die Uni im Moment als für das Projekt. Aber der nächste ( grosse ) News Post kommt noch dieses Jahr ;)

+2 votes     reply to comment
AStepIntoOblivion Nov 24 2008, 1:14pm says:

It's in the description hehe. Seppuku Paradigm - Eden

+2 votes     reply to comment
AStepIntoOblivion Sep 22 2008, 11:22am says:

Oh nice. I started learning 3d with 3dsMax 5.1

The tutorials that come with it are really helpful. I suggest you do them all. The unwrapping and skinning tutorials specifically. At least it was very easy for me back then. (Note that was about 4 years ago, hehe)

+2 votes     reply to comment
AStepIntoOblivion Sep 21 2008, 1:28pm says:

Ouch. No internet? :(

My own internet is sketchy which is one of the reasons I don't join in on our playtests, heh. That and the fact that my rig sucks. LOL

Anyway good luck! :D As our coders like to say, build it and they will come. :)

+2 votes     reply to comment
AStepIntoOblivion Sep 20 2008, 6:22am says:

You're welcome. :)

Hm... then yes. It would be like bf2142 since the playing field itself is limited. Also it depends on the vehicle. The Sturm and the Locust Gunships for example will be tweaked to be faster, while the Ramora Bomber will be a bit more ungainly since it will carry heavier firepower.

Rest assured, it's being slowly implemented now. Mostly by Darknet our vehicle coder. The Alpha release won't feature much of the changes though. But we got time. :) It's still a good way off the final MSU phase. So wish us luck. ^-^

BTW, are you working on your own ut3 mod?

+2 votes     reply to comment
AStepIntoOblivion Sep 17 2008, 8:06pm says:

Hiya. Thanks ^-^

Honestly, I've never played bf2142, so I couldn't comment on that. But if you mean jets as in like modern aircraft, then no. :P AFF vehicles make heavy use of antigrav tech and thus will mostly hover. There will be tweaks in speed/turning rate etc. though, though again I couldn't comment on what exactly since I'm not one of the coders and it's still too early to say what can be accomplished. :)

But thank you. :)

+3 votes     reply to comment
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