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As I saw it mentioned, are you aware that the Elysium mod did put out a public release, featuring the drop troopers? I'm sure they would let you use them.
No, dark crusade only.
Is there a thread somewhere detailing everyones issues with the ai so all the known problems are easily found in one place? If not, post below I guess.
Work in progress ai modification for tyranids, completely unofficial and done as a hobby project:
I think it is to do with the latest steam update, there is an entry in the error log about it with all mods.
Short version, yes, but it involves modding work and will not be online compatible requiring you to either make a new mod with Corsix or plain edit your vanilla DoW with corsix and likely using the File Format Editor.
If genuinely interested I can point you in the right direction.
Better ask the admech guys nicely ;)
The creators occasionally post on the forum, so its very slow but not dead I think.
Ween doofus gets around to it, which should hopefully be reasonably soon as the new version of Daemons is in the works.
Never heard of that issue from anyone. What win conditions are you using, what mods are you using and can you find out what the actual error message is? Should be in the error log or press ctrl+shift+@ and screengrab the message.
The images section of the mod says 'Yes' although I'm happy to give it a go at some point.
My abilities are not phenomenal though- the nurgling, wrack and tyranids retextures are about the limit of my abilities.
No problem, just bear me in mind. I can also help with AI if you wish - give it a few more BO's, see if I can make it purr (I may try that for fun anyway, one BO is no good). Maybe finish the retexture work too.
Are you updating the above list as/when it gets done or are we to await the next announcement?
Let me know if I can help, I can test, ae, scar and do UI and texture work, albeit sporadically and slowly these days.
Castle ruosteinen I believe, which will be on filefront. Amazing map.
The ork textures could just do with being reworked as there are messy looking plain areas...which it looks like you have been tinkering with from the screenshot above?
It could do with a more similar style to the gun trukk and other ork vehicles, which is potentially something I could help with, but so busy right now I have no time scales.
TC is not challenging, just laborious, however if people are precious about certain units being certain colours then you can heavily limit TC pickup.
If there is a list of units that need colouring, then I may be able to dip in, but they have to be clearly visible in the army painter.
Zaha, you seen my updated textures?
I believe Tyranids includes the AI Mod which will makes things tougher - this mod is standard with all race mods, more or less. Given vanilla AI barely works it is an improvement, but I appreciate you do have to improve your game some.
Awesome news! This is going to be great. Just remember us if you need any assistance or if your animators get any free cycles ^^
Normally does that if you are not signed in.
Nothing happened to Revora? I go there many, many, many times a day.
I love the poses in this picture, you have a real gift for the artistic.
This mod is going to be ridiculously amazing, the only downside is I can't see an end to you guys adding new stuff and releasing the mod! Keep up the good work team, it's fantastic.
Sounds great, really looking to it, hoping that's it out this year!
Code is all their, but it does seem to prefer the redeemer. You will likely see one with the new AI routines.
Dreadnought! Now has upgrades, twin heavy flamer or multi-melta in late game, so starts with a pair of fighting fists. Voices are now in game, fully implemented! Very exciting and I'm trying to find the time to get the next version finished after some great help by Thud.
I don't fully understand why moddb keeps deleting my comments, as I've written three times that the mod is still going, all of which have gone, whilst 'mod dead' still lingers. There are efforts to get it finished, so keep hoping!
Did you delete all prior daemons versions and get the latest objective points mod?
This - the mod is already awesome and needs to keep going.
Wont work with ua yet... Should work with codex, although they have daemons too.
You have come at a good time...
Nigh means very, very soon, right? ;)