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Gambit the irrepressible is the only one working on patches. He is also in very early stages of xeno hunters, which may one day go live, who knows, not even got a tech tree yet.
Jones is currently inactive, but will one day complete daemon hunters. We can count on some for testing and input, but I know of no one else developing - sorry!
Same problem we had, they don't mass enough. AI for this was a complete pain in the ***, I'm impressed you made it go as well as it does already.
I'm afraid we have no modellers - we've been waiting since this was released in the hope someone could finish up the temple. There is no chance of seeing anything like DP Magnus.
Gambit may get around to modding TS for UA, but really you need to get UA to add the TS stuff. We worked hard to make all races have a new playstyle and vanilla balanced - it's why it is so frustrating when all people want is to use the models and nothing else in UA.
Reasonably different, fuggles is not codex compliant. No jump units, big emphasis on hammers and fire, occasional giant lizard.
Sadly, I'm not aware of any other mod teams working on any other races at all at this moment. This one will be brilliant though, a new play style, a really strong look and is better than I ever imagined. If this were the end, then it's a strong send off.
With so many models, and corsix being such a low bar to entry, it is easily possible to work at something yourself - the community is always supportive. Otherwise, Leonard Goog retextured the steel legion which looked great?
Well, turns out I'm wrong and there are custom voices for most of the units!
Late reply, pretty sure I saw you write this on dow3 page, but I can't be bothered to sign up there.
Ss is dark crusade with extra engine stuff, so it makes it preferable from a modding point of view which is why all our race mods are for soulstorm.
Also you can just ignore all the ss additions, if you really wish. I made a mod to remove Flying units, don't use new maps or races.
Congratulations on another mention in PC gamer uk! One day they will mention any of the dozen or so races I've worked on - jealous! Hopefully there will be more news soon from the team.
For some reason I struggle to reply in my phone, the save button disappeared!
I forgot, but I got invited to the team, so may be able to add some new screenshots, if you like?
Good, useful feedback from first beta reports outside of team. Clearly some tweaks to be made, but nothing massive.
I was asked if this kept the original design intent of the tempest. I had no idea, so I checked and well, mostly I guess. My influence has changed some core concepts. I believe it to be more focused, tighter designed to promote certain styles of play and create a coherent racial identity.
I can elaborate in a separate news article, but believe this will be a fun addition with a solid new play style. Lord knows, I'll start struggling on that front if many more races come to fruition, but this is likely the end of new race mods, or very nearly to my knowledge. Likely some patch and polishing of our stuff.
To be clear though, no new voices. Not sure if they were ever scripted (I know I did Afriel), don't think recorded, no known plans to change this.
You have no idea, ombre has made this look incredible. New screenshots or save as a surprise?
To be fair, you can see there were plans for terminator honour guard amongst other things. I will not go too deep, but there were serious real life issues and the last modeller got a fried HDD.
I'm still working on the men of Pretoria mod, gambit on patches and ordo xenos. It's still alive.
Still going well. Ai now in, ctd fixed. Still some 3d to do and some ae to tidy but all going swiftly in the right way.
There is a lot of behind the scenes work. New tech tree, improved models and textures. Currently I am awaiting some ai and ae help on a sneaky ctd before the latest internal beta is ready. There will not be new voices, but there is potential for a relatively quick release.
Yes there are, certainly in basic idh. They replace the space marine grey knights and have vortex grenades.
It is not. A certain modder is looking into it...
Yes, if you get corsix then it's possible. You will have to add the units to an existing race or add a lot of stuff to the thousand sons - good luck!
Not a bug anyone else has had! Unless you have not unpacked the locale folder right, it may be an unsupported language? Have you combined it with anything else?
As per the description it's a collection of maps, mods and win conditions. It does lots of stuff!
I actually meant the mod as a whole was a bit like a gloomy reskin of vanilla :)
Depends on the lore. Modern codex for real money has rules for just a tactical squad. Old lore when gw were more fun they had more stuff... Plus no one really knows. No whirlwinds though.
To me, it seems that If you don't like the voice acting, it seems unlikely a bit of reverb will win you over!
Oh Well, I will occasionally visit to see if the voices ever got done. Maybe someone will make a patch to put in the old voices!
There is not the appropriate support - there are no real modellers left. I am aware of 2 globally who do their own thing.
You would have to ask thudmeiser - he is the only one who does voice work. Gambit does coding and ai, I can do coding, some 2d. Thus far relic have yet to offer me a design job!
I think there are 1 or maybe 2 Russians modelling? Jones may know, but to my knowledge that is it. The race mod I'm working on is likely to be the last, unless Praetorian somehow pulls through.
After that, maybe some balance patches, but winding down.
Thanks for the feedback. Renegade guard are getting looked at, wolves I'm not sure.
As above, my choice. This or nothing. I stand by it.
The mod died, I got permission to resurrect it as I thought people might like the chance to play it and stop all that work going to waste. There was no closed version, only a leak.
I don't know if you're new, but there are barely any 3d modellers left. Maybe one or two globally.
Voice acting - I take full responsibility for releasing this mod now, even though others disagree. No one is working on it now, if you are lucky then gambit may get around to a bug fix balance patch as he is the only active modder I know outside of us.
So really, my shouty friend, I released this as a favour to the community and worked hard to give you something. If I made the wrong choice and you and the community don't want any blood angels, then delete it.
It's not perfect, clearly. No one has worked on it in years. It was this or nothing unless you are aware of a third, secret option.
Thanks for appreciating the balance though, it was a lot of work to make red thirst work.
Same offer to kairos as to cylarne, do you want to use my legion of the damned stuff? Pm me if so.
Oddly reviewing an older version, but not huge changes, a decent, if superficial overview.
Totally stand by my decision to release. There is no one allocated, or even on the team to do the voices, they may realistically never get finished and what a waste of a mod that is to just sit on something so small as the voices are fine. In my opinion - Release whilst there are still players, or why release at all?
So... that happened.