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fuggles2k
fuggles2k Dec 20 2014, 2:02am replied:

Do you plan on releasing that map to the great unwashed? I'm sure some people hear would appreciate. I would, I love a good bit of SCAR.

+3 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Nov 4 2014, 6:23am replied:

Or change the loading splash screen.

+1 vote   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Nov 4 2014, 6:22am says:

I am surprised that no one has converted the tau drop ship from their buildings into transport ships, much like the Thunderhawk, albeit unarmed so it should be easier. Unless anyone knows of where this has been done?

+3 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Nov 1 2014, 10:36am replied:

I was going to say this. You would have to use morale, with buildings having a restore ability, but then it would practically be quite similar to daemons I guess.

+2 votes   mod: The Mechanicum
fuggles2k
fuggles2k Oct 31 2014, 6:22pm replied:

Ah I misunderstand, I read that it needed tyranids, but you had to download it separately.

+3 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Oct 31 2014, 4:34pm says:

As the tyranids are integral to uadod can you not get permission to include the mod in the big release? Would be much simpler and save you answering the inevitable questions.

+1 vote   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Oct 26 2014, 3:41pm replied:

and shining spears ^^

+3 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Oct 26 2014, 6:14am says:

Is the dreadknight in game yet? Any chance of a screenshot? In relation to an earlier question, craftworld eldar has helmetless guardians.

+6 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Oct 6 2014, 9:25am replied:

Hope so, the model is freely available.

+1 vote   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Sep 30 2014, 5:37am says:

UA appears to have a gargoyle, is that yours? Any chance of an updated tick list?

+1 vote   mod: Tyranid Mod
fuggles2k
fuggles2k Sep 23 2014, 6:48pm says:

If I had the ability, I would make new Dow models every month. Dow has pretty much run out of modelers and animators, so whilst I love that people are enthusiastic unless you are prepared to do it, I only know of a couple of animators and the ones I know are all working on their own stuff. Any models are pretty much too much to ask. This mod though, is awesome.

+2 votes   download: Daemons Mod - Patch 1.6
fuggles2k
fuggles2k Sep 22 2014, 3:32am says:

Happy 10 years my friends! Hope to see new 'nid stuff soon. This must be one of the older mods now - keep it up.

+5 votes   mod: Tyranid Mod
fuggles2k
fuggles2k Jul 2 2014, 5:30am says:

As I saw it mentioned, are you aware that the Elysium mod did put out a public release, featuring the drop troopers? I'm sure they would let you use them.

+3 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 15 2014, 3:57am replied:

No, dark crusade only.

+1 vote   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 14 2014, 7:42am says:

Is there a thread somewhere detailing everyones issues with the ai so all the known problems are easily found in one place? If not, post below I guess.

+2 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 14 2014, 7:39am says:

Work in progress ai modification for tyranids, completely unofficial and done as a hobby project:
Mediafire.com

+5 votes   mod: Tyranid Mod
fuggles2k
fuggles2k Jun 11 2014, 3:41pm replied:

I think it is to do with the latest steam update, there is an entry in the error log about it with all mods.

+1 vote   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 11 2014, 8:16am replied:

Short version, yes, but it involves modding work and will not be online compatible requiring you to either make a new mod with Corsix or plain edit your vanilla DoW with corsix and likely using the File Format Editor.

If genuinely interested I can point you in the right direction.

+1 vote   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k May 30 2014, 6:38am replied:

Better ask the admech guys nicely ;)

+5 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k May 25 2014, 1:56pm replied:

The creators occasionally post on the forum, so its very slow but not dead I think.

+2 votes   mod: Adeptus Mechanicus
fuggles2k
fuggles2k May 25 2014, 1:52pm replied:

Never heard of that issue from anyone. What win conditions are you using, what mods are you using and can you find out what the actual error message is? Should be in the error log or press ctrl+shift+@ and screengrab the message.

+1 vote   download: Daemons Mod - Patch 1.5
fuggles2k
fuggles2k May 20 2014, 8:54am replied:

The images section of the mod says 'Yes' although I'm happy to give it a go at some point.

My abilities are not phenomenal though- the nurgling, wrack and tyranids retextures are about the limit of my abilities.

+2 votes   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k May 20 2014, 8:50am replied:

No problem, just bear me in mind. I can also help with AI if you wish - give it a few more BO's, see if I can make it purr (I may try that for fun anyway, one BO is no good). Maybe finish the retexture work too.

+2 votes   mod: Tyranid Mod
fuggles2k
fuggles2k May 9 2014, 11:23am says:

Are you updating the above list as/when it gets done or are we to await the next announcement?

Let me know if I can help, I can test, ae, scar and do UI and texture work, albeit sporadically and slowly these days.

+3 votes   mod: Tyranid Mod
fuggles2k
fuggles2k May 3 2014, 11:21am replied:

Castle ruosteinen I believe, which will be on filefront. Amazing map.

+1 vote   mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Apr 29 2014, 7:14am says:

The ork textures could just do with being reworked as there are messy looking plain areas...which it looks like you have been tinkering with from the screenshot above?

It could do with a more similar style to the gun trukk and other ork vehicles, which is potentially something I could help with, but so busy right now I have no time scales.

TC is not challenging, just laborious, however if people are precious about certain units being certain colours then you can heavily limit TC pickup.

If there is a list of units that need colouring, then I may be able to dip in, but they have to be clearly visible in the army painter.

+1 vote   media: Even more Teamcolorable units!
fuggles2k
fuggles2k Mar 31 2014, 9:05am replied:

Zaha, you seen my updated textures?

+2 votes   mod: Tyranid Mod
fuggles2k
fuggles2k Feb 15 2014, 12:13am replied:

I believe Tyranids includes the AI Mod which will makes things tougher - this mod is standard with all race mods, more or less. Given vanilla AI barely works it is an improvement, but I appreciate you do have to improve your game some.

+2 votes   mod: Tyranid Mod
fuggles2k
fuggles2k Feb 9 2014, 10:38am says:

Awesome news! This is going to be great. Just remember us if you need any assistance or if your animators get any free cycles ^^

+3 votes   article: 0.5b3: More Developing
fuggles2k
fuggles2k Jan 7 2014, 12:26pm replied:

Normally does that if you are not signed in.

+1 vote   media: Some updates
fuggles2k
fuggles2k Jan 7 2014, 4:12am says:

Nothing happened to Revora? I go there many, many, many times a day.

I love the poses in this picture, you have a real gift for the artistic.

+1 vote   media: Some updates
fuggles2k
fuggles2k Nov 11 2012, 9:24am replied:

Boo hiss! Have you tried using a moddb mirror?:

Moddb.com

I just tried it now and a its downloading very happily predicting about 4 mins. Sorry that you have had these issues.

+4 votes   download: The Dance Macabre: Public Beta 1
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