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For some reason it got put into an archive. Relic tools or maybe corsix to unpack
Which is now done!
Both have had the touch now.
I am glad we could make your life complete!
Good lord, I think I made that map.
It will be in here:
Should be. I'm not sure which version of unification is up here.
You can only pick one of either warlord or overlord. That is the start of the tech tree branch, hence the souls. Mechanised command belongs to the warlord.
New version is up!
That should be fixed in new version. Hopefully out this month but spare time is killing me.
Lol, well that's what you get when you get it early. I suspect you have not got the new night lords as the public build clashes. They will be released here at the same time. Meanwhile, feel free to drop us feedback on the other forum.
I'm awaiting moddb to set the page to team thudmeiser so I can edit and upload.
However literally yesterday I have been told I need to make minor changes to almost every model. In general though as soon as I can!
I need to update this soon!
Well you will be equally unimpressed with the new version I'm afraid. Which I think is now finished.
Judge not a mod for 14 year old game too harshly on its looks!
File added to Files area!
Happy New Year everyone! Enjoy the new build - it's by no means finished so share your thoughts so we can make it the best we can.
So what is GRGE then?
Why is the new version going to be called George? Not a very 40k name!
It's a shame there is no scope if only to add some elite squads per chapter. Forge Guard, Death Company...Wulfen, you know, the stuff we have models for ;)
Oh well - that's what our team is for. Another half dozen races incoming!
Kwe problem is fixed at our end so hopefully next version of unification will assist you.
Night lords and space wolves has lead to me revamping space wolves, so will take a bit longer. It will also need a small update to night lords which is also done.
So yeah, working on wolves and renegades, so bit busy!
Come back to us!
Thanks for this feedback, it is useful!
Because in doing something better! 😋
Revamp is coming along well. Still trying to hammer out a few design issues but I think wolves fans will be pleased in the end.
As is always the way, big delays caused by the librarian getting new abilities and the subsequent icon, ucs work that follows. Some new stuff needs team colour checks, then onto global ucs and balance checks.
Well I wasn't going to, but I'm looking to patch this mod now as it clashes with night lords. Whilst the bonnet is up I'm going to update some things.
To expand, we area aware of issues and are dealing as they are identified.
I know there is an issue with night lords and space wolves having a UCS clash. Space Wolves 0.63 comes with 5 UCS files from the DC expanded mod, which has many hundreds of entries covering every new unit from every new race. The SW mod picks and chooses lines from each of these UCS so I cannot simply fix this through Night Lords. I have got patch for NL, which should add full stronghold compatibility and reduce the clash with SW, but to fix this fully we now need to look at SW and patch this. We've never looked at SW so we are considering what needs fixing whilst we are there.
We are aware of the issues with Rage and Tyranids. The new version of tyranids is hopefully impending as there is a solid beta on the internal forums - this is compatible with unification. A solution to Rage compatibility is being worked on.
There's very few of us trying to work through and patch most of the mods above before we sign off. Renegades is taking a lot of my time, as is Inquisition. Others such as Vostroyans will be much smaller patches and some such as Praetorians are middling as new content is being worked on.
So, rest assured the few of us are working on a lot. If people identify problems we will fix them as and when we can.
Which version are you running and are you combining it with anything such as unification?
There is slim hope of Craftworlds and Tau Enclaves. Grey Knights are coming as part of the Inquisition. Xenos DW and AH are dead, think HRM is dead too, but not 100% on that one - There were real questions as to what they would add and how they would play.
Really? Wow. Well we need to do a patch so I'll make sure that's in it.
All that and more exists for vanilla soulstorm.