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fuggles2k
fuggles2k Jul 2 2014, 5:30am says:

As I saw it mentioned, are you aware that the Elysium mod did put out a public release, featuring the drop troopers? I'm sure they would let you use them.

+3 votes     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 15 2014, 3:57am replied:

No, dark crusade only.

+1 vote     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 14 2014, 7:42am says:

Is there a thread somewhere detailing everyones issues with the ai so all the known problems are easily found in one place? If not, post below I guess.

+2 votes     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 14 2014, 7:39am says:

Work in progress ai modification for tyranids, completely unofficial and done as a hobby project:
Mediafire.com

+5 votes     mod: Tyranid Mod
fuggles2k
fuggles2k Jun 11 2014, 3:41pm replied:

I think it is to do with the latest steam update, there is an entry in the error log about it with all mods.

+1 vote     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Jun 11 2014, 8:16am replied:

Short version, yes, but it involves modding work and will not be online compatible requiring you to either make a new mod with Corsix or plain edit your vanilla DoW with corsix and likely using the File Format Editor.

If genuinely interested I can point you in the right direction.

+1 vote     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k May 30 2014, 6:38am replied:

Better ask the admech guys nicely ;)

+5 votes     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k May 25 2014, 1:56pm replied:

The creators occasionally post on the forum, so its very slow but not dead I think.

+2 votes     mod: Adeptus Mechanicus
fuggles2k
fuggles2k May 25 2014, 1:54pm replied:

Ween doofus gets around to it, which should hopefully be reasonably soon as the new version of Daemons is in the works.

+2 votes     download: Daemons Mod - Patch 1.5
fuggles2k
fuggles2k May 25 2014, 1:52pm replied:

Never heard of that issue from anyone. What win conditions are you using, what mods are you using and can you find out what the actual error message is? Should be in the error log or press ctrl+shift+@ and screengrab the message.

+1 vote     download: Daemons Mod - Patch 1.5
fuggles2k
fuggles2k May 20 2014, 8:54am replied:

The images section of the mod says 'Yes' although I'm happy to give it a go at some point.

My abilities are not phenomenal though- the nurgling, wrack and tyranids retextures are about the limit of my abilities.

+2 votes     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k May 20 2014, 8:50am replied:

No problem, just bear me in mind. I can also help with AI if you wish - give it a few more BO's, see if I can make it purr (I may try that for fun anyway, one BO is no good). Maybe finish the retexture work too.

+2 votes     mod: Tyranid Mod
fuggles2k
fuggles2k May 9 2014, 11:23am says:

Are you updating the above list as/when it gets done or are we to await the next announcement?

Let me know if I can help, I can test, ae, scar and do UI and texture work, albeit sporadically and slowly these days.

+3 votes     mod: Tyranid Mod
fuggles2k
fuggles2k May 3 2014, 11:21am replied:

Castle ruosteinen I believe, which will be on filefront. Amazing map.

+1 vote     mod: Ultimate Apocalypse mod
fuggles2k
fuggles2k Apr 29 2014, 7:14am says:

The ork textures could just do with being reworked as there are messy looking plain areas...which it looks like you have been tinkering with from the screenshot above?

It could do with a more similar style to the gun trukk and other ork vehicles, which is potentially something I could help with, but so busy right now I have no time scales.

TC is not challenging, just laborious, however if people are precious about certain units being certain colours then you can heavily limit TC pickup.

If there is a list of units that need colouring, then I may be able to dip in, but they have to be clearly visible in the army painter.

+1 vote     media: Even more Teamcolorable units!
fuggles2k
fuggles2k Mar 31 2014, 9:05am replied:

Zaha, you seen my updated textures?

+2 votes     mod: Tyranid Mod
fuggles2k
fuggles2k Feb 15 2014, 12:13am replied:

I believe Tyranids includes the AI Mod which will makes things tougher - this mod is standard with all race mods, more or less. Given vanilla AI barely works it is an improvement, but I appreciate you do have to improve your game some.

+2 votes     mod: Tyranid Mod
fuggles2k
fuggles2k Feb 9 2014, 10:38am says:

Awesome news! This is going to be great. Just remember us if you need any assistance or if your animators get any free cycles ^^

+3 votes     article: 0.5b3: More Developing
fuggles2k
fuggles2k Jan 7 2014, 12:26pm replied:

Normally does that if you are not signed in.

+1 vote     media: Some updates
fuggles2k
fuggles2k Jan 7 2014, 4:12am says:

Nothing happened to Revora? I go there many, many, many times a day.

I love the poses in this picture, you have a real gift for the artistic.

+1 vote     media: Some updates
fuggles2k
fuggles2k Dec 18 2013, 12:05pm says:

This mod is going to be ridiculously amazing, the only downside is I can't see an end to you guys adding new stuff and releasing the mod! Keep up the good work team, it's fantastic.

+9 votes     mod: Warhammer 40k: Black Crusade
fuggles2k
fuggles2k Dec 10 2013, 1:17pm says:

Sounds great, really looking to it, hoping that's it out this year!

+1 vote     article: 0.5b3: The Developing
fuggles2k
fuggles2k Dec 1 2013, 8:05am replied:

Code is all their, but it does seem to prefer the redeemer. You will likely see one with the new AI routines.

+2 votes     mod: Salamanders Mod for Soulstorm
fuggles2k
fuggles2k Dec 1 2013, 8:04am replied:

Dreadnought! Now has upgrades, twin heavy flamer or multi-melta in late game, so starts with a pair of fighting fists. Voices are now in game, fully implemented! Very exciting and I'm trying to find the time to get the next version finished after some great help by Thud.

+3 votes     mod: Salamanders Mod for Soulstorm
fuggles2k
fuggles2k Oct 7 2013, 2:52pm replied:

I don't fully understand why moddb keeps deleting my comments, as I've written three times that the mod is still going, all of which have gone, whilst 'mod dead' still lingers. There are efforts to get it finished, so keep hoping!

+6 votes     mod: Blood Angels Mod
fuggles2k
fuggles2k Oct 5 2013, 5:38pm replied:

Did you delete all prior daemons versions and get the latest objective points mod?

+1 vote     download: Daemons Mod - Complete (1.4)
fuggles2k
fuggles2k Sep 30 2013, 6:29pm replied:

This - the mod is already awesome and needs to keep going.

+3 votes     mod: Adeptus Mechanicus
fuggles2k
fuggles2k Sep 29 2013, 12:51am replied:

Wont work with ua yet... Should work with codex, although they have daemons too.

+2 votes     mod: Chaos Daemons Mod (Soulstorm)
fuggles2k
fuggles2k Sep 20 2013, 9:17pm replied:

You have come at a good time...

+3 votes     mod: Chaos Daemons Mod (Soulstorm)
fuggles2k
fuggles2k Sep 20 2013, 1:14pm says:

Nigh means very, very soon, right? ;)

+2 votes     media: Release is nigh!
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