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There is a lot of behind the scenes work. New tech tree, improved models and textures. Currently I am awaiting some ai and ae help on a sneaky ctd before the latest internal beta is ready. There will not be new voices, but there is potential for a relatively quick release.
Yes there are, certainly in basic idh. They replace the space marine grey knights and have vortex grenades.
It is not. A certain modder is looking into it...
Yes, if you get corsix then it's possible. You will have to add the units to an existing race or add a lot of stuff to the thousand sons - good luck!
Not a bug anyone else has had! Unless you have not unpacked the locale folder right, it may be an unsupported language? Have you combined it with anything else?
As per the description it's a collection of maps, mods and win conditions. It does lots of stuff!
I actually meant the mod as a whole was a bit like a gloomy reskin of vanilla :)
Depends on the lore. Modern codex for real money has rules for just a tactical squad. Old lore when gw were more fun they had more stuff... Plus no one really knows. No whirlwinds though.
To me, it seems that If you don't like the voice acting, it seems unlikely a bit of reverb will win you over!
Oh Well, I will occasionally visit to see if the voices ever got done. Maybe someone will make a patch to put in the old voices!
There is not the appropriate support - there are no real modellers left. I am aware of 2 globally who do their own thing.
You would have to ask thudmeiser - he is the only one who does voice work. Gambit does coding and ai, I can do coding, some 2d. Thus far relic have yet to offer me a design job!
I think there are 1 or maybe 2 Russians modelling? Jones may know, but to my knowledge that is it. The race mod I'm working on is likely to be the last, unless Praetorian somehow pulls through.
After that, maybe some balance patches, but winding down.
Thanks for the feedback. Renegade guard are getting looked at, wolves I'm not sure.
As above, my choice. This or nothing. I stand by it.
The mod died, I got permission to resurrect it as I thought people might like the chance to play it and stop all that work going to waste. There was no closed version, only a leak.
I don't know if you're new, but there are barely any 3d modellers left. Maybe one or two globally.
Voice acting - I take full responsibility for releasing this mod now, even though others disagree. No one is working on it now, if you are lucky then gambit may get around to a bug fix balance patch as he is the only active modder I know outside of us.
So really, my shouty friend, I released this as a favour to the community and worked hard to give you something. If I made the wrong choice and you and the community don't want any blood angels, then delete it.
It's not perfect, clearly. No one has worked on it in years. It was this or nothing unless you are aware of a third, secret option.
Thanks for appreciating the balance though, it was a lot of work to make red thirst work.
Same offer to kairos as to cylarne, do you want to use my legion of the damned stuff? Pm me if so.
Oddly reviewing an older version, but not huge changes, a decent, if superficial overview.
Totally stand by my decision to release. There is no one allocated, or even on the team to do the voices, they may realistically never get finished and what a waste of a mod that is to just sit on something so small as the voices are fine. In my opinion - Release whilst there are still players, or why release at all?
So... that happened.
You need to unzip both the Admech mod and the Objective Points mod into your soulstorm directory. You should end up with two folders and two module files in your soulstorm directory - then launch from the game manager.
Good luck team, keep it going!
So sad about this mod, why must these people come into our lives, make astonishing content and then leave into the night leaving nothing :(
I-nert, please come back!
Russ weak? Not heard that before, making you got an unlucky loadout.
I don't recall that we are AGAINST this being in UA, more that we are not going to do it and it's annoying that people always ask that rather than playing the mod as we intend. I don't speak for the team, but Cylarne has good relations with us so I'm sure we can work something out- however you may want to suggest/send him your version to consider before publicly uploading.
Hopefully they are all now fixed...so unless anymore bad things are discovered then it *could* be a bloody end to the month.
Did you install FreeUI?
We did work on it - that's why we released it? Links are above!
Daemons, Dark Angels, Salamanders, Harlequins, Blood Angels, Witch Hunters, Thousand Sons, Renegade Guard, Khorne World Eaters, Steel Legion, Inquisition, Black Templars. I don't know, we've made one or helped with one or two new opponents for them between us on Team Thud.
No, you just put it into your soulstorm root directory, same as any mod.
Theres potentially a patch with balance and remaining voices going to arrive at some point.
You have to research as far as you can go and then build mobile HQ, from the hq to mobilise (without knight being built).
The 16 thing was an ongoing debate, but owing to the way the HQ functions, we could not make it cost pop, so the 16 is to make up for the fact that the HQ is worth about 4 vehicle cap.
A quick plea - If people are going to state there are balance problems in the reviews or comments, it would be helpful to let us know what they are, otherwise we are still no nearer to being aware of the problems!