This member has provided no bio about themself...
I hope this mod sees the light of day as everything that has been released looks astounding!
There is something of a JRPG quality to the models and textures. I think as they are so bright and crisp.
Frankly I like them, they look different to all other races - how come you are not doing the UI/2D JL? Would have thought that would be right up your alley.
They use a version of binary, as I recall, from the Lords of Mars Trilogy.
Yes, at least twice and I bloody well hope so ^^
Which bit are you struggling with?
I said it wasn't dead!
It's internal, as in only available internally to members of the BA development team, so at this time you will not be able to find it.
Mod is making real forwards progress, don't worry!
Ha you included it...subtle.
Wow, it's like no one on this page has played the daemons race mod :(
No - Latest internal version went up about an hour ago. Was it dormant for a long time? Yes. Has it been recently revived. Yes.
I shall raise the notion of updating the page.
I made one for funsies, but never heard any feedback on it from anywhere. If interested then it's at:
Although admittedly, would be better for the team to fix. Also made some new textures at:
Is that the next release? It's been so long (not in a rude way) that I would be happy to just wait a bit longer for the new stuff.
Yes, it is alive. Small team, many projects.
Angles fans, there has been wait. There has been delay. You have all kept the faith and will be ultimately rewarded. The mod is very far from being dead.
This mod will be released.
Shame that the original model is so good though as the latter one looks nothing like an imperial knight - Surely they can co-exist?
Do you plan on releasing that map to the great unwashed? I'm sure some people hear would appreciate. I would, I love a good bit of SCAR.
Or change the loading splash screen.
I am surprised that no one has converted the tau drop ship from their buildings into transport ships, much like the Thunderhawk, albeit unarmed so it should be easier. Unless anyone knows of where this has been done?
I was going to say this. You would have to use morale, with buildings having a restore ability, but then it would practically be quite similar to daemons I guess.
Ah I misunderstand, I read that it needed tyranids, but you had to download it separately.
As the tyranids are integral to uadod can you not get permission to include the mod in the big release? Would be much simpler and save you answering the inevitable questions.
and shining spears ^^
Is the dreadknight in game yet? Any chance of a screenshot? In relation to an earlier question, craftworld eldar has helmetless guardians.
Hope so, the model is freely available.
UA appears to have a gargoyle, is that yours? Any chance of an updated tick list?
If I had the ability, I would make new Dow models every month. Dow has pretty much run out of modelers and animators, so whilst I love that people are enthusiastic unless you are prepared to do it, I only know of a couple of animators and the ones I know are all working on their own stuff. Any models are pretty much too much to ask. This mod though, is awesome.
Happy 10 years my friends! Hope to see new 'nid stuff soon. This must be one of the older mods now - keep it up.
As I saw it mentioned, are you aware that the Elysium mod did put out a public release, featuring the drop troopers? I'm sure they would let you use them.
No, dark crusade only.
Is there a thread somewhere detailing everyones issues with the ai so all the known problems are easily found in one place? If not, post below I guess.
Work in progress ai modification for tyranids, completely unofficial and done as a hobby project: