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Kwe problem is fixed at our end so hopefully next version of unification will assist you.
Night lords and space wolves has lead to me revamping space wolves, so will take a bit longer. It will also need a small update to night lords which is also done.
So yeah, working on wolves and renegades, so bit busy!
Come back to us!
Thanks for this feedback, it is useful!
Because in doing something better! 😋
Revamp is coming along well. Still trying to hammer out a few design issues but I think wolves fans will be pleased in the end.
As is always the way, big delays caused by the librarian getting new abilities and the subsequent icon, ucs work that follows. Some new stuff needs team colour checks, then onto global ucs and balance checks.
Well I wasn't going to, but I'm looking to patch this mod now as it clashes with night lords. Whilst the bonnet is up I'm going to update some things.
To expand, we area aware of issues and are dealing as they are identified.
I know there is an issue with night lords and space wolves having a UCS clash. Space Wolves 0.63 comes with 5 UCS files from the DC expanded mod, which has many hundreds of entries covering every new unit from every new race. The SW mod picks and chooses lines from each of these UCS so I cannot simply fix this through Night Lords. I have got patch for NL, which should add full stronghold compatibility and reduce the clash with SW, but to fix this fully we now need to look at SW and patch this. We've never looked at SW so we are considering what needs fixing whilst we are there.
We are aware of the issues with Rage and Tyranids. The new version of tyranids is hopefully impending as there is a solid beta on the internal forums - this is compatible with unification. A solution to Rage compatibility is being worked on.
There's very few of us trying to work through and patch most of the mods above before we sign off. Renegades is taking a lot of my time, as is Inquisition. Others such as Vostroyans will be much smaller patches and some such as Praetorians are middling as new content is being worked on.
So, rest assured the few of us are working on a lot. If people identify problems we will fix them as and when we can.
Which version are you running and are you combining it with anything such as unification?
There is slim hope of Craftworlds and Tau Enclaves. Grey Knights are coming as part of the Inquisition. Xenos DW and AH are dead, think HRM is dead too, but not 100% on that one - There were real questions as to what they would add and how they would play.
Really? Wow. Well we need to do a patch so I'll make sure that's in it.
All that and more exists for vanilla soulstorm.
Internal so far. Final line up not yet decided, been making vostroyans.
I have not counted any abandoned early stage ones.
New version is done:
Formatting not quite as I imagined - oh well! Another problem for another day - If you have made it all the way down here, then well done. Enjoy the mod!
If you mean for me then final release candidate landed. I need to find time to get some screenshots and make a new moddb page. Hopefully this week, maybe next.
Or, feel free to try unification. Smaller battles as based on soulstorm vanilla gameplay, but about a dozen new armies and some innovative gameplay styles!
You need to use Corsix tools to set up the race design.
A lot comes down to having a clear design plan in your head and having an idea that will translate and make it stand out as a race. I try to come up with a core gameplay hook and make this a key factor - in this case stealth and morale drain. Everything then builds around that hook.
It is from the outcast soundtrack which was released some years ago. Sorry about the late reply!
I literally just uploaded a new beta to the forum. It's a fair way from release as we are trialling some hefty changes.
Looks great! Your next job is to get the wolves out if space wolf!
Didn't you last time?
Aw, thanks! The original author has recently played my mod and seemed pleased. Roderick is doing some storming work on the textures. Should not be long now....I've also pointed the Ua mod at the taurox too, but that won't be in the first release.
Hey! I found my old version of this. Wonder if it's worth modding in some new armies.
You better believe it!
Surely you can use an ability armour filter to stop that?
He's not been on moddb since october - I hope you still got a line of communication open!
People may, or may not be interested that we are looking to revamp and refresh this mod.
Shows how few mods people try beyond ua