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Have you tried the explorators mod?
Hey guys, once again let us know if we can help - there's not much of a developer community, but we have gambit on scar, code and ai, a texturer and some testers. Seems a shame to be stuck in limbo for so long when not many players are left - it will cost you adding gargoyles though!
Dangerous.... Lp1 does big damage to whole squad. You can drop Dreadnought spiders on squads. Drones are best used to sneak into bases and lps.
Turrets have no cap, plus you can aggressively turret by dropping them behind or on top of the enemy. You have to come out the hurdles as admech.
Personally I wouldn't make a new race, I would tuck the hq woodlouse into sm or ig and have it as a branch or ally. That one unit spawns most things.
No idea who has the assets, so unlikely.
I don't think so, it's just always been slow.
You could always try combining the vanilla race mods for a different experience.
Yes, pretty much all race mods too. Soulstorm is the goto as it has a better engine
I have replied via PM as you have taken the time to write a long and detailed reply so it only deserved the same level or reply out of respect. As such, I don't want to fill this whole screen with our conversation! If anyone else has a particular query about any of our mods, then feel free to PM me - but I am pretty busy with rl!
Still holding out for gargoyles as it seems likely that this is a final release! If me or the thudmeiser team can help, let us know!
It's always been like that, nothing to do with me - likewise unification, I've not really ever used it.
For the whirlwind that will be in the SBPS/races/thousandsons/squad_whirlwind (or whatever) and then in the squad requirements in will have a squad cap of 1.
Ahriman... yeesh. I think there may be a research limit in his ebps file of 6. But that's exhausted my memory.
What do you mean 'Might' have to check this out? Get it done! :D
That accurately reflects this mod, I think!
Apologies all, but as per the note on the download I started building this page prior to going to work, but my chaos spawn awoke early and demanded my attention by whacking me repeatedly with a book (I guess that makes it what, Tzeentch?)
Anyway, that stopped me in my tracks for the day and it lead to this all being authorised a bit less polished than I would have liked, so sorry about that!
Enjoy the mod, it's fun and well, it's been a long road this Dow modding malarkey. We keep trying to give you races that at least play a bit differently to each other, but it IS getting harder to do that after all these releases! I think we have at least one more new one left in us...
I have absolutely no plans to make this UA compatible. I don't really know who made this, so I guess you would have to ask Torzel and WarSmith for permissions?
Hey, lets relive the blood angels memories!
One surprisingly coming soon. The next one whilst also surprising, will take longer. Every time I think it's done, thudmeiser surprises me.
It turns out that yes, yes we will.
Very little lore written but they hired ork mercenaries to get them out of trouble before.
Happy Christmas from Praetoria!
Merry Christmas to you, enjoy the Praetorians!
Or the adeptus mechanicus?
Unless something's changed, he needs animation
So... Anyone want Praetorians in the next version?
Wow, how did I never see this?! Sorry to see that it's both a minimod and abandoned.
Some cool looking models on show, and some boobs.
Whilst it may not have buildings, I wonder what could be done about replacing the other IG stuff to make a new race...
It is not out yet. Very, very soon - we are internally discussing a first release date. There will be nothing new to show, it's fixing stuff and working out what we can and can't live with in a first release.
I have never modelled, but I understand that max 2008 is the only programme that works.
Gambit the irrepressible is the only one working on patches. He is also in very early stages of xeno hunters, which may one day go live, who knows, not even got a tech tree yet.
Jones is currently inactive, but will one day complete daemon hunters. We can count on some for testing and input, but I know of no one else developing - sorry!
Same problem we had, they don't mass enough. AI for this was a complete pain in the ***, I'm impressed you made it go as well as it does already.