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Dealt with I guess. No permission to use it, but I guess if it's a prerequired download than that's...better? For full permission they would ask Delta.
So... that happened.
You need to unzip both the Admech mod and the Objective Points mod into your soulstorm directory. You should end up with two folders and two module files in your soulstorm directory - then launch from the game manager.
Good luck team, keep it going!
So sad about this mod, why must these people come into our lives, make astonishing content and then leave into the night leaving nothing :(
I-nert, please come back!
Russ weak? Not heard that before, making you got an unlucky loadout.
I don't recall that we are AGAINST this being in UA, more that we are not going to do it and it's annoying that people always ask that rather than playing the mod as we intend. I don't speak for the team, but Cylarne has good relations with us so I'm sure we can work something out- however you may want to suggest/send him your version to consider before publicly uploading.
Hopefully they are all now fixed...so unless anymore bad things are discovered then it *could* be a bloody end to the month.
Did you install FreeUI?
We did work on it - that's why we released it? Links are above!
Daemons, Dark Angels, Salamanders, Harlequins, Blood Angels, Witch Hunters, Thousand Sons, Renegade Guard, Khorne World Eaters, Steel Legion, Inquisition, Black Templars. I don't know, we've made one or helped with one or two new opponents for them between us on Team Thud.
No, you just put it into your soulstorm root directory, same as any mod.
Theres potentially a patch with balance and remaining voices going to arrive at some point.
You have to research as far as you can go and then build mobile HQ, from the hq to mobilise (without knight being built).
The 16 thing was an ongoing debate, but owing to the way the HQ functions, we could not make it cost pop, so the 16 is to make up for the fact that the HQ is worth about 4 vehicle cap.
A quick plea - If people are going to state there are balance problems in the reviews or comments, it would be helpful to let us know what they are, otherwise we are still no nearer to being aware of the problems!
Upgrade it through the research posts and then from itself, the bottom left icon. This is an either/or choice with the knight though.
You have to upgrade it as the game goes on. First you get guns, more guns, then the engines.
No, we only make race mods for soulstorm, but we are on good terms with cylarne, so I'm sure if he was keen we could try and sort something out.
Probably never, there are basically no 3d people left, hence the green gun. There are only 2 models given to us that are not used as they have no animations.
Yes it's complete, there are not really any 3D modellers for DOW anymore.
As they are quite compact, I wonder if they could be incorporated as a form of subfaction as you would only need to produce the mobile HQ. From our team's point of view, then as ever, we have no plans to make a UA mod.
Fluff justification aside, whilst out of range from an lp, the morale bar decreases slowly (its immune to regular damage). When it hits 0 and the unit breaks then it stops moving or fighting, indicated by a red ring. Being near an LP restores the morale passively indicated by a green ring, or heroes have abilities who actively restore it.
In the worst case, each automaton can use the emergency recharge, however this reduces max morale for a period of time, so you really want to get back to base at this point.
Automatons are however, very powerful.
No, not sure why you would think that - it's just that they do their thing, we do ours. We don't make UA compatible mods as we make race mods for Vanilla Dow but Cylarne is always cordially invited to test out our stuff and gets to play with the new stuff early.
There's Not much to update really, been waiting a while for some audio, the rest is done.
I agree with a lot, but not all of this. Partly Dow is differentin that it is based on a much fuller universe which is trying to be replicated, so branches are a good way of keeping it manageable, or for daemons keeping in line with fluff.
Did this mod ever add the Eldar Shining Spears? I am a couple of versions out, but currently not worth me d/ling it as no time to play. If not, please add them from the CW mod!
Not unless you want to do it - that is not within the scope of our project.
As per the above, it is saved, it is in (hopefully) good hands, it will be released in a playable format very soon, just waiting for some final audio assets.
Nice work, looking forward to it!
Keep going mod team, this looks amazing and I can't wait to hit the fields of battle.
Why, an old time relicer! Do it... reinstall...
More to come...!