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fuggles2k
fuggles2k @ Salamanders: - Unto the Anvil of War!

It is from the outcast soundtrack which was released some years ago. Sorry about the late reply!

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Renegade Guard

I literally just uploaded a new beta to the forum. It's a fair way from release as we are trialling some hefty changes.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ New Industrial Command

Looks great! Your next job is to get the wolves out if space wolf!

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Tyranid Mod

Didn't you last time?

Reply Good karma+1 vote
fuggles2k
fuggles2k @ vostroyan minimod

Aw, thanks! The original author has recently played my mod and seemed pleased. Roderick is doing some storming work on the textures. Should not be long now....I've also pointed the Ua mod at the taurox too, but that won't be in the first release.

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Survival:The Art Of Defence

Hey! I found my old version of this. Wonder if it's worth modding in some new armies.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Tyranid Mod

You better believe it!

Reply Good karma+4 votes
fuggles2k
fuggles2k @ Ultimate Apocalypse Mod (DOW SS)

Surely you can use an ability armour filter to stop that?

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Tyranid Mod

He's not been on moddb since october - I hope you still got a line of communication open!

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Renegade Guard

People may, or may not be interested that we are looking to revamp and refresh this mod.

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Sterngard Veterans with Graviton Guns

Shows how few mods people try beyond ua

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Dawn of War

Probably for craftworld, unlikely for orka, no for the others. You can just comment them out in the module by putting -- at the start of the line.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ vostroyan minimod

See above ^^

Reply Good karma+1 vote
fuggles2k
fuggles2k @ taurox

I hope to add this to vostroyans some day!

Reply Good karma+1 vote
fuggles2k
fuggles2k @ vostroyan minimod

I have reworked this mod and it will be released soon. More polished, different game play style....should be good. Just awaiting some texture work - they will complement the Praetorians really well.

Reply Good karma+5 votes
fuggles2k
fuggles2k @ DARKNESS WITHIN - Inquisition Campaign mod

You will struggle for modellers, but we have most units done. Me or gambit may be able to help with scar, suppose it depends what you need?

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Hard_mod

Have you tried the explorators mod?

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Tyranid Mod

Hey guys, once again let us know if we can help - there's not much of a developer community, but we have gambit on scar, code and ai, a texturer and some testers. Seems a shame to be stuck in limbo for so long when not many players are left - it will cost you adding gargoyles though!

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Adeptus Mechanicus Explorators

Dangerous.... Lp1 does big damage to whole squad. You can drop Dreadnought spiders on squads. Drones are best used to sneak into bases and lps.

Turrets have no cap, plus you can aggressively turret by dropping them behind or on top of the enemy. You have to come out the hurdles as admech.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Ultimate Apocalypse Mod (DOW SS)

Personally I wouldn't make a new race, I would tuck the hq woodlouse into sm or ig and have it as a branch or ally. That one unit spawns most things.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Tau mod

No idea who has the assets, so unlikely.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Tyranid Mod

I don't think so, it's just always been slow.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Ultimate Apocalypse Mod (DOW SS)

You could always try combining the vanilla race mods for a different experience.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Ultimate Apocalypse Mod (DOW SS)

Yes, pretty much all race mods too. Soulstorm is the goto as it has a better engine

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Night Lords Modification for Soulstorm

I have replied via PM as you have taken the time to write a long and detailed reply so it only deserved the same level or reply out of respect. As such, I don't want to fill this whole screen with our conversation! If anyone else has a particular query about any of our mods, then feel free to PM me - but I am pretty busy with rl!

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Tyranid Mod

Still holding out for gargoyles as it seems likely that this is a final release! If me or the thudmeiser team can help, let us know!

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Night Lords Modification for Soulstorm

It's always been like that, nothing to do with me - likewise unification, I've not really ever used it.

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Thousand Sons mod: - All Is Dust!

For the whirlwind that will be in the SBPS/races/thousandsons/squad_whirlwind (or whatever) and then in the squad requirements in will have a squad cap of 1.

Ahriman... yeesh. I think there may be a research limit in his ebps file of 6. But that's exhausted my memory.

Reply Good karma+1 vote
fuggles2k
fuggles2k @ Night Lords Modification for Soulstorm

What do you mean 'Might' have to check this out? Get it done! :D

Reply Good karma+2 votes
fuggles2k
fuggles2k @ Night Lords Modification for Soulstorm

That accurately reflects this mod, I think!

Reply Good karma+1 vote
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