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Comment History  (30 - 60 of 117)
Frogumm
Frogumm Apr 15 2012, 8:17pm says:

Judging from the mapping, this mod is going to kick so much ***!

+2 votes     media: Chapter 3 - Roof
Frogumm
Frogumm Apr 11 2012, 9:46pm says:

This is looking amazing. Top job guys!

+2 votes     media: OF2 - Urban Chaos
Frogumm
Frogumm Apr 10 2012, 4:43am says:

This looks amazing. Great job Eagle :)

+2 votes     media: Street fight wip
Frogumm
Frogumm Apr 2 2012, 7:40pm says:

WOW! That building is a HUGE improvement over the standard HL2 flat walls, so GREAT JOB! Atmosphere looks nice, looks like this mod is coming along very nicely. :)

+4 votes     media: Spring Media Update 2/3
Frogumm
Frogumm Apr 2 2012, 7:39pm says:

Obviously the water needs to be fixed so we can't see where the grass just ends. But this could turn out to be a very interesting area. I'm...intrigued

+1 vote     media: Level 2 work in progress.
Frogumm
Frogumm Mar 31 2012, 6:26pm says:

reload is way to slow. Looking good though :)

+4 votes     media: More than 50 sm Trailer [BE CAREFUL!]
Frogumm
Frogumm Mar 30 2012, 2:12am says:

Skybox is amazing, HUD is great!
Cannot wait for this :)

+1 vote     media: OF2 - Just keeping you guys updated with stuff
Frogumm
Frogumm Mar 25 2012, 3:13am says:

This might just be me, but I ******* hate the portal gun idle animation. Why change it? Other than that, the mapping looks great :)

+2 votes     media: Afterword level demonstration
Frogumm
Frogumm Mar 19 2012, 2:30am says:

Very nice! Doesn't sound like you tried to rip of the portal soundtracks, yet feels just like a portal song.
Great job

+2 votes     media: Science core's Theme
Frogumm
Frogumm Mar 19 2012, 2:20am says:

******* yes!
Looks awesome man :D

+2 votes     media: night rain
Frogumm
Frogumm Mar 17 2012, 7:27pm says:

Excellent mapping!

+1 vote     media: Turrets - Portal 2: Construct
Frogumm
Frogumm Mar 17 2012, 7:21pm says:

looking very nice

+2 votes     media: SPAS12
Frogumm
Frogumm Mar 17 2012, 7:24am says:

****-tits, this looks good!

+1 vote     media: Fast Detect
Frogumm
Frogumm Mar 11 2012, 9:26pm says:

what are they? other than looking really nice ;)

+1 vote     media: New puzzle elements
Frogumm
Frogumm Mar 11 2012, 9:25pm says:

looks really good...will it be in mod?

+2 votes     media: old map....
Frogumm
Frogumm Mar 6 2012, 1:08am replied:

Logic Pro 9 with various plugins :)

+2 votes     media: Panic Threshold
Frogumm
Frogumm Mar 6 2012, 1:01am says:

1) Yeah, change the color so it doesn't look like a lightbridge
2) I really don't like the new portal gun idle animation. It just feels awkward and unnecessary.

0 votes     media: Aperture Science Innovations: ASGMF
Frogumm
Frogumm Mar 1 2012, 2:35am says:

Was this decision made completely independently of the teams behind Guard Duty and Operation Black Mesa combining into one team, sharing assets and gameplay? Good idea though.

+1 vote     article: A Partnership in Science
Frogumm
Frogumm Feb 29 2012, 1:24am replied:

Why would people thumbs down this comment?
I am a huge Valve fan and love every one of their games, but it is true that the Source Engine has some short comings. This is because Valve makes Source do what they need it to do. They've never made an open world RPG, so the engine, understandably, isn't very good at that sort of thing. I believe that (as long as it doesn't mean recreating all the assets) the switch to the Cryengine will be a worthwhile move for the team. I wish them the best of success.

+3 votes     game: Ivan's Secrets
Frogumm
Frogumm Feb 24 2012, 2:34am says:

Looking nice good, but FIX THOSE DAMN GRASS SPRITES

+1 vote     media: lost town
Frogumm
Frogumm Feb 10 2012, 6:42pm says:

dat **** cray

+1 vote     media: Level Design
Frogumm
Frogumm Feb 7 2012, 1:04am says:

Can you make the stairs rougher around the edges? They look too sharp.

+1 vote     media: Level-Design
Frogumm
Frogumm Feb 6 2012, 12:53am says:

^ Thats not what irony is.
Map need some better lighting, but apart from that it looks awesome!

+3 votes     media: Don't Stop
Frogumm
Frogumm Feb 6 2012, 12:52am says:

Creepy but awesome at the same time. Keep it!

+1 vote     media: Borden V3
Frogumm
Frogumm Feb 4 2012, 7:45pm says:

Very good, but I had to turn my monitor's brightness all the way up to be able to see anything. If people are playing on dull monitors, or there is a glare from the sun on their screen, they aren't going to be able to see anything. But other than that, the detail here is great.

+3 votes     media: Media Update: February
Frogumm
Frogumm Jan 31 2012, 11:36pm says:

Nice puzzle. Bit easy though. And I was expecting something to happen at the end, but it just faded to black and then I was sad. You should put some cinematic sequence there.

+1 vote     download: The Doors 03 2 Sides
Frogumm
Frogumm Jan 29 2012, 8:46pm says:

Apart from the flat wall texture on the left and the tree models, this looks nothing like Source. But it does look amazing. Great work!

+1 vote     media: antlion cave
Frogumm
Frogumm Jan 27 2012, 5:39am says:

To me, this is on par with nearly all AAA games released today. The only big improvement which could be made would be some ambient occlusion on the ground texture (as shown in the mod 'City 17') to make it look less flat. Other than that, brilliant work, and without a doubt some of the best mapping I've seen on Source (Valve included).
Great job guys

+2 votes     media: Badlands 02 WIP - Panorama
Frogumm
Frogumm Jan 17 2012, 3:12am says:

if only those windows were 3d, and not just textures...

+3 votes     media: Fast Detect Level-Design
Frogumm
Frogumm Jan 16 2012, 9:24am says: +2 votes     media: Feel the Difference
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