Frictional Games is a small games developer located in the south of Sweden, more specifically in the town of Helsingborg. We develop our own technology to power our games, so far we have released three titles - all part of the Penumbra Series. Frictional Games isn't really located in Helsingborg, two of us live here and the company is registered here, other than that it is very much a virtual company. Currently we are five people working full-time, all from our own homes, with the Internet as our "office". In addition we hire contractors to help out with specific tasks during production, such as audio, writing and graphics. Our own game engine goes under the name HPL and uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics. The engine is currently undergoing an extensive update and the new version is cleverly named HPL2. HPL2 is being used in our upcoming game, Amnesia: The Dark Descent.
In the puzzle oriented expansion Penumbra: Requiem long lost friends will return and aid Philip on his quest, but can they really be trusted? In the bizarre...
Penumbra is a first person horror adventure focusing on story, immersion and puzzle solving. Violence and combat is hardly an option - the player has...
Trapped in a shadowy, underground complex, intrepid explorer Philip continues the search he began in Penumbra: Overture, to discover the truth behind...
The Energetic project aims to enlighten and educate teenagers about the production and consumption of energy within our society. Rather than being an...
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill...
The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by...