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Comment History  (180 - 210 of 231)
Freke Jul 13 2009, 7:11pm replied:

Well without a community..mods dont get played. And if mods don't get played..their work goes to waste. And in terms of games..well they don't get profits.

0 votes     mod: NEOTOKYO┬░
Freke Jul 11 2009, 5:25pm replied:

You actually when through the process of uninstalling it? I just pressed delete. When games blow that hard they don't deserve being uninstalled. :\

+1 vote     mod: Far Cry 2 Zombie Mod
Freke Jul 11 2009, 4:09pm replied:

I would am I'm 15. :p

+1 vote     download: Daggerfall - Full Game
Freke Jul 3 2009, 1:33pm replied:

Soviets would use iron curtain to blanket the suckageing of the presents. :D

+1 vote     media: GDI Celebrating Christmas!
Freke Jul 3 2009, 1:30pm replied:


+1 vote     media: RA3 uprising gameplay pics
Freke Jun 10 2009, 3:52pm says:

Meh...I might have to reinstall for this.

+1 vote     article: Grey Sky 0.2.5 Released
Freke Jun 6 2009, 8:33pm replied:

Yep. I think I **** in my pants at this. @_@

+1 vote     media: Heavy Bolter
Freke May 31 2009, 8:30pm replied:

Gotta agree with you man..

+1 vote     article: Decaying World: Hello, Fellow Zombie Killers!
Freke May 23 2009, 2:22pm says:

Looks ******* badass...if only I had Warcraft III installed

+2 votes     article: Power of Corruption - Release Candidate No 3
Freke Apr 20 2009, 4:59pm says:

Badass clip.

+2 votes     media: Clip with Texture
Freke Apr 15 2009, 7:27pm says:

This still alive?

+1 vote     mod: Of Gods and Mortals
Freke Apr 15 2009, 5:50pm says:

I was kind of reluctant to use this mod simply because there wasn't a uninstall.exe...

Are you guys planning on making one?

+1 vote     mod: BioHazard Alert
Freke Apr 15 2009, 5:45pm replied:

The only reason it reminds me of S.T.A.L.K.E.R and possibly others is that we played and heard about S.T.A.L.K.E.R before this mod was produced. So we use the game as a reference to this mod. Whether they have anything in common or not, is completely up to the mod makers. Plus, when you look at it you can trace the backstory and find where S.T.A.L.K.E.R and this game meet. They both started out with the military launching raids and hazmat teams towards Chernobyl. And Max Payne and Darkness is a bad example mainly because they are almost completely different. Whereas S.T.A.L.K.E.R and Chernobyl: TRTTC's backstories cross at some point. So expect alot of comments about it. As for CoD 4..I dunno where the **** they get it other than actually trudging through parts of Pripyat and that giant ferris wheel.

On another note, glad to see them using their own stuff instead of ripping from S.T.A.L.K.E.R. :D

+3 votes     mod: Chernobyl NPP: The Returning To The Core
Freke Apr 13 2009, 7:43pm says:

Plox dont let die plox..

On a serious hand. Yeah, don't let this mod die people.

Heh funny, first time I played FC2 I asked where's my T-virus(That's what it's called right? I can't remember.) Yeah..I've wanted a zombie mod for this game.

+1 vote     mod: Far Cry 2 Zombie Mod
Freke Apr 12 2009, 3:26am says:

Whats the point of having the editor if the game isnt even close to being released..?

+1 vote     article: Dragon Age Early Access Beta
Freke Apr 12 2009, 1:16am says:

Do I have to install it into my main directory?

+1 vote     mod: BioHazard Alert
Freke Apr 10 2009, 5:13pm says:

5 months people..its dead move on.

0 votes     mod: World in Conflict: 1918
Freke Apr 10 2009, 5:11pm says:

fukin read the description

0 votes     mod: Windfall
Freke Apr 6 2009, 10:08pm says:

Is there a english version or is this it? Me and my friend might try it out and we want to know if its all in french.

+1 vote     mod: Stargate: The Relief
Freke Apr 4 2009, 11:13am says:


+1 vote     mod: Chernobyl NPP: The Returning To The Core
Freke Apr 2 2009, 4:45pm says:

Can't wait for this mod to come out..assuming that it's possible.

But I have one question. When you're using the bolter pistol, can you use the chainsword at the same time? I can see some conflict if you allow double bolter pistols, but instead of swinging the weapon as melee you'd use the chainsword in stead.

+2 votes     mod: Omnibus
Freke Mar 29 2009, 2:04pm says:

I fully support this mod. Every game, everywhere, deserves a Warhammer 40k TC Mod...those just make them so cool..look at L4D, assuming the mod doesn't die, I might not play regular L4D again..but that's if it doesn't fail. :D

But this, I'm sure I'll get this mod. :D

+1 vote     mod: Warhammer 40k : Shattered Lineage
Freke Mar 28 2009, 8:52pm says:

This is dead....atleast here on moddb..jesus people use common sence, look when it was last updated......

+1 vote     mod: Vice City Empire
Freke Mar 28 2009, 7:42pm says:

Is it dead?


+2 votes     mod: Skeleton Army
Freke Mar 22 2009, 5:44pm says:

It'd be cool to play them in the campaign. (crosses fingers) ;p

+1 vote     mod: Tyranid Mod
Freke Mar 21 2009, 3:03pm replied:

Damn straight..

The campaign could have had more done with it.

But I guess when I see a planetary type strategy game, I want sandbox instead of straight gameplay. And the optional missions get very repetitive..):

+2 votes     article: Dawn of War 2 Modding Petition
Freke Mar 2 2009, 5:18pm says:

I just wanna learn how to load a L4D map in Garrys mod..then I'll be happy. :D:D:D

+1 vote     group: Left 4 Dead Mods
Freke Feb 24 2009, 6:02pm replied:


Anyways..I think they could have done more with the campaign. It's to Linear, theres nothing dynamic about it. The Tyranid infestation levels were pretty cool, but thats about it. The camapaign has you set on a straight path and you cant stray from that path. There are no random events, other than what Nids do to the planet they have infested, theres only a couple territories per world. I mean come on, if you're going to make the planet look extremely beautiful (which it is..very..) why not add more territories. I guess I was expecting a territory battle mechanic like Rome TW. :\

Nonetheless, the game is fun and I recommend it. Especially once mods start pumping out. Although, if you're looking for massive battles Dawn of War I had, look away..before you cry. :'\

+1 vote     game: Dawn of War II
Freke Feb 11 2009, 6:14pm says:

I don't like starting out almost fully friendly with the good guys and almost fully hostile with the bad guys..such as Xenos, Outcasts, Hackers..etc.

Is there a way to possibly set it to neutral or something? Because one game I played last night I was neutral with the Xenos and I helped them attack the Detroit Munitions depot and we succeeded..until Cruise and Spa arrived with a Capital ship..granted we had one of our own, I was still very afraid..then I had to get off and go to bed. Now I had to clean install Freelancer because of a mod that screwed up pretty much everything forcing me to do so.

I want to know how I was able to start off neutral with the Xenos and if there is a way to revert it back to neutral.

Thanks in advance.

+1 vote     mod: Itano Circus
Freke Feb 3 2009, 10:14pm says:

So the mod is alive correct?

I am getting Rome TW soon and I might give this mod a try if/when I get bored. :D

+1 vote     mod: Star Wars Total War
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