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Well without a community..mods dont get played. And if mods don't get played..their work goes to waste. And in terms of games..well they don't get profits.
You actually when through the process of uninstalling it? I just pressed delete. When games blow that hard they don't deserve being uninstalled. :\
I would am I'm 15. :p
Soviets would use iron curtain to blanket the suckageing of the presents. :D
Meh...I might have to reinstall for this.
Yep. I think I **** in my pants at this. @_@
Gotta agree with you man..
Looks ******* badass...if only I had Warcraft III installed
This still alive?
I was kind of reluctant to use this mod simply because there wasn't a uninstall.exe...
Are you guys planning on making one?
The only reason it reminds me of S.T.A.L.K.E.R and possibly others is that we played and heard about S.T.A.L.K.E.R before this mod was produced. So we use the game as a reference to this mod. Whether they have anything in common or not, is completely up to the mod makers. Plus, when you look at it you can trace the backstory and find where S.T.A.L.K.E.R and this game meet. They both started out with the military launching raids and hazmat teams towards Chernobyl. And Max Payne and Darkness is a bad example mainly because they are almost completely different. Whereas S.T.A.L.K.E.R and Chernobyl: TRTTC's backstories cross at some point. So expect alot of comments about it. As for CoD 4..I dunno where the **** they get it other than actually trudging through parts of Pripyat and that giant ferris wheel.
On another note, glad to see them using their own stuff instead of ripping from S.T.A.L.K.E.R. :D
Plox dont let die plox..
On a serious hand. Yeah, don't let this mod die people.
Heh funny, first time I played FC2 I asked where's my T-virus(That's what it's called right? I can't remember.) Yeah..I've wanted a zombie mod for this game.
Whats the point of having the editor if the game isnt even close to being released..?
Do I have to install it into my main directory?
5 months people..its dead move on.
fukin read the description
Is there a english version or is this it? Me and my friend might try it out and we want to know if its all in french.
Can't wait for this mod to come out..assuming that it's possible.
But I have one question. When you're using the bolter pistol, can you use the chainsword at the same time? I can see some conflict if you allow double bolter pistols, but instead of swinging the weapon as melee you'd use the chainsword in stead.
I fully support this mod. Every game, everywhere, deserves a Warhammer 40k TC Mod...those just make them so cool..look at L4D, assuming the mod doesn't die, I might not play regular L4D again..but that's if it doesn't fail. :D
But this, I'm sure I'll get this mod. :D
This is dead....atleast here on moddb..jesus people use common sence, look when it was last updated......
Is it dead?
It'd be cool to play them in the campaign. (crosses fingers) ;p
The campaign could have had more done with it.
But I guess when I see a planetary type strategy game, I want sandbox instead of straight gameplay. And the optional missions get very repetitive..):
I just wanna learn how to load a L4D map in Garrys mod..then I'll be happy. :D:D:D
I WANT CHAOS IN THE GAEM...NAO!!! D:<
Anyways..I think they could have done more with the campaign. It's to Linear, theres nothing dynamic about it. The Tyranid infestation levels were pretty cool, but thats about it. The camapaign has you set on a straight path and you cant stray from that path. There are no random events, other than what Nids do to the planet they have infested, theres only a couple territories per world. I mean come on, if you're going to make the planet look extremely beautiful (which it is..very..) why not add more territories. I guess I was expecting a territory battle mechanic like Rome TW. :\
Nonetheless, the game is fun and I recommend it. Especially once mods start pumping out. Although, if you're looking for massive battles Dawn of War I had, look away..before you cry. :'\
I don't like starting out almost fully friendly with the good guys and almost fully hostile with the bad guys..such as Xenos, Outcasts, Hackers..etc.
Is there a way to possibly set it to neutral or something? Because one game I played last night I was neutral with the Xenos and I helped them attack the Detroit Munitions depot and we succeeded..until Cruise and Spa arrived with a Capital ship..granted we had one of our own, I was still very afraid..then I had to get off and go to bed. Now I had to clean install Freelancer because of a mod that screwed up pretty much everything forcing me to do so.
I want to know how I was able to start off neutral with the Xenos and if there is a way to revert it back to neutral.
Thanks in advance.
So the mod is alive correct?
I am getting Rome TW soon and I might give this mod a try if/when I get bored. :D