This member has provided no bio about themself...
This videos contains a glimpse of some of the new bases and systems we've been developing over the past months. The systems showcase some of the work...
As promised in my last news piece, this new article is about the latest development video for the Freeworlds: Tides of War total Star Wars conversion...
This is a news piece showcasing our new Mon Calamari Cruiser textures.
This article contains just a glimpse of some of the recent happenings in the Freelancer community in terms of modding and community site. I hope it will...
This news piece contains multiple images showing the new glow maps that are being placed onto all 108 ships in the game, to make them look much more realistic...
This news piece contains the 10th installment of FW:ToW Development Videos. Within the video, there are images of several of the ships that are going...
Almost a year ago, a modeler of ours, Zaxx, worked on the Shadow Academy. Well, finally, after many hours, our team has finally been able to get it in...
A quick glimpse at the new Imperial Star Destroyer that Sovereign has imported into FW:ToW
This is a video of the ongoing work on Freeworlds: Tides of War (FW:ToW). Every effort has been made to push the Freelancer engine to its limits, in addition...
We're currently running a player pole on what classing system YOU, the player, want!
We're hoping every ship in FW:ToW will get a unique cockpit to call its own. Sovereign, our lead import developer, is hard at working getting the best...
This is a brief synopsis of what has been happening to the FW:ToW mod since the last update. It covers all areas of development in a very general sense.
As things progress with the Freeworlds: Tides of War mod, there has been much discussion regarding how we should change game play.
FW: ToW have been hard at work obtaining the best models/textures we can for this mod. This new import list and scaling is sure to impress even the biggest...
FW:ToW has been playing catch up for quite some time, in terms of model/texture quality, compared to other mods with different game engines. This is mostly...
Over at FW:ToW, we've been busy pushing the boundries of the Freelancer Engine. Two such Developers, Qi and Solostaran, who brought you monstrous the...
An update concerning the ongoing work with ALE effects for the Freelancer: Tides of War mod. It has been a couple of months since I last posted and in...
This is a summary of the new development of the Freeworlds: Tides of War mod that is taking place. It is a total conversion mod of the Freelancer PC game...
This update gives an in-game video of all the new ships we've put into the mod, courtesy of RedMonkey and the rest of the First Strike Modelers/Texturers...
FWs 2.0 has made contact with the modders at the First Strike mod. Through their generous nature, the FS mod team have given FWs mod team the rights to...
FW's 2.0 have now found a way to prevent capital ships from flipping on each other when a smaller object, or another capital ship, collides with it.
Templar and Zaxx have been hard at work creating new ships/bases for use in 2.0.
The Freeworlds Development Team are now posting blogs on the development of the Star Wars total conversion of Freelancer. The link can be found in the...
Zaxx has been hard at work remaking all the base scenes for all the important bases in the mod. See below for some of his fine work.
Templar has been hard at work retexturing some of Eville Jedi's wonderful models.
We're in the process right now of putting Eville Jedi's models, from the Warlords Mod, into our game. We have our texture team re-texturing them and putting...
Zaxx Kredda has been working very hard at recreating all the bases in FW 2.0. Just look at the pictures and see how this total conversion is proceeding!
Our site is currently hosting the blogs of our developers. Please use the link and look at what amazing things we're doing to the Freelancer engine!
Freeworlds 2.0 is now underway. Follow the development blog of Sushi on our forums
Amazing strides are being made to make Freeworlds even more like Star Wars