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Nevermind, I had read the formula wrong. It's 25*(1 + ([(Random of 1 to 100) + "Derived\PhysicalCrit")]/20) and every 80 amount of modification to cconstant of Derived\PhysicalCrit would result to a guaranteed +100% critical damage. Now I'm more interested on changing item rarity, so for example adding Fortune Finder perk would not only yield more gold gain, but also better item chance. Would you happen to have an idea on how to do this, buddy?
You can??? Would you be so kind to share how? I'm just following in your footsteps.
Now, I'm trying to totally revamp the perks and traits, making all them unique so there'd be more strategic elements to perk selection/build relative to stat build in order to create archetypes or combine them to some degree. I've added 20 or so, about 80 more remaining in my draft. Nothing fancy, but I think something different would always be nice. I'm stuck at Rules\CriticalHitDamageIncrease though.. 25*(1 + ((Random of 1 to 100) + "Derived\PhysicalCrit")/20). Seems very unintuitive formula. I don't know whether to just make function calls to chance constant of Derived\PhysicalCrit and stick by the original rule; or revise the rule itself, but I'm not so sure as it might be game-breaking.
Enemy speed can be modified in Races folder by the way. But it's tedious to modify each enemy speed. I don't know how to make something like a global variable for all enemies.
Also, animation files are present it seems. I wonder if anyone here is good at animating, several animations including that of the PC are jerky. Maybe someday.
I'd just like to share that it seems the movement speed of enemies are fixed. Editing won't work. As a workaround, I added 60% speed boost on my trait and set the game speed to 70%. Now it would appear that I'm also running at the same speed as the enemies. :-)
Cool, you even made a tutorial, thanks Feillyne! I'll also upload the mod if I ever get to finish it in my free time.
Yup it works perfectly. Mana regeneration would no longer be a pain thanks to you.
Hey bud, do you think you can mod the movement speed of enemies and make them a little bit slower? It's annoying that protagonist is handicapped to walking while enemies can run. That I think is a better and easier workaround than making a run animation. Maybe there's a global variable somewhere?
This was tested on version 1.1 I suppose?
Sir, do you recommend that we wait for 1.8, or 1.7's just perfectly fine as it is that I could pass 1.8 altogether? ME3 expected release is March, I won't be coming back to KotOR-2 for a long time; I can't decide on whether to wait for 1.8 or just settle for 1.7 - need help please.
Haha thanks, good news indeed
Yeah I know that. I have played lots of games with gods of their own, I didn't mind. But for what seems to be a blatant attack, it's kinda bothering - e.g. destroying holy cross symbols as they're the "source of evil". Feels so wrong. Good game none-the-less, but devs should have kept things like that in check and subtle, not all people are non-believers. Just saying.
Good to know you've overcame your computer hardware problems. I thought for a time there that we wouldn't get to see the light of day for this mod...glad it didn't turn out that way.
Awesome! I really like the game, if not for its blasphemous storyline that I couldn't bare to finish it because of this. Can someone please correct me in that aspect like it isn't actually a blasphemy because of this and that just to change my outlook of the game? I might as well pick it up again (as always do from time to time) and grab this awesome mod too. Please keep this up, the first and hopefully not the last LLotC mod.
Too bad. I hope you guys can make the release on February, then. Wish you guys the best, keep it up. If only I had lots of money, I could donate some for all your efforts; unfortunately, I could use some myself.haha
A good time to be back for another playthrough, after years of not touching KotOR 2. I can only recall few pieces of the story, there must have had been some problems with its overall story. Still, I'm certain I had a blast; this is still KotOR after all. About time for another rerun, while I'm waiting for Mass Effect 3. I've read astounding praises regarding this mod on making the story more coherent - I'm too excited, any chance it'll be released this month? Thanks!