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Comment History  (30 - 60 of 65)
Fr0styN1nja
Fr0styN1nja Apr 30 2013, 4:37pm replied:

well the reactor would be in the zts backpack powering the suit and the gun

+3 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Apr 30 2013, 3:19pm replied:

please dont make me rant about powered exoskeletons -.- lests leave the whole zt versus mutant thing alone... because it is impossible for someone to be stronger than a powered exoskeleton
but yeah manned railguns is plausible but near impossible until antimatter fission and mini- nuclear reactors.

+2 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Apr 30 2013, 3:05pm replied:

im well aware of balance i do it myself, i wanted to make sure people knew a bit more about the subject matter. the only hting that bothers me is the particle effect :P

+1 vote   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Apr 30 2013, 2:53pm replied:

yes i know im just putting out some facts for people to consider insead of worndering. im a bit of a stickler when it comes to railgun realism.

+1 vote   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Apr 30 2013, 12:07pm says:

ok, everyone who is arguing about railguns i dont mean to brag but i am somewhat of an expert on the matter. railguns are the most accurate non-guided projectile ever created by mankind. the rail can travel at speeds exceeding mach 6, that is 3600 mph, that is 5793.64 km/h and a small one fully charged can turn a human into fine powder at a grazing impact. they dont make a big blue zappy effect. they travel fast enough that the air behind them ignites creating a massive fireball. military grade railguns take so much power that to be mounted on a nuclear reactor enabled destroyer would need the boat to divert all power to the railgun to charge and fire. small railguns are nearly impossible due to the neccessary energy consumed. Gauss technology is far more effective for handheld application as there is much less friction allowing it to be more efficient.

tl,dr:
railguns are extremely accurate, use massive amounts of energy and will never miss their target if aimed directly at it. they dont make blue colored zappy ness but are just a giant fireball of death. and if you were hit by one, you would die, no questions asked. there wouldnt be enough of you left to bury. its like being hit by a semi truck traveling a fraction of the speed of light

+2 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Apr 26 2013, 12:46pm says:

im going to be honest here, i hate the railguns in the gmae currently. the particle effect is rediculously unrealistic and zone troopers are USELESS. it would be awesome if they were changed back to perfect accuracy and the particle effect was more fire-y. then again railguns are something im extremely interested in so im a bit of a stickler

+4 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Apr 26 2013, 12:38pm replied:

YESYEYSYESYESYESYESYES

+2 votes   media: Tiberium Essence 1.52
Fr0styN1nja
Fr0styN1nja Apr 26 2013, 12:32pm replied:

you oculd make it so it counts as a building like the mcv so if all the rest of your forces are destroyed the montauk will still function

+1 vote   media: Tiberium Essence 1.52
Fr0styN1nja
Fr0styN1nja Apr 26 2013, 2:03am replied:

no dude, think, its like a worm, when it digs the mough opens up to reveal grinders and stuff so the earth passes through the center instead of ugly outward drills

+1 vote   media: Tiberium Essence 1.52
Fr0styN1nja
Fr0styN1nja Feb 16 2013, 4:54pm says:

what updated 10 hours ago!!!

+1 vote   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Feb 4 2013, 7:57pm says:

Ceph anyone?

+1 vote   media: Tiberium Essence 1.52
Fr0styN1nja
Fr0styN1nja Jan 26 2013, 1:50am replied:

one does not simply...

+6 votes   media: Kane vs the Shogun Executioner
Fr0styN1nja
Fr0styN1nja Jan 26 2013, 1:47am says:

way to use carnius's model...

0 votes   media: Behold the Armada Destroyer
Fr0styN1nja
Fr0styN1nja Jan 26 2013, 12:15am replied:

railguns use electromegnets, gauss rifles and some railguns have no recoil :P

+2 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 25 2013, 8:40pm replied:

yeah i thought of that :/ just thought it would make more sense

+2 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 25 2013, 3:14pm says:

my personal opinion, the scrin superweapon should be a less op version of the mothership beam from vanilla, just an idea :/

+3 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 25 2013, 3:04pm replied:

lol he is going away from the insect feel vanilla had...
the new designe really reminds me of the ceph :D awesome

+1 vote   media: Tiberium Essence 1.52
Fr0styN1nja
Fr0styN1nja Jan 23 2013, 2:45pm says:

i assume the falcon animation bug will be fixed soon?

+4 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 19 2013, 4:56pm replied:

you keep spelling sub "sup"

+1 vote   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 18 2013, 9:50pm replied:

the upgrades are universal

+1 vote   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 17 2013, 7:02pm says:

ok here is my crazy *** idea for the gdi tacitus archive, like it or not here it is:
adds a unit and upgrade for each type (infantry/vehicle/aircraft) these are supposed to be very good
making the archive a sought after peice of technology

Infantry: zone raiders or spec ops team (a lot like the steath team but only invisible while not moving. equipped with anti infantry weapons and many gadgets (possibly a deployable hunter killer drone that functions like an anti tank grenade))

infantry upgrade: squd command (adds a zone trooper to squads, increasing firepower and health)

Vehicles: colossus
Vehicle upgrade: SMART armor (increases hitpoins and will occasionally fire steel balls at incoming missiles and projectiles detonating them mid air)

Aircraft: heavy gunship (flying tank to compete with scrins superior airforce, anti armor and air)

Aircraft upgrade: thermal flares (rechargeable (10 sec or so) or refillable at airbase, when targeted the aircraft will deploy flares making it untargetable for a few seconds) i dont know if this is possible but from what i have seen it should be

+2 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 15 2013, 6:56pm replied:

your statement is wrong sir. only 2 companies force their subdivisions to rush stuff, ea and activision, both are evil and stupid

+1 vote   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 9 2013, 12:43am says:

i think the legs should be a little longer and thinner, to give it some more bulk and prescence in the field. just my opinion, great work :D

+1 vote   media: Tiberium Essence 1.52
Fr0styN1nja
Fr0styN1nja Jan 8 2013, 7:55pm says:

you should scale infantry more realistically. its weird when they are as big as a tank

-2 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 3 2013, 12:26pm replied:

as a modder and developer myself i know but it is always nice to have an estimte or goal in mind i.e in a week or a couple of days. something to keep us from peeing ourselves :3

+1 vote   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Jan 2 2013, 9:59pm says:

can we have an estimate when .52 will be released?

+3 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Dec 28 2012, 4:30pm replied:

is this a response to me?

0 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Dec 28 2012, 4:02pm replied:

how do you know?

-1 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Dec 28 2012, 3:40pm replied:

damn...

-1 votes   mod: Tiberium Essence
Fr0styN1nja
Fr0styN1nja Dec 28 2012, 1:48pm says:

Update... damn...
update?... damn
update... damn

-4 votes   mod: Tiberium Essence
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