This member has provided no bio about themself...

Comment History
fpsa78
fpsa78 - - 10 comments @ D!1000

it would be better if all those leves come in one single .wad file.

Good karma+1 vote
fpsa78
fpsa78 - - 10 comments @ D4D v2.0.3

LoadActors: Load actor definitions.
Script warning, "D4D.pk3:decorate/pinata.aed" line 1366:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1372:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1377:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1391:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1391:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1392:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1399:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1401:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1401:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1403:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1404:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1427:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 157:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 158:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 160:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 160:
Self pointer used in ambiguous context; VM execution may abort!
Script error, "D4D.pk3:decorate/weapons/grenades.aed" line 837:
NewPlasmaBallNoDamage: Attempt to jump to non existing state index 4
Script warning, "D4D.pk3:decorate/weapons/chainsaw.aed" line 330:
Truncation of floating point constant 0.500000
Script warning, "D4D.pk3:decorate/weapons/chainsaw.aed" line 338:
Truncation of floating point constant 0.500000
Script warning, "D4D.pk3:decorate/monsters/fatso.aed" line 433:
Truncation of floating point constant 0.400000
Script warning, "D4D.pk3:decorate/monsters/fatso.aed" line 433:
Truncation of floating point constant 0.800000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 111:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 112:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 113:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 114:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 455:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 463:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 464:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 464:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 466:
Self pointer used in ambiguous context; VM execution may abort!
Function without prototype needs register info manually set: NewPlasmaBallNoDamage.StateFunction.0

Execution could not continue.

1 errors while parsing DECORATE scripts

-> Loaded through ZDL.

Good karma+2 votes
fpsa78
fpsa78 - - 10 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

how can I turn the movement scanner on?

Good karma+1 vote
fpsa78
fpsa78 - - 10 comments @ 2018 Modding Year in Review

that's true. Total Chaos is amazing.

Good karma+4 votes
fpsa78
fpsa78 - - 10 comments @ Total Chaos

I'm currently using ZDL 3.2.2.2 as my launcher, wich sequence of tc_core*.pk3 should I follow? Should Totalchaos.pk3 should come first or after the other pk3 files?

Good karma+1 vote
fpsa78
fpsa78 - - 10 comments @ Doom Slayer Chronicles

Fall 2018.

Good karma+1 vote
fpsa78
fpsa78 - - 10 comments @ Doom Slayer Chronicles

Could you please add an option to turn off the glory kills?

Good karma+1 vote
fpsa78
fpsa78 - - 10 comments @ Brutal Doom v21 draws closer

By the videos I'd dare to say it's [almost] a complete revamp for our classic Doom. Seeing IMPs jumping to attack is something pretty awesome. The increased shoot rate in some weapons [mainly the chaingun] is a soberb feature, because now I can retire my old Dehacked file suprweap6.deh to make that a better weapon.
I know some people will hate me about this comment, but something I hated from the start in some FPS games [mainly Halo 1 and Halo 2, as I only play in pc desktop] was the slow ammo reload. FOR GOD'S SAKE... Its terrible to get attacked by several enemies and had to hide to reload my weapon. I'm really thankful for your patience to change that.
Hopefully I will wait for you next update, all features I watched in the video made me desiring to play it asap.
My very sincere congratulations for your HARD work.

Good karma+5 votes
fpsa78
fpsa78 - - 10 comments @ Doom Engine Source Port ZDoom Ceases Development

Many Thanks to everybody in ZDooM team for the times of fun they have provided to all of us. Rest In Peace, ZDooM. ♥

Good karma+1 vote
fpsa78
fpsa78 - - 10 comments @ Zion Mod Brings New Doom’s Weapons Into Classic Doom II

looks good... gonna try it

Good karma+1 vote