I'm a 20 year-old engineering student (CS) from Belgium, and I'm currently involved in Nuclear Dawn, a multiplayer modification for the Source engine.
Blogpost about Compiling Source SDK on linux
Since its release in 2004 Valve’s Source engine has been a popular platform for professional and indie game developers alike. A combination of great publicity through good games (Half-Life 2, Team Fortress 2, Left 4 Dead), functionality and solid mod support (I blogged about Steamworks earlier) has made it continue the legacy of the GoldSource engine. I’ve learned the nuts & bolts the hard way, and I thought a quick rundown on how to compile the Source SDK on a linux-based system would be useful. Technical mumbo-jumbo behind the cut.
For people and teams developing mods and games with Valve's Source engine.
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Everyone who helped out with Nuclear Dawn's development in an official capacity.