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There is no "Offline" mode. Not really anyway (yet). The way you start a singleplayer game is to join a battle on the server, add a bot, hit start.
There are other ways to make it happen, such as starting via sandboxing but even then the AI wouldn't show up (Sandboxing is used for dev testing). Moreover, unfortunately due to the unpredictable nature of Shard (IE it's broken every other engine release and it's maintainer doesn't bother to fix it), I can't include it with the game, so the only SP atm is Survival Mode.
The "real" sp experience will mostly be in the form of the campaign.
You should have a look at the dev stream on G+. I post small dev updates there that aren't worthy of the fanfare (not to mention effort and time consuming process) of posting here and on the Evolution RTS website.
Check it out here: Gplus.to
Wrt G+, you can follow Evolution RTS by going to: Gplus.to and add EvoRTS to your following circle (don't worry, I won't spam you :-)).
I spent all day yesterday trying to get help from a linux dev wrt CDE ( Stanford.edu ), but had no luck. I'll keep trying though. As soon as I have a proper portable build of the engine, I'm set, but if I can't get any *nix help from the engine devs, it will be a much longer process. If you want to see progress or speak up and lend moral support, the forum thread on the engine dev boards is here: Springrts.com
Thanks guys :-) Here's to hoping that Evo*nix-Desura happens soon!
Most of you are making judgments without even playing the game, So this will be brief.
Regarding piercing damage being too effective... There are a total of 4 units in the game that have piercing damage, only one of which that is not a raider.
The damagetype of a unit does not define it's effectiveness. A unit's effectiveness has a lot of factors to it including: Range, amount of damage, aoe, armortype, unit speed, health...
Don't think that the equation is a simple one, and don't think that extensive testing has not been put into it.
Nope, just a ceg emit in the script :-)
Actually we're skipping alpha and going straight to beta, which will be fairly soon. I'll be making a newspost about it when it's close. Which won't be too far away now.
It can be played in single player, but the AI's are pretty simplistic. It is mainly intended for multiplayer games.
Hi, I am the creator of Evolution RTS and I am desperately seeking a model/texture artist for the game. The Website for the game is located here: Evolutionrts.info
It is an rts game that runs upon the open source spring engine. Unfortunately I'm not a very good modeler, nor am I good with UVmaps. There is a lot of work to be done and I want to get started right away. The game itself (aside from tweaks in balance and things of that nature) is essentially done, but there is no way that it could be taken seriously with the models and textures in their current state.
The Game itself is licensed as CC-by-NC however if necessary your models/textures themselves could be copyrighted all rights reserved to you (with permission for them to be used in Evolution RTS).
Please let me know if you would be interested and I can go through all the particulars and details with you.