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This engine and Evolution RTS has absolutely nothing to do with Total Annihilation nor Supreme Commander.
You can view this video in high definition here: Youtu.be
Yes, agreed. Only thing is, an ingame tutorial is semi difficult to do. As it is, there are helptexts and the manual is available ingame.
When you hover your mouse over a unit, the text says to press spacebar and click on that unit at the same time for more info. That brings up all kinds of useful info about the unit.
Not the same as a tutorial, I grant you, but helpful nonetheless.
I counter with!
Indiedb.com << That will take a long time to load but it is worth the wait!
Also, there is the game manual:
Both of which are listed in the tutorials section of this site =D
Can you please copy paste the entire infolog to Pastebin.com and give me the link? Thanks!
Also, if you have an ATI graphics card, go into the settings program and try disabling bumpmapped water. That might fix it outright.
World of goo is something that you never really "Finish"
Seriously, why would you try to play games on an integrated graphics card? Just because PacMan runs doesn't mean that you're going to get acceptible framerates on anyhting that needs halfway decent graphics power.
You don't have to be involved in spring at all to be involved with evo. Click "Play now" to see what I mean.
I understand. A replacement is being worked on. To play in offline mode, when the connection box comes up, just hit cancel then click the singleplayer tab.
As a dev of a game that has a native linux version, I can't tell you how exciting this is to be able to unify the Windows and Linux versions under one roof. Plus, I really think that Desura can bring some real popularity to the Ubuntu OS which is underutilized. Anyone who gets a mac instead of installing ubuntu should probably have their head examined. I myself love ubuntu, however most of the dev tools that I use are only available on windows, not to mention all my games that are windows only QQ
Regardless, this is going to be freaking sweet, can't wait :-)
Just a quibble... It's a game, not a mod :-) Enjoy! Lemmie know if you need any help.
Well if you read the latest newspost, you can see that something else is in the works.
Try disabling junk left and right in the settings app. You might be able to get it to work if whatever is needed isn't trying to be rendered.
Haha awesome! Have fun!
Hehe I'm trying. Been doing everything the past 2 days from my phone lol
Click on the "Play Now" button above, or click this link: Indiedb.com
Crud. Try this, just start disabling stuff left and right in the settings app. Also enable ATI hacks, that is there specifically for trucking ATI drivers into cooperating.
164. [f=0000000] This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
Short answer, in the settings program, disable bumpmapped water, that will prolly fix it.
As you may know, ATI makes great gfx cards, but awful drivers, and their OpenGL rendering support is Lolz. This is a problem caused by your video card drivers, not the game. Send ATI an email and yell at them to get off of their butts and make some decent drivers for a change.
This is what it means when I say that as an ATI user, your mileage may vary. I'm sorry, but until ATI decides to fix their drivers, you, the user, is the on that gets to deal with it. It's crappy, but unfortunately just the way it is.
If you're having trouble please post on the help and bugs forum or on the bug tracker. The comments system is terrible for trying to help.
Please be specific. The UI you are talking about here is the lobby. You do not have to register an account to play singleplayer. On the connection dialog click cancel and then click the singleplayer tab.
You didn't post your system specs! I can't help if i have no idea your computer specs.
Please post your infolog.txt to pastebin.com and give me the link.
In terms of scale and gameplay, it is much much faster than supreme commander. I keep telling people that this is as close to s twitch RTS as you will ever find. But the fact that it is so twitchy is one of the things that makes it so fun :-)
No need, that is fluff in the storyline, and the northern coalition ceased to exist long before the events of present day evo. The second faction that is in the works is homeworld stumbling upon their "long lost bretheren" and of course, bitter war ensues and gives the outer colonies a reason to stop killing each other.
Straying back on topic, I will be putting a donation button on the site sometime in the coming months, so that people can give some money if they feel that it's worth it. That will mainly go to pay for server costs and such. The other facet of if the game cost money... How on earth am I supposed to divvy up the proceeds? I've had a lot of coding help over the years. Of course, my time spent utterly dwarfs anyone else that has helped me combined, but what am I gonna do, give 1% of proceeds to 30 different people (I'm just pulling random numbers out :-))? Hehe, from that perspective hopefully it makes more sense.
Tbh, what I would vastly prefer to any payment, is simply that you play the game. Tell your friends, get them to play it, and help me build an active community. Try as I might, I am one guy, and working on this game doesn't pay any bills, so there is a limit to what I can do, and tbh I currently push that limit ridiculously far. But yes, help me build a community. To me, that would be worth more than any amount of money (unless you happen to have a few mil lying around, in which case we might need to have a chat ;-P ).
So now, to answer your question... Why is it free?
Well, in it's simplest form, I always said it was going to be free and I stick to my word. Also, I love it and I want others to be able to enjoy it. It's a full fledged game, with excellent graphics, stellar gameplay and it's cross platform. That should be fairly compelling. Would it be nice to get a couple of bucks for it? Sure, god knows I could use the money too. Ohloh calculates that the project cost is 1.1 million, and that's only off of 1 year's worth of commits. I have been at this for 4.5 years, so do the math from there. Yeah, you bet your *** I wish I was getting something for it, but like I said, I stick to my word. There is still another faction in the works for the game, and I'll be posting artwork on the site ( Evolutionrts.info ) and here along with updates, but of course as long as the current iteration of the game needs updates those will be coming along too. If you installed the game you might notice that there is "Stable" and "Test". Stable is an actual version. Like the current version is 1.6. Stable and version are more or less interchangeable. Test works like starcraft2's public test server or whatever they call it, where you can preview stuff, except in this case, test contains up to the minute what I am working on. Via the test branch, if you were so inclined, you would be able to see the new units for the new faction as I finish them and put them into game. Et cetera.
I wish this had been asked in the forum as I am limited to 2k characters here, but I'll do my best...
The answer to that is a very long one, so I'll give you the abridged and short version. I started out Evo as a hobby. Originally I did _everything_ myself. Models, textures, animations, etc etc etc. The models were awful and the textures were lolz, but I thought I had a good concept. I spent about 2 years working on it. Then KaiserJ came along and offered to model all the units in Evo. I about had a heart attack. Of course I jumped on the offer quicker than a priest on a small b--... You get the idea. Well the gameplay still wasn't fleshed out. I'd spent 2 years on it and I kept having to go back to square one. I had various guys doing some lua code here and there for me, helping out, but the only other person that ever stuck with me was KaiserJ. Jay Sound of gameimpactaudio did some soundwork for us as well, but even that faded. So basically, it kept coming back around to just me. Oh sure, i could get help when i really really needed it, but it all kept falling to me. Anyway, fast forward to when all the models for the first faction of the game were finished. By then, I had very clear ideas of what I wanted the gameplay to be like and most of it implemented. Fast forward again to today, and it is exactly as I want it. To say that I am proud would be quite an understatement, but please understand that I had a LOT of help when I reached critical junctures where I was totally screwed.
Everyone seems allergic to the forums...
In program files / desura / common / evolution rts there is a file called infolog.txt
Please copy and paste the contents of that file to pastebin.com and give me the link.
Also, please next time use the forums located here Forums.evolutionrts.info (or just click on the forums link in the nav bar on this page...)
Or the bug tracker: Bugs.evolutionrts.info
I do not know. If you want to play on decent settings I recommend a 3ghz cpu and a decent modern video card (like an 8 or 9 series nvidia card at least, or ATI Equivalent).
On absolutely awful graphics settings, I've seen it work on an xp machine with a 1.6ghz cpu and 1.2gb or ram. It didn't work well on that, but it ran.
It's worth noting that which the iPhail 4 is listed as 4g, all that means is that it is a 4th generation phone. It does not support 4g/WiMax. Unlike my Sprint Evo4g which is like walking around with a cable modem in my pocket. Can the iPhail 4 even come close to 7mbps down and 3mbps up? No.
Also, this from a friend:
"I heard the new iphone has an app that lets steve jobs ram his +1 chode of overpriced **** you dont need into your unlubed middle-class anus."
Thank you :-)
I'm glad you figured out your trouble, but could you explain what was going on and what you did to rectify it? Others might be having the same issue.
On a more general note... Forums.evolutionrts.info