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Comment History  (0 - 30 of 105)
fomah Dec 15 2014, 4:11pm says:

It's definitely Ori, whatever it is.

+2 votes   media: Advent calendar - Door 15
fomah Dec 14 2014, 1:05pm says:

It uncovered a bit of Hatak and some weapons fire in the background. (One Goa'uld cannon blast.) So... Yeah, this one was fairly boring.

+3 votes   media: Advent calendar - Door 14
fomah Dec 14 2014, 7:44am replied:

Not entirely what I meant, I meant that little device the Vaagari could build which allowed their smaller ships to jump through hyperspace from one place to another without costing obscene amounts of RU. (They were called the Vaagari right? It's been a while since I played.)

+1 vote   media: Animation Stuff
fomah Dec 14 2014, 7:31am replied:

OK, that's good. Also, speaking of ships using gates, will there be something like the hyperspace gates in vanilla? A supergate or something? Then again, almost anything that didn't have a hyperdrive could probably fit into a slightly upscaled stargate. (Damn wings!)

+1 vote   media: Animation Stuff
fomah Dec 14 2014, 7:03am says:

Is it just the angle, or does the gate look smaller than the jumper would be if the pods were retracted?

+1 vote   media: Animation Stuff
fomah Dec 11 2014, 1:55pm says:

It looks vaguely like a Ori Mothership, I can't quite see enough to be sure though. (Not to mention that it's been a while since I actually saw the series, my memory of what it looks like might be off.)

+3 votes   media: Advent calendar - Door 11
fomah Dec 6 2014, 10:01pm replied:

"Either the thing in the middle is much closer"

+2 votes   media: Advent calendar - Door 6
fomah Dec 6 2014, 12:38pm says:

So if that's the asgard science ship... Either the thing in the middle is much closer or it's a LOT bigger.

+3 votes   media: Advent calendar - Door 6
fomah Nov 25 2014, 9:07pm replied:

Ah, is there any way to skip the tutorial and still get to pick ones starting loadout? I find it annoying in the extreme. (Tutorials are like that.)

+1 vote   media: Screenshot by TheRadik
fomah Nov 25 2014, 5:58pm says:

This never made sense to me, why would lieutenant Redfields (Who's already part of the military.) need such a basic training course? For that matter, why would he be grateful for having played so much Crysis? That always bugged me. Although I suppose some people might find it funny.

+2 votes   media: Screenshot by TheRadik
fomah Nov 17 2014, 10:55am replied:

Really? I guess you're just better at this than I am. (Makes sense, given that you made it, ever since I got the Lancer I just go for center mass and leave all the fancy shooting for everyone else. It generally only takes one or two bursts.) I do remember carrying a Scar and a Staff, I would use the Scar to headshot anyone without a helmet and use the staff to kill those with one, that worked.

+1 vote   media: Screenshot from LagZero.NET
fomah Nov 15 2014, 9:38am says:

OK... I guess that's a mod for the mod?

+1 vote   media: Screenshot by TheVampire
fomah Nov 15 2014, 9:37am says:

I don't know if I've mentioned this, but until I discovered the Lancer the Militia Crossbow was my favourite weapon of all time, it's accuracy as well as it's ability to down a Jaffa in one or two shots (I remember one, but it might have been two.) more than made up for it's cooldown.

+1 vote   media: Screenshot by TheRadik
fomah Nov 14 2014, 9:38am replied:

To be fair, I never used the phaser for any particular length of time, having had far more success with other weapons.

+1 vote   media: Screenshot from LagZero.NET
fomah Nov 14 2014, 9:14am replied:

Oh I'm okay with weapons like the staff weapon being almost incapable of hitting a target at any kind of range unless you get lucky, bearing in mind that during the early game it's one of the only easily attainable weapons capable of penetrating the alien armour. The phaser however, is just useless. It takes far too long to do any kind of damage, by the time you kill on Jaffa with them said Jaffa will have hit you half a dozen time with their staff, thus killing you.

+1 vote   media: Screenshot from LagZero.NET
fomah Nov 14 2014, 8:43am replied:

Well, it didn't seem to do much of anything anyway. Or maybe I'm thinking of the zat, again, I remember having issues hitting with an alien weapon, I thought it was the phaser but I suppose it could have been the zat.

+1 vote   media: Screenshot from LagZero.NET
fomah Nov 11 2014, 3:56pm replied:

Mostly because it's terrible. Especially against these guys. I mean how are you supposed to actually hit the crystal thing the have with that thing? I either keep missing or it just doesn't do anything.

0 votes   media: Screenshot from LagZero.NET
fomah Nov 11 2014, 3:55pm replied:

Like I said, I'm probably just using it wrong. I didn't like it either way. (And isn't the overheat bad enough?)

+1 vote   media: Screenshot from LagZero.NET
fomah Nov 11 2014, 3:21am says:

That thing came in handy against the enemy ship as it actually had a high enough damage output to be noticed. It's only issue is that it really just isn't accurate enough to use against people, at least as far as I remember. I remember not liking it for some reason anyway.

+1 vote   media: Screenshot from LagZero.NET
fomah Nov 10 2014, 2:40am replied:

As I recall (Although I might be thinking of the wrong thing.) they were originally turned by an airborne bio-weapon, rather than by bite.

+1 vote   media: Well, Hello There
fomah Nov 9 2014, 4:40pm says:

I absolutely hate those things. (Funny thing is that, like the suiciders, they're not really all that hard to kill, assuming you know how. Although why you gave us a phaser of all things at that point is beyond me. I would have much preferred more ammo for the pistol.)

+2 votes   media: Screenshot from LagZero.NET
fomah Nov 8 2014, 6:20pm says:

I really love the lancer, (Or whatever the Sera rifle was called.) I wish I had realized earlier that it was more powerful than the scar, powerful enough to penetrate the armour the Jaffa wear.

+1 vote   media: Screenshot from LagZero.NET
fomah Nov 7 2014, 3:51pm says:

I hate those guys, it's not like they're even hard to deal with, they just waste a bunch of my bullets.

+1 vote   media: Screenshot from LagZero.NET
fomah Oct 24 2014, 11:09am says:

I'm not entirely sure blunt weapons actually did more damage, sure they had an easier time of doing damage through armor. (As they could break the bones without having to penetrate the armor first.) But on the flipside, if you hit somewhere unarmored with a well made steel sword, your going to cut through everything, up to and including bones.

+1 vote   article: Primaeval Update #2: Blunt Weapons
fomah Oct 24 2014, 10:36am replied:

He A: Made himself fly, and B: Made it so he could go through the hangar shield.

+5 votes   media: sunny day
fomah Oct 24 2014, 12:13am replied:

Looks like we're disagreeing on how specific such things should be, however, rereading that summary it does indeed say that this is revolutionary and suchlike within the genre, rather than inventing the genre on it's own. Which is what I thought it said.

+1 vote   game: Life Of Developer
fomah Oct 23 2014, 3:34pm replied:

Odd, when I look at the summary it says that this is an original idea, you should probably fix that. (On the off chance your unaware and it isn't just your lack of understanding of the English language shining through. (There's a point in the latest devblog where you said remember and it should have been remind.) and you actually don't know about the game "Game Dev Tycoon." There is already such a thing.)

0 votes   game: Life Of Developer
fomah Oct 11 2014, 11:23am replied:

That's alright, it's worth waiting for.

+1 vote   mod: StarCry
fomah Oct 9 2014, 4:58pm says:

Based of that ending, can I assume that there will be a StarCry 2 somewhere along the way?

+1 vote   mod: StarCry
fomah Oct 5 2014, 12:40am says:

OK... Someone mind explaining what the black sun were thinking sending some venators up against an executor class superstar destroyer and a few of imperial class star destroyers?

+5 votes   media: Black Sun VenatorĀ“s attack repelled
fomah Oct 4 2014, 11:03am replied:

I figured it was something like that.

+1 vote   media: K-Wing Engine Effect
fomah Oct 3 2014, 11:15pm says:

Huh. Is there any way you can mount hardpoints on these? After all, that trooper's a bit exposed. I suppose it might be difficult on something this small.

+2 votes   media: Upgrade for the TX-130
fomah Oct 3 2014, 11:11pm says:

"becomes a engine glow" really doesn't make sense, try "get's a new engine glow" or something like that. (Becomes means "turn into" and has nothing to do with this. Although I suppose the old engine glow turned into the new engine glow and thus "became" the new engine glow.)

+4 votes   media: K-Wing Engine Effect
fomah Sep 7 2014, 5:37pm says:

Awesome trailer!

+5 votes   media: Trailer-Awakening of the Rebellion 2.6
fomah Aug 4 2014, 9:45pm says:

I'm fairly sure that if you aren't allowed to use the star wars name you won't be allowed to use a star destroyer model. Also, it looks nice, sometimes I forget that unity is a lot more than just "3D flash" as I once called it.

+1 vote   media: New effects and environment
fomah Dec 2 2013, 8:06am says:

Do the targets move? If not they should, and obstacles too.

+1 vote   media: Training Mode - Target shooting #2
fomah Nov 27 2013, 10:28am replied:

Until someone drops a torpedoe up the exhaust pipe.

+26 votes   media: Keeper of Kuat
fomah Sep 23 2013, 11:48am replied:

They are based on the Romans. I guess the guy who wrote these wasn't real good with the names. (For some reason I forgot his, ah well.)

-4 votes   media: Romulan Defeat screen
fomah Aug 3 2013, 4:08am replied:

Yeah that was always, (in my opinion) one of the major flaws of the game. The first one was kinda understandable but you would think they would have learned to stick guns on their ships by the time of the second one.

+1 vote   media: Battlecruiser Preview
fomah Jul 10 2013, 12:50pm says:

looks good.

+9 votes   media: Scout Pistol
fomah Jun 25 2013, 7:33am says:

I thought those things only had 2 engines? other than that it looks great:) (and it's not that it looks bad really, just seems a bit uncanon.)

+4 votes   media: New Y-Wing Model - EvilleJedi
fomah Jun 2 2013, 10:29am replied:

I'm no programmer but from what i know cryengine 3 is vastly superior.

+3 votes   game: STARWARS ARC OPS
fomah Jun 1 2013, 1:43pm says:

looks interesting.

+2 votes   game: STARWARS ARC OPS
fomah May 31 2013, 12:00pm says:

what exactly is this?

+1 vote   download: TPC test file
fomah Mar 31 2013, 2:07pm replied:

to me it's that the planet looks somehow less realistic than the rest of the image, I realize that this is a problem with the game engine only allowing certain amount of textures and only certain size textures at that (or something) and that there's little or nothing you can do to improve on the quality of the planets, especially when I'm not at all sure what exactly is wrong with it.

+1 vote   article: Easter News 2013
fomah Feb 11 2013, 11:07am says:

That big ship looks something like the Mothership from Homeworld, then again a couple of things in this game look like they're from Homeworld.

+1 vote   media: Ceres Trailer
fomah Jan 18 2013, 2:30pm says:

Why ceres? that's the Roman goddess of agriculture, also you should make it so that when ship lose power they keep drifting in the direction and speed they were moving at, maybe make it so that exterior forces (gravity nebulae. stuff like that) can slow them down.

+1 vote   article: New Video. Ship mod demonstration
fomah Dec 8 2012, 10:55am says:

good, the hoverbike was hell to try and fight with.

+1 vote   download: StarCry - 1.15 patch
fomah Sep 7 2012, 5:41am says:

looking good, but why should I pay money to play a game that is very similar to a number of freeware games out there? (I point out frantic on kongregate for an example.)

+1 vote   article: ETHER VAPOR Remaster Released on Desura
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