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Do the targets move? If not they should, and obstacles too.
Until someone drops a torpedoe up the exhaust pipe.
"I love the way you see the ship blow apart, rather than the vanilla sins explosions where you see some explosions, then the ship just disappears in the middle of it and leaves like 2 bits of debris or something."
Looks like this is the same, but the ship is so damn big that the explosion doesn't cover all of it, which makes one wonder why Ironclad didn't do that in the first place.
umm. Is there supposed to be debris getting blasted off before the shields go down? Then again ships do tend to take damage while their shields are still working in the Star Trek universe, just wondering really.
Tactical fusion menacing geometric shape?
Unless you happen to live in America, I can't believe they never really made a bigger deal of the whole "Quantum singularity core" thing. (That I recall, I'm hardly an expert.)
*Imagines this* *Most of America is leveled by the end* Keep in mind, these things run on black holes.
I figured you were sufficiently nerdy (Which would be good thing!) that you understood Klingon without the need for a translator. Or used some other translator.
After five hours worth gowron to a star trek armada voice editing 3 mod. I am the head jidoy'qu' at all, and the bed.
then everybody hurry up. Success
Looks like grammar isn't the Klingon languages strongest suit, or the bing translator just isn't finished being programmed with that language yet. (I'm not kidding, the bing translator now translates Klingon too.)
They are based on the Romans. I guess the guy who wrote these wasn't real good with the names. (For some reason I forgot his, ah well.)
No, that's what I meant. It just sounded like you were installing into your main game folder.
Install it into your mods folder, create a modded shortcut (I forget the exact details) and you should be able to run it completely separate. As in it doesn't break anything.
Heh, the ambassador class in the foreground (that's what I think it is) is set at such an angle with the ship right behind it that it almost looks like some enormous dual saucer ship.
Yeah that was always, (in my opinion) one of the major flaws of the game. The first one was kinda understandable but you would think they would have learned to stick guns on their ships by the time of the second one.
I figure it wouldn't be too hard for the Hutts to figure out energy weapons (do recall that they hired many mercenearies who used energy weapons.), or the republic to figure out projectiles. When the survival of the galaxy is at stake scientists tend to pump out weapons pretty quick. But retrofitting the entire fleet would have been next to impossible, primarily because they were all busy fighting the Vong, but also because none of them were designed with ordnance storage in mind.
If it was as easy as switching to incendiary rounds, why didn't the republic do so? at first it might have been because at the beginning of the war they had an enormous fleet that would have been very difficult to retrofit to use projectile weapons, but by the mid and late stages pretty much every ship was more or less new.
Looks like, maybe a Odyssey class? I could be wrong.
I thought those things only had 2 engines? other than that it looks great:) (and it's not that it looks bad really, just seems a bit uncanon.)
so maybe there was a bit of hyperbole in my comment, still. that leaves the corvette at much bigger than one of our own corvettes would be. up there with destroyers and such. and still only a fraction of the size of the largest vessels.
that picture kind of gives you a perspective on just how big the biggest ships are compared to the small ones, and consider that at this point even a corvette is many times bigger than one of our own carriers. yeah, these ships are huge.
I'm no programmer but from what i know cryengine 3 is vastly superior.
what exactly is this?
oh, maybe it's just backgrounds that are limited then, because i seem to recall reading somewhere that there's a limit to how high resolution they can be or something.
i imagine it isn't done, besides the Alamo engine is somewhat limited when it comes to graphics, i don't know enough to say for sure but maybe that's the highest resolution asteroids can get to?
oh right, sry. i was thinking that you meant when the ion cannons were actually hitting the dovin basals themselves. although the Yushan Vong were getting pretty smart about how to use dovin basals in the late series, maybe find a way to make it so that at tech 4/5 dovin basals just let ion cannons through as they aren't any real threat to the ship itself? not sure if that's actually possible in the game engine.
i suppose at some point realism would have to make way for game play, hey it's star wars. but i don't see how ion cannons would have any effect on organic matter. (just in universe physics.)
now there's an idea.
i can't help but think that ion cannons would be horribly ineffective against the Yuushan-Vong.