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Hey I'm not complaining, and what I meant was that you were trying to do it yourself when there already existed engines that could almost accomplish what you wanted anyway.
So basically, you've given up on reinventing the wheel and are instead using an already proven variant. Too bad, reinventing the wheel is almost always a good thing.
Oh it is sufficient enough, I'm just nitpicking.
But then again Latin is also Alterran, which is the language of the gate builders, so not so bad. Point is that I can't really see us officially adopting a name given to us by our enemies.
I still think you might have called them Terrans, as that does after all get based off the Roman earth goddess Terra.
At least you didn't go the Starcry route and give the Goa'uld an altered AAT, do Tau'ri vehicles get shields at higher tech levels? I feel like they should get shields.
So I suppose my only question is, what exactly are the Tau'ri supposed to counter this thing with. (Also, why are we calling them the Tau'ri? That's what the enemy named them, if we were to pick a name for all of us that wasn't Earthlings or something we would probably go with Terrans.)
I'm just gonna assume it's another case of the right hand of the EU not having the foggiest idea what the left is up to and leave it at that.
These are the people who stopped han from shooting down someone who was just shooting at them, because they would refuse to live on a planet where someone was killed.
They're the stupid pacifist type, who would rather die then kill.
I find it hard to believe an Ithorian (A species best known for being pacifists.) would ever put guns on a ship. But if that's canon then that's canon.
Thanks for pointing me to it.
YAY! That problems been around since the very early alpha tests, it never got fixed for some reason.
Wasn't aware of the bitbucket thing, but I'll do that.
Are you going to make something like this for StarDrive 2? Or do you know of anyone who will? Also why isn't the text for the fertility modifier in the race creation menu fixed? Would have thought that that would only take a few minutes to do.
Well Aurora 4x is very much a niche game, part of the reason the developer doesn't sell it. (The other part is that he's found in the past that instant you make a hobby into a job it isn't fun anymore.)
Pretty much, honestly the closest I've ever seen to a reasonable space fighter system are the combat drones (Or whatever he called it.) in "The Nights Dawn" trilogy, which were basically unmanned fighters that would fly out at something like 40gs (Which would crush a human, the only real advantage those thing had.) and deploy their weapons from much closer to the target than the main ship that they were launched from could have managed. They were unmanned by the way, in case you didn't figure that out. (You probably did.)
Perhaps, but one thing you're missing here is that big engines tend to have a higher thrust to weight ratio than small engines, because small engines have to make lots of shortcuts that big engines don't have to. So bigger isn't always slower. Also, these ships do have flak cannons. And any ship equipped to be a carrier isn't going to be equipped to be much of anything else, there are some people who question the place of carriers in modern warfare, never mind far future warfare. (Forget Star Wars star destroyers, those things are silly in too many ways to count.)
I completely forgot that button even existed, or else I never knew. Either way, thanks!
Well that would work, but why bother with an expensive fighter when much cheaper missiles (Or lasers, or cannons, or whatever.) work just as well. Remember, you don't have to tip a missile with an explosive, you can just as easily fit it with a one shot laser or something, for that matter such a missile might be recoverable after a battle.
Huh, I actually can't hit the HD button this because it's not on the picture so the menu ends up going away when my cursors no longer on the picture itself. (I tried zooming in using ctrl-mousewheel to make the picture bigger, it didn't work.)
A modern computer can track a bullet in flight, a futuristic computer like what one might expect in the era this game is set in would have no trouble tracking and shooting down fighters, there is absolutely no reason to use them, and a whole bunch of reasons not to. Remember, one of the primary reasons a fighter is a good thing in modern combat is because something that flies acts very differently to something that sails, which is not the case in space. A space fighter would really be nothing more than a really small spaceship, it wouldn't have any intrinsic advantages like being hard to hit to make it useful. Unlike the difference between a ship and a fighter.
Read this forum thread, it was intended for a space strategy game with newtonian physics so most everything there should apply to your game as well (Except for stuff such as the technology involved and such.)
So you posted that article talking about realistic space combat and spaceship design and all that, and then you give us space fighters... Am I the only one who sees something wrong with this?
I was going to say that Aurora 4X allows you to appoint governors and military or science leaders to absolutely everything. But then you said you don't like micromanagement and that game is micromanagement incarnate. (Kinda the point.)
That is what it looks like.
Please tell me the game itself isn't going to be entirely line are, it messes with my depth perception (Which is bad enough as is, what with the flat screen.) something fierce. Case in point, I had a hard time telling which side of the XO battleship was closest to us (The viewer.) at first.
It does look like it doesn't it? Still, just because it's an Aprils fools joke, doesn't mean it's a bad idea.
Well okay, probably, but still. It's possible.
I don't think it's joke actually, that other mod they linked to says it was released on October the 6th, 2011. So it's certainly possible. (I don't actually know anything about this "homeworld free mod" except that it exists and has done so for a while, so I don't know how compatible the two mods would actually be, but I think if the developers here actually put their minds to it, integrating it would be possible.)