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It's not supposed to be big, remember that this thing is deployed on the field by infantry, stuff like that takes time, the bigger it is the more time it takes. Also, it would probably be game breaking to some degree if we could make these things much bigger (Bigger = Better, Most of the time.)
Is this version of the mod compatible with 2.3.2? I'd assume so but I figured I should ask.
It's definitely Ori, whatever it is.
It uncovered a bit of Hatak and some weapons fire in the background. (One Goa'uld cannon blast.) So... Yeah, this one was fairly boring.
Not entirely what I meant, I meant that little device the Vaagari could build which allowed their smaller ships to jump through hyperspace from one place to another without costing obscene amounts of RU. (They were called the Vaagari right? It's been a while since I played.)
OK, that's good. Also, speaking of ships using gates, will there be something like the hyperspace gates in vanilla? A supergate or something? Then again, almost anything that didn't have a hyperdrive could probably fit into a slightly upscaled stargate. (Damn wings!)
Is it just the angle, or does the gate look smaller than the jumper would be if the pods were retracted?
It looks vaguely like a Ori Mothership, I can't quite see enough to be sure though. (Not to mention that it's been a while since I actually saw the series, my memory of what it looks like might be off.)
"Either the thing in the middle is much closer"
So if that's the asgard science ship... Either the thing in the middle is much closer or it's a LOT bigger.
Ah, is there any way to skip the tutorial and still get to pick ones starting loadout? I find it annoying in the extreme. (Tutorials are like that.)
This never made sense to me, why would lieutenant Redfields (Who's already part of the military.) need such a basic training course? For that matter, why would he be grateful for having played so much Crysis? That always bugged me. Although I suppose some people might find it funny.
Really? I guess you're just better at this than I am. (Makes sense, given that you made it, ever since I got the Lancer I just go for center mass and leave all the fancy shooting for everyone else. It generally only takes one or two bursts.) I do remember carrying a Scar and a Staff, I would use the Scar to headshot anyone without a helmet and use the staff to kill those with one, that worked.
OK... I guess that's a mod for the mod?
I don't know if I've mentioned this, but until I discovered the Lancer the Militia Crossbow was my favourite weapon of all time, it's accuracy as well as it's ability to down a Jaffa in one or two shots (I remember one, but it might have been two.) more than made up for it's cooldown.
To be fair, I never used the phaser for any particular length of time, having had far more success with other weapons.
Oh I'm okay with weapons like the staff weapon being almost incapable of hitting a target at any kind of range unless you get lucky, bearing in mind that during the early game it's one of the only easily attainable weapons capable of penetrating the alien armour. The phaser however, is just useless. It takes far too long to do any kind of damage, by the time you kill on Jaffa with them said Jaffa will have hit you half a dozen time with their staff, thus killing you.
Well, it didn't seem to do much of anything anyway. Or maybe I'm thinking of the zat, again, I remember having issues hitting with an alien weapon, I thought it was the phaser but I suppose it could have been the zat.
Mostly because it's terrible. Especially against these guys. I mean how are you supposed to actually hit the crystal thing the have with that thing? I either keep missing or it just doesn't do anything.
Like I said, I'm probably just using it wrong. I didn't like it either way. (And isn't the overheat bad enough?)
That thing came in handy against the enemy ship as it actually had a high enough damage output to be noticed. It's only issue is that it really just isn't accurate enough to use against people, at least as far as I remember. I remember not liking it for some reason anyway.
I absolutely hate those things. (Funny thing is that, like the suiciders, they're not really all that hard to kill, assuming you know how. Although why you gave us a phaser of all things at that point is beyond me. I would have much preferred more ammo for the pistol.)
I really love the lancer, (Or whatever the Sera rifle was called.) I wish I had realized earlier that it was more powerful than the scar, powerful enough to penetrate the armour the Jaffa wear.
I hate those guys, it's not like they're even hard to deal with, they just waste a bunch of my bullets.
I'm not entirely sure blunt weapons actually did more damage, sure they had an easier time of doing damage through armor. (As they could break the bones without having to penetrate the armor first.) But on the flipside, if you hit somewhere unarmored with a well made steel sword, your going to cut through everything, up to and including bones.
He A: Made himself fly, and B: Made it so he could go through the hangar shield.
Looks like we're disagreeing on how specific such things should be, however, rereading that summary it does indeed say that this is revolutionary and suchlike within the genre, rather than inventing the genre on it's own. Which is what I thought it said.
Odd, when I look at the summary it says that this is an original idea, you should probably fix that. (On the off chance your unaware and it isn't just your lack of understanding of the English language shining through. (There's a point in the latest devblog where you said remember and it should have been remind.) and you actually don't know about the game "Game Dev Tycoon." There is already such a thing.)
That's alright, it's worth waiting for.
Based of that ending, can I assume that there will be a StarCry 2 somewhere along the way?