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fomah
fomah Jul 3 2015, 7:06am replied:

Wasn't aware of the bitbucket thing, but I'll do that.

+1 vote   mod: BlackBox
fomah
fomah Jul 2 2015, 1:22pm says:

Are you going to make something like this for StarDrive 2? Or do you know of anyone who will? Also why isn't the text for the fertility modifier in the race creation menu fixed? Would have thought that that would only take a few minutes to do.

+1 vote   mod: BlackBox
fomah
fomah Jun 30 2015, 6:55am replied:

Well Aurora 4x is very much a niche game, part of the reason the developer doesn't sell it. (The other part is that he's found in the past that instant you make a hobby into a job it isn't fun anymore.)

+1 vote   news: Core Design Goals
fomah
fomah Jun 6 2015, 9:56am replied:

Pretty much, honestly the closest I've ever seen to a reasonable space fighter system are the combat drones (Or whatever he called it.) in "The Nights Dawn" trilogy, which were basically unmanned fighters that would fly out at something like 40gs (Which would crush a human, the only real advantage those thing had.) and deploy their weapons from much closer to the target than the main ship that they were launched from could have managed. They were unmanned by the way, in case you didn't figure that out. (You probably did.)

+1 vote   media: Carrier Launch
fomah
fomah Jun 6 2015, 8:49am replied:

Perhaps, but one thing you're missing here is that big engines tend to have a higher thrust to weight ratio than small engines, because small engines have to make lots of shortcuts that big engines don't have to. So bigger isn't always slower. Also, these ships do have flak cannons. And any ship equipped to be a carrier isn't going to be equipped to be much of anything else, there are some people who question the place of carriers in modern warfare, never mind far future warfare. (Forget Star Wars star destroyers, those things are silly in too many ways to count.)

+1 vote   media: Carrier Launch
fomah
fomah Jun 5 2015, 6:20pm replied:

I completely forgot that button even existed, or else I never knew. Either way, thanks!

+2 votes   media: Personal Delta 7b
fomah
fomah Jun 5 2015, 5:55pm replied:

Well that would work, but why bother with an expensive fighter when much cheaper missiles (Or lasers, or cannons, or whatever.) work just as well. Remember, you don't have to tip a missile with an explosive, you can just as easily fit it with a one shot laser or something, for that matter such a missile might be recoverable after a battle.

+1 vote   media: Carrier Launch
fomah
fomah Jun 5 2015, 5:49pm says:

Huh, I actually can't hit the HD button this because it's not on the picture so the menu ends up going away when my cursors no longer on the picture itself. (I tried zooming in using ctrl-mousewheel to make the picture bigger, it didn't work.)

+2 votes   media: Personal Delta 7b
fomah
fomah Jun 5 2015, 5:30pm replied:

A modern computer can track a bullet in flight, a futuristic computer like what one might expect in the era this game is set in would have no trouble tracking and shooting down fighters, there is absolutely no reason to use them, and a whole bunch of reasons not to. Remember, one of the primary reasons a fighter is a good thing in modern combat is because something that flies acts very differently to something that sails, which is not the case in space. A space fighter would really be nothing more than a really small spaceship, it wouldn't have any intrinsic advantages like being hard to hit to make it useful. Unlike the difference between a ship and a fighter.

Read this forum thread, it was intended for a space strategy game with newtonian physics so most everything there should apply to your game as well (Except for stuff such as the technology involved and such.)

Aurora2.pentarch.org

+2 votes   media: Carrier Launch
fomah
fomah Jun 5 2015, 1:58pm says:

So you posted that article talking about realistic space combat and spaceship design and all that, and then you give us space fighters... Am I the only one who sees something wrong with this?

+1 vote   media: Carrier Launch
fomah
fomah May 20 2015, 11:13am says:

I was going to say that Aurora 4X allows you to appoint governors and military or science leaders to absolutely everything. But then you said you don't like micromanagement and that game is micromanagement incarnate. (Kinda the point.)

+2 votes   news: Core Design Goals
fomah
fomah May 19 2015, 4:58pm replied:

That is what it looks like.

+1 vote   media: Battleship rescuing a civilian ship
fomah
fomah Apr 20 2015, 3:24pm says:

Please tell me the game itself isn't going to be entirely line are, it messes with my depth perception (Which is bad enough as is, what with the flat screen.) something fierce. Case in point, I had a hard time telling which side of the XO battleship was closest to us (The viewer.) at first.

+1 vote   media: Course Lines
fomah
fomah Apr 1 2015, 5:31pm replied:

It does look like it doesn't it? Still, just because it's an Aprils fools joke, doesn't mean it's a bad idea.

+1 vote   media: Homeworld Free Mod support
fomah
fomah Apr 1 2015, 4:11pm replied:

Well okay, probably, but still. It's possible.

+1 vote   media: Homeworld Free Mod support
fomah
fomah Apr 1 2015, 3:52pm replied:

I don't think it's joke actually, that other mod they linked to says it was released on October the 6th, 2011. So it's certainly possible. (I don't actually know anything about this "homeworld free mod" except that it exists and has done so for a while, so I don't know how compatible the two mods would actually be, but I think if the developers here actually put their minds to it, integrating it would be possible.)

+1 vote   media: Homeworld Free Mod support
fomah
fomah Mar 21 2015, 1:00pm says:

Wheeled?

+1 vote   media: Landships Legs Prototype
fomah
fomah Mar 17 2015, 4:02am says:

I'm disappointed that you failed to mention Star Wars in your list of Landships, it's pretty much a staple of that particular universe.

+3 votes   news: Landships: Inspiration, Fiction and History
fomah
fomah Mar 3 2015, 12:28pm replied:

It's fine, there are plenty of people from English speaking countries out there who would do far worse.

Also, I did make at least one mistake myself. "this is just and" should be "this is just an".

+1 vote   media: Added server time to UI
fomah
fomah Mar 2 2015, 4:13pm says:

"Welcome to the Life of Developer Closed Alpha Testing.

Note that this is just and Alpha and the game still only has a few features, You need to wait some time. Help test things and fix bugs with us."

There, mildly less migraine inducing for English speakers. (It could probably be done better.)

+2 votes   media: Added server time to UI
fomah
fomah Feb 4 2015, 8:15am replied:

Well I know this one is, but when I posted that comment you were still on 0,5.

0 votes   mod: Crisis of the Confederation
fomah
fomah Jan 25 2015, 5:06pm replied:

It's not supposed to be big, remember that this thing is deployed on the field by infantry, stuff like that takes time, the bigger it is the more time it takes. Also, it would probably be game breaking to some degree if we could make these things much bigger (Bigger = Better, Most of the time.)

+3 votes   media: New turret anti infantry
fomah
fomah Jan 18 2015, 8:27am says:

Is this version of the mod compatible with 2.3.2? I'd assume so but I figured I should ask.

+1 vote   mod: Crisis of the Confederation
fomah
fomah Dec 15 2014, 4:11pm says:

It's definitely Ori, whatever it is.

+2 votes   media: Advent calendar - Door 15
fomah
fomah Dec 14 2014, 1:05pm says:

It uncovered a bit of Hatak and some weapons fire in the background. (One Goa'uld cannon blast.) So... Yeah, this one was fairly boring.

+3 votes   media: Advent calendar - Door 14
fomah
fomah Dec 14 2014, 7:44am replied:

Not entirely what I meant, I meant that little device the Vaagari could build which allowed their smaller ships to jump through hyperspace from one place to another without costing obscene amounts of RU. (They were called the Vaagari right? It's been a while since I played.)

+1 vote   media: Animation Stuff
fomah
fomah Dec 14 2014, 7:31am replied:

OK, that's good. Also, speaking of ships using gates, will there be something like the hyperspace gates in vanilla? A supergate or something? Then again, almost anything that didn't have a hyperdrive could probably fit into a slightly upscaled stargate. (Damn wings!)

+1 vote   media: Animation Stuff
fomah
fomah Dec 14 2014, 7:03am says:

Is it just the angle, or does the gate look smaller than the jumper would be if the pods were retracted?

+1 vote   media: Animation Stuff
fomah
fomah Dec 11 2014, 1:55pm says:

It looks vaguely like a Ori Mothership, I can't quite see enough to be sure though. (Not to mention that it's been a while since I actually saw the series, my memory of what it looks like might be off.)

+3 votes   media: Advent calendar - Door 11
fomah
fomah Dec 6 2014, 10:01pm replied:

"Either the thing in the middle is much closer"

+2 votes   media: Advent calendar - Door 6
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