So, I'm just trying to clarify, does this mean RotR isn't dead? Or is Hanpatch going up elsewhere as an addon?
So, I'm just trying to clarify, does this mean RotR isn't dead? Or is Hanpatch going up elsewhere as an addon?
Does anyone know if there's anywhere to find all the new weapons added to the mod?
Two questions for the mod team.
1: Is part of the future plan for any galactic conquest the ability to recruit ships/units of the smaller factions into your forces? Or will that remain an ability restricted to supergates?
2: Will there be any updates to the wiki in the future? I understand if that isn't a priority, but it would be nice to see an update with how far the mod has progressed.
Small question/ignorable suggestion: Has the team considered adding the Free Jaffa in as Tau'ri-affiliated units in ground or space combat?
*Girlish squeals of delight*
And the brothers and sisters of Nod cried out, "Prophet, have you forgotten us?"
And Kane did look out and say, "Did I not show you the glories of Tiberium? Did I not lead you from the false prophets of GDI to the path of the Brotherhood? While you languished under their control I brought you glory! The path of the righteous is never straightforward, but it does lead to ascension."
ModDB guys, please, I'll kill your enemies, I'll pay of your mortgages, just for the love of God LET US HAVE THIS UPDATE!!!
It's the Forgotten "Punisher". Not quite the Medium Tank, not quite the Mammoth tank, but certainly a fine tank.
Question, apologies if this was asked elsewhere: What exactly do the three new sub-factions bring to the table?
I love you Carnius, and I want to have your babies.
That does narrow it down a little better actually. I guess I'm just trying to figure out what their play style operates around in terms of faction calculus, and from what I see they appear to be a steamroller-type faction.
Sorry, that's my fault for not being specific. What makes the Forgotten unique in terms of mechanics and their gameplay?
Asking this out of curiosity. What makes your take on the Forgotten different from the work done by the Forgotten mod?
Sweet to see this game getting some mod love. Please, keep it up!
Just asking to make sure I don't screw anything up. How do I get the mod to work for the Steam installation?
Just a minor suggestion, for the Ireland focus tree there should be an option between going to revolt against England and building up to the historical Easter Rising or a wider revolution across Ireland, or continuing to remain with England which destroys national unity but eases building up the national infrastructure.
Just a curious question, has the Great War team considered using the French Schneider as a reward unit to replace the Saint-Chamond? Or is that too much to even think about right now?
Something I noticed while I was playing, every time I build a ZiS-3, I don't have any way to upgrade to a ZiS-2. Is there something I'm doing wrong?
I'm curious, what makes the Georgian infantry different from the volksgrenadier squad in terms of abilities and stats?
Hi, small question. I can't quite get Modern Combat to launch. Is there something specific I was supposed to do during the unpack or a specific file location to put the launcher?
So I'm asking because it's pretty much required, do I have to uninstall the other CoH mods I've installed to play Far East?
So would that be the reason there are not ratlings for the guard as well?
Hey, just downloaded after taking a long break from DoW, and I still love this mod. I'm curious though, do you guys think you might add gue'vesa auxiliaries to the Tau? Or is there a mechanical reason they wouldn't fit for UA?
So it's almost been a year since an update, should we consider Eastern Front gone, or was there an update somewhere explaining the long gap?
Is it safe to say that the designs reflect the strengths and strategies for each plastic nation?
I have to admit, I'm perfectly willing to throw on the nostalgia filter full-bore, but I do have a question. Will there be a story fitting of such a return for the Army Men?
Just want to make sure, if I get this mod, I only need Soulstorm to play it?
When I saw the update, all I could think was, "PLEASE let them have kilts".
My prayers have been answered.
Flyboy254
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