Heard that some engine things were updated to use multi cores better... Not sure if that's still true. We had problems updating render code.
Heard that some engine things were updated to use multi cores better... Not sure if that's still true. We had problems updating render code.
Original plan was to have LA be a prequel to SHOC, but now it's more of our own story with SHOC elements, both retail and beta.
As you saw, Ghost (and Fang) are still alive.
Same for me and a few others. Some modern ATI cards crap out before we even get to select difficulty, driver crash.
Limansk won't be added. Also, our DeadCity is a recreation (as we worked on it before build 1935 arrived) and is quite polygonal ;)
1.Classified Information.
2.SHOC 1.0004
3.Yes.
4.DX9 works, but has lots of bugs and crashes on certain maps, so not recommended.
5.The only vanilla map we have is the SHOC Yantar that is now the Abandoned Factory, along with the lab below it.
The map has been edited of course.
6.Yes.
7.Most of them will be made for LA, although some will be inspired by old quests from the builds.
8.Yes.
9.Certainly.
We will make sure there are tons of conveniently placed explosive barrels everywhere (if you've played build 2571, you understand).
The old exoskeleton will be used as well as the final exo model.
There will be both SOC-style anomalies and CS/COP like anomalies.
*** kissing is fine by us. Always enjoy it, perhaps too much in my case, hmm...
So-so. Lost Alpha will contain some elements from the shoc plot, but will be vastly different when present (ex: X18 mission).
Also, previous statements about the story should be regarded as possibly false.
Things change over time. I won't mention specifics.
Stalker Retail 1.0004 with modified dlls for added functionality.
Peta will stage huge protest cause this game encourages running over animals with cars.
Way too open, fence that **** off!
I like fences.
and corridors
I know Dez loves the Mosin Nagant, who knows if maybe he sneaks it in.
DX9 is supported, but not recommended for the best experience.
We ain't doing hundreds of new bump-maps by ourselves for all the new stuff we have done.
We will leave that up to others, LA is meant to be played in DX8.
Really? Shoot farther man.
I was planning on playing Symphony of the Night while chilling on Reactor4.
Last time Dez talked to me about it was 4gb uncompressed 2gb compressed.
Florence
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