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Playing this from the first release in 2002, it's amazing how many maps have been brought to life in the name of the Residual Series.
Having played through the latest build, I'm still awestruck by the level of detail while still retaining the class atmosphere and design of Half-Life.
There are some discrepancies, such as low-def and high definition models mixing and with multiple routes I have to say I got lost on a few occasions, but these are slight blemishes on a massive project.
Absolutely phenomenal work. I hope the author still has a few maps up his sleeve for future releases! :)
Excellent layout and splendid attention to detail, Station 51 is a nice, short romp through familiar locals with a nice touch of decay and secrets to find.
The combat is quite tight and the enemy placement is sensible. While it ended too quickly for me, I believe the pacing made it more worthwhile, and seeing your objective from afar in the last level is something not a lot of HL2 mods do :)
Give this mod a gander, it's a blast!
Going into this mod, I immediately fell in love with the level design. Not only was it splendid for the time of it's release, but I adored how the ice and snow had taken over the entire complex I found myself in.
Ontop of this, the combat is tight and close quarters most of the time, featuring slower weapons to take out pesky Xenians instead of heavy firepower.
It's a shame this was never finished, as what is playable is just screaming for more.
Give this a go if you are looking for interesting level design and some tight combat on harder difficulties, you won't be disappointed :)
This series simply got better and better with every installment.
While it's unfortunate that not nearly enough games tackle the idea of time-travel as much as alternate history scenarios, it does make Timeline a lot more memorable for being so.
While the first installment was engaging and ambitious, it was rather clunky around the edges, this con was stamped out with the next couple of speedy released that grew longer and contained plenty of new ideas and locations with some nice inspiration and nods to great songs.
The gameplay is basic for a hL mod, but there is no need to fix something that isn't broken, and many fights can become quite frantic yet still fair.
My only complaint about the entire series is the large number of backtracking sequences, and there are times where fast-paced players will simply get lost.
For me, this is a small blemish on an otherwise great series with plenty of memorable sequences that are still fresh in my mind all these years.
No true HL fan should miss this timeless series :)
Now this is what I call an expansion pack! :D
Bringing us back to the trenches of the Somme also brought new enemies, weapons and a much larger variety in gameplay!
While we do no return as Simon, we do, however, return with a familiar character, one of the main antagonists of the first game!
I was enthralled to play as a German soldier (A very rare opportunity, especially today) who sounded realistic and even likeable, with the lines of dialogue being considerably better written then the first game.
My biggest gripe with the first NecroVisioN was the lack of dual wielding past level six. This has changed, with the opportunity to dual wield ever more weapons for most of the game, before returning to Vampire weapons and the shadowhand :)
The level design is also much tighter and higher quality the first, and once again rewards players who have keen perception.
It goes without saying that this is one of the best expansion packs I've played in many years. While somewhat shorter then the first game, I won't lie I had more fun playing Lost Company over the first game.
Give this a go, if the first game caught your interest :)
For an unfinished beta, this is a stunning lost gem.
I recall downloading this off of an obscure HL forum years ago, and I'm glad to see it has not been totally forgotten and lost to the void of dead mods.
The first batch of levels are equisitely detailed and are a joyous romp to blast through with new weapons at your disposal and plenty of enemies to fight.
While the mod dips in quality near the end and becomes unplayable after a certain point in the adventure, it is still a marvelous overlooked mod that should keep your attention for some time :)
I went in expecting a survival horror mod, and I was half-right.
What I wasn't expecting to do was nearly rip my hair out in frustration from the difficulty and overwhelming (And nearly seizure inducing) horde of enemies that attacked at every turn.
And I loved every second of this pulse-pounding thrill ride.
There are some balancing issues, some bugs and like people have complained about, the ball-crunching difficulty, but a fan of old-school shooters like myself will feel right at home while playing Tr1p.
I sincerely hope the modder makes more, this was one hell of a ride! :D
While very short, it's fun, engaging and very well paced. Give it a go on a rainy afternoon :)
Oh yeah, now we're talking about an ambitious mod :D
The level design is surprisingly detailed and the worlds you travel to are just as alien as the last. Not to mention the action is challenging and the pacing is superb in later segments.
While there are a few crashing bugs and it starts rather slow, Krypton is definitely a mod for keeps :)
Very rarely do you play from another POV, such as the combine. And very rarely is such a mod done with great attention to detail.
And that is what makes it all the more tragic that the mod is now dead D:
Combine Combat is much like Combine Destiny, as much of the fighting is between you and zombies, but Combine Combat offers far more interesting fights with the rebels.
A few extra weapons and even a new car liven up the action, a new geiger counter makes ventures into radiated zones a deadly adventure and the level design is also quite a treat to the eyes.
Give Combine Combat a go, it is very much worth your time :)
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