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Mod Review on Dec 3rd, 2014
Rough around the edges, chock-full of amateur mapping and rife with a few unbalanced spots, Tokami island is still a nice romp through waves of grunts with plenty of firepower.
Just don't expect too much from this overlooked HL mod from years past.
Mod Review on Jun 9th, 2014
I remember playing this in 2011 with mixed feelings.
I can say that I have better feelings for it now after playing it again.
The design in the first few maps was decent enough, with some levels including level-made furniture which reminded me of some of the better maps in the WC-mappack. Not to mention the gameplay itself was fun enough.
However, it got worse as the game went on, and the puzzles didn't exactly work for me in some cases.
However, I enjoyed many of the levels except the ending ones where it looked like the mapper got lazy, and the I felt more fatigued as I kept playing what seemed like increasingly boring maps.
However, It ended on a high-note with the secret arena level that gave me some more of a rewarding ending, even if I couldn't use the secret HEV suit for long.
Not bad, but it certainly could have been better.
Mod Review on May 31st, 2014
Surprisingly effective in relieving stress.
I recall making similar setups in garrysmod when I was younger, although these are FAR more entertaining to play :D
Not very long nor is it very large, but Modular therapy is fun to relieve stress after a long day :)
Mod Review on Apr 10th, 2014
While the writing was superb, the atmosphere was foreboding and the tension was very present during much of my time spent playing this mod, the design was very bland and lacked detail.
Not to mention I couldn't help but think Bubbles from Trailer Park Boy's was trying to kill me the entire time I spent in the hospital levels.
Besides that, there is some genuine talent present here, it just needs to be polished. Keep working on this, you are on the right path :)
Mod Review on Jun 27th, 2013 - 1 person agrees
*rereview at the end*
While the level design looks okay for the most part, the mod itself is very
short and VERY boring.
There is not enough weapons available and the combat was very dull with unnecessary cut scenes.
Only give this a go if you need a HL fix.
After giving the lost levels a go, I can honestly say they are vastly superior to the previous levels, with tighter gameplay and a little more variety with better attention to detail in the mapping.
Great comeback, ELD, I hope you make more :)
Mod Review on Jun 13th, 2013 - 1 person agrees
Following this for quite a while and learning it would never be finished saddened me, however, I am grateful the alpha was released :)
While the pacing is sloppy, the balancing is non-existent and many elements of the game are unpolished and unfinished, the level design is superb, the attention to detail is marvelous and the atmosphere smothers the player in foreboding.
While it may never be finished and it is quite glitchy, what Bunker 66 has to show is worth the download :)
Mod Review on Apr 12th, 2013
While it was a very unique idea and is done very well in terms of custom content and design, it suffers from lag and occasional crashing bugs.
Otherwise, it is still very much playable :)
Game Review on Mar 31st, 2013
While it's nice to see WW2 again in the FPS genre, this entry in the long-running MOH series is not without it's flaws.
For starters, you can beat the dang thing in 4 to 5 hours. And while it is challenging, there are many times where I just couldn't see who was killing me. Not to mention that some of the checkpoints are spread thin in some areas.
However, the attention to detail is good, the score is excellent, the weapons can be upgraded and the levels are surprisingly non-linear for the most part. Also, the idea of jumping from a plane and choosing where to start the level is a very unique idea I haven't seen before.
Give this a go for some good ol' fashioned WW2 action, it's very cheap nowadays and for the most part, it is a good-quality shooter :)
Mod Review on Mar 7th, 2013 - 1 person agrees 1 person doesn't
Not a bad addition to the Quake mapping library. While the level design is clunkier then others, it has a nice old-school vibe going for it.
Not bad, keep practicing :)
Mod Review on Jan 30th, 2013
Despite what everyone has said and from my initial impressions (Which resulted in tons of crashes and noclipping) I decided to give it a second chance.
And who would have thought that it would have been better? Especially me of all people?
The creator went above and beyond with the mod, with very subtle directions and free-exploration in a surprisingly non-linear and well detailed map with custom assets and prefabs sounds great on paper but. And when I cleared my head and began to pay attention more-so then normal players, I found what I needed more easily and progressed to the end, which, to be honest, was a bit of a mess and one-sided fight that would result in countless deaths for even the most hardcore players, with a series of jump puzzles at the end and a confusing button pusher that required simple guessing to beat.
Not a perfect mod, and it may offer a myriad of problems to other players. This mod is not for everybody, but it sure as hell is not a bad mod.
I hope the creator learns from these mistakes and that his next mod is better then the last :)