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Mod Review on Jun 13th, 2013 - 1 person agrees
Following this for quite a while and learning it would never be finished saddened me, however, I am grateful the alpha was released :)
While the pacing is sloppy, the balancing is non-existent and many elements of the game are unpolished and unfinished, the level design is superb, the attention to detail is marvelous and the atmosphere smothers the player in foreboding.
While it may never be finished and it is quite glitchy, what Bunker 66 has to show is worth the download :)
Mod Review on Apr 12th, 2013
While it was a very unique idea and is done very well in terms of custom content and design, it suffers from lag and occasional crashing bugs.
Otherwise, it is still very much playable :)
Game Review on Mar 31st, 2013
While it's nice to see WW2 again in the FPS genre, this entry in the long-running MOH series is not without it's flaws.
For starters, you can beat the dang thing in 4 to 5 hours. And while it is challenging, there are many times where I just couldn't see who was killing me. Not to mention that some of the checkpoints are spread thin in some areas.
However, the attention to detail is good, the score is excellent, the weapons can be upgraded and the levels are surprisingly non-linear for the most part. Also, the idea of jumping from a plane and choosing where to start the level is a very unique idea I haven't seen before.
Give this a go for some good ol' fashioned WW2 action, it's very cheap nowadays and for the most part, it is a good-quality shooter :)
Mod Review on Mar 7th, 2013 - 1 person agrees
Not a bad addition to the Quake mapping library. While the level design is clunkier then others, it has a nice old-school vibe going for it.
Not bad, keep practicing :)
Mod Review on Jan 30th, 2013
Despite what everyone has said and from my initial impressions (Which resulted in tons of crashes and noclipping) I decided to give it a second chance.
And who would have thought that it would have been better? Especially me of all people?
The creator went above and beyond with the mod, with very subtle directions and free-exploration in a surprisingly non-linear and well detailed map with custom assets and prefabs sounds great on paper but. And when I cleared my head and began to pay attention more-so then normal players, I found what I needed more easily and progressed to the end, which, to be honest, was a bit of a mess and one-sided fight that would result in countless deaths for even the most hardcore players, with a series of jump puzzles at the end and a confusing button pusher that required simple guessing to beat.
Not a perfect mod, and it may offer a myriad of problems to other players. This mod is not for everybody, but it sure as hell is not a bad mod.
I hope the creator learns from these mistakes and that his next mod is better then the last :)
Mod Review on Jan 29th, 2013
It can be very difficult and at times it isn't the most balanced or well designed mod out there, but those looking for some old school fun should look no further. Edge of Darkness should have you on the Edge of your seat :)
Mod Review on Jan 20th, 2013 - 1 person agrees
Triage was a mod I pretty much followed from the beginning and seeing it released brought my hopes up.
It wasn't the second coming nor was it the bane of our existence. It was fun and fast paced, but could use a lot of work.
Simply put, some more detail could have been put into the first few levels, the audio could use subtitles over the monotonous LOUD noises on the battlefield and to be honest, the respawn rate for the combine could use some serious reduction.
The mod is trying to emulate the frantic style of the initial COD games, such as the first and second in the series, before it became more of a summer blockbuster in the MW series then an actual game.
And to be honest. it does this very well. Too many times in COD I feel rather insignificant, like I'm a bystander watching a bunch of manly men do manly stuff and blow things up. It's not like that in Triage. I really feel like what I'm doing is amounting to something, and it really captures the chaos and intensity of an all out revolution unlike any other mod I have ever seen before in the HL universe.
And while the regenerating health isn't my cup of tea, it too is well integrated amongst the various fighting throughout the city. The two weapon slots are also surprisingly shrug-worthy instead of being a pain in the *** with most Modern Military shooters, very carefully giving the player the chance to swap weapons for an upcoming battle that deems their current weapons moot.
Amongst the game files are more, unfinished maps which I can't wait to play when they are truly finished, as the combine hospital was marvelously grisly.
in a TL;DR format, Triage is a wonderful, yet flawed treat that came up out of nowhere for some people and is short yet sweet. Give it a try.
Thank you for your hard work, Team Triage, I look forward to your next release :)
Mod Review on Jan 18th, 2013
Depot came out of nowhere for me, and it was a pleasant surprise.
However, the first map was hard to navigate and ammo and health were sparse. But, it was very atmospheric, beautiful and captured the essence of the wasteland that could have been in Half-life 2.
The second level was far better paced and traversal and made up for the first maps shortcomings.
Not a bad mod indeed, I hope you the creator makes other similar mods, bringing concept pieces back into the light :)
Mod Review on Jan 18th, 2013
The demo itself was rather short and unlike some people here, I rather liked the musical touches in the mod as well as the puzzles.
While there wasn't any explanation for what I was doing in the mod, I liked the atmosphere and the level design was intricately detailed.
It is unlikely that the whole mod will be released, but the demo is not bad at all :)