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Mod Review on Aug 31st, 2013 - 2 people don't
Wow, this turned out to be one hell of a hornets nest.
I'm just going to throw this out right now-
-The story in this mod unbelievably stupid and poorly told. Nevermind the fact that Twilight Flopple found herself in the middle of Nowhere, New Mexico and end up captured by scientists with the gman following her as she tries to escape the facility when everyones favorite resonance cascade crashes the party, it only get's worse when our Purple Equine realizes that the invading Xen and Military forces aren't particular fans of her.
You see, I don't mind set-ups like this (I've played mods with equally stupider settings) if they have the environment tell us the story as much as the scrolling text or an NPC does, I just didn't feel immersed here. Besides the unearthly magical glow holding up weapons (Which also raises the question why the Unicorn has great knowledge of how they work and operate), there isn't enough hints or even subtle clues to who you are. The players average height is that of a human being yet in a cut scene, Twilight is obviously rather short, and she doesn't seem to even acknowledge her environment, which also doesn't seem to acknowledge HER, besides one little scripted event with a scientist and security guard.
So, why the hell did I give this a 6?
I just found the level design strikingly well detailed for an unknown mapper, and the high-quality textures, prefabs and models are well used.
I just want to see the mapper make something with a better impact. Something great could have been done here, with a scared otherworldy unicorn using violence to escape from an alien facility and going against every moral she held dear to survive. And perhaps the levels could refer to her, with notes left by scientists and chatter by soldiers.
But again, as far as I know, this is the mappers first mod.
Keep trying man, you got a lot of negativity for the subject matter, but don't give up, you have a keen eye for details :)
Mod Review on Jul 5th, 2013
While it does have some nice touches in level design, there are some occasional bugs that may hinder the progress of most players.
Not bad, but not anything special either.
Mod Review on May 28th, 2013 - 2 people agree 1 person doesn't
While quite detailed and entertaining at times, this mod has overwhelming problems.
There is an odd mixture of high definition models mixed with low definition models and textures and most of the maps have serious frame-rate issues, making progression on higher difficulty's almost impossible.
That being said, it looks like the mod was a work of love, considering how much detail is present in every map. If only the Gameplay and optimization stood up to the mapping quality :(
Mod Review on Apr 17th, 2013
It's a noble start and for what it's worth, it's a decent playthrough on a coffee break.
Some of the lighting in the mod needs extensive work and the way the combine appeared was rather buggy and was like shooting fish in a barrel. not to mention the mod was rather short and felt like a button-pressing adventure.
Otherwise, the level design was decent.
I hope the modder get's better in his next release, I'll be looking forward to it. :)
Mod Review on Apr 1st, 2013
It says what it has to offer in the first paragraph of the main page.
It's a copy of COD zombies on source, and to be honest, it's nicely done.
While some bugs exist, it shouldn't stop people from indulging in mindless zombie killing. For awhile, anyway. The mod quickly gets rather old after a couple of hours.
Regardless, those who liked COD zombies should expect to have some fun. Those looking for more may need to look elsewhere.
Mod Review on Mar 1st, 2013
While on the short side and somewhat unbalanced, with odd enemy placement and monotonous button pushing to advance into the next area, TEW has a nice setting which isn't used nearly enough in shooters and has some decent amount of detail and texture work.
Not Martin Schultz's best work, but it was a nice try, and above all, it was something I somewhat enjoyed :)
Mod Review on Sep 1st, 2012
The mod is very hard to navigate, so I was forced to proceed with noclip, which ruined the immersion for me.
However, I enjoyed the noir atmosphere and I particularly adored the intense combat.
Not the best, but it is rather unique :)
Mod Review on Aug 23rd, 2012 - 1 person agrees
A mod with plenty of potential that was another casualty of the infamous May 2010 Update.
For what is left (As I still have a file of the mod) it's still very much playable, although a far cry from a completed product.
The level design that was available was good and the pacing was well done, with kudo's to the voice-actors and the author himself for having the protagonist a strong woman without a hint of sexual themes.
The bugs however, get worse as the game progresses until it becomes an almost unplayable, Fulbright mess in the mods conclusion.
However, those who do find the mod elsewhere should give it a chance. While it isn't the best mod you'll play, or the most stable, I think it would be a waste on the authors behalf that we forget this mod existed, and commend him for trying his best.
Mod Review on Aug 16th, 2012
I feel as if my review will not preach anything that hasn't already been said, but I think it's worth saying there is potential here.
The scares were not well implemented and the jump from horror to combat is very poorly done, not to mention the elements from Nightmare House 2 actually offended me.
Tracing artwork on deviantart is childish, tracing mod work on MODDB is downright insulting. I would even go so far as to call it legitimate theft.
Listen, using materials from another modders source (With permission) for your own original idea is not bad, outright stealing the materials AND the idea, is mean and unprofessional. Rather then copy-pasting NH2, the creator of this mod should focus on what made NH2 an enjoyable and scary experience. Use it as an inspiration, rather then a reference sheet.
With this in mind, I hope the next mod learns from these mistakes, as the mapper has great potential and a keen eye for details.
Mod Review on Aug 4th, 2012
While I had fun playing through this, and a lot of work went into making it, it felt unfinished and unoptimized.
Several times I couldn't help but cheat to continue in some areas and there are some rather obtrusive issues with level design and modeling.
However, for what it is, even if it doesn't have a cohesive story, the atmosphere is excellent in some areas and much of the level design is top-billin.
I can't help but praise this due to the amount of custom, modeling, skinning and mapping put into this short mod, so don't take my word for it, give this mod a gander.
It's not bad, as it is still playable, just remember to play on easy :)