This member has provided no bio about themself...
Mod Review on Jun 12th, 2011
A great map-pack assembled by a very talented group of mappers!
Some maps are linked together surprisingly well, bringing us to Xen, office buildings, Black Mesa and even the trenches in WW1!
With an awesome ending (The scientist driving that old car had me laughing) what else is there to say? Give Issues a go! You won't regret it :)
Mod Review on Jun 12th, 2011 - 3 people agree
This was the mod that changed my view of Gold-source forever.
This mod was my first glimpse of Romka's models, which were higher def then any ragdoll I saw on the base Half-life 2 Release!
The Fantastic details, awesome action sequences and new additions to Black Mesa wowed me then, and still do now :D
Mod Review on Jun 12th, 2011 - 1 person agrees 2 people don't
Short, but it offers plenty of action in an hour or less :)
Mod Review on Jun 12th, 2011 - 1 person agrees
Route City was very bland, with open spaces and little details, even the enemies felt spread thin in areas.
But I liked the idea of a City within Black Mesa, and while the beginning confused me, I liked how the Grunts were docile until you reached a certain point.
Only give this a try if you don't mind dull level design, it's certainly something different.
Mod Review on Jun 11th, 2011
A mod of epic proportions and a sequel that surpases the first by leaps and bounds.
I was a little skepticqal of playing as a Vort until I came to the realization how badass they can be, and the philosophical aspects of the Vortigaunt culture came as a surprise and very pleasent treat through the 40 journals of Xonxt's personal thoughts and beliefs, helping build him as an excellent character, if not the best character in any Half-life mod :)
The attention to detail is exquisite and the linking of both Azure Sheep and POV together was done perfectly. This mod was done with Valve Quality, congrats DAV.
With a great ending that brings the characters of both mods together and plenty of spills and thrills through a lengthy single-player experience, Point of View is something no fan of half-life should miss :)
Mod Review on Jun 11th, 2011 - 1 person agrees
This gave me another excuse to play through Half-life once again :)
However, some of the new additions made no sense (Such as all the helis and tanks at the beginning, how the hell did they get there? There's no doors big enough for them to fit through! Or the Crocodile just chilling under the water in the old rail system)
Getting this to work caused more pain then it needed to, I probably spent 2 days trying to get this that fateful September. And the pay-off wasn't as well deserved as I thought at the time.
But I do have to give George a thumbs up for some little surprises he packed into this mod :)
Mod Review on Jun 11th, 2011 - 2 people agree
This mod is jam packed with plenty of new content and surprises!
I could tell the level designers had a field day when they began mapping this mod, as many of the levels helped combine all 3 Half-lifes together. You fall out of a ceiling and meet Gordon Freeman as he comes up on a lift with some spiffy shades, you meet a scrawny Adrian Shephard as he tries to find his way back to his friends and en Barney Calhoun makes an appearence! I loved how this mod built upon the Black Mesa we came to love.
The new enemies are fun to fight and plenty of the guns make for interesting firefights.
However, leading Kate around can get irritating at times, but I was surprised to see she could actually hold up her own in firefights and even helped me a few times, so I gotta give DAV some props for that.
Something no fan of half-life should pass up :)
Mod Review on Jun 11th, 2011
Among the few Multiplayer mods I've played.
The trenches had few servers up when I began playing a few years back so I was a little disappointed.
However, I think that brought up the mods quality.
Many of the maps were bare, derelict and and dirty, with very little players fighting back from across the field. It gave me a sense of dread that we were alone in this war, with no music blasting, no suicidal maniacs running across no-mans-land, no kids spamming their mics and very little automatic fire. All of which was dominated by the loud silence that caked the arena.
I couldn't help but feel this is what soldiers, Canadian, American, British or otherwise, felt in the trenches in those dark days. Silence and dread.
Mod Review on Jun 11th, 2011 - 7 people agree
Probably the scariest mod I've ever played.
Giving this a try on Halloween night back in 2007, I was gripped with fear as the tension began to build the further I progressed.
It never lit up one bit as I fought frightening monsters in claustrophobic and atmospheric, derelict levels thriving with detail and the unknown. And to this day, the woodland level has to be one of the most horrifying gaming experiences I have ever had. By the end, I remember not getting much sleep that night, and my dreams were distorted and dark.
I know now, looking back at it, that many of the scares were cheap screamers, but no other mod or game has ever managed to pull off the same scares I went through that night. Give this a try, because by the end, even the most skeptical Atheist will be Afraid of Monsters. :)
Mod Review on Jun 11th, 2011
Odd... to say the least.
I have played the previous 2 (I heard the 3rd was a mess) and with the fourth (Or from my POV, third) on the plate, I have to say each installment just get's better.
The levels are varied and get weirder and weirder. I loved how the story of the mod moved into Black Mesa (Which had some great set-pieces I might add) and the addition of funny voices, humorous jokes and wacky music topped off with some zany dream sequences make this a mod you shouldn't pass up if your looking for an adventure into absurdity :)