I can't write a bio, leave me be.
Would it be Golden Axe Warrior? (Not the side scroller)
That's the Combine RPG Vehicle in first person?
lol at your lag rage quit today in TF2 ^_^
The song is Path by Apocalyptica ;)
Video looks interesting too, will be something to watch.
At the moment it's just polishing the (incredibly small) amount of code I've done, getting the weapons animated (preferably by someone better then me, the programmer) and mapping (which we have done nothing except the menu since we have no skill) - On that note any help is appreciated ;)
The wrench/spanner's name is Wally ;)
Hey, well met [aka random encounter in TF2 including spycrab and stupid voice coms] :D
Nice, can't wait man!
ModDB TV was good, except for the fact that it kept buffering every 10 seconds or so, even after I had watched it before... Not sure whether this is because of the video/audio quality of the video/s or a problem caching it to my PC or whatever, but either way... I have to reload the entire video if I move the tracker even the tiniest bit backwards? Why?
It's happening to all the videos on the site, no matter what they're on... and my connection is quite capable of streaming Youtube videos seamlessly, even at their best quality.
I have aspergers and I don't read them...
I dunno if it's a glitch, but for some reason I no longer see the actual spinning barrels on the minigun or the mine spammer, I can hear the sound, but I can't see the animation.
Also I noticed that the Lava powered gun sounds really weak, it looks really powerful and the alt fire rocks, but the sounds and the primary fire splash damage let it down, I think.
I made the game crash when I dropped 2 teleporters and right clicked when a team-mate was using one... I was playing Double Domination at the time, something for your todo list, I think? Good luck, It's a lot of fun, but I agree, a little bit faster movement speed and it'll be great
I'm interested in this mod, not only because I still play and love Carmageddon as much as I did when it was first released, but because you have taken such a great idea and brought it into a new great engine without just porting it as many other teams are prone to try. I hope that since the video you have posted you have improved on the collisions between vehicles a little bit as they look a little weird, I expect to be able to flip over the bonnet of many-a-car in this mod, not just glance off as that gives the impression of little damage being done... Although I have not yet tried this mod, I WILL try it out when I get my hands on ETQW and report back to you! Thanks.
Quite a good read that Copyright and You the Modder document, thanks for that, insightful :)
The Collectors Edition videos don't cover coding, only mapping... So they won't help you make a mutator
That was a right shame I thought :( But then the Shee rescued us :D
I'll have to look into this, and totally get my *** kicked by someone I don't know :D
You accepted me as a friend ^_^ I feel special hehe
Lies, you have plenty of friends :P
3rd comment! Maybe something more constructive is in order? :P
Any news on what we're gonna be doing with 'The Otherside'? Is it going to UT3 or staying with 2k4?
I don't check the forums, maybe I should though :P
Also, if you manage to get on MSN I have a couple of quick questions for you about UT3 modding :)
So it's not a generic cramped cubicle? :P
Ah well... Hope to see you get some modding done ^_^
I see, have fun on holidays? You better have because now you're back at work, stuck in a tiny office cubicle [just basing this on generic movies here...], buwahahahaha!
Hey man, whats been happening on your end?
Hope you have a happy new year :)
GMPhysics isn't technically a lib [although you CAN get it in lib format] ;) But I do enjoy DLLs, especially Xtreme 3D, good fun
Glad you chose UT3 for this, I love the original Unreal Demolition, and UT3 is the best engine for the new one because it has awesome vehicle physics :D
My bad, I revoke that last comment :P
Uhh, who linked Bioshock to this? Bioshock is a heavily modified Unreal 2.5 Engine game, not Unreal 3 Engine...
I agree, Jiffy_No0b :P I'd just be playing the latest games that barely run on my nVidia 6200 :D
Which will be a major problem for us because when teams DO decide to make cool, new, original ideas people won't play them because they are so busy playing 'Simpsons: Source' or something of that nature which is likely to damage a lot of us who DO put effort into originality and design/story
Most of these topics were covered when I learned C++ but good tutorial all the same
Hey Randy :P What's up man?