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If your going to try to imply the universe with zombies and jedi droids is the real one then I think you need better standards.
I think you need to focus on polishing the maps and fixing the specularity on this model before taking pot shots.
Is this planning to have actual general types or just 3 mega factions?
I cant access the website, it states it cannot identify my ip adress, Im not using a vpn or anything of that sort.
Elysian fields is its own game now, no c&d
The only one that had a C&D was halogen for generals.
Its the only halo mod that had one, since it was so long ago and microsoft had high hopes for HW1.
Something with aoe's engine, even the vanilla units had it bad, especially the aztecs.
Does not use real-world factions
Why blue instead of tan?
Ive seen plenty of arma mods taking textures form stalker but not the other way around, I didnt even know thats possible, nor do I know why people do it.
What is that even made out of?
Maybe keep the gun on the scorpion and give the tentacle to warthogs?
Whats the advantage of this vs reactiving the rhino?
Is it possible for there to be randomly spawning turret positions? Or just more turrets on the map in general, seems like an underused concept
Are you...seriously trying to imply...that fallout new vegas is not mainstream
Does halo wars 2 even have modding support like 1?
Any plans for an armed varient? This is a really cool model, hope to see more new codex additions in the future.
(apprently the armed varient is a seperate vehicle known as the taurox prime?)
Ok, that explains why nobody did a scaling mod yet.
Furthermore, I have seen the BR model, but what is it from? I never saw a vanilla unit use it (I only asked because I saw other mods use it) I thought cut content was inaccesable
An actual mod thats not just dumping units without rhyme or reason? Also giving infantry squad a battle rifle upgrade would be cool.
(On a serious note, is it possible to resize things to get proper scaling for vehicles?)
some of the icons show more modernized infantry/cavalry, the gunto rider (I am aware gunto is the sword, not complaining about actual unit roles)looks like he has a rifle on his back in the icon, the kihei has an non-matching icon and describes something more modernized looking then the actual ingame unit.
(The gunto looks like its just a mounted kihei icon wise)
Im in the mindset its ilegal and a cop out way to get models, but I have seen it done with a tyranid overhaul
Dzbanek, I think its possible to port the MP unlock varients for extra variety with dow 2 models, I think some, less then reputable, mods have already done this, factions like space marines can end up with alot of variety.
Are the japanese infantry models final? They don't seem to match there icon or description.
followup question: WIll european navies match new world ones? Or is them having lower tech ships intentional
Volkite gun looks cool!, maybe a good idea at somepoint to take the better space marine terminator models and chaosify them though, this ones showing its age
Alot of australian units have messed up hat models, either floating near the body or somewere else on the body, also the sapper states it can build mines but im assuming this is not implementeD?
Depends on if modding support takes off in dow 3, base game might be bad but I don't play vanilla dow 1 either so
The original forgotten hope, battlefield 1918, and all of the other known mods at this level have bot support.
Even the addons for forgotten hope like the norweigon one had bots.
There is another SW style expansion for forgotten hope that even has bots.
This is one of the only 1942 mods without bot support, so its not like they have any good arguments left.
Thats, not true, the campaigns were getting less and less polish as the dow 1 games went on.
Dawn of war and coh were built for multiplayer in the first place?