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Getting Started on UDK with iOS

Getting Started on UDK with iOS

UDK Developer's Group Starting a mod 3 comments

Learn about the Unreal Engine and what we expect to create on the iOS platform

CryENGINE 3: Breaking Ground with Sandbox

CryENGINE 3: Breaking Ground with Sandbox

Mapping/Technical Tutorial 3 comments

Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.

The Early Stages of a Game Jam : Hours 1-12

The Early Stages of a Game Jam : Hours 1-12

Level Design Group Level Design/Theory 1 comment

This article focuses on the early stages of a Game Jam.

Configuration and Handy Tweaks for UDK

Configuration and Handy Tweaks for UDK

UDK Developer's Group Other 1 comment

Customize playing experience in UDK by altering the editor and gameplay settings. Lessons in adjusting configuration, scripts, and even supplying additional...

Creating, Compiling, and Deploying Native Projects from the Android NDK

Creating, Compiling, and Deploying Native Projects from the Android NDK

Android Fans Other

Compile and deploy official sample applications from the Android NDK with Ant build tool and native code compiler ndk-build

Unity iOS Essentials: Flyby Background

Unity iOS Essentials: Flyby Background

Unity Animation

One of the best ways to make the menu system engaging is to have the player fly through one or more of the game scenes as a backdrop to the menu system.

Interface Designing for Games in iOS

Interface Designing for Games in iOS

Angry Birds UI/HUD 1 comment

The top ten grossing applications list is consistently flooded with games, as users look for entertainment on their iPhone or iPad.

Animating Properties and Tweening Pages in Android

Animating Properties and Tweening Pages in Android

Angry Birds Animation

In this article by Alex Shaw, we will build on tweening techniques and also apply some new techniques that were introduced in Android 3.0.

Developing Flood Control using XNA Game Development

Developing Flood Control using XNA Game Development

XNA Animation 3 comments

While playable, Flood Control in its current form is rather rough. This article will address the issues with Flood Control.

Uses of Box2D Physics Engine with Cocos2D

Uses of Box2D Physics Engine with Cocos2D

Angry Birds Level Design/Theory

This Cocos2d article we will explain the most common uses of physics in games using Box2D as our engine of choice.

Cocos2d: Working with Sprites

Cocos2d: Working with Sprites

Angry Birds Animation

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will...

Cocos2d: Uses of Box2D Physics Engine

Cocos2d: Uses of Box2D Physics Engine

Angry Birds Animation

Cocos2d comes bundled with two popular 2D physics engines: Box2D and Chipmunk. In this article, we will explain the most common uses of physics in games...

Unreal Development Toolkit: Level Design HQ

Unreal Development Toolkit: Level Design HQ

UDK Developer's Group Level Design/Theory 2 comments

This article will show you how to launch the editor, how to move and rotate around the editor, and finally briefly explain Binary Space Partitioning (BSP...

Introducing Xcode Tools for iPhone Development

Introducing Xcode Tools for iPhone Development

Xcode Developing Design/Concepts

Learn about the features and components of the Xcode development tools including Xcode, Cocoa, Cocoa-Touch, and Objective-C. Take a look into each of...

Xcode 4 iOS: Displaying Notification Messages

Xcode 4 iOS: Displaying Notification Messages

Xcode Developing Animation

This will focus on the different methods in which we can make our applications communicate and grab user attention.