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Valve moved 2 million copies of L4D2, and they say DLC's on the way.
Wheres your boycott now? Oh their off playing L4D2.
Looks great, reminds me of "Mile high club" from cod4, only, not in the air ;)
Yes. Punkbuster. Absolutely horrible, does nothing other than kick you out of the game because the autoupdater is as useful as tits on a bull. If you've played cod4 online, you would know this.
You clearly don't know how VAC works. It doesn't ban people immediately when they detect a hack. It waits a random amount of time, usually a couple of days, then bans them. This means that the hacker has no clue at all what hack actually caused the bannage.
what does this zombie mod bring to the table that the other 9000 zombie mods don't. How are you supposed to compete with mods like Mortewood Plaza and ZP:S?
You should just join somebody Else's team instead of starting a mod that is most likely never going to be finished, and has to compete with massive mods like Mortewood, L4D and ZP:S.
I haven't completly finished it yet, but so far I'm liking it. The level design is interesting, and the weapons look great. However, some things I don't like so far:
* The immense amount of enemies.
Theirs a crazy amount of them. It's insane. I'm all up for a little fight, but on the watermill I had to take on at least 10 or 11 guys. Even with the new rifle it took me a few tries to actually get across the water with a decent amount of health. Then, after that I get to go into room filled with 6 enemy's on 3 different levels, it was almost cruel :P
* Strider dance scenes.
The one strider scene I saw so far (Portal 1) was a little long for something so trivial. It's not a massive deal, but it was strange.
* Finally, some of the area's didn't really make sense. For example the pipe-to-ladder part mentioned above. Other puzzles didn't jump out at me right away (the part with the 4 turrets and the boxes comes to mind. I ended up piling boxes onto the gas tank and jumping over the fence :P).
Somethings I did like:
* Multi-leveled combat. There was a lot of it, and it really makes combat more interesting.
* Cut scenes are well done and mostly relevant to the situation.
So far though, excellent job!
Wow, I never thought of cod4 as an awesome place for a star wars mod, looks great! keep it up!
Looks amazing, extremely detailed, almost to the point of being TOO detailed :P
Critical Information on the subject: Youtube.com
I love the "Spirals" vibe from this tunnel, looks great
Looks awesome, the movie was absolutely badass, I hope you can capture that in game.
I agree, it should be on the orange box engine
Of course the Director is a set of randomized variables, what else would it be? I want to shake the hand of the moron who actually thought it was a legitimate AI. It still runs exactly the way everyone expects it would, and it still feels like the game is out to get you, which was Valves original intent.
It still effects gameplay in a good way, although I figure it should have effected gameplay in more drastic ways. However, I can see their working on that for L4D2, which is fine by me.
I noticed that when your in areas without a whole lot of stuff, that your frame rate didn't drop so low, are your sure you optimized each level correctly?
Next, some of those combine textures just weren't nice.
Some of the levels look interesting though, good luck.
You had me tracking at the first screen, really pretty
Nice, I saw this on the nexus a few times and was always curious about what it was, definiatly going to be playing this.
lawd, when I first saw this I was like....wait...was that...
I like how this group is still whining about stuff, despite getting exactly what they wanted -_- Well, alcool and leilei are, can't speak for everyone else.
You guys won't stop until L4D2 is free, won't you.
You guys whine when you don't get dlc, you continue to whine when you do get dlc, and then you keep whining about the DLC being "Inconsiquencal", even when dlc is announced because you were whining. It's just a massive pile of whine in this group. It's actually epic.
Oh, and Leilei, who are you to say that something that hasn't been released is repetitive. I'm pretty sure that I'll decide whether something is "repetitive" or not.
Finally, FPS are naturally repetitive. Deal with it, everyone else does.
Despite the fact the I like some of the aspects of the NFS series (Custimization is by far my favorite thing in racing games), I do agree that the series has gone downhill. I'll for sure take a look at this. Sadly, I'll most likely end up getting one of those "It's cool, but not my thing" feelings about it.
I'm a fan of realistic games, but there's a point where realistic isn't very fun.
You sir, are a whiner. First off, I'm willing to bet every review anyone posts that sheds L4D2 in a good light would be "A Load of Crap" to you.
Second, this angry Joe guy is a total *****, he has "DONATE TO ME" practically written across the website.
Third, I willing to bet the vast majority of the people in the boycott would still b**** and moan even if L4D2 was released for free. They'd find something, anything to whine about. And judging by how they treat the WIP videos, they're already doing it.
Fourth, theirs a reason why only 1 metacritic review actually supports your cause, BECAUSE IT'S A GOOD GAME. You can't call ******** on everything that casts L4D2 in a good light, it doesn't work that way. I can do the exact same thing "LOLOL Everyone gave l4d2 a good review, except this one guy, what a attention *****! Clearly this guy is a moron"
Next, your argument will be that metacritic is biased because Valve uses it with steam.
Finally, in relation to the Halo comment, I apologize about clarifying myself, I meant to compare the two multiplayer alone, as, lets face it, l4d's single player was a tack on, any other opinion otherwise is a joke. Comparing L4D to the halo's is like comparing a very nice pistol to a mediocre rocket launcher, I would choose the launcher in a duel over the pistol.
However, I think you guys are being a tad hypocritical. You aim to not "Split up" the Left 4 Dead community into two games. However, your 34,000 are doing exactly that. If this boycott hadn't of existed, the majority of the players would have migrated to #2, like any normal sequel, while the minority that liked the first one better would hang out there. However, now you've got 34,000 plus (I don't suspect all of them are really "On your side," but for the sake of argument, lets say there are) playing L4D, and the rest playing #2, creating a large rift between communities, really, Valve isn't splitting the L4D community, you guys are : /
That is, quite possibly the worst "Review" I have ever seen. How does one guy, looking at a video, determine that the game gets a -3? On to of that he didn't even post a reason, he just gave it a -3 so he could garner more attention on his website. He's like those scene girls who post pictures of themselves on myspace.
The only reliable review for this game is:
Simply because the game isn't out yet.
Really now kiddies, your trying to support your crap thesis with crap, and we all know crap with more crap still equals crap.
I'd also like to point out one thing you guys have on the front page:
-The release of Left 4 Dead 2 as a stand-alone sequel will split the communities and decrease the quality of multiplayer gaming.
Well, doesn't that happen with every multiplayer game? Like, when Halo 3 was released, Halo 2's community got split up, and the quality of the multiplayer bottomed out. Theres no whiners starting a boycott for Halo 3, hell, I'm pretty sure there is still people playing halo 2.
I don't understand why anyone would use that as a reason to start a boycott, other than to garner attention. I believe that the concept of improving on something old is called... progress? I guess Valve should apologize to you guys for making L4D2 better than L4D, what a bunch of dicks.
Some great HDR there, good work.
I saw this on gamespot, it costs 404 dollars total to actually make a single song. 255 dollars for the program, 99 dollars per year for XNA, and 50 dollars a year for XBL. On top of that Harmonix takes 70% of your sales.
It's a neat concept, but don't expect to actually make money off it for a long time. It's only really reasonable for Moderately popular bands that want to take themselves out of the myspace stage. Even then, you gotta fight off a couple hundred other bands to get publicity from it.
This > TSLRP, simply because of the fact that your actually going to release it.
Great job, I'll probably dust off my TSL for this.
Hmm interesting portalish gun design? Is it based off the original or did you modify it?
Also which side to the portals come out? The paintball gun side or the baseball bat side?
Great job by the way, neat to see them all at once
"My two issues is that it is not an expansion; which hurts the L4D 1 community if everyone migrates to L4D 2.. which forces anyone who wants to play with a larger community to spend $40 AGAIN."
That happens with every game that gets a sequel. Halo 2 was nearly the same as Halo 3, except halo 3 had more features and better graphics.
or Rainbow Six: Vegas and it's sequel, Vegas 2, Vegas 2 had more features.
Or Half Life and Half Life 2.
or Gears of War and Gears of War 2.
Or Modern Warfare, and Modern Warfare 2.
Of Chaos Theory and Double Agent.
Or Mass Effect and Mass Effect 2.
The same thing happens with OS's too, Windows XP got replaced by Vista, Vista is getting replaced by 7, yet, there's no boycotts for Windows 7, because people understand the concept of upgrading.
Compare that to Modern Warfare 2, and that's cheap. I'm more than willing to pay 50 bucks for a game I know I will enjoy with my friends.
Amazing job. I never actually saw your original story until you released the new one.
The whole story reminds me of watching a Tool music video, at first it's like, "k then whats this?" and over time it makes you think. Excellent job, excellent storytelling. An easy 10 out of 10 for me.
The lights look like garbage bags.