I've been using RPG Maker for so many years that it could almost be considered unhealthy. I am an enthusiast for psychological horror and try to make as many horror-related projects as I can. I am an artist and my talents center around conceptual and mostly digital art. I also enjoy creating stories and writing in general.

Comment History  (0 - 30 of 112)
Fidchell
Fidchell @ Half-Life 2, Episode 3 The Closure released

You're the man, Leon. Can't wait to start playing when I have time. I'll be uploading videos as I progress!

Good karma+2 votes
Fidchell
Fidchell @ INFRA Release date announced!

You guys finally did it. I'm looking forward to it!

Good karma+2 votes
Fidchell
Fidchell @ Episode 3 Update

Beautiful maps and screenshots, Leon. Whichever version you decide to release, I will greatly look forward to playing, recording it, and showing it to everybody else. I expect nothing more than awesomeness from you. Great work!

Good karma+11 votes
Fidchell
Fidchell @ Ashamed drawings

Not bad at all. Very interesting you got it published. It's actually pretty well-drawn, and now I'm curious how old you were when you did it.

Good karma+3 votes
Fidchell
Fidchell @ Release Info

Great to read, Leon! Hope to see it next month. I know I'll probably have a blast going through this considering I enjoyed all of your other projects.

Good karma+2 votes
Fidchell
Fidchell @ Brutal Half-Life Animation Update Preview

You should definitely make that picture at the end the background image for the mod's title screen. :D

Good karma+3 votes
Fidchell
Fidchell @ Brutal Half-Life

I can't seem to change the skill.cfg. It always gets reset when I start playing the game.

Good karma+1 vote
Fidchell
Fidchell @ Brutal Half-Life

This is a really nice mod. I would dare call it a prequel to SMOD. Hopefully unlike SMOD you don't give up on this. It has a lot of potential. Thanks for making HL1 playable again!

Good karma+1 vote
Fidchell
Fidchell @ Alchemilla - Release will be soon!

I understand now the Kickstarter thing would probably not work out. I was just a bit upset because I have been following this game for a while thinking it's going to be the first-person Silent Hill truest to its source in years. By removing the gameplay elements they've listed, the game, for me, has lost a LOT of potential. You don't even have to have combat, just have there be grotesque creatures to avoid.

But well, I'm glad these guys are still being supported. They've put a lot of work into the aesthetics and it definitely LOOKS like Silent Hill.

Good karma+1 vote
Fidchell
Fidchell @ HL2 Episode 3. Footage of level 23, 24, 25.

I had a feeling this would happen, but it's alright as long as everything is polished. I'm still looking forward to the completed mod and I wish you good luck in its production. ^^

Good karma+1 vote
Fidchell
Fidchell @ Alchemilla - Release will be soon!

Then why release the whole thing now? You guys can't take the extra time to try and recruit more talent to help you out? If people are asking for money for their work why can't you start a Kickstarter or something if you're serious about this game? Why lower the bar?

Good karma-3 votes
Fidchell
Fidchell @ Fidchell

That is absolutely fine. Thanks for considering. ^^ Just come to me if you need any help.

Good karma+1 vote
Fidchell
Fidchell @ Alt world

The aesthetics of this mod are quite lovely, but I really wasn't impressed with the gameplay. I really hope you guys take some measures to make it more visceral and immersive rather than feeling like yet another Half Life 2 mod.

Good karma0 votes
Fidchell
Fidchell @ Sweet Half-Life

Are the shooting animations for the guns not working for anyone else?

Good karma+1 vote
Fidchell
Fidchell @ S.T.A.L.K.E.R. - Lost Alpha

You guys said in your faq there would be bullet wounds. I see none of the sort.

Good karma+1 vote
Fidchell
Fidchell @ Terror[east] - Maresia

All the music you've posted is very nice to listen to. Is there a chance we can get a download? : )

Good karma+1 vote
Fidchell
Fidchell @ About The Project and We Need a People

This looks pretty neat. Would be nice to see some of this dynamic gameplay. :)

Good karma+2 votes
Fidchell
Fidchell @ CSS SCI FI 3: Hardwired

Thank God. I thought I was the only one with the spawning problems. Guys, apparently the LUA files that are included with the maps are no longer working for ANY Smod client. I have no idea what's going on or why this is happening...

Good karma+1 vote
Fidchell
Fidchell @ Underhell

This game is quite the achievement and I really enjoyed what I played. The story seems like such a mindfuck, and after all I went through, there's going to be four more chapters? Holy ****! Do you have everything written down already?

Good luck on future development. You guys have a lot of talent and potential!

Good karma+5 votes
Fidchell
Fidchell @ Underhell

Even if the download fails for some reason and I have to get it on Sunday anyway, I'll still be glad to have donated.

Good karma+2 votes
Fidchell
Fidchell @ Silent Hill: Alchemilla

I'm going to add my thoughts on the demo. I might be attacked by rabid fans, but I have to let this out. I was watching this mod for a while now, and by the screenshots you've shown us, I was anticipating this first-person take on the world of Silent Hill to really engross me and soak me in its atmosphere.

You guys have nailed the art aspect. I really do like the textures and custom models you've done, but then I have seen that there are assets of Half-Life 2 being used, which almost immediately sucked me out of the atmosphere. I'm not sure if any of you mentioned you'd be using custom assets 100%, but the presence of these HL2 models remind me that this is a Half-Life 2 mod, and that is definitely not what I want to come to expect when playing this game. The HUD and sprint bar did not help at all either. I do not want to feel like I'm playing a mod of HL2 - the authenticity of the Silent Hill atmosphere was compromised a bit.

I also want to comment on sound, or more specifically music. In almost every level, there is ambience or music. While ambience can be very important, the fact that it is overused in the areas in the demo also damages the Silent Hill atmosphere (almost every room in the apartments had the same ambience). SH is all about subtlety, and one should really keep that in mind when trying to capture that atmosphere.

Sorry that I'm being really picky, I was just a little disappointed is all. I know this is a demo and you guys mentioned you don't have a programmer, but please consider finding one. Keep doing what you're doing, and I'll keeping watching until the final release.

Good karma+2 votes
Fidchell
Fidchell @ Bilian's L4D2 Sound & Music Mod v1.1 (VPK Version)

This is masterfully put together. I dunno if you're still hanging around, but in case you are, I still have some troubles with pops, clicks, unexpectedly loud and static-sounding noises that I think are coming from CI. Does this have to do with certain campaigns?

Good karma+1 vote
Fidchell
Fidchell @ Inquietude - Gameplay Teaser #2

I understand. I was only trying to emphasize my thought process upon seeing the trailer. No attacks intended, honest. :)

Good karma+3 votes
Fidchell
Fidchell @ Inquietude - Gameplay Teaser #2

(buried)

Now I see what you mean with the gas leak and siren, however, the way you presented it in this trailer does not signify any sort of "facility" or "gas leak" and therefore led me to believe it was only used as a cheap way to simply frighten viewers because it reminds them of the Silent Hill series. The only thing that would've been missing would be some lame immolation effects on the textures in real time to reveal the otherworld.

Good karma-5 votes
Fidchell
Fidchell @ Inquietude - Gameplay Teaser #2

(buried)

You must be easily impressed. I didn't mean for any hostility, but your response is a little over the top.

Good karma-5 votes
Fidchell
Fidchell @ Inquietude - Gameplay Teaser #2

(buried)

Good to know a bit of criticism is taken well here.

Good karma-6 votes
Fidchell
Fidchell @ Katana

I have two issues with the mod. I hope you're still kicking around, because I love what I played so far.

1st: The mod seems to have a sound issue, not necessarily the one that has a fix, but the sounds are usually overlapped or stop mid-way, and it's very annoying. Sorry if this wasn't clear, but it's hard to explain.

2nd: In the Max Payne campaign, when I die, it doesn't load the last save and I have to manually go into the save file list and load again. Pretty inconvenient.

Good karma+1 vote
Fidchell
Fidchell @ Inquietude - Gameplay Teaser #2

(buried)

Glad to know you're doing okay.

About the trailer, could you perhaps pull off something a little more creative than a siren or is just being used in the teaser?

Good karma-10 votes
Fidchell
Fidchell @ Terror[east] - 2012

Very nice ambient tracks here. Nice work.

Good karma+1 vote
Fidchell
Fidchell @ Payne Effects 3

Awesome mod, bro. Any chance of something like this for the first game, if at all possible?

Good karma+1 vote
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