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feneur
feneur Mar 16 2015, 2:16pm replied:

Age of Empires is one of the inspirations for the game indeed, though there are ideas from other games and some unique ones as well.

+1 vote   download: 0 A.D. Alpha 18 Rhododactylos (Windows Version)
feneur
feneur Mar 14 2015, 9:48am replied:

We will look into it at a later point when the game is closer to being finished, it should at least be in Beta. It's not 100% certain that we want to put it on Steam though, depending on what rules they have and if they work together with the license of the game code/content.

+4 votes   news: New release: 0 A.D. Alpha 18 Rhododactylos
feneur
feneur Mar 14 2015, 9:42am replied:

All releases, for the last couple of years at least, works for multiplayer. You do need to have the same version of the game as the person you play with though. The same Alpha version that is, you can be on Windows, Mac or Linux and still play with someone who is using another operating system :)

+3 votes   news: New release: 0 A.D. Alpha 18 Rhododactylos
feneur
feneur Mar 13 2015, 7:44pm replied:

We do hope to include some kind of campaign, but it remains to be seen what kind and how big we are able to create.

+1 vote   news: Thanks for voting us into the Top 100!
feneur
feneur Oct 21 2014, 5:17pm replied:

Thanks. IndieDB's WYSIWYG mode can be a pain to work with at times, I did see that it duplicated the download images a bunch of times, but that one I didn't catch.

+2 votes   news: New Release Alpha 17 Quercus!
feneur
feneur Oct 20 2014, 10:48am replied:

I'm not sure I'm understanding what you mean here. What is confusing about mentioning which platform the installer is for in the title?

+2 votes   download: 0 A.D. Alpha 17 Quercus (Windows Version)
feneur
feneur Oct 19 2014, 12:16pm replied:

I will upload the Mac version here as well for completeness sake (though in the mean time you could just click the link in the release announcement and download it from SourceForge ;) ).

+2 votes   download: 0 A.D. Alpha 17 Quercus (Windows Version)
feneur
feneur Oct 19 2014, 12:02pm says:

Wraitii wasn't paid for his work on the water -- it was discussed, but in the end he worked on that to get back into development in preparation for paid work, work which didn't happen as there wasn't enough time left at the end of the summer.

+1 vote   news: Fix: Renderer weirdness
feneur
feneur Oct 13 2014, 11:24am replied:

Hopefully we'll reach Beta by then :) (And hopefully we won't have to go through the entire alphabet again during the Beta phase.)

+4 votes   news: New Release Alpha 17 Quercus!
feneur
feneur Jul 27 2014, 12:12pm replied:

We aim to have it out around the end of August, but usually it takes one or a couple of weeks more since it's hard to account for everything beforehand.

+2 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Jul 27 2014, 12:09pm replied:

Yes, 0 A.D. has got its own custom engine (which can be used for other games/modded).

+1 vote   game: 0 A.D. Empires Ascendant
feneur
feneur Jul 13 2014, 12:09pm replied:

Thanks! We'll keep working on it.

+1 vote   game: 0 A.D. Empires Ascendant
feneur
feneur Jul 11 2014, 6:25pm replied:

It's certainly being worked on, our latest release was about two months ago, and the next will most likely be 1-2 months from now. If it's worth playing? Well, it depends on whether or not you're ok with playing a game that's not finished. There are still some missing features, the game is not perfectly balanced, and can get laggy in some situations (you can lower the likelihood by playing on smaller maps, either multiplayer or against just one AI, using a lower population cap etc). We'll keep working on all these issues of course, so if you want a more polished/better performing game you might want to wait. It's certainly playable though, so as long as you're ok with things not being as smooth as in a finished game I suggest you download it and try it out.

Especially since it's free - you don't exactly lose anything apart from some of your time from trying it at this point. ;)

+1 vote   game: 0 A.D. Empires Ascendant
feneur
feneur Jul 8 2014, 6:33pm replied:

Hopefully in the next release, that depends on people working on the translation though. Currently Polish is at 53% translated, so still some work left to be done. See Transifex.com for more information and to help out.

+2 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Apr 5 2014, 6:04pm replied:

Hopefully we'll be able to implement fighting in formation, for now they split up though.

+3 votes   media: Testudo
feneur
feneur Mar 23 2014, 11:53am replied:

We do have a rough roadmap at our bug tracker: Trac.wildfiregames.com , but it's not set in stone - the exact release date depends on how much time our developers have available (and how long it takes to fix bugs). Generally our goal is to release a new Alpha every 3-4 months.

+4 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Mar 23 2014, 11:49am replied:

We hope to make formations more useful and fully-featured indeed. It depends on a lot of things, so we're unable to promise too much at this point though.

+4 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Feb 20 2014, 10:27pm replied:

There certainly is :) Just don't release the left mouse button after you've clicked to place it, but instead move the mouse around (with the left mouse button still pressed) and you will rotate it. Then as soon as you release your finger from the button the object will be placed in the direction you've rotated it. (As a bonus tip I can add that the same is true in-game: just keep the button pressed and you will rotate the building you're about to build there too.)

+1 vote   game: 0 A.D. Empires Ascendant
feneur
feneur Feb 20 2014, 8:24pm replied:

Bridges really are terrain with two pieces along the sides. So you can only select them, not the entirety. Also, to select objects which can't be interacted with in-game you need to use the Alt-key.
Do you get any error dialog when the game crashes? And if so could you please follow the instructions here: Trac.wildfiregames.com to report the error the next time it happens? You can of course report the error even if it doesn't produce an error report, it's just that it's a lot easier to find the cause if there is one :)

+1 vote   game: 0 A.D. Empires Ascendant
feneur
feneur Feb 20 2014, 8:20pm replied:

Empires Besieged is the name for part 2 of 0 A.D. Originally we had planned to cover the entire 500 B.C. - 500 A.D. period in one game, but to limit the scope and make it more likely that we'll succeed we've split it into two parts. Empires Ascendant (part 1, covering 500 B.C. - 1 B.C.) and Empires Besieged (part 2, covering 1 A.D. - 500 A.D.), and we hope to be able to add more features for part 2.

+2 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Feb 16 2014, 2:06pm replied:

What version of Windows are you using? Windows 7 and earlier it should be right in the Start menu under "0 A.D. Alpha", but I'm not sure exactly how to find it if you're using Windows 8.

+1 vote   game: 0 A.D. Empires Ascendant
feneur
feneur Dec 19 2013, 12:27pm says:

Really cool to see these in color. This is the one that feels the most different in color imho, actually the black and white felt a bit more sinister. The blue adds a touch of tranquillity/peace :) But only a touch ;)

+1 vote   media: The Last Federation.. in color!
feneur
feneur Sep 30 2013, 7:55am replied:

They are using our engine, but apart from that there is no connection.

+3 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Sep 5 2013, 12:14pm replied:

It does still lag, and it will most likely take quite a while before we've gotten rid of all lag. Part of the point of the fundraiser we've just started is to be able to have one programmer work full time on the game (he is already doing that thanks to funds we've gathered previously). He will be able to focus on the more boring things which can often be the things which will have the biggest impact on performance.

+5 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Sep 4 2013, 9:46am replied:

Generally speaking ordinary units should not be used to destroy buildings at all. Siege weapons is the way to go in that case :)

+2 votes   game: 0 A.D. Empires Ascendant
feneur
feneur Jul 31 2013, 1:37pm replied:

It depends a lot on the map size, as you can see this is a small map. Larger maps with the same number of players will of course result in bigger space between them :)

+1 vote   media: Random maps rework
feneur
feneur Jul 29 2013, 7:40am says:

Seems interesting, tracking. Found you via René Aigner posting concept images on Facebook btw, if the rest of the game is as good as his art, then I'm sure you're onto something great ;)

+3 votes   game: Noverat
feneur
feneur Jul 28 2013, 11:23am replied:

Actually no, the code is done by wraitii, and the scene is by Michael (aka Mythos_Ruler) iirc. Myconid has gone AWOL for a bunch of months unfortunately, I guess that's part of the reality of a volunteer project, but it's still sad when skilled people just disappear.

+3 votes   media: Mediterranean Waves
feneur
feneur May 18 2013, 12:38pm says:

Wow, that's cool news indeed.

+1 vote   news: Rising Storm becomes Netstorm 2
feneur
feneur Mar 2 2013, 3:14pm replied:

I'll forward your request to Omri. I would doubt he's got time for more than 0 A.D. and paid work, but I'll leave it to him to tell you what he's able to do or not :)

+2 votes   news: Music Blog # 1
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