Hey all, welcome to my profile. I'm just a hack writer trying to make it in the business. My original stuff hasn't been published yet, but you can check out my fan works over at FFnet.

Comment History
Fellgrave
Fellgrave Feb 6 2014, 1:00am says:

Damn.

First Mod I ever tracked, and it's sad to see it go. Not a week went by where I didn't check my updates in the hopes of some new unit, or piece of wonderful music, or screenshot, or something. It's been a blast playing with the fun toys you built for us, and for that, all I can say is Thank you.

Thanks to all of the people who worked on this for creating such a unique and expansive take on the RE universe.

+3 votes     article: Realtalk
Fellgrave
Fellgrave Dec 29 2013, 4:55am says:

Holy crap. And here I thought I had gotten all of my Christmas presents. Wow. I am pretty much speechless right now.

+1 vote     mod: Realism Invictus
Fellgrave
Fellgrave Sep 23 2013, 4:40pm says:

Hmm, no offense, but the 'Very Heavy Tank' doesn't look all that heavy, especially compared to the Tzar Tank. Everything else looks really awesome though, the Cloud Destroyer most of all.

+1 vote     media: Alternative Timelines
Fellgrave
Fellgrave Aug 19 2013, 4:36pm says:

Cool. I can't wait to try this out.

As a sidenote, is the hero's class name spelled that way on purpose, or is it supposed to be 'ethereal'?

+1 vote     media: Screenshots
Fellgrave
Fellgrave Jul 29 2013, 9:22pm replied:

Sweet. So, how different will it be from history, and will your actions have an impact on events?

Oh, and if you need a writer for stuff, I'd be glad to lend a hand.

+1 vote     game: Bushido: Legend of the Samurai
Fellgrave
Fellgrave Jul 29 2013, 3:06am says:

Wait, can you use Hunger on a revived ship? And the reverse, will using Hunger while you have Animate Corpse specced revive the frigate you used for the sacrifice?

A little curious, because if you can use it on a revived ship, then you aren't really sacrificing any of your useful frigates.

+1 vote     article: Rebellion: Plague
Fellgrave
Fellgrave Jul 29 2013, 3:00am says:

A couple quick questions.

At what point in history is this set in? Will you be able to interact with famous historical figures at all? Or participate in some of the major battles as well? Will you have throwing weapons like shuriken for ninja players? And lastly, depending on what point in time this is set at, will prototypical firearms be available to unlock at some point in time?

+1 vote     game: Bushido: Legend of the Samurai
Fellgrave
Fellgrave Jul 25 2013, 2:57pm replied:

Fair enough. For the dual-wielding, I wanted to know because Miyamoto Musashi, one of the most famous swordsman of Japanese history, used a twin-sword style.

I was mainly interested in the kusarigama actually, as I can't imagine playing a ninja character without it. Zanbato was the wrong word for it, but there was some kind of anti-cavalry type sword used in Japan, at least if I remember correctly, and that was what I was referring to.

For the women, well, maybe it's something you could save for an expansion or update after the game is released. I just want to be able to create Yoshitsune Minamoto's full party, which included Tomoe Gozen.

+1 vote     media: Character Customization - Concept art 2
Fellgrave
Fellgrave Jul 24 2013, 2:21am says:

Cool. So, can you set your character to dual-wield katana, or are you only able to use a katana and wakizashi in tandem?

Oh, two other questions: One, will you be able to use weapons like kusarigama, zanbato and nodachi? And two, will you be able to have a female character?

+2 votes     media: Character Customization - Concept art 2
Fellgrave
Fellgrave Jun 14 2013, 11:11pm says:

... Dammit Ray, not again!

+1 vote     media: Enter the Dominatrix - scrapped SR3 DLC
Fellgrave
Fellgrave Jun 14 2013, 11:04pm says:

Old Lady gettin' down.

Seems legit.

+2 votes     media: Screenshot
Fellgrave
Fellgrave Jun 14 2013, 11:02pm replied:

It should be. Last weekend it was announced over at the Saints Row Mod forums that they are putting together a full mod kit like with Skyrim for Saints Row Three, and that will be a test run for Four. So fingers crossed, but it looks like it will either be released with modability, or will have it added in within a year or so.

+2 votes     game: Saints Row IV
Fellgrave
Fellgrave Mar 31 2013, 3:17pm says:

Quick question, will the cars be static, as in they're parked on the highway, or will they moved from one end of the highway to the other before swapping lanes and heading back? If that is in fact possible with the game engine, its been a while since I played Generals.

Also, I see the road needs work.

+4 votes     media: New roads 'n stuff
Fellgrave
Fellgrave Nov 21 2012, 10:07pm replied:

Hmm... If it wasn't near impossible to do with the coding, at least to my knowledge, then it would be pretty neat to see.

And on that note, female consripts? Sounds pretty cool, and did you guys cover them already, or could you post a few new pics of the new stuff included in this patch?

+1 vote     download: Paradox Soviet and Allied Open Alpha(Patched)
Fellgrave
Fellgrave Feb 9 2012, 3:50pm replied:

I agree, it looks kinda like a couple of barrels embedded into the copter.

+1 vote     media: Green Earth Copters
Fellgrave
Fellgrave Dec 29 2011, 6:11pm says:

Ah the good old days, back when Istanbul was Constantinople.

+4 votes     media: Crusades scenario, Constantinople
Fellgrave
Fellgrave Sep 17 2011, 9:47pm says:

APC = MOAR METAL BOXES

+1 vote     media: Black Hole Vehicles Reskin
Fellgrave
Fellgrave Sep 12 2011, 6:03pm says:

Dear god please don't keep the old Sturm pic.The profile pics from AW2 are way better. You just can't go with a Nazi Birdo for a guy like Sturm.

+1 vote     media: AWF: AW1 CO Icons
Fellgrave
Fellgrave Jul 19 2011, 7:03pm says:

Two questions. Where's the Neotank? And will you add any Dual Strike or Days of Ruin units?

+1 vote     article: Black Hole Ground Vehicles & Mechanics
Fellgrave
Fellgrave Jun 2 2011, 2:17pm says:

Hey could guys throw in a planet for me? Safehold would be cool to have in there(long live David Weber) Also awesome job with the map I must say. And will there be like minor factions for all those little independent kingdoms and stuff you have there?

+1 vote     media: The Orion Arm
Fellgrave
Fellgrave May 2 2011, 11:05pm says:

Larry Niven's legacy in 3d

+1 vote     media: Ancients World
Fellgrave
Fellgrave Apr 12 2011, 3:20pm says:

Um sorry to say but, what is it im looking at? Other than a starting city in Civ.

+1 vote     media: World Map scenario screenshot, Poland's start
Fellgrave
Fellgrave Sep 30 2010, 2:12pm says:

I was just checking out the soviets on the wiki and I saw the vampire leech walker and was thinking that calling it the Vladimir walker instead is both much easier (for me) and also sounds more like the soviets.

+1 vote     mod: Red Alert 3 Paradox
Fellgrave
Fellgrave May 9 2010, 9:13pm says:

Cnc 4 requires Constant internet access, Dang it sucks.
At least we have Red Alert...

+2 votes     group: CNC4 - love it or hate it!!
Fellgrave
Fellgrave May 8 2010, 11:43pm says:

Sounds like Black Hole from Advance Wars. Way awesome.

+2 votes     media: Il Futuro รจ Adesso
Fellgrave
Fellgrave May 5 2010, 5:18pm says:

I got few things to ask and say.

1. Can you make some more Canadian units like say, a giant robot hockey player with a laser hockey stick and exploding pucks.

2.Some of you music sounds like stuff from advance wars.

3. I got a capturable building idea. Its a mercenary compound where you can buy units to shore up areas where your forces are weak or support your forces with more powerful units. All the mercenary units would cost twice or three times as much as a normal unit but they would pack more of a punch. The mercenary base would also have to be upgraded to unlock better units like an Empire building does. The top teir would have a group of elite commando-type units. Having this could give say the Protctorate some tough strong infantry and tanks that can survive for man than a minute or two. And as you upgrade it adds health and defenses.

4. Can you also include a music player in the game somewhere.

5. And could please tell me how to download the music from the video section, Please.

+1 vote     mod: Red Alert 3 Paradox
Fellgrave
Fellgrave Apr 17 2010, 10:28pm says:

Hey are you guys gonna add scenarios like the tower defense level. Or a space invaders level with increasing numbers and types of baddies that you can face alone or co-op and you could have an upgrade system for it.And once the mod is finished( and I know it take time) can you release the tools and stuff to add additional factions to the mod. I don't want to post your stuff changed or anything but cause you guys have enough on your plate and my faction isn't canon i still want to add it.


If you can read this you don't need glasses and you have a longer attention span than m ;}

+1 vote     mod: Red Alert 3 Paradox
Fellgrave
Fellgrave Mar 2 2010, 7:01pm says:

Hey can you add a faction which uses stolen cybertech from the Empire to raise dead soldiers back to life to fight for their shadowy leaders?
It's called the ShadowSteel Legion, of the undead.( of the undead not an actual part of the faction name). I got a wack load of stuff for them. Like skeleton grunts with machine guns, zombie miners and the souls of vehicle aces encased in armored shells. Their base could start out with one building and spread outward, like the Order you add on builings to the main base, excep the Legion's base is stationary and the buildings radiate out from it. Support powers could include things like troops bursting from the ground or an attack by the Flying dutchman or stuff like that. Whaddya think?

-2 votes     mod: Red Alert 3 Paradox
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