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Sometimes, alphafunding and crowdfunding just seems to be badly overrated these days. Why, you would ask. Personally, thinking of these major reasons:

1. Crowdfunding basically works like debt; you ask gamers to fund your game first, but you receive money in advance rather than invest your own funds in making a product and then getting paid for (profitting from) it after it is all finalised and released.


2. Alpha-funding is paying for partially finished games. Pros? You get at least some part of the game you paid for, so it cannot really turn full vaporware on you. Cons? Developers can take it in direction you do not want it taken, vide Godus that became a mobile game without any warning or consideration for PC gamers, or suddenly jump from the alpha version to the "final" version without any actual polishing done, for instance Reign of Kings or Life is Feudal.


3. Crowdfunding is also sometimes used to rip gamers off and milk them as much as possible. Never occurred? It did actually: the infamous work of digital interactive gaming art, Planetary Annihilation, is the "finest" example of this behaviour. The first editions of Planetary Annihilation were so overpriced that the ripped-off backers are still fuming about it.


4. Alpha-fund limbo; yes, games developed for so many years it becomes increasingly doubtful whether they will be fully released at all - or just wanna beat Duke Nukem in terms of secret or imaginary development time. Godus comes to mind again, in this regard, as the completion meter of Godus does not go forward anymore. On a side note, there is also Overgrowth, which is still actively developed, yet its development time is around 8 years which probably can make your head spin when it comes to think about it. As you can see, sometimes alpha-fund developers can take their sweet time completing their game, just because they are too insecure or too greedy to hire a few additional staff members to make it come along substantially faster.


It just feels like more and more developers hide behind the indie buzzword just to deliver shitty games and stop caring about bugs or final quality, never feeling responsible for their "indie" works or being aware that their games are actually products that are supposed to possess some decent quality, or use crowd/early access campaigns in an ultra scammy manner ending up with some good yet really badly marketed game.

Focusing on more than just negativity of alphafunding/crowdfunding, there still seem to be some great gems out there that are shining brightly, such as Space Engineers, Medieval Engineers, and Kenshi. Speaking of non-indies, e.g. Pillars of Eternity crowdfunding campaign also delivered what it promised and received great community reviews. So the point of crowdfunding/alphafunding games is not entirely lost... not yet at least.

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Post comment Comments  (40 - 50 of 1,402)
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

How's it going, old friend?

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Mrideos
Mrideos

Happy New Year Dude :)

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Kark-Jocke
Kark-Jocke

Happy new year! feillyne - Moddb.com

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The_Chemical_Brother
The_Chemical_Brother

Happy new year!! xD Moddb.com

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Kark-Jocke
Kark-Jocke

Merry Christmas: feillyne - Thinknice.com

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ℱℓσℊℊℯɾ
ℱℓσℊℊℯɾ

Merry Christmas !

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The_Chemical_Brother
The_Chemical_Brother

happy birthday buddy :D

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KnightofEquulei
KnightofEquulei

"My name is feillyne and I upload images for every game on this site. I am everywhere and everything. Time is not a barrier for me. Fear me."

Good job though. Moddb should hire you as one of their staff or something.

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cW#Ravenblood

He is in the staf as far as I know ;)

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KnightofEquulei
KnightofEquulei

I just realized that he gives 10/10 to every game and mod.

We shall now call him Good Guy Feillyne from now on.

"Recognizes the effort put into developing a game/mod. Even Ride to Hell.

[Insert picture of him here]

Doesn't bash the flaws."

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cW#Ravenblood

Well. There is a point where I really, really have to agree with him (when your statement is his opinion of course ;) ).
Through my ~5 years of moddb I've seen hundreds of people saying they will make a mod, including me.
But when you finally make one you will see how hard it is, how much time you have to spend and what knowledge you need. And everyone who did not give up, who did what he wanted to do and finally finished a mod, no matter how bad it really is, has deserved alot of respect. Still because he is not in the 95% of people giving up modding a game and play WoW instead (which is the reason why mod I worked on died, simply the leader thought WoW is more entertaining)....
Of course some deserve more than other as they do more stuff, higher quality etc., but still the thing that they finish is a prove of their strict mind to get to an aim.
:)

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KnightofEquulei
KnightofEquulei

I know friend. Modding has made me appreciate the work that goes into games a lot more. Even with a team, there's still a lot of knowledge and time you need (because then you need management).

The mods I'm working on now are my first "true" mods that have attracted a fair fan-base. Fortunate and unfortunate in a way as my team and I have now got to meet people's expectations. Although there was fairly positive feedback to my recent alpha release so I have high hopes the end release will please a great many.

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cW#Ravenblood

Well, yes :) I think someone who worked really on a project also appreciates the work people spend on creating things, not only mods, but also on AAA Titles or Indies, simply because they put much effort into it.
And feedback is simply amazing, because you get a response on the work you've done and spend so much time in :)
So good luck with your projects!

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