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2 comments by feillyne on Jan 15th, 2014

As people were casually asking, well, game dev* goes at a snail's speed (at a mad speed compared to the previous year thou), everything else is snafu or so-so as usual. Constantly getting sidetracked too.

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Post comment Comments  (1330 - 1340 of 1,380)
feillyne
feillyne Aug 25 2009, 1:44pm says:

"If you send me the file I can take a look at it ;) I'll PM you my e-mail adress :P

PS yeah, well luckily I have 2 more years before I may drive a car, so if I went find a job I could already get some more money ;D (not anywhere near enough, but my parents are also keeping me a special account with money which I will only get access to at 18, so I have enough money to spend on things like that ^^)"

The e-mail sent. :-)

The multi' map is here: Moddb.com (for anyone interested ;-))

PS Oh, if I had the money, I'd like to buy a flat/house first... ;-) But cars are pretty cool, too. :-)

+1 vote     reply to comment
Subject134127
Subject134127 Aug 26 2009, 6:34am replied:

The E-mail received :) I'll see what I can do with AI scripting, but generally, without any scripting it should work just as fine as any other map (in multiplayer)

PS I don't need a house/flat yet by then, I'm lucky to live close to a bus stop which goes to the university I want to go to study chemistry after school :) I can live at home and make some extra cash until my 23rd or so ;)

+2 votes     reply to comment
feillyne
feillyne Aug 26 2009, 10:37am replied:

Yup, but I've forgotten to add proper lighting. :-) Some more red posts/lights in the middle of the neutral Soviet base would do much better (probably I'll do it myself). ;-)

PS That's excellent. :-) Unfortunately, I myself have some 90km to the nearest - and good too - university. Good luck with the studies (and learning), anyway! :-D

+1 vote     reply to comment
Subject134127
Subject134127 Aug 27 2009, 10:10am replied:

I'll begin this message with a big WOOHOO!!!!

When looking for a torrent i read the comments to make sure it is safe, someone wrote a way how to get rid of the ***FATAL*** error I got all the time. So, I tried running as an admin, and it works brilliantly epic! Now I'm gona install your mod, and make some goood campaign maps :D

oh yeah, we CAN make 3 campaigns, If we put them in the skirmish folder instead of replacing the old campaign. If we just make titles like

(1) Campaign: Yuri 1 - Knowledge is power

And give a hint in the readme where to find the campaign we can make seperate campaigns of any length we would want :D

Also it would make it easier to test, as I wouldn't have to play through all the previous missions before I can test the new one.

big happy message :D

+2 votes     reply to comment
Subject134127
Subject134127 Aug 27 2009, 10:34am replied:

oh and now I can play your mod, the nuclear missile can fire every 5 seconds. slight bug i think? XD

also, your map has several soviet outposts, but they're too close to the player and attack immediately. therefore, the only way to survive is to immediately build some dogs.

+2 votes     reply to comment
Subject134127
Subject134127 Aug 27 2009, 10:45am replied:

Commandandconquer.filefront.com

there is a map pack of some multiplayer maps of mine btw, in case you're interested. they were uploaded about 1 year ago, and since I haven't done really alot with the map editor anymore since then, those are approximately the skills of mapmaking i possess, without the triggers/scripts stuff.

+2 votes     reply to comment
feillyne
feillyne Aug 27 2009, 11:36am replied:

Oh, thanks, I'll take a look at them. ;-)

Hmmm, skirmish maps as a campaign? Sounds interesting.

You mean that few packs of Conscripts and Initiates attacking on Desert Octopus map? ;-)
They are placed there intentionally... simply one can run over them and that's the end of the problem. ;-D

PS Oops, I've forgotten to change the nuke cooldown time back to its original one after checking what caused internal errors. Should correct it before the 0.80 version. x-D

+1 vote     reply to comment
Subject134127
Subject134127 Aug 27 2009, 12:33pm replied:

well, for sucky players (like me, because RA2 has become rusty over the years) it would be rather unpleasant ;-)

oh and since your mod is a .exe, I can't place the RA2md.mix in my folder, and therefore, FinalAlert can't detect your new units. do you have a way to extract it so I can use your new units in my skirmish campaigns?

PS please do as soon as possible :D I also got some internal errors, but that was also with the regular YR so it wasn't your mod.

+2 votes     reply to comment
Gen.Kenobi
Gen.Kenobi Aug 22 2009, 8:25pm says:

www.grans.2ksite.com

add to the favorites ;)

+2 votes     reply to comment
feillyne
feillyne Aug 25 2009, 5:59pm replied:

Thanks. ;-) My favourites are horribly messed up, adding another fave won't do any good anyway. ;-D

+1 vote     reply to comment
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