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2 comments by feillyne on Jan 15th, 2014

As people were casually asking, well, game dev* goes at a snail's speed (at a mad speed compared to the previous year thou), everything else is snafu or so-so as usual. Constantly getting sidetracked too.

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Post comment Comments  (1330 - 1340 of 1,382)
Warlock_23 Aug 27 2009, 1:29am says:

You learning how to mod Generals?

+2 votes     reply to comment
feillyne Creator
feillyne Aug 27 2009, 1:59pm replied:

I'll be... same with Battle For Middle-Earth, 'cause they both use the same engine.

If I can, first I'd begin with RA3 modding, then some meddling with C&C3, finally Generals and BFME -> planned also is a TC mod, in which modded Generals will be brought to BFME2, where you can have customisable hero units.

Imagine your own skinned (not by you as a texturer, but as a player) vehicle/infantry with abilities chosen by you. :-D Options will be limited, but it's still fun, and it's possible thanks to BFME2 engine.

But this is very far from the reality... even further if this TC mod shouldn't use ALL the models from Generals.
But perhaps using public ones or own ones could speed up the future development. :-D

+1 vote   reply to comment
feillyne Creator
feillyne Aug 25 2009, 1:44pm says:

"If you send me the file I can take a look at it ;) I'll PM you my e-mail adress :P

PS yeah, well luckily I have 2 more years before I may drive a car, so if I went find a job I could already get some more money ;D (not anywhere near enough, but my parents are also keeping me a special account with money which I will only get access to at 18, so I have enough money to spend on things like that ^^)"

The e-mail sent. :-)

The multi' map is here: Moddb.com (for anyone interested ;-))

PS Oh, if I had the money, I'd like to buy a flat/house first... ;-) But cars are pretty cool, too. :-)

+1 vote   reply to comment
Subject134127 Aug 26 2009, 6:34am replied:

The E-mail received :) I'll see what I can do with AI scripting, but generally, without any scripting it should work just as fine as any other map (in multiplayer)

PS I don't need a house/flat yet by then, I'm lucky to live close to a bus stop which goes to the university I want to go to study chemistry after school :) I can live at home and make some extra cash until my 23rd or so ;)

+2 votes     reply to comment
feillyne Creator
feillyne Aug 26 2009, 10:37am replied:

Yup, but I've forgotten to add proper lighting. :-) Some more red posts/lights in the middle of the neutral Soviet base would do much better (probably I'll do it myself). ;-)

PS That's excellent. :-) Unfortunately, I myself have some 90km to the nearest - and good too - university. Good luck with the studies (and learning), anyway! :-D

+1 vote   reply to comment
Subject134127 Aug 27 2009, 10:10am replied:

I'll begin this message with a big WOOHOO!!!!

When looking for a torrent i read the comments to make sure it is safe, someone wrote a way how to get rid of the ***FATAL*** error I got all the time. So, I tried running as an admin, and it works brilliantly epic! Now I'm gona install your mod, and make some goood campaign maps :D

oh yeah, we CAN make 3 campaigns, If we put them in the skirmish folder instead of replacing the old campaign. If we just make titles like

(1) Campaign: Yuri 1 - Knowledge is power

And give a hint in the readme where to find the campaign we can make seperate campaigns of any length we would want :D

Also it would make it easier to test, as I wouldn't have to play through all the previous missions before I can test the new one.

big happy message :D

+2 votes     reply to comment
Subject134127 Aug 27 2009, 10:34am replied:

oh and now I can play your mod, the nuclear missile can fire every 5 seconds. slight bug i think? XD

also, your map has several soviet outposts, but they're too close to the player and attack immediately. therefore, the only way to survive is to immediately build some dogs.

+2 votes     reply to comment
Subject134127 Aug 27 2009, 10:45am replied:


there is a map pack of some multiplayer maps of mine btw, in case you're interested. they were uploaded about 1 year ago, and since I haven't done really alot with the map editor anymore since then, those are approximately the skills of mapmaking i possess, without the triggers/scripts stuff.

+2 votes     reply to comment
feillyne Creator
feillyne Aug 27 2009, 11:36am replied:

Oh, thanks, I'll take a look at them. ;-)

Hmmm, skirmish maps as a campaign? Sounds interesting.

You mean that few packs of Conscripts and Initiates attacking on Desert Octopus map? ;-)
They are placed there intentionally... simply one can run over them and that's the end of the problem. ;-D

PS Oops, I've forgotten to change the nuke cooldown time back to its original one after checking what caused internal errors. Should correct it before the 0.80 version. x-D

+1 vote   reply to comment
Subject134127 Aug 27 2009, 12:33pm replied:

well, for sucky players (like me, because RA2 has become rusty over the years) it would be rather unpleasant ;-)

oh and since your mod is a .exe, I can't place the RA2md.mix in my folder, and therefore, FinalAlert can't detect your new units. do you have a way to extract it so I can use your new units in my skirmish campaigns?

PS please do as soon as possible :D I also got some internal errors, but that was also with the regular YR so it wasn't your mod.

+2 votes     reply to comment
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