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Comment History  (30 - 60 of 104)
Fearlezz
Fearlezz Jan 10 2013, 10:32am replied:

It's pretty much completed. There has always been lots of small stuff thats needed to be done. But it's gonna ship soon.

+1 vote   mod: Factum Solus
Fearlezz
Fearlezz Jan 10 2013, 10:31am replied:

It's in latin. And its translation is related to the story of the mod.

+2 votes   mod: Factum Solus
Fearlezz
Fearlezz Jan 10 2013, 9:16am replied:

I'm still around!

+3 votes   mod: Factum Solus
Fearlezz
Fearlezz Aug 11 2012, 3:39pm says:

I dont understand how to use this. Am I suppose to compile all of these scripts? And where do I put these files?

-4 votes   mod: Alien Swarm SDK Template Conversion
Fearlezz
Fearlezz Aug 8 2012, 8:41am replied:

Even though I haven't released it yet in 2 years, I promise you it will never be dead!
As Ownernator said, expect something soon.

+2 votes   mod: Factum Solus
Fearlezz
Fearlezz Mar 7 2012, 11:51am says:

I haven't worked on the mod for some time right now. It is pretty much done, only thing remaining is making the vocals work.

+5 votes   mod: Factum Solus
Fearlezz
Fearlezz Oct 22 2011, 7:55am says:

Really creative mod! Cant wait for this to be finished!

+3 votes   mod: Spherical Testing
Fearlezz
Fearlezz Aug 29 2011, 11:35am replied:

It will be for Portal 1!

+2 votes   mod: Factum Solus
Fearlezz
Fearlezz Aug 4 2011, 8:00pm says:

Notch twitted you. good job mate.

+1 vote   mod: The Stanley Parable
Fearlezz
Fearlezz May 15 2011, 5:25pm says:

I'll be posting soon on whats going on.

0 votes   mod: Factum Solus
Fearlezz
Fearlezz Apr 25 2011, 5:23pm says:

I WANNA PLAY THIS MOD NOW!!

+6 votes   media: Party Crasher
Fearlezz
Fearlezz Mar 29 2011, 9:12am says:

Thank you all. I will make sure all this extra time will make the mod even better then it is at it's current state.

+2 votes   mod: Factum Solus
Fearlezz
Fearlezz Mar 27 2011, 7:11am says:

I'd like to test it out

+1 vote   article: Off Limits - Closed beta invites for Desura
Fearlezz
Fearlezz Mar 26 2011, 6:31pm says:

Thank all of you for the positive and supportive comments! I am amazed.

+2 votes   article: Sorry.
Fearlezz
Fearlezz Feb 19 2011, 3:29pm replied:

What makes you think Episode 2 would be release this date?

+3 votes   mod: Factum Solus
Fearlezz
Fearlezz Feb 1 2011, 1:01pm replied:

Right now Im busy working on EP2. But after finishing I could get back into EP1 and fix the bugs that exists.

0 votes   mod: Factum Solus
Fearlezz
Fearlezz Jan 29 2011, 3:46pm replied:

This is however not the method used for the mod.

+1 vote   media: Running through the chambers
Fearlezz
Fearlezz Jan 27 2011, 2:59pm says:

I choose my testers personally.

+1 vote   article: Introducing the Waver
Fearlezz
Fearlezz Jan 25 2011, 9:56am replied:

Yes the laser was not dynamic like the waver. It's all done with entities. Since it's really hard to code for Portal.

+1 vote   article: Introducing the Waver
Fearlezz
Fearlezz Jan 25 2011, 9:55am replied:

Yes this is somewhat of how it works

+1 vote   article: Introducing the Waver
Fearlezz
Fearlezz Jan 25 2011, 12:55am replied:

It takes you forward, like the original funnel. The wave effect is best if experienced yourself. Don't worry though, its not a annoying effect :)

+2 votes   article: Introducing the Waver
Fearlezz
Fearlezz Jan 22 2011, 2:13pm replied:

haha!

+2 votes   media: Darkness
Fearlezz
Fearlezz Jan 21 2011, 5:25pm replied:

Why she doesn't have it, is a part of the story.

+1 vote   mod: Factum Solus
Fearlezz
Fearlezz Jan 18 2011, 4:20pm replied:

Yes the mod will be available to download here on ModDB. But you will have to wait a day or two longer.

+1 vote   mod: Factum Solus
Fearlezz
Fearlezz Jan 17 2011, 11:59am says:

High-five for having our mods published on Desura dude :)

+5 votes   mod: Blue Portals
Fearlezz
Fearlezz Jan 17 2011, 1:41am replied:

This is the date where Episode One was published on Desura.

+1 vote   mod: Factum Solus
Fearlezz
Fearlezz Jan 16 2011, 9:45am replied:

Hey.
I dont think the dirty walls would fit in this scene, that is why I did not use them. However, I am using darker concrete and the top, and brighter concrete at the bottom, to give the scene a bit more detail.

I'll take a look at this scene again and see what else I can do to make it more interesting.

Thanks.

+2 votes   media: Through Sector 1
Fearlezz
Fearlezz Jan 16 2011, 9:43am replied:

Right now the co-op sequences are all scripted and pre-determined.

+2 votes   media: Co op chambers
Fearlezz
Fearlezz Jan 15 2011, 7:28pm replied:

Thanks, fixed :)

+1 vote   mod: Factum Solus
Fearlezz
Fearlezz Jan 14 2011, 4:34am replied:

hehe, good eye. I think the fan was spinning faster then the framerate.

+1 vote   media: Factum Solus: Episode Two Trailer
Fearlezz
Fearlezz Dec 23 2010, 5:34pm says:

So you drive the buggy car? I thought it was like a obstical course, that sounds alot more fun then racing with the buggy.

There was a mod way back that tried this, with the buggy, and failed. Just saying.

I like the run by foot idea more

+2 votes   mod: Valve Racing Experience
Fearlezz
Fearlezz Jun 23 2010, 8:44am says:

I must ask you how do you did this. Do you have push triggers all over the walls that are activated when a portal is placed on the wall? That is the only way you could have done this.

+2 votes   media: Portal 2 - Pneumatic Diversity Vent!
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